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Cinnamon

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Overview

Cinnamon is a cat girl acrobat at the Acrobat Training Hall in Medieval Kings Demesne. Her current route includes a personal story chain, two hall H2Hs, a Bazaar date, a stat reward, construction of her own performance room, a third home H2H, worker training and upgrades, clothing, and resort activities.

Quick Stats

Attribute Value
Age / era / alignment 22 / Medieval / Good
Before recruitment Acrobat Training Hall, every day 6 AM–9 PM
After room construction Cinnamon's Room in the Menagerie, every day 6 AM–11 PM
Favorite stats Charm 55, Ability 55, Luck 55
Special relationship skill Animal Care
Personal gift Chocolate, from Known
Worker number / assigned room 6 / 6
Initial worker shift 3–11 PM
Initial worker skill Acrobatics
Worker-menu gifts Chocolate favored; Wine least favored
Her ordinary portrait schedule and worker-visit shift are separate. Building her room moves her out of the Acrobat Training Hall. Her new home is the Menagerie performance room, not the Present player's house.

Before Recruitment

  1. Enter the Acrobat Training Hall, 6 AM–9 PM, for The Cat Girl Acrobat, her introduction. It gives 1 base affection.
  2. Use Talk, available from Stranger, to reach Known. Chocolate gifts and Safe Landing become available there.
  3. At Known, revisit after the introduction for Landing Practice.
  4. At Friend, revisit for The Old Poster after Landing Practice. Complete Balance Notes with Ability 35 for Ability +1 and 8 direct affection. Take the Bazaar Date from 9 AM–2 PM.
  5. At Close Friend, complete Rafter Quiet after Safe Landing. Revisit for A New Routine after The Old Poster.
  6. At Crush, revisit for The First Bow after A New Routine.
  7. Complete every prerequisite in the construction checklist below before commissioning her room. Neither the H2Hs nor Balance Notes can be postponed until after the move: the room menu copies Talk and Chocolate, but does not copy these hall progression actions.
The hall scenes have their own completed flags. Completing an H2H does not replace the corresponding personal story scene, and raising affection does not skip the earlier scenes.

Ordinary Actions

Action Requirement Cost Reward Availability
Talk Stranger; Cinnamon present 15 minutes 1 base affection Five per day; hall before the move, room afterward
Give Chocolate Known; Cinnamon present 10 minutes, one Chocolate, 3 energy 6 base affection Two per day; hall before the move, room afterward
Balance Notes Friend; Ability 35; hall 45 minutes, 18 energy Ability +1; 8 direct affection Once, before the move
Encourage Cinnamon Recruited, active and available at home 20 minutes 1 base affection; loyalty +1, capped at 100 Once per day
Hall and room Talk/Chocolate use the same action identifiers and daily allowances. Moving does not refresh those allowances. Worker-menu gifts are a separate interaction with different rewards, as described below.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Personal Automatic Scenes

Scene Requirement Location / hours Base affection Best choice bonus
The Cat Girl Acrobat Introduction incomplete Hall, 6 AM–9 PM 1 No configured choice award
Landing Practice Known; introduction completed Hall, 6 AM–9 PM 6 All three responses +3
The Old Poster Friend; Landing Practice completed Hall, 6 AM–9 PM 8 All three responses +4
A New Routine Close Friend; The Old Poster completed Hall, 6 AM–9 PM 10 Flirty +5
The First Bow Crush; A New Routine completed Hall, 6 AM–9 PM 12 Kind or Flirty +5
Room for Ideas A Room to Perform completed; worker 6 found and home Cinnamon's Room, 6 AM–11 PM 8 All three responses +3
Each scene completes once. Room for Ideas happens after recruitment, while the first five are hall scenes. Her construction scene is a manual action, rather than another automatic entry.

Bazaar Date

At Friend, start Bazaar Date at the Acrobat Training Hall from 9 AM–2 PM. It costs 120 minutes, $75 and 35 energy, gives 5 base affection, and completes once.
Its three choices favor Caring +4, then any response +4, then Caring or Flirty +5. Completing the date is a room-construction prerequisite. It does not require an earlier H2H to appear, but both hall H2Hs must also be completed before construction.

Building Her Performance Room

Choose Build Cinnamon's Performance Room at the Acrobat Training Hall after meeting all of these requirements:
  • Own the Rose & Thorn and have built the Menagerie.
  • Complete The Cat Girl Acrobat, Landing Practice, The Old Poster, A New Routine and The First Bow.
  • Complete the Bazaar Date.
  • Complete Safe Landing and Rafter Quiet through their H2H buttons.
  • Complete the one-time Balance Notes reward. This is a separate required completion, even though it is not a story scene.
  • Bring $250,000, 100 common materials, 50 rare materials and 10 epic materials.
Construction takes 240 minutes and consumes those resources through the action. It gives 10 base affection, with +3 from any of its three responses. The room and recruitment become available when the construction scene finishes.
Completion activates worker 6, changes Cinnamon's home and portrait schedule, and opens Enter Cinnamon's Room from the Menagerie. Entering or returning to the Menagerie takes zero travel time. Use the dedicated room rather than looking for her old hall portrait.
There is no additional room-level purchase in this commission action. The required built Menagerie and completed story/reward/H2H checklist are the readiness gates; money and the three material tiers are construction costs.

After the Move

  1. Visit Cinnamon's Room, 6 AM–11 PM, while she is home. Let Room for Ideas trigger after construction.
  2. At Crush, start Your Seat, Saved in her room from 6 AM–10 PM, after Room for Ideas and Rafter Quiet. It requires worker 6 to be found and completes once.
  3. Use her room's Talk and Chocolate actions, daily encouragement and the worker-visit menu for further progress.
  4. At In Love, after Your Seat, Saved and Room for Ideas, give the crafted upgrade gifts below through their dedicated actions.
  5. Once recruited and active, Cinnamon can use Fernando's fittings and the resort vacation system. Vacation replaces her home availability during that period.

Home H2Hs and Costs

H2H Requirement Where / start window Cost Availability
Safe Landing Known Acrobat Training Hall, 6 AM–9 PM 60 minutes, 15 energy Once
Rafter Quiet Close Friend; Safe Landing completed Acrobat Training Hall, 6 AM–9 PM 60 minutes, 15 energy Once
Your Seat, Saved Crush; construction and Room for Ideas completed; Rafter Quiet completed; worker 6 found Cinnamon's Room, 6 AM–10 PM 60 minutes, 15 energy Once
All three home conversations have five rounds. Their costs have no configured money or calm deduction. The resort Sunset Walk below is a separate repeatable H2H; it does not replace a home conversation in the construction or crafted-gift checklist.

Home H2H Best Ordinary Answers

Safe Landing

Round Best ordinary choice Base points
1 I like seeing you proud of what you can still do. 8
2 You make caution sound like its own kind of courage. 8
3 I am glad you are listening to yourself now. 10
4 That is beautiful because it belongs to you now. 10
5 I want to keep watching you become yourself. 12


Rafter Quiet

Round Best ordinary choice Base points
1 I am glad you wanted me here for it. 8
2 You can trust me to keep showing up. 9
3 I will hear it gently. 11
4 Yes. Slow is perfect. 12
5 I would like to keep being brave with you. 13


Your Seat, Saved

Round Best ordinary choice Base points
1 Only if you're sitting close enough to distract me. 10
2 I had selfish reasons for wanting you closer. 11
3 Tell me how close you want me. 12
4 Yes. Come closer and let me show you how much. 13
5 Save the excuses. You can sit that close whenever you like. 14


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

H2H Special Answers

Conversation / round Requirement Special answer Base points
Safe Landing / 2 Ability 35 You are building the landing into the move instead of after it. 10
Rafter Quiet / 2 Charm 40 Trust does not have to be a performance with me. 11
Your Seat, Saved / 2 Charm 50 That smile says you saved this seat for more than a thank-you. 13


Special answers replace their round's ordinary choice. The stat thresholds here are separate from Cinnamon's favorite-stat thresholds.

Worker Visits and Eight Training Levels

Use the brothel's worker visit menu with worker 6. Her initial shift is 3–11 PM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
Level Training Worker stat gain
1 Kissing +1 Charisma
2 Oral +1 Intelligence
3 Missionary +1 Appearance
4 Cowgirl +1 Stamina
5 Doggie +1 Ability
6 Special1 +1 Dexterity
7 Special2 +1 to two different random primary stats
8 Special3 +1 to two different random primary stats
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from Cinnamon's ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Chocolate grants 15 worker-relationship points and an 8-base-point NPC affection reward; Wine grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.


Cinnamon's training records 5 NPC intimacy experience for kissing and 25 for each other type, separately from player experience and worker experience. Her Special1–3 records use the generic special category; this guide does not assign an unconfigured specific outcome to them. Her worker's Acrobatics starting skill is separate from the Animal Care NPC relationship bonus.

Crafted-Gift Training Upgrades

Reach In Love, complete Room for Ideas and Your Seat, Saved, keep Cinnamon home, and carry the named gift. Start either action in Cinnamon's Room, 6 AM–11 PM.
Action Gift consumed Training upgraded
No Audience Required One Hexbound Rose Sachet Oral
The Landing Between Us One Golden Pulse Bracelet Missionary
Each action completes once, consumes one gift, and has no extra configured money or time charge. It adds an animation to the matching training, doubles that type's worker experience, and adds 0.5 to the worker-income multiplier. Both completed upgrades give a 2.0 multiplier. These dedicated actions have no configured affection award of their own.

Resort Activities

Send recruited, active worker 6 on vacation through the worker-room resort menu. Her completed performance-room route is required for vacation eligibility. The resort chooses participants through its rotating presence system; Cinnamon may not be the portrait on every arrival.
Activity Location / start window Cost Reward / allowance
Talk Current resort portrait location 15 minutes 1 base affection; six per day, separate from home Talk
Eat with Cinnamon Buffet, 11 AM–4 PM 60 minutes 3 base affection; restores 100 satiation; once per day
Relax with Cinnamon Beach, 8 AM–4 PM 60 minutes 3 base affection; restores 50 energy; once per day
Spa Night Spa, 7–11 PM 60 minutes 3 base affection; restores 25 energy, health and calm; once per day
Walk with Cinnamon Beach, 5–8 PM 60 minutes Five-round Sunset Walk; once per day
Eat, Relax and Spa each favor Caring or Flirty +5 over Funny +4. Restored resources are capped at their normal maxima. The four activities have separate daily allowances and a 25% Sea Shell opportunity on completion. They carry the shared showing-stage pregnancy block; resort Talk is pregnancy-safe. Cinnamon is not registered for Private Beach Time.

Sunset Walk Best Answers

Sunset Walk with Cinnamon

Round Best ordinary choice Base points
1 You can have my company. I've been hoping to steal a little of yours. 13
2 Try inviting me closer. See how little convincing I need. 15
3 I like this view too, especially the girl inviting me to share it. 17
4 Take my hand. I intend to make it very difficult to miss me. 19
5 Ask as often as you like. I enjoy having you this close. 21


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The ordinary best answers above total 85 base choice points before the shared calculation. There are no special stat/skill answers in this Sunset Walk. Completing it records today's walk allowance; it can be repeated on a later day.

Resort Pair and Trio Scenes

Complete Cinnamon's performance-room route, recruit and activate every listed worker, and send all participants on vacation together. Visit the location during the listed window. Each entry is one-time, gives 3 base affection to each participant, and has a 25% Sea Shell opportunity. Choice preferences vary between these scenes, so use the individual row below.
Scene Location / start window Other vacationing participants Best choice bonus to all
Neighbours Off Duty Sirena Isle Beach; 8 AM–4 PM Foxy Caring +5
The Spare Seat Sirena Isle Beach; 8 AM–4 PM Whiskers Caring/Flirty +5
The Missing Final Note Sirena Isle Beach; 5 PM–8 PM Sandra Caring/Funny +5
No Appointment Needed Sirena Isle Spa; 7 PM–11 PM Willow Caring/Flirty +5
Visiting Hours Sirena Isle Spa; 7 PM–11 PM Elara Caring/Funny +5
An Independent Opinion Sirena Isle Buffet; 11 AM–4 PM Sophie Caring/Flirty +5
An Appetite for Trouble Sirena Isle Buffet; 11 AM–4 PM Honey Funny/Flirty +5
The Price of an Encore Sirena Isle Buffet; 11 AM–4 PM Jade Caring/Funny +5
Nothing Up Her Sleeve Sirena Isle Beach; 5 PM–8 PM Vixen Caring/Funny +5
Off Balance Sirena Isle Beach; 8 AM–4 PM Valkyra Caring/Flirty +5
The Smallest Bow Sirena Isle Beach; 8 AM–4 PM Pepper Funny/Flirty +5
A Request of Her Own Sirena Isle Spa; 7 PM–11 PM Ryia Caring/Flirty +5
Terms of Company Sirena Isle Beach; 8 AM–4 PM Foxy, Whiskers Caring/Funny +5
A Completely True Story Sirena Isle Buffet; 11 AM–4 PM Sandra, Vixen Caring/Funny +5


These fourteen shared scenes are separate from Eat, Relax, Spa and Sunset Walk. Completing one does not consume a daily activity's completion flag.

Clothing

Cinnamon participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.


If Progress Stalls

  • Before recruitment, use the Acrobat Training Hall, 6 AM–9 PM. After construction, use Cinnamon's Room, 6 AM–11 PM.
  • Missing the commission action means a prerequisite is incomplete: check Balance Notes, the Bazaar date, both hall H2Hs, all five personal hall scenes, and the built Menagerie.
  • The commission costs $250,000 plus 100 common / 50 rare / 10 epic materials. Fabric and ingredients do not pay the material requirement.
  • Finish the construction scene before expecting worker 6 or the room entrance. Her hall portrait disappears after completion.
  • For Your Seat, Saved, finish Room for Ideas, reach Crush, and arrive before 10 PM. The portrait remains until 11 PM, but this H2H's window ends earlier.
  • For the two crafted upgrades, check In Love, Your Seat, Saved, Room for Ideas, the actual gift and home availability.
  • Worker visits use the assigned shift, initially 3–11 PM, and their separate once-per-day allowance.
  • Resort pair/trio scenes require every participant to be active and vacationing, not only Cinnamon.
  • Cinnamon has no Present-house apartment visit or separate personal repeatable intimate-video action in her current character menu.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.