18+ adults-only game · Wiki pages may contain story and gameplay spoilers

Community knowledge, preserved on the official site

Audrey

Live wiki revision 1937 · October 1, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.
Audrey
Audrey
Audrey — Complete Walkthrough

Overview

Audrey is a 22-year-old Mandragora plant-woman who tends the Rose & Thorn garden. Her current content includes dungeon recruitment, ordinary garden conversation and encouragement, a garden date, Nature's Embrace training, a living medicinal gift, worker visits, three crafted-gift training upgrades and resort activities.

Quick Stats

Attribute Value
Age 22
Race Mandragora
Era Medieval
Alignment Neutral
Location Brothel Garden
Personal schedule 8 AM–6 PM, every day, after recruitment
Initial work/worker-visit hours 8 AM–6 PM
Favorite stats Mystic 90, Perception 85, Intelligence 95
Special relationship skill Inner Peace
Worker number / assigned room 23 / 23
Initial worker skill Gardener
Ordinary worker gift preference Perfume; Teddy is a poor match
Personal skill lesson Nature's Embrace

Finding and Recruiting Audrey

  1. Reach floor 35 of the normal dungeon and enter Audrey's seven-round narrative miniboss encounter. Her encounter targets health, with 1,800 enemy energy before difficulty adjustments. Restore health and prepare useful skills before starting.
  2. Win and complete the recruitment scene. It activates worker 23, after which she can appear in the Brothel Garden, 8 AM–6 PM.
  3. The optional Spend some time with her before you go branch needs 150 intimacy experience. Recruitment is already complete before that choice; accepting the branch is optional.
  4. Inside that optional branch, There is more additionally needs Beast 35 and gives +1 Beast after its scene. You do not need that branch for her later garden relationship.

Seven-Round Battle Choices

The following choices are the encounter's strong defensive path. Each has 80% damage reduction and a 1.5 damage boost; effectiveness still depends on the relevant stat and skills. Required skill choices only appear when learned.
Round Strong defensive choice Stat / required skill
1 Read the threat in her posture accurately Perception; Reading People
2 Sit down. Show her you are not hunting anything Charm
3 The truth, plainly spoken, is your only weapon here Charm; Silver Tongue
4 Tell her some humans choose plants over animals deliberately Charm
5 Read the lunge before it comes Ability; Combat Reflexes
6 Break through the outer form to reach what is inside Strength; Power Strike
7 Offer her something real. Sunlight, soil, a garden above ground Charm
If you reach round 7 with at least five of these strong defensive choices, the encounter resolves as victory. You still need to survive the earlier rounds. Avoid Cut through the vines and take the pressure off at round 4: it is rated poor and doubles the counterattack.

Garden Relationship Walkthrough

  1. After recruitment, visit Audrey in the Garden, 8 AM–6 PM. She needs an active worker record and cannot use her home route while vacationing.
  2. Talk takes 20 minutes, gives 1 base affection and allows four uses per day.
  3. The separate shared Admire Audrey's Garden action takes 20 minutes, adds 1 loyalty up to 100 and 1 base affection, and can be used once per day while she is present. It follows her NPC schedule rather than requiring an additional worker-visit session.
  4. At Friend, start Garden Walk between 9 AM and 4 PM. This one-time date costs 120 minutes and 25 energy, with no configured money cost. It gives 8 base affection plus choice bonuses: Caring +5 → Caring/Funny +5 → Caring/Flirty +5.
  5. At Romantic and Mystic 60, the paid version offers Nature's Embrace. It costs 350 minutes, 180 energy and 100 calm, gives 30 base affection through its scene and teaches the skill. It disappears once learned.
  6. At In Love, collect her living medicinal gift and complete whichever crafted-gift upgrades you want. One upgrade requires the garden date; another requires her resort Sunset Walk.
There is no separately authored home H2H chain or apartment visit. Sunset Walk with Audrey is the repeatable resort conversation below.

Personal Actions

Action Start location Requirements Cost Reward Availability
Talk Garden Stranger+ 20 minutes 1 base points 4/day
Garden Walk Garden Friend+; 9 AM–4 PM 120 minutes, 25 energy Scene/choice reward Once
Nature's Embrace Garden Romantic+; Mystic 60+; Not already learned: Nature's Embrace; Paid version 350 minutes, 180 energy, 100 calm 30 base points 1/day


The dynamic A Living Gift action is described in the next section. Ordinary encouragement, worker visits and resort menus also come from shared systems rather than this personal-action table.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

A Living Gift and Rainheart Cuttings

At In Love, visit the Garden from 8 AM–6 PM and select A Living Gift. Audrey must be active and not vacationing, the gift scene must be unfinished, and Rainheart Cuttings must still be collectible: do not already hold the specimen or have it recorded as delivered.
The action takes 20 minutes and awards Rainheart Cuttings on completion, once. Its scene What I Choose to Share favors Caring or Flirty (+3 affection) over Funny (+2). The gift itself does not raise brothel Medicine.
Take the Cuttings to Willow in the Nurse's Room and use her specimen hand-in action while Willow is active and not on vacation. That one-time delivery consumes the specimen, gives +1 brothel Medicine and 10 base affection to Willow, and triggers After the Noise. An already delivered specimen cannot be collected again from Audrey.

Worker Visits and Eight Training Levels

Use the brothel's worker visit menu with worker 23. Her initial shift is 8 AM–6 PM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
Level Training Worker stat gain
1 Kissing +1 Charisma
2 Oral +1 Intelligence
3 Missionary +1 Appearance
4 Cowgirl +1 Stamina
5 Doggie +1 Ability
6 Special1 +1 Dexterity
7 Special2 +1 to two different random primary stats
8 Special3 +1 to two different random primary stats
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from Audrey's ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Perfume grants 15 worker-relationship points and an 8-base-point NPC affection reward; Teddy grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.


Special-Gift Training Upgrades

Reach In Love, visit Audrey in the Garden, 8 AM–6 PM, keep her home rather than on vacation, and carry the listed crafted gift. Each one-time action consumes one gift and has no configured additional time or money charge.
Action Gift consumed Extra prerequisite Permanent training upgrade
Roots That Can Leave Hexbound Rose Sachet Garden Walk date completed Cowgirl
One Light, Every Color Prismatic Spell Brooch Resort Sunset Walk H2H completed at least once Oral
The Shape in the Dark Void-Kissed Charm No additional date/H2H requirement Doggie
Each upgrade adds an animation to the matching worker training, doubles its worker experience, and adds 0.5 to her worker-income multiplier. With all three upgrades, the shared multiplier is 2.5. These gifts are separate from the ordinary Perfume/Teddy worker-menu gifts.

Resort Activities

Send Audrey on vacation through the worker-room resort system, then meet her at the resort. Encounters use the resort's rotating presence system, so she need not be visible at every location on each arrival. Vacation replaces her ordinary home interactions during that period.
Each activity below takes 60 minutes, has a separate once-per-day allowance and is unavailable while the shared pregnancy rules block showing-stage activities. Start inside the stated window; the end hour is exclusive.
Activity Start location and time Reward
Eat with Audrey Resort Buffet, 11 AM–4 PM 3 base affection; +100 satiation
Relax with Audrey Resort Beach, 8 AM–4 PM 3 base affection; +50 energy
Spa Night Resort Spa, 7–11 PM 3 base affection; +25 energy, health and calm
Walk with Audrey Resort Beach, 5–8 PM Repeatable Sunset Walk H2H; choices above
Private Beach Time Resort Beach, 10 AM–6 PM Shared video encounter; 50 base affection
Eat, Relax and Spa each favor Caring or Flirty (+5) over Funny (+4). Restorative stats are capped at their normal maxima. Each completed resort activity also has a 25% Sea Shell opportunity. Private Beach Time has its own daily video allowance and requires the corresponding video to be available.


Resort Sunset Walk Choices

This five-round H2H can repeat once per day at the Resort Beach, 5–8 PM, while Audrey is vacationing. It costs 60 minutes. Completing it at least once also unlocks the Prismatic Spell Brooch upgrade's conversation prerequisite after she returns home.

Sunset Walk with Audrey

Round Highest base-point choice Base points
1 Take as much sun as you can hold. The garden will adjust. 8
2 We can do this every evening you can spare from the garden. 9
3 Then both votes count. I am honored by both halves. 9
4 Kiss her. 12
5 Motion carries. Same hour. I will be the second vote. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Clothing

Audrey participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.


If Progress Stalls

  • Recruitment is on floor 35; it does not require accepting the optional post-recruitment branch.
  • The garden menu requires active Audrey and her 8 AM–6 PM schedule.
  • Garden Walk has the narrower 9 AM–4 PM start window and needs Friend.
  • Nature's Embrace requires Romantic, Mystic 60, paid access and an unlearned skill, plus its substantial resource costs.
  • A Living Gift needs In Love and uncollected, undelivered Rainheart Cuttings. Collecting them is separate from Willow's Medicine reward.
  • The Prismatic Spell Brooch upgrade needs the resort Sunset Walk, not the garden date. Send Audrey on vacation, complete the walk, then return to her home garden for the gift action.
  • Worker training has a once-daily visit allowance; moving between home interactions does not reset it.

Shared Sirena Isle Encounters

These additional automatic island scenes complete once. All listed workers must be active and vacationing together; the fixed island-NPC scene needs the named vacationer and island NPC. Hours below use24-hour notation. No simultaneous selection of every worker's portrait or extra affection stage is required.
Scene Companions Location Hours / extra prerequisite
Sunlight Reports Elara Sirena Isle Beach 8–16
Growing Room Sophie Sirena Isle Beach 8–16
Good Soil Honey Sirena Isle Beach 8–16
Still Notes Sandra Sirena Isle Beach 8–16
Doctrine of Growing Grace Sirena Isle Beach 8–16
Roots and Reins Raven Sirena Isle Beach 8–16
Better Shade Shadow Sirena Isle Beach 8–16
Holding Ground Valkyra Sirena Isle Beach 8–16
Judging the Garden Ava and Eva Sirena Isle Beach 8–16
Growth Column Jade Sirena Isle Beach 8–16
Loud Enough to Grow Brandy Sirena Isle Beach 17–20
Shared Roots Willow Sirena Isle Beach 8–16
No Useful Mask Vixen Sirena Isle Beach 8–16
Roots in Tomorrow Kasumi Sirena Isle Beach 8–16
Safe Ground Momosagi Sirena Isle Beach 8–16
Roots and Crowns Maize Sirena Isle Buffet 11–16
Unusual Places Pepper Sirena Isle Spa 19–23
Permission to Be Seen Sophie, Grace Sirena Isle Beach 8–16
Gentle Work Grace, Willow Sirena Isle Spa 19–23
Garden of Little Things Shelly Sirena Isle Gift Shop 8–21
Synthetic Sunlight A.R.I.A. Sirena Isle Beach 8–16
Chosen Ground Vespa, Sophie Sirena Isle Beach 8–16
Roots and Currents Sashimi Sirena Isle Beach 8–16
For each factory-registered scene, Caring/Flirty adds5 to the3-point completion reward, for8 base per participant; Funny gives7. They configure no player Erotic or NPC intimacy-experience award. Completion uses the shared25% Sea Shell opportunity, with one failed-roll retry under Luck. Ordinary daily island actions keep their separate counters.

← Back to Game Systems

Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.