18+ adults-only game · Wiki pages may contain story and gameplay spoilers

Community knowledge, preserved on the official site

Barric

Live wiki revision 1942 · October 1, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.
Barric
Barric
Barric — Complete Walkthrough

Overview

Barric is the 49-year-old owner of the Rowdy Alehouse in King's Demesne. He is a supporting friendship NPC with three conversation actions and a one-time Communication reward. His observations change with your relationship, brothel ownership and worker recruitment.

Quick Stats

Attribute Value
Age 49
Era / alignment Medieval / Neutral
Location Rowdy Alehouse, King's Demesne
Hours 8 PM–3 AM, every day
Favorite stats Communication 40, Perception 35, Commerce 35
Special relationship skill Reading People
Role Alehouse owner; friendship and community conversation
One-time reward +1 Communication through The Keeper's Ear

Friendship Walkthrough

  1. Visit the Rowdy Alehouse between 8 PM and 3 AM. Midnight is inside his overnight schedule. No worker recruitment, brothel ownership or automatic introduction is required to start talking.
  2. Use Talk over the Counter: 15 minutes, 2 base affection, three times per day.
  3. At Known, unlock Ask about the Regulars: 20 minutes, 2 base affection, twice per day.
  4. At Acquaintance, unlock Hear an Alehouse Story: 20 minutes, 2 base affection, twice per day.
  5. Reach Friend and Perception 35, then select The Keeper's Ear. It takes 30 minutes and gives +1 Communication and 8 direct affection, once.
The three recurring conversation actions have separate daily limits. Once all are unlocked, you can use them for a combined seven conversations per day, costing 125 minutes in total before modifiers. None has a configured gold, energy or calm charge.

Action Reference

Action Start location Requirements Cost Reward Availability
Talk over the Counter Rowdy Alehouse Stranger+ 15 minutes 2 base points 3/day
Ask about the Regulars Rowdy Alehouse Known+ 20 minutes 2 base points 2/day
Hear an Alehouse Story Rowdy Alehouse Acquaintance+ 20 minutes 2 base points 2/day
The Keeper's Ear Rowdy Alehouse Friend+; Perception 35+ 30 minutes 8 direct points; +1 Communication Once


Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Reading People is his special relationship bonus skill, but he has no action teaching it. The Keeper's Ear increases Communication, rather than awarding a named skill.

Changing Conversation Topics

Barric mixes ordinary stage-appropriate dialogue with local life, alehouse history and news about the Rose & Thorn. Conversations choose topics randomly, so repeating an action does not guarantee one particular topic.
His worker commentary recognizes whether the relevant worker has been recruited, independently of whether that worker is currently on duty or vacationing. Commentary about workers in your household additionally requires brothel ownership. He can discuss several regulars before recruitment, but Foxy's household topic appears only after she has joined and you own the brothel.
These are dialogue variations, not extra recruitment or quest-completion rewards. The recurring actions still give the same 2 base affection whichever topic is selected. This guide leaves the individual character stories for the conversations themselves.

Optional Private-Client Bookings

Barric enters the Receive a Client roster at brothel reputation level3. Start this action at the Rose & Thorn entrance with Netorare enabled, while operating a brothel. The hotel branch does not provide this system.
The roster selection is random among eligible clients, so starting a booking does not guarantee Barric. The system has a shared once-per-game-day booking allowance, separate from his ordinary Talk counters. A completed accepted visit takes 30 minutes and pays the offered fee directly, with possible tip and quality bonus. Declining the booking or an unwilling worker's response takes 10 minutes and still uses the booking allowance, without the accepted-visit payment.
Use an eligible worker who is active, healthy, on shift and available, rather than resting, away at the resort or assigned as the Ballroom apprentice. Active monster workers need 30 Tamed. Barric has no configured family-exclusion entry. His authored preference is warm, unhurried intimacy, with Brandy listed as his favorite; special pairing scenes exist for Brandy, Jade, Valkyra.
The actual shared service logic uses Loyalty/Tamed for willingness and the average of Dexterity and Ability for quality. For monsters, Agility supplies the Dexterity slot. Appearance and Charisma affect tip calculation (Allure and Aura for monsters). The client's legacy favorite, stat and weight fields do not replace these implemented calculations or the uniform client selection.
Even a worker strong enough to exceed the difficulty retains a 10% upset chance. Client visits award business and selected-worker rewards separately; they do not grant ordinary Barric affection or NPC intimacy experience. A successful worker praise bonus can give the selected worker's NPC 5 direct affection, rather than Barric.

Current Content and Troubleshooting

Barric's current authored route is friendship. He has no personal gift action, date, H2H, apartment visit, animated romance encounter or brothel-worker recruitment. Raising his relationship beyond Friend does not unlock a separate finished romance route.
  • Use the King's Demesne Rowdy Alehouse, rather than another tavern.
  • His hours are 8 PM–3 AM; arriving at 3 AM is outside the window.
  • Ask about the Regulars needs Known; Hear an Alehouse Story needs Acquaintance.
  • The Keeper's Ear requires both Friend and Perception 35 and disappears after completion.
  • Daily limits are separate for the three conversations. Exceeding a limit can produce an annoyed response and a negative base affection award.
  • The implemented favorite stats are Communication, Perception and Commerce. Older hints naming Charm, Intelligence or Luck do not describe his current bonus thresholds.

← Back to Characters

Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.