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Emily

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Overview

Emily is the waitress at the Uptown Cafe in the Present era. Her current route includes cafe interactions, evening park meetings, Beach Day and Future Dreams heart-to-hearts, four separate outings, shared scenes, a branching apartment visit, repeatable venue invitations, seasonal activities and an optional pregnancy continuation. This guide gives the actual implemented requirements and rewards without retelling major story outcomes.

Quick Stats and Schedule

Attribute Value
Character-profile age / era / alignment 20 / Present / Neutral
Cafe schedule 7 AM–3 PM, every day
Uptown Park schedule 7–9 PM, even-numbered days, from Close Friend
Favorite relationship thresholds Charm 35, Stamina 50, Attractiveness 30
Special relationship skill Entrepreneurship
Profile favorite gift Lingerie; no ordinary Lingerie-gift button is implemented
Apartment visit start Housing Block, 7–11 PM every day, from Crush
Attractiveness is the player's modified Attractiveness value, rather than an extra base stat requirement to start her route. Ordinary portrait schedules and remote apartment actions have different availability.

Route Order

  1. Visit the Uptown Cafe, 7 AM–3 PM, and use Tip Emily to begin. Each tip costs 10 minutes and $10, with up to four daily uses. At Stranger and Acknowledged it gives 1 base affection.
  2. At Acknowledged, add Talk to Emily: 20 minutes, 1 base affection, three times per day. Its reward does not increase to 5 at later stages. At Known, prefer Talk and Service & Emotion Tips; the tip handler gives 0 base points at Known despite leaving the Tip action available.
  3. At Known, with Communication 20, use Service & Emotion Tips once: 30 minutes, +1 Charm and 8 direct affection. At Acquaintance, add daily Chocolate for 5 base points; tipping again gives 1 at this stage and disappears above Acquaintance.
  4. At 160 affection, choose Invite to Beach at the Cafe for Beach Day. This H2H takes 180 minutes and 40 energy and completes once.
  5. At Friend, the Zoo, Fair and separate Voucher prize date become available from the Cafe. They are not prerequisites for each other or for the next H2H. Also complete An Old Friend Walks In with Joey at Known to open later invitations.
  6. At Close Friend, give daily Flowers for 20 base points. Emily also appears at the Uptown Park, 7–9 PM on even-numbered days. Talk and Flowers share their daily allowances across the Cafe and Park.
  7. At 300 affection, start Heart to Heart / Future Dreams from the evening Park. It takes 120 minutes and 20 energy, restores 10 calm, and completes once.
  8. At Crush, use the Park's Romantic Walk and the Housing Block's Knock on Emily's Door. At Romantic, the Cafe's one-time Extra Cream action becomes available. At 700 affection, the Park's repeatable private video action opens.
  9. At Crush, after An Old Friend Walks In, Emily can also join repeatable KTV and Night Club Invite Dates. These are separate from the one-time Cafe/Boardwalk outings and Katie's shared KTV scene.
  10. Continue her shared scenes and apartment branches. Her family continuation has its own late-route requirements and an explicit choice; ordinary intimacy does not automatically start it.

Ordinary Actions and Actual Rewards

Action Start / requirement Cost Actual base reward Limit
Tip Emily Cafe; Stranger through Acquaintance 10 minutes; $10 1 at Stranger, Acknowledged or Acquaintance; 0 at Known Four per day
Talk to Emily Cafe: Acknowledged+; Park: Close Friend+ 20 minutes 1 affection Three per day, shared across locations
Service & Emotion Tips Cafe; Known; Communication 20 30 minutes +1 Charm; 8 affection Once
Give Chocolate Cafe; Acquaintance 10 minutes; 1 Chocolate 5 affection Once per day
Give Flowers Cafe or Park; Close Friend 10 minutes; 1 Flowers 20 affection Once per day, shared across locations
Romantic Walk Park; Crush; even days, 7–9 PM 60 minutes; 20 energy 20 affection Once per day
Extra Cream Cafe; Romantic; 7 AM–3 PM 15 minutes 10 affection; 30 NPC doggie-style experience Once
Intimate with Emily Park; 700 affection; even days, 7–9 PM 30 minutes; 20 energy 25 affection; 20 NPC missionary experience Once per day
Her actual Talk and Walk handlers award 1 and 20, respectively; larger values in the action descriptions are not the implemented rewards. Staying within the ordinary daily allowances avoids the negative-point responses for extra Talk, Tip and gift attempts.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Beach Day and Future Dreams

The gates are exact affection values: 160 for Beach Day, 300 for Future Dreams. Neither H2H requires the other to be completed. Both complete once.

Future Dreams

Round Best ordinary choice Base points
1 What kind of future do you imagine for yourself? 14
2 What would you rather be doing? 14
3 Nothing is impossible if you work for it. 14
4 I'll support you however I can. 14
5 Kiss Emily 14


Beach Day

Round Best ordinary choice Base points
1 You deserve this break, Emily! 10
2 You look so happy and carefree! 10
3 You're a natural swimmer! 10
4 Don't panic, we'll find it! 10
5 Of course, let me look around for it. 0
6 Good-bye 10


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Optional Special Answers

H2H / round Requirement Answer Base points
Beach Day / 5 Perception 30 Oh, I see your top! It's right there floating by that rock! 20 instead of the ordinary 0
Future Dreams / 1 Empathy I can see this really weighs on you. Want to talk through it together? 10 instead of the ordinary 14; unlocks the alternate next-round dialogue
Future Dreams / 3 Intelligence 30 I could help you create a business plan. Break it down into manageable steps. 20 instead of the ordinary 14
Beach Day's ordinary answers total 50 base points, or 70 with Perception 30. Future Dreams' ordinary answers total 70; Intelligence 30 alone raises this to 76. Choosing Empathy gives 66, or 72 if also taking the Intelligence answer. Its alternate dialogue does not make the Empathy answer the highest-point choice. The final Future Dreams kiss records 5 NPC kissing experience. Romantic adds 25 final affection points after the shared H2H completion calculation.

One-Time Outings

Each outing has a separate completion flag. Starting windows below include Emily's actual availability at the action's start location.
Outing Requirement / start Cost Fixed base affection Best choices in order
Zoo Date Friend; Cafe, 9 AM–2 PM 120 minutes; $100; 50 energy 5 Funny +4 → Sweet +5 → Funny +5
Fair Date Friend; Cafe, 11 AM–3 PM 120 minutes; $150; 45 energy 8 Funny +6 → Sweet +6 → Flirty +6
Win Her a Prize Friend; Cafe, noon–3 PM; own a Voucher; not pregnant 120 minutes; 1 Voucher; no configured money or energy payment 5 Flirty +5 → Caring +5 → Funny/Flirty +4
Boardwalk Sunset Date Close Friend; Park, 7–8 PM on even-numbered days; Diane's Boardwalk construction; paid version and Higher Power/supporter access 60 minutes; $50; 30 energy 10 Flirty +5 → Sweet +5 → Flirty +5
Best choice totals are 14 / 18 / 14 / 15, respectively. The Voucher action's noon–6 PM window is narrowed by her Cafe shift ending at 3 PM. The Boardwalk action's 5–8 PM window is narrowed by Emily's Park arrival at 7 PM; it starts from Uptown Park, rather than the Boardwalk itself. The Voucher prize outing is separate from the $150 Fair Date.

Shared and Location-Triggered Scenes

These events trigger automatically once when their own location and conditions are met. Their event windows are separate from ordinary Cafe portrait hours.
Automatic scene Location Requirements Base reward
Unexpected Shopping Encounter Clothing Store (Mall) Emily: Close Friend+; Bella: Close Friend+ 5
An Old Friend Walks In Local Café (Interior) Emily: Friend+; Joey: Known+; noon–5 PM 4
Market Ingredients Farmers Market Emily: Known+; Christy: Acquaintance+; 7 AM–5 PM 2
Three Girls Discussion Corner Convenience Store Emily: Known+; Rachel: Known+; Mindy: Known+; 9 AM–5 PM 0
Katie Meets Emily Local Café (Interior) Emily: Friend+; Katie Meets Rachel completed; 7 AM–3 PM 3
Emily's Missed Call Corner Convenience Store Joey: Friend+; An Old Friend Walks In completed; 10 AM–9 PM 0
KTV Evening with Katie and Emily Katie's Home Katie Meets Emily completed; 8 PM–10 PM 8


Additional details:
Scene Choice rewards / additional requirement
Unexpected Shopping Encounter 5 base affection each to Emily and Bella; no extra choice reward
An Old Friend Walks In Caring: Emily +3, Joey +3; Funny: Emily +2, Joey +3; Flirty: Emily +3, Joey +2
Market Ingredients Encourage Emily: Emily +6, Christy +1; ask Christy: Emily +1, Christy +6; team challenge: +4 each
Emily's Missed Call Joey's follow-up, with no Emily affection award; Caring gives Joey +4, Funny/Flirty +3
Three Girls Discussion Complimenting Emily gives her +10; the other compliments reward Rachel or Mindy instead
Katie Meets Emily Hourglass answer gives +3 each; getting-along answer gives Katie +3, Emily +2; space answer gives Katie +4, Emily +2
KTV Evening with Katie and Emily Requires Dating Outfit level 2 in addition to Katie Meets Emily; completion advances 180 minutes. The song's Flirty answer gives Emily +3; the toast's Kind or Flirty answer gives her +3. The first and final choices reward Katie only
The shared Katie KTV event starts from Katie's Home, 8–10 PM, with its own flags and 8-point completion rewards. It does not consume the separate Invite Date venue's daily allowance.

Apartment Visit Entry and Branches

Start Knock on Emily's Door from the Housing Block, 7–11 PM daily, at Crush. Entry costs 180 minutes and 40 energy, with no configured money charge. The apartment is repeatable and does not use a one-time H2H completion gate. The current apartment handler does not record the action's nominal three-per-day allowance; the start window and resource costs still apply to each visit.
The 63 authored rounds form a branching conversation; a single visit does not pass through every round. Choose the opening route that matches your skills, stats or desired content.
Opening / branch Requirement Where it leads
“I'm just happy to spend time with you, Emily.” No additional stat/skill requirement Ordinary conversation, then kiss route; opening +10
“Your apartment smells amazing - like a real bakery!” Intelligence 35 Bakery discussion; opening +15. Helping with the plan gives +15
“You look absolutely beautiful tonight, Emily.” Charm 35 Flirting route; opening +15
“I didn't come here for cookies. I came here for you.” Seduction Seduction route; opening +20
Give a Teddy during ordinary/bakery conversation Own a Teddy; consumes one +50, then a cuddle continuation worth +10 before the kiss
Intimate Communication answer during the Charm route Intimate Communication +40; direct romantic route with missionary or cowgirl choices
Advanced Charm answer during the Charm route Charm 45 +25, then +15; direct choice of four intimate paths
Give Perfume during the Charm route Own Perfume; consumes one +40, then +15; direct choice of four intimate paths
Advanced Seduction response Seduction opening plus Charm 50 +20; choose the ordinary intimate selector, or its experience-gated extended branch
Advanced romantic response after Intimate Communication Charm 50 +50; opens the four-path selector
On the kiss route, “You're everything I've been hoping for. Come here.” gives +15, and the kiss continuation records 5 NPC kissing experience. The next branch compares existing Emily affection plus points earned in this visit against 600. Below 600, the visit ends with a considerate goodbye (+5); at 600 or more, further intimacy opens. A regular high-scoring opening gives 45 base points before that low-affection ending; the bakery opening gives 50, or 95 with its Teddy route. Direct Charm/Seduction/Intimate Communication paths reach their intimacy choices without that particular kiss-path check.

Apartment Intimacy Paths and Experience

The table lists rewards at the relevant branch endings. Earlier conversation points and any earlier experience award are additional. Where several NPC categories are listed, the experience is one recorded amount across those categories rather than a full award per category.
Path Choice / extra gate Player Erotic experience NPC intimacy experience
Oral Four-path selector, or let Emily lead after the 600-point kiss-path check 25 20 oral
Extended oral Stamina 40 at the oral finish; continue to its later ending 25 at continuation +50 at ending 30 oral at ending
Missionary Four-path selector; strongest reassurance gives +10 before continuation 50 25 missionary
Extended missionary Stamina 45 at the first finish, then continue 25 at continuation +75 at ending 35 missionary at ending
Longest missionary continuation Extended missionary, then Stamina 55 at its next finish 25 +25 at continuations +100 at ending 50 missionary at ending
Cowgirl Four-path selector, or the romantic-words answer after Intimate Communication 50 25 cowgirl
Extended cowgirl Stamina 45 at the first finish 25 at continuation +50 at ending 35 across cowgirl/missionary at ending
Doggie Four-path selector 50 25 doggie
Extended doggie Stamina 45 at the first finish 25 at continuation +75 at ending 35 doggie at ending
Pleasure Arts sequence Kiss route at 600+, then Pleasure Arts instead of letting Emily lead; follow the dedicated continuation 50 at ending 40 across oral-to-partner, missionary and kissing
Extended multi-scene route Seduction → Charm 50, then 1,500 player Erotic Experience at the next choice 150 at ending 50 across cowgirl, missionary, doggie and special
Beast continuation After a standard/extended missionary, cowgirl or doggie ending, choose the Beast 35 option instead of the ordinary goodnight Additional 150, plus +1 Beast when that system is enabled Additional 50 across doggie/special
On the four-path selector, all four ordinary choices give +15. Standard missionary/cowgirl/doggie endings give +10, followed by the ordinary goodnight +10. The extended paths replace those finishes with their own intermediate and ending awards. Oral's two ordinary finish choices give the same +10 and experience, and differ in their recorded outcome.
The Romantic skill also adds 25 final affection points after apartment completion calculation. Ordinary apartment intimacy does not require her separate 700-affection Park video action. Conversely, the 1,500 Erotic Experience condition belongs only to the extended Seduction route and is not a general apartment-entry gate.

Repeatable KTV and Night Club Invitations

Both require Crush, An Old Friend Walks In completed, and an available venue Invite Date action 8–11 PM. The allowance is once per day per venue, shared with invitations to other characters. These invites use their own roster and do not require Emily's Cafe or Park portrait to be present. They are blocked while her pregnancy is showing.
Venue Cost Extra access requirement Gifts worth +1 date score
KTV entrance, Downtown 120 minutes; $150; 40 energy No separate Night Club supporter check Chocolate, Flowers or Perfume; consumes one
Night Club, Downtown 120 minutes; $100; 30 energy Night Club invitation access requires a current supporter redeem code Chocolate, Flowers or Wine; consumes one
Each date asks five random questions without repeats, and shuffles answer positions. Each correct answer adds 1 score. A gift adds 1, so a gift plus all five correct answers reaches the perfect threshold of 6. Score 4–5 reaches the kiss ending; below 4 leaves early. Ending rewards are 20 / 40 / 60 base affection for early leave / kiss / perfect. The kiss ending records 5 NPC kissing experience; perfect records 30 across kissing/missionary. A no-gift date can reach the kiss ending, but its maximum score is 5.

KTV Answer Guide

Some questions appear only after their associated story/date flags. Match the wording rather than the answer's screen position.
Question / situation Scoring answer
Warm-up question. Where do I spend most of my workdays smiling at people and carrying too many cups? The uptown cafe.
Do you remember how old I am, or am I just 'the cafe girl' in your head? You are 20.
What is my usual look when I am working? Orange hair, green eyes, and an emerald dress.
What do I worry about underneath all the cheerful cafe energy? You are unsure what your future is supposed to become.
What kind of qualities tend to pull me in? Charm, stamina, and attractiveness.
What big-picture skill am I connected to? Entrepreneurship.
Which simple sweet gift makes me light up almost every time? Chocolate.
Which romantic gift tends to completely catch me off guard? Flowers.
Which gift is not really my thing? A book.
What service-work lesson have I learned at the cafe? Separate work emotions from personal feelings.
When I am happy to see you at the cafe, what might I save for you? Your usual table.
Before our boardwalk walk, what was I feeding on the park bench? A brave little sparrow.
As a kid at the boardwalk, what snack did I feed half of to the seagulls? A soft pretzel.
On the boardwalk, what version of myself did I worry I became for too many hours in a row? Cafe Emily.
What did we slow down near at the end of the boardwalk? The lighthouse.
At the zoo, what did I say I once dreamed about becoming? A zoologist.
Karaoke trivia. Which country gave us the word 'karaoke'? Japan.
Cafe trivia. Coffee 'beans' are actually what part of the coffee cherry? Seeds.
Coffee trivia. Espresso is brewed mainly by forcing hot water through grounds using what? Pressure.
Singing trivia. What helps a singer hold notes more steadily? Breath control.


Night Club Answer Guide

Question / situation Scoring answer
Emily studies the drink menu, then smiles like she already knows she is choosing poorly on purpose. Order something bright and strong, plus water for later.
Someone at the next table looks twice at Emily's dress. She notices, then checks whether you noticed her noticing. Tell her they have excellent taste.
The first drink hits. Emily points at the dance floor with absolute, legally questionable confidence. Follow her and quietly become her designated spotter.
Emily leans in, red-faced and giggling. "I am not slurring. The words are just... dancing." Tell her the words have excellent rhythm.
Emily attempts a dramatic spin, misses the beat, and ends up sitting on the dance floor like she meant to invent a new move. Help her up while laughing with her, not at her.
Outside the loudest part of the club, Emily clings to her water like it personally saved her reputation. Tell her she is still gorgeous, just slightly horizontal-prone.
Emily slides close again, cheeks pink, voice low and a little wobbly. "You know I am doing some of this on purpose, right?" Tell her you know, and that she is very good at it.
Near closing, Emily rests against your arm and looks toward the exit. "I am less drunk now. Still trouble, though." Offer to walk with her somewhere quieter and let the night slow down.


Optional Pregnancy Continuation

Unlock and enable pregnancy content, complete Akira's Pregnancy Protocol, reach 2,000 Emily affection and 500 NPC intimacy experience, and complete both An Old Friend Walks In and Unexpected Shopping Encounter. Emily cannot already be pregnant, recovering from delivery, or have a child with the player.
At the opening of an eligible apartment visit, choose “Ask Emily if she wants to try for a baby with you.” Follow that dedicated branch to completion. It grants 50 base choice points, 50 player Erotic Experience and 50 NPC intimacy experience across kissing/missionary, and starts this continuation. It is separate from ordinary intimacy outcomes and is hidden in Extras replay.
Her three one-time lifecycle scenes occur at the Cafe while Emily is present, 7 AM–3 PM:
Scene Timing requirement Fixed base affection
Everything I Still Want Early-stage reveal, from pregnancy age 11 days 5
Off the Clock Final-stage visit, at age 31 days or later and at least the day after the reveal 7
Still Emily Delivery after 30 days in the final stage and at least the day after the required final visit 10
The minimum progression is 61 days; delaying required visits delays later stages. Recovery lasts 8 days. Check In takes 30 minutes, grants 5 direct affection and is available once per day during pregnancy/recovery; it becomes Family Check In afterwards. Pending lifecycle scenes may launch through the check-in when eligible.
During visible pregnancy, her ordinary apartment visit, Beach Day, Future Dreams, Zoo, Fair, Romantic Walk, Boardwalk and Park video are blocked. The Voucher prize outing is blocked throughout pregnancy. Talk, Tip, Chocolate, Flowers and the stat lesson remain pregnancy-safe. A separate Pregnancy Intimacy with Emily action appears at the Housing Block, 7–11 PM, during early/final pregnancy: 30 minutes, 20 energy, 25 base affection and 20 NPC missionary experience, once per day.

Christmas Activities

With the Christmas system active:
Activity Requirement / start Cost Reward
Decorate with Emily Friend; Cafe 20 minutes; once 5 direct affection and one Christmas token
Give Christmas Gift Close Friend; Cafe; not already given to Emily 30 minutes; consumes one Christmas gift count; once 100 direct affection and her dedicated gift scene
The special Christmas gift is its own event resource, rather than ordinary Jewelry, Flowers, Lingerie or an apartment gift. Her current route has no playable Cafe minigame button; the old placeholder action has been retired.

If Progress Stalls

  • Begin at the Cafe, 7 AM–3 PM. Talk starts at Acknowledged; Known tipping gives 0, so use Talk and the stat lesson instead.
  • Chocolate starts at Acquaintance; Flowers starts at Close Friend. There is no ordinary Lingerie action despite the profile preference.
  • The Park requires Close Friend, even-numbered days and 7–9 PM. Future Dreams needs 300 affection, not just a named stage.
  • Start the Boardwalk date 7–8 PM on an even day from the Park, with construction and both paid/supporter requirements met.
  • Visit the Housing Block, rather than waiting at the Cafe, for the 7–11 PM Crush apartment action.
  • The kiss-path check uses existing affection plus this visit's points against 600; the Park video separately needs 700.
  • For KTV/Night Club invitations, finish An Old Friend Walks In, check the venue's shared daily allowance, and bring a scoring gift if aiming for perfect.
  • For the family branch, check 2,000 affection, 500 NPC intimacy experience, both shared scenes, Akira's protocol, content unlock and the enabled option. Player Erotic Experience is a different quantity.

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