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概览
Ember 她目前的内容包括9个自动家庭场景、3个一次性家庭心脏对心脏、2个日期、工人参观和培训、2个精心制作的礼物以及Sirena Isle度假胜地活动。走过的路提供了战斗选择和进步要求,而没有重述相遇故事的转折或迟到的主要结局。
快速状态
| 属性 | 数值 |
|---|---|
| 字符显示年龄 / 时代 /对齐 | 500 / 中世纪/ 邪恶 |
| 征聘工作 | 敦煌50层;12级微型企业 |
| 页次 | Ember's Lair, Rose& Thorn Menagerie Ember (美国英语). |
| 家庭肖像计划 | 整天,每天; 带她从度假回家 在家里互动 |
| 最爱关系统计 | 强力90,Stamina90,魅力80 |
| 特殊关系技能 | 铁威尔 |
| 普通关系礼物 | 珠宝 |
| 工人人数/初班 | 25/9下午3时 |
| 工人特殊能力/开始技能 | 飞行/ 弹性 |
征聘和出入巢穴
- 到达 地牢地板 50 并赢得 Ember 的 十轮 叙事相遇,她从 3 200个敌人能量 和 420攻击力她的反击针对你 卫生.
- 胜利激活 Ember作为工人 25 两个分支都给予 +2 仓库。可选的额外接触分支要求 野兽60,记录 30 NPC口服/按摩类的亲密经验和赠款 +2 野兽 当“野兽”系统启用时,它不需要用于招募。
- 构建 菜单 如果它还没有可用。 Gastoff 的 美纳杰里委员会 需求 Rose& Thorn 名声 9,则 修建庭院, $2,000,000,以及 50种史诗材料,50种史诗原料和50种史诗织物.。建筑需要 200分钟这座建筑大门与赢得地牢之交是分开的
- 旅行经过 Ember的巢穴进入Lair可使用,招聘了25名工人;进入Lair的费用 0分钟.
- 开始 与 Ember 交谈 并遵循下面的家谱链 。在 Acquaintance 添加珠宝和日常 Sparring 。当每个场景链暂停时完成相关的 H2H 。
敦煌战场选择
使用一个匹配您最强相关stat的有效答案。这些选择会被效果评分; 无法以任何stat值保证胜利 。 特殊答案也需要他们命名的技能 。
| 圆 | 强大的普通选项 | 基于技能的替代办法 | 防御选项/ 提醒 |
|---|---|---|---|
| 1 | 拒绝逃跑,让她看到你拒绝——魅力,优秀 | 阅读人——感知,优秀 | 感官防御选择:好;将反击损害减半 |
| 2 | 让她停止说话,继续说下去 魅力,精彩 | 保护性病房——神秘极佳 | Stamina 防御选择: 正常; 需要45%的反击损害 |
| 3 | 侮辱她的烹饪看看能买到什么 魅力 优秀 | 占卜——神秘,绝佳 | 神秘的防御选择:正常;将反击损害减半 |
| 4 | 学习新途径——智力、好;或 给地——能力、好 | 铁意志——史塔米娜,优秀 | 不要催她停止换衣服:强力选择差,反攻击破坏加倍。使地面破坏减半。 |
| 5 | 将刀片穿透薄膜当它是新的。 。 。 | 武术——能力,优秀 | 能力防御选择:好;将反击损害减半 |
| 6 | 读一下火正在坠落的图案 感知力 超强 | 保护性病房——神秘极佳 | 能力防御选择:良好;45%的反击损害 |
| 7 | 看着他们的眼睛,找出他们身后的东西。 | 占卜——神秘,绝佳 | Stamina 防御选择:好; 损失40%。 魅力很差 。 |
| 8 | 将天平缝合起来 感觉很好 | 强力打击——强力,优秀 | 能力防御性选择:好;损害减半。 |
| 9 | 是时候呼吸了,进去吧 感觉,很好 | 保护性病房——神秘极佳 | Stamina 防御性选择:好; 损害45%。 魅力很差 。 |
| 10 | 所有四个普通的选择都是极好的:使用你最强的力量,能力,Stamina或感官选项 | 铁意志——斯塔米纳;元素爆破——神秘;两者都非常出色. | 在你身体衰竭前完成任务 |
装甲在选择的防御乘数之前会减少反攻损伤;Easy-mode损伤援助也适用. 即使Ember的能量在同一交换中达到0,健康还是失败. 如果双方在第十回合后都还活着,则会以撤退而不是招募结束。 准备足够的健康和进攻性统计数据,以便在回合内完成。
每日家庭行动
下面所有动作开始于 Ember的巢穴.
| 行动 | 要求 | 费用 | 基地奖励 | 可用性 |
|---|---|---|---|---|
| 与 Ember 交谈 | 陌生人 | 15分钟 | 一种爱 | 每天5个 |
| 赠送珠宝 | 已知; 自己的珠宝 | 10分钟;1枚珠宝 | 8号感情 | 每日两次 |
| 与 Ember 分隔 | 知识 | 45分钟;20个能量 | 5个爱 | 每天一次 |
| Furnace 纪律 | 已知;通讯 90 | 45分钟;15个能量 | +1 Stamina; 12 爱 | 一次 |
| 显示 Ember 尊重 | 发现和在家;在她的巢穴里;提供工人鼓励 | 20分钟 | +1 工人 忠诚,上限为100; 1 爱 | 每天一次 |
遵守普通的日常限制: Talk, Jewelry和Sparring有单独的津贴,他们的处理者在津贴用完后会记录出企图使用时的负点. Furnace Discrimination有完成旗;新的一天不会重设.
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
自动主场环境链
访问 Ember的巢穴 在前一个场景结束后的每一个上市阶段。每个场景都是自动、一次性和可用的。 一整天。日期并不是这一链条的额外先决条件。
| 自动场景 | 地点 | 所需资源 | 基地奖励 |
|---|---|---|---|
| 新安排 | Ember的巢穴 | Ember:陌生人+;一整天 | 10 |
| 食物不战斗 | Ember的巢穴 | Ember:确认+;新安排完成;全天 | 12 |
| 皇太后的条件 | Ember的巢穴 | Ember:已知+;没有战斗的食物完成;一整天 | 14 |
| 形状她选择 | Ember的巢穴 | Ember:知识+;完成女王的任期;全天 | 18 |
| 没有法院的王室 | Ember的巢穴 | Ember: 朋友+; 形状她选择完成; 值得攀登完成; 一整天 | 18 |
| 百年脚步 | Ember的巢穴 | Ember:朋友+;没有法院的王室完成;全天 | 20 |
| Kept,未主张 | Ember的巢穴 | Ember: 密友+; 完成百年脚步;无任何剩余至Guard;全天 | 22 |
| 打开的门 | Ember的巢穴 | Ember: 密友+; 固定,未填报完成;全天 | 22 |
| 无饥饿之火 | Ember的巢穴 | Ember: crush+; 打开的门完成;全天 | 24 |
那个 值得登顶 H2H在"她所选的形状"之后打开,在没有法院的王室面前是需要的. 无保留给 Guard 在百年脚步之后打开,需要先于 Kept, Not Claimed。 火所要的东西 在无饥饿之火之后打开。
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 新安排 | 照顾/健康+5 |
| 食物不战斗 | 照顾/健康+5 |
| 皇太后的条件 | 护理/财务+6 |
| 形状她选择 | 照顾/费用+7 |
| 没有法院的王室 | 照顾/费用+7 |
| 百年脚步 | 照顾/体力+8 |
| Kept,未主张 | 风化+9 |
| 打开的门 | 风化+9 |
| 无饥饿之火 | 风化+10 |
家庭心脏对心脏
每一个H2H开始在巢穴,取 60分钟15个能量,已经 五轮,并填写 一次。没有额外的起始时间限制。
| 对话 | 所需资源 | 最佳普通选择总数 |
|---|---|---|
| 值得登顶 | 朋友;她选择的形状完成 | 79个基点 |
| 无保留给 Guard | 亲密朋友; 百年脚步和值得攀登完成 | 94个基点 |
| 火所要的东西 | 粉碎; 完成无饥饿的火灾和无Guard | 113个基点 |
值得登顶
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我喜欢知道我留下了值得记住的东西 | 12 |
| 2 | 说得好,我可能会脸红的女王。 | 14 |
| 3 | 我希望你想再见到我 | 16 |
| 4 | 我宁愿继续挣钱给女人 | 18 |
| 5 | 献者仍是我最敬仰的宝藏. | 19 |
无保留给 Guard
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 让我的脚步成为你期待的。 | 15 |
| 2 | 你属于你自由选择我回来的地方 | 17 |
| 3 | 剩下的是我一直选择去拜访的女人 | 19 |
| 4 | 你今晚不需要我们之间的防御 | 21 |
| 5 | 休息 Ember 留下来正是我想要的 | 22 |
火所要的东西
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我和你亲近时也会这样 | 18 |
| 2 | 你可以问我的亲近,Ember。 | 20 |
| 3 | 我要你, Ember,我要你选择我。 | 23 |
| 4 | 是的,Ember,我早就想要这个了 | 25 |
| 5 | 以她要求的绝对性满足她的吻。 | 27 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
特别答复
| 对话/回合 | 要求 | 答复 | 基点/改善总数 |
|---|---|---|---|
| 值得攀登 / 2 个 | 铁威尔 | 你考验了我的意志我活下来是因为你教它弯曲 | 16 / 81 |
| 无保留到 Guard / 2 | 怜悯 | 你们中有些人仍然担心休息意味着成为一次性的。 | 19 / 96 |
| 火需要的东西 / 2 | 阅读者 | 你是在问我是否想要你不是说你能带我去 | 22 / 115 |
这些可选的答案解锁了它们的变体;普通的答案仍然可以完成对话。 火所要的东西 记录 5次全国人大接吻经历.编辑 浪漫技巧 添加 在H2H的共享完成计算之后,最后的25个亲切点包括下面的度假村散步
日期
从Lair开始两个日期,每个都完成一次,并且独立于自动家用场链.
| 日期 | 阶段和先决条件 | 启动窗口 | 费用 | 固定的感情基础 | 最佳选择,顺序 |
|---|---|---|---|---|---|
| 第一庆典 | 朋友; 值得攀登完成 | 上午10时至下午4时 | 120分钟;120美元;30个能量 | 10 | 照顾/发烧+5 +发烧+6 +发烧/发烧+6 |
| 第一地平线 | 关闭友人;无保留到 Guard 完成 | 下午6时至11时 | 150分钟; 45 个能量;未配置付款 | 12 | 浮利+6 → 照料/浮利+6 → 浮利+7 |
盛宴的最佳选择 17个基点; 地平线总计 19固定的和选择的奖励使用正常的关系计算,而不是保证确切的最后感情增加。
工人访问和培训
招聘使Ember的工人路线成为可能。 指定班次,初始时 上午9时至3时她每天的Lair肖像不能绕过工人轮班的资格。
一个工人访问是 每天一次 通常费用 60分钟,60个能量,40个平静活动 时间、权力和焦点 将各自费用降低到 30分钟,30个能量,20个平静在访问中,每个菜单类别都有自己的会议津贴;培训是一次选择,没有额外的资源支付,对话、赞美和礼物也可以在同一次访问中使用。
工人礼物菜单有它自己的偏好: 宝石脚跟 是Ember的最爱,和 巧克力块 这是她最不喜欢的这和她的普通不同 赠送珠宝 最爱的工人礼物奖 15个工人关系点, 8个基础的NPC感情 和 4-8 忠诚; 普通礼品 8 / 5 / 2–6,而巧克力给 3 / 3 / 1–3. 赠送礼物消耗一个物品,并使用会场的赠送津贴. NPC感情使用共享关系计算.
| 培训 | 工人统计收益 | NPC 亲密经验记录 |
|---|---|---|
| 亲吻 | +1 魅力a | 5个接吻 |
| 口头 | +1 情报 | 25次口头 |
| 传教士 | +1 外观 | 25名传教士 |
| 黄牛女 | +1 仓库 | 25名女牛仔/逆向女牛仔 |
| 狗仔队 | +1 运算 | 25条狗 |
| 特别1 | +1 数据交换 | 25条狗 |
| 特别2 | 两次随机统计增加 | 25名传教士 |
| 特别3 | 两次随机统计增加 | 25个狗/牛女孩类别 |
每项已完成的培训赠款 50名玩家 Erotic 体验,加上工人的技能经验和根据玩家的Erotic 级别而分立的工人-关系分数.多类NPC 经验是这些类别中的一个记录数量,而不是每个类别单独的全额奖。 20名工人的压力,减为 10 种术休息和健康管理仍然很重要。 土木艺术、感官掌握、情感结合和信任建筑 改善各自的培训或关系/忠诚奖励;
工人的礼物可以施加一种药效: 时间+1 Dexterity,Power +1 Stamina,Shield +1 忠诚,聚焦+1 智能,欲望+1 能力,科隆+1 外观,运气+1 随机状态,或 抗兴奋剂恢复了工人的健康并消除了压力这些津贴使用相同的会议赠与津贴。
手工艺品和工人升级
两项行动都需要 在爱中, 无饥饿之火 和 火要完成的任务, Ember 休假回家,以及库存中实际制作的物品。 Ember的巢穴,一天。每个消耗一个项目并完成一次,使用 0分钟 并且没有额外配置的付款。
| 行动 | 手工艺品 | 升级 |
|---|---|---|
| 不需要宝座 。 | 月芳皮革选手 | 口服工人培训经验 |
| 她打开的大门 | Prismatic 拼写标记 | 双人狗工人培训经验 |
每件礼物都加上 0.5至Ember工人收入乘数:一个给 1.5×,双方给予 2×. 培训奖金适用于匹配的工人培训;它不会将所有普通关系互动或所有NPC亲密体验翻一番。 礼物场景的对话选择不会产生另一个爱的大门。
Ember还有: Fernando的创造 和 Fernando的完善 通过正常的工人服装系统进行服装装配的场景。通过Fernando改进工人的服装,同时低于最高值。 5级,使用当前报价;这些配件不能取代精心设计的关系升级。
恢复活动
解锁Sirena岛并发送 就业工人 25 度假活动需要Ember在那里积极度假。
| 活动 | 开始位置/ 窗口 | 费用 | 奖励/ 重复限制 |
|---|---|---|---|
| 度假演讲 | 她现在的度假村肖像 | 15分钟 | 1个基本感情;每天6个,与Lair Talk分开 |
| 与 Ember 一起吃 | 11时至4时,巴菲特 | 60分钟 | 3个基本感情;+100 满足;每天一次 |
| Ember 放松点 | 海滩,上午8时至4时 | 60分钟 | 3个基情;+50能量;每天一次 |
| 斯帕夜报 | 斯帕,下午7时至11时 | 60分钟 | 3个基础感情;+25 能量、健康和平静;每天一次 |
| 日落漫步 | 海滩,下午5时至8时 | 60分钟 | 五轮H2H;每天一次 |
吃,放轻松,吃香肠 照顾或 Flirty +5 超有趣+4. 恢复性奖励在正常封顶停止。启动窗口有 专职结束时间已完成的度假胜地活动提供 25%的海贝壳机会. Ember目前没有私人海滩时间视频动作.
日落行走最佳答案
与 Ember 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 风景令人印象深刻虽然你让竞争变得困难 | 13 |
| 2 | 锋利 美丽 难以忍受我看到了相似之处 | 15 |
| 3 | 我喜欢你身边给我留下空间的每条道路 | 17 |
| 4 | 我已经留下来了 握着你的手可以改善决定 | 19 |
| 5 | 再这样看着我我很乐意测试你的理论 | 21 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
最好的普通答案总计 85个基本选择点这条路 没有特殊技能/数据答案,也没有配置NPC亲密经验奖。浪漫主义仍然添加 25个最后的感情点不像她的家 H2H, 步行是 每日可重复一次 在度假的时候
一次性度假区群景
两名被列名的工人必须是 活动与度假。每个场景自动触发一次其上列窗口,赠款 对每个参与者的3个基本感情,帮助 照顾或 Flirty +5 {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}并提供了海贝的机会
| 场景 | 地点 | 启动窗口 | 与会者 |
|---|---|---|---|
| 和平之钟 | 西雷纳岛海滩 | 下午5时至8时 | Ember、Valkyra |
| 皇冠你留着 | 西雷纳岛 | 下午7时至11时 | Ember、Vespa |
| 潮下带火 | 西雷纳岛水岩 | 上午8时至下午6时 | Ember、Sashimi |
| 最终命令之后 | 西雷纳岛海滩 | 下午5时至8时 | Ember,A.R.I.A. |
| 小东西的霍德 | 锡雷纳岛 | 上午11时至下午4时 | Ember、Pixie |
| 吉尔丁和沃斯 | 锡雷纳岛 | 上午11时至下午4时 | Ember、Gem |
| 饥饿与方式 | 西雷纳岛 | 下午7时至11时 | Ember、Bellavia |
| 刀疤不是伤痕 | 西雷纳岛 | 下午7时至11时 | Ember、Willow |
| 龙变体 | 锡雷纳岛 | 上午11时至下午4时 | Ember、Lindia |
| 今天没有埋伏 | 西雷纳岛海滩 | 上午8时至下午4时 | Ember、Foxy |
主要参与Story
这些后来的故事里程碑要求可以提供Ember,而不另加浪漫阶段的门,表格列出了在游戏中保留故事事件时的进取和存在要求,每个完成一次.
| 里程碑 | 地点 | 启动窗口 | 所需资源 |
|---|---|---|---|
| Story 击80 | 玫瑰色( T) | 整天都这样 | Valkyra0]第79集 完成; 活动: Bellavia2], Sophie, Sandra, Bellavia8], Bellavia, Valkyra, Lindia, Ava和Eva, Valkyra1], Bellavia6], Bellavia0], Bellavia4]; 度假回家: Bellavia3], Sophie, Sandra, Bellavia9], Bellavia, Valkyra, Lindia, Ava和Eva, Valkyra2], Bellavia7], Bellavia1], Bellavia5] |
| Story 击打 82 | 玫瑰色( T) | 整天都这样 | Story第81集 完成;休假回家:Elara、Sophie、Valkyra、Lindia、Gem、Willow、Ember |
| Story 击打 83 | 玫瑰色( T) | 下午7点 - 午夜/午夜 - 3点 | Story第82集 完成;休假回家:Elara、Valkyra、Ember、Willow、Gem、Blinky、Lindia |
如果进程 Stalls 显示
- 赢了 50层的战斗而不是仅仅活过十轮 无论是后战选都招募了她
- 构建 菜单 和前往 Ember的巢穴单靠一名被招聘的工人无法打开法院庭院未修建的Menagerie入口。
- 在每个场景之后再次访问巢穴,完成 值得登顶 和 无保留给 Guard 链子需要它们的地方
- 纪律要求 来文. 90她最喜欢的强力, Stamina和Charm阈值 反而会影响感情的计算。
- 日期有单独的H2H先决条件和启动窗口;都不需要日期来解锁下一个家H2H.
- 对于工人的探访,请检查指定的轮班和每日探访津贴,一般珠宝行动和工人礼品菜单有不同的偏好和限制。
- 对于精心制作的礼物,可以到达 在爱中,完成最后的家庭场景和H2H, 并带来正确的 精心制作的物品。
- 将两个角色一起送入度假区组场景,然后将所需工人带回主楼里程碑.
相关页面

Overview
Ember has a dungeon recruitment route followed by a complete relationship route in her private Menagerie lair. Her current content includes nine automatic home scenes, three one-time home heart-to-hearts, two dates, worker visits and training, two crafted gifts, and Sirena Isle resort activities. The walkthrough gives battle choices and progression requirements without retelling the encounter's story turns or late main-story outcomes.
Quick Stats
| Attribute | Value |
|---|---|
| Character-profile age / era / alignment | 500 / Medieval / Evil |
| Recruitment encounter | Dungeon floor 50; level 12 miniboss |
| Home | Ember's Lair, Rose & Thorn Menagerie |
| Home portrait schedule | All day, every day; bring her home from vacation for home interactions |
| Favorite relationship stats | Strength 90, Stamina 90, Charm 80 |
| Special relationship skill | Iron Will |
| Ordinary relationship gift | Jewelry |
| Worker number / initial shift | 25 / 9 PM–3 AM |
| Worker special ability / starting skill | Flying / Resilient |
Recruitment and Lair Access
- Reach dungeon floor 50 and win Ember's ten-round narrative encounter. She starts with 3,200 enemy energy and 420 attack power; her counterattacks target your health.
- Winning activates Ember as worker 25 on either post-battle choice. Both branches grant +2 Stamina. The optional extra encounter branch requires Beast 60, records 30 NPC intimacy experience across its oral/masturbation categories, and grants +2 Beast when the Beast system is enabled. It is not required for recruitment.
- Build the Menagerie if it is not already available. Gastoff's Commission Menagerie needs Rose & Thorn reputation 9, the Courtyard built, $2,000,000, and 50 epic materials, 50 epic ingredients and 50 epic fabrics. Construction takes 200 minutes. This construction gate is separate from winning the dungeon encounter.
- Travel through the Courtyard → Menagerie → Ember's Lair. Enter Lair becomes available with worker 25 recruited; travel into it costs 0 minutes.
- Begin Talk to Ember and follow the home-scene chain below. Add Jewelry at Known and daily Sparring at Acquaintance. Complete the relevant H2H when each scene chain pauses.
Dungeon Battle Choices
Use an effective answer that matches your strongest relevant stat. These choices are rated by effectiveness; they do not guarantee victory at any stat value. Special answers also require their named skill.
| Round | Strong ordinary option | Skill-based alternative | Defensive option / caution |
|---|---|---|---|
| 1 | Refuse to run and let her see you refuse — Charm, excellent | Reading People — Perception, excellent | Perception defensive choice: good; halves counterattack damage |
| 2 | Tell her to stop talking and get on with it — Charm, excellent | Protective Ward — Mystic, excellent | Stamina defensive choice: normal; takes 45% counterattack damage |
| 3 | Insult her cooking and see what that buys — Charm, excellent | Divination — Mystic, excellent | Mystic defensive choice: normal; halves counterattack damage |
| 4 | Learn the new reach — Intelligence, good; or give ground — Ability, good | Iron Will — Stamina, excellent | Do not rush her to stop the change: the Strength choice is poor and doubles counterattack damage. Giving ground halves damage |
| 5 | Put a blade through the membrane while it is new — Strength, excellent | Martial Arts — Ability, excellent | Ability defensive choice: good; halves counterattack damage |
| 6 | Read the pattern the fire is falling into — Perception, excellent | Protective Ward — Mystic, excellent | Ability defensive choice: good; takes 45% counterattack damage |
| 7 | Watch the eyes and find out what is behind them — Perception, excellent | Divination — Mystic, excellent | Stamina defensive choice: good; takes 40% damage. Charm is poor |
| 8 | Go for the seams between the scales — Perception, excellent | Power Strike — Strength, excellent | Ability defensive choice: good; halves damage. Charm is poor |
| 9 | Time the breath and go inside it — Perception, excellent | Protective Ward — Mystic, excellent | Stamina defensive choice: good; takes 45% damage. Charm is poor |
| 10 | All four ordinary choices are excellent: use your strongest Strength, Ability, Stamina or Perception option | Iron Will — Stamina; Elemental Blast — Mystic; both excellent | Finish before your health is depleted |
Armor reduces counterattack damage before the choice's defensive multiplier; Easy-mode damage assistance also applies. Health reaching zero is a defeat even if Ember's energy reaches zero in the same exchange. If both are still alive after round ten, the encounter ends in a retreat rather than recruitment. Prepare enough health and offensive stats to finish within the round limit.
Daily Home Actions
All actions below start in Ember's Lair.
| Action | Requirement | Cost | Base reward | Availability |
|---|---|---|---|---|
| Talk to Ember | Stranger | 15 minutes | 1 affection | Five per day |
| Give Jewelry | Known; own Jewelry | 10 minutes; 1 Jewelry | 8 affection | Twice per day |
| Spar with Ember | Acquaintance | 45 minutes; 20 energy | 5 affection | Once per day |
| Furnace Discipline | Known; Communication 90 | 45 minutes; 15 energy | +1 Stamina; 12 affection | Once |
| Show Ember Respect | Found and home; present at her Lair; worker encouragement available | 20 minutes | +1 worker Loyalty, capped at 100; 1 affection | Once per day |
Respect ordinary daily limits: Talk, Jewelry and Sparring have separate allowances, and their handlers record a negative point for an attempted use after the allowance is exhausted. Furnace Discipline has a completion flag; a new day does not reset it.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Automatic Home Scene Chain
Visit Ember's Lair at each listed stage after the prior scene completes. Every scene is automatic, one-time and available all day. A date is not an extra prerequisite for this chain.
| Automatic scene | Location | Requirements | Base reward |
|---|---|---|---|
| The New Arrangement | Ember's Lair | Ember: Stranger+; All day | 10 |
| Food That Doesn't Fight | Ember's Lair | Ember: Acknowledged+; The New Arrangement completed; All day | 12 |
| Terms of an Empress | Ember's Lair | Ember: Known+; Food That Doesn't Fight completed; All day | 14 |
| The Shape She Chose | Ember's Lair | Ember: Acquaintance+; Terms of an Empress completed; All day | 18 |
| A Crown Without a Court | Ember's Lair | Ember: Friend+; The Shape She Chose completed; Worth the Climb completed; All day | 18 |
| A Hundred Years of Footsteps | Ember's Lair | Ember: Friend+; A Crown Without a Court completed; All day | 20 |
| Kept, Not Claimed | Ember's Lair | Ember: Close Friend+; A Hundred Years of Footsteps completed; Nothing Left to Guard completed; All day | 22 |
| The Open Door | Ember's Lair | Ember: Close Friend+; Kept, Not Claimed completed; All day | 22 |
| Fire Without Hunger | Ember's Lair | Ember: Crush+; The Open Door completed; All day | 24 |
The Worth the Climb H2H opens after The Shape She Chose and is needed before A Crown Without a Court. Nothing Left to Guard opens after A Hundred Years of Footsteps and is needed before Kept, Not Claimed. What the Fire Wants opens after Fire Without Hunger.
| Scene | Highest base bonuses, in choice order |
|---|---|
| The New Arrangement | Caring/Flirty +5 |
| Food That Doesn't Fight | Caring/Flirty +5 |
| Terms of an Empress | Caring/Flirty +6 |
| The Shape She Chose | Caring/Flirty +7 |
| A Crown Without a Court | Caring/Flirty +7 |
| A Hundred Years of Footsteps | Caring/Flirty +8 |
| Kept, Not Claimed | Flirty +9 |
| The Open Door | Flirty +9 |
| Fire Without Hunger | Flirty +10 |
Home Heart-to-Hearts
Each H2H starts at the Lair, takes 60 minutes and 15 energy, has five rounds, and completes once. There is no additional start-hour restriction.
| Conversation | Requirements | Best ordinary choice total |
|---|---|---|
| Worth the Climb | Friend; The Shape She Chose completed | 79 base points |
| Nothing Left to Guard | Close Friend; A Hundred Years of Footsteps and Worth the Climb completed | 94 base points |
| What the Fire Wants | Crush; Fire Without Hunger and Nothing Left to Guard completed | 113 base points |
Worth the Climb
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I like knowing I left something worth remembering. | 12 |
| 2 | Say it properly and I may blush for the empress. | 14 |
| 3 | I hoped you wanted to see me again. | 16 |
| 4 | I would rather keep earning the woman who gave it. | 18 |
| 5 | The giver is still the treasure I admire most. | 19 |
Nothing Left to Guard
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Let my footsteps be the ones you look forward to. | 15 |
| 2 | You belong wherever you are free to choose me back. | 17 |
| 3 | What remains is the woman I keep choosing to visit. | 19 |
| 4 | You do not need defenses between us tonight. | 21 |
| 5 | Rest, Ember. Staying is exactly what I want. | 22 |
What the Fire Wants
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Mine does the same when I am close to you. | 18 |
| 2 | You can ask me for closeness, Ember. | 20 |
| 3 | I want you, Ember, and I want you choosing me too. | 23 |
| 4 | Yes, Ember. I have wanted this for a long time. | 25 |
| 5 | Meet her kiss with all the certainty she asked for. | 27 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Special Answers
| Conversation / round | Requirement | Answer | Base points / improved total |
|---|---|---|---|
| Worth the Climb / 2 | Iron Will | You tested my will. I survived because you taught it to bend. | 16 / 81 |
| Nothing Left to Guard / 2 | Empathy | Part of you still fears that resting means becoming disposable. | 19 / 96 |
| What the Fire Wants / 2 | Reading People | You are asking whether I want you, not whether you can take me. | 22 / 115 |
These optional answers unlock their variant; ordinary answers still complete the conversation. Every final-round answer in What the Fire Wants records 5 NPC kissing experience. The Romantic skill adds 25 final affection points after the H2H's shared completion calculation, including the resort walk below.
Dates
Start both dates from the Lair. Each completes once and is independent of the automatic home-scene chain.
| Date | Stage and prerequisite | Start window | Cost | Fixed base affection | Best choices, in order |
|---|---|---|---|---|---|
| The First Feast | Friend; Worth the Climb completed | 10 AM–4 PM | 120 minutes; $120; 30 energy | 10 | Caring/Flirty +5 → Flirty +6 → Caring/Flirty +6 |
| The First Horizon | Close Friend; Nothing Left to Guard completed | 6–11 PM | 150 minutes; 45 energy; no configured money payment | 12 | Flirty +6 → Caring/Flirty +6 → Flirty +7 |
The Feast's best choices total 17 base points; the Horizon's total 19. Fixed and choice rewards use the normal relationship calculation rather than guaranteeing an exact final affection increase.
Worker Visits and Training
Recruitment enables Ember's worker route. Use the worker-room visit system during her assigned shift, initially 9 PM–3 AM, while she is available at home. Her all-day Lair portrait does not bypass worker-shift eligibility.
A worker visit is once per day and normally costs 60 minutes, 60 energy and 40 calm. Active Time, Power and Focus buffs reduce their respective costs to 30 minutes, 30 energy and 20 calm. Inside the visit, each menu category has its own session allowance; training is one selection with no additional resource payment. Dialogue, praise and a gift can also be used within the same visit.
The worker gift menu has its own preferences: Gemstone Heels are Ember's favorite, and Chocolate is her least favorite. This is separate from her ordinary Give Jewelry action. Favorite worker gifts award 15 worker-relationship points, 8 base NPC affection and 4–8 Loyalty; ordinary gifts give 8 / 5 / 2–6, while Chocolate gives 3 / 3 / 1–3. Giving a gift consumes one item and uses the session's gift allowance. NPC affection uses the shared relationship calculation.
| Training | Worker stat gain | NPC intimacy experience recorded |
|---|---|---|
| Kissing | +1 Charisma | 5 kissing |
| Oral | +1 Intelligence | 25 oral |
| Missionary | +1 Appearance | 25 missionary |
| Cowgirl | +1 Stamina | 25 across cowgirl/reverse-cowgirl categories |
| Doggie | +1 Ability | 25 doggie |
| Special 1 | +1 Dexterity | 25 doggie |
| Special 2 | Two random stat increases | 25 missionary |
| Special 3 | Two random stat increases | 25 across doggie/cowgirl categories |
Each completed training grants 50 player Erotic experience, plus worker skill experience and separate worker-relationship points based on the player's Erotic level. Multiple-category NPC experience is one recorded amount across those categories, not a separate full award per category. Training adds 20 worker stress, reduced to 10 with Tantric Arts; stress above 100 damages the worker. Rest and health management still matter. Tantric Arts, Sensual Mastery, Emotional Bonding and Trust Building improve their respective training or relationship/loyalty rewards; the two crafted gifts below separately double matching worker training experience.
Worker gifts can instead apply a potion effect: Time +1 Dexterity, Power +1 Stamina, Shield +1 Loyalty, Focus +1 Intelligence, Desire +1 Ability, Cologne +1 Appearance, Luck +1 random stat, or Antidote restores worker health and clears stress. These use the same session gift allowance.
Crafted Gifts and Worker Upgrades
Both actions require In Love, Fire Without Hunger and What the Fire Wants completed, Ember home from vacation, and the actual crafted item in inventory. Start them from Ember's Lair, all day. Each consumes one item and completes once, with 0 minutes and no extra configured money payment.
| Action | Crafted item | Upgrade |
|---|---|---|
| No Throne Requires This | Moonfang Leather Choker | Doubles Oral worker-training experience |
| The Gate She Opens | Prismatic Spell Brooch | Doubles Doggie worker-training experience |
Each gift also adds 0.5 to Ember's worker income multiplier: one gives 1.5×, both give 2×. The training bonus applies to the matching worker training; it does not double all ordinary relationship interactions or all NPC intimacy experience. The gift scene's dialogue choices do not create another affection gate.
Ember also has Fernando's Creation and Fernando's Refinement clothing fitting scenes through the normal worker clothing system. Improve worker clothing through Fernando while below the maximum level 5, using the current quoted price; these fittings do not replace the crafted relationship upgrades.
Resort Activities
Unlock Sirena Isle and send active worker 25 on vacation through the worker-room system. Resort activities require Ember to be actively vacationing there.
| Activity | Start location / window | Cost | Reward / repeat limit |
|---|---|---|---|
| Resort Talk | Her current resort portrait | 15 minutes | 1 base affection; six per day, separate from Lair Talk |
| Eat with Ember | Buffet, 11 AM–4 PM | 60 minutes | 3 base affection; +100 satiation; once per day |
| Relax with Ember | Beach, 8 AM–4 PM | 60 minutes | 3 base affection; +50 energy; once per day |
| Spa Night | Spa, 7–11 PM | 60 minutes | 3 base affection; +25 energy, health and calm; once per day |
| Sunset Walk | Beach, 5–8 PM | 60 minutes | Five-round H2H; once per day |
Eat, Relax and Spa favor Caring or Flirty +5 over Funny +4. Restorative rewards stop at normal caps. Start windows have an exclusive end hour. Completed resort activities offer a 25% Sea Shell opportunity. Ember does not currently have a Private Beach Time video action.
Sunset Walk Best Answers
Sunset Walk with Ember
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | The view is impressive, though you are making competition difficult. | 13 |
| 2 | Sharp, beautiful, and difficult to hold. I see the resemblance. | 15 |
| 3 | I like every path that leaves room for me beside you. | 17 |
| 4 | I was already staying. Holding your hand improves the decision. | 19 |
| 5 | Look at me that way again and I will gladly test your theory. | 21 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best ordinary answers total 85 base choice points. This walk has no special skill/stat answer and no configured NPC intimacy-experience award. Romantic still adds 25 final affection points. Unlike her home H2Hs, the walk is repeatable once per day while vacationing.
One-Time Resort Group Scenes
Both listed workers must be active and vacationing together. Each scene triggers automatically once in its listed window, grants 3 base affection to each participant, favors Caring or Flirty +5 over Funny +4, and offers a Sea Shell opportunity.
| Scene | Location | Start window | Participants |
|---|---|---|---|
| No Bell for Peace | Sirena Isle Beach | 5 PM–8 PM | Ember, Valkyra |
| The Crown You Keep | Sirena Isle Spa | 7 PM–11 PM | Ember, Vespa |
| Fire Beneath the Tide | Sirena Isle Water Rock | 8 AM–6 PM | Ember, Sashimi |
| After the Final Order | Sirena Isle Beach | 5 PM–8 PM | Ember, A.R.I.A. |
| A Hoard of Small Things | Sirena Isle Buffet | 11 AM–4 PM | Ember, Pixie |
| Gilding and Worth | Sirena Isle Buffet | 11 AM–4 PM | Ember, Gem |
| Hunger with Manners | Sirena Isle Spa | 7 PM–11 PM | Ember, Bellavia |
| Scars Are Not Wounds | Sirena Isle Spa | 7 PM–11 PM | Ember, Willow |
| The Dragon Variable | Sirena Isle Buffet | 11 AM–4 PM | Ember, Lindia |
| No Ambush Today | Sirena Isle Beach | 8 AM–4 PM | Ember, Foxy |
Main-Story Participation
These later story milestones require Ember to be available, without adding a separate romance-stage gate. The table lists progression and presence requirements while leaving the story events in the game. Each completes once.
| Milestone | Location | Start window | Requirements |
|---|---|---|---|
| Story Beat 80 | Rose & Thorn | All day | Story Beat 79 completed; Active: Elara, Sophie, Sandra, Raven, Bellavia, Valkyra, Lindia, Ava and Eva, Gem, Pixie, Willow, Ember; Home from vacation: Elara, Sophie, Sandra, Raven, Bellavia, Valkyra, Lindia, Ava and Eva, Gem, Pixie, Willow, Ember |
| Story Beat 82 | Rose & Thorn | All day | Story Beat 81 completed; Home from vacation: Elara, Sophie, Valkyra, Lindia, Gem, Willow, Ember |
| Story Beat 83 | Rose & Thorn | 7 PM–midnight / midnight–3 AM | Story Beat 82 completed; Home from vacation: Elara, Valkyra, Ember, Willow, Gem, Blinky, Lindia |
If Progress Stalls
- Win the floor-50 fight, rather than merely surviving ten rounds. Either post-battle choice recruits her.
- Build the Menagerie and travel into Ember's Lair. A recruited worker alone does not unlock the Courtyard's unbuilt Menagerie entrance.
- Visit the Lair again after each scene, and complete Worth the Climb and Nothing Left to Guard where the chain requires them.
- Furnace Discipline requires Communication 90. Her favorite Strength, Stamina and Charm thresholds affect affection calculations instead.
- The dates have separate H2H prerequisites and start windows; neither date is required to unlock the next home H2H.
- For worker visits, check the assigned shift and daily visit allowance. The ordinary Jewelry action and worker gift menu have different preferences and limits.
- For crafted gifts, reach In Love, finish the final home scene and H2H, and bring the correct crafted item.
- Send both characters together for resort group scenes, then bring the required workers home for main-story milestones.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
