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Gastoff

Live wiki revision 1960 · October 1, 2026View or improve the source →
Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.

Overview

Gastoff is the reserved blacksmith in the Medieval merchant quarter. Visit him to improve weapons and armor, use the mining-resource forge, and commission major brothel facilities. His relationship content includes an introduction, two one-time exchanges, shared scenes and a Brothel Bar performance reaction. He has no personal heart-to-heart, date, apartment, worker or resort route.

Quick Stats

Attribute Value
Character-profile age / era / alignment 29 / Medieval / Neutral
Location Blacksmith Shop, Merchant Quarter
Schedule 6 AM–9 PM, every game day
Talk 10 minutes; 1 actual base point; six per day
Favorite stats Strength 35; Creativity 45; armor equipment level 2
Special relationship skill Iron Will
Ordinary gifts None
  1. Enter the Blacksmith Shop between 6 AM and 9 PM for The Blacksmith Shop introduction. It gives 5 base points. Choose “A man of few words but serious skill. I respect that, Gastoff.” for 4 more base points; the funny answer gives 2, and the flirty answer −1.
  2. Use Talk to Gastoff up to six times per game day, at 10 minutes and 1 actual base point each. The action description lists 2, but its current handler records 1. Further attempts use −1 base points and the shared over-limit handling.
  3. Improve Strength, Creativity and armor to his favorite thresholds; Iron Will doubles the relationship multiplier. These and general relationship bonuses modify base rewards. The two one-time exchange rewards below are fixed additions.
  4. At Acknowledged, a Body Builder can take Musclecraft Exchange, 40 minutes, for 5 fixed Gastoff affection. At Known and Communication 48, take Forge Philosophy, 30 minutes, for 10 fixed affection and Strength +1.
  5. Purchase or upgrade sword and armor as needed, and bring mined ingots to Use the Forge. These shop services have no Gastoff affection prerequisite.
  6. Once the brothel reaches the required reputation, commission its facilities using the tables below. Every construction action requires only Stranger with Gastoff, the displayed money and resources, and its specific facility prerequisites.
Musclecraft Exchange's advertised Attractiveness +1 is not currently applied. Its reward goes through the core-stat handler, while Attractiveness is stored separately. The one-time completion and fixed 5 affection still work. Forge Philosophy's Strength +1 is a valid core-stat reward. Both exchanges disappear after completion.

Sword and Armor Upgrades

Use the location's Sword / Armor or Upgrade Sword / Upgrade Armor actions during 6 AM–9 PM. Each equipment slot progresses one level at a time; the appropriate action appears at its current level. The prices below are per item, so upgrading both costs twice the listed amounts.
Upgrade Time Money Materials
Level 0 → 1 20 minutes $150 None
Level 1 → 2 20 minutes $250 30 Common Materials
Level 2 → 3 20 minutes $600 20 Rare Materials
Level 3 → 4 45 minutes $1,200 10 Epic Materials
Level 4 → 5 20 minutes $10,000 40 Common, 25 Rare and 15 Epic Materials
The complete 0 → 5 path for one slot costs 125 minutes, $12,200, 70 Common Materials, 45 Rare Materials and 25 Epic Materials. These upgrades use Materials only, unlike brothel construction. Gastoff's armor favorite is satisfied by armor equipment level 2, independently of the forge's separate key items.
Admire Armor is a separate 5-minute, Calm +1 location action. It gives no configured Gastoff affection.

Use the Forge

Choose Use the Forge, available 6 AM–9 PM, to craft Gauntlets, Helmet, Shield and Pauldrons. Opening the forge and completing its crafts have no configured money, time, energy or calm costs; the listed resources are spent. There is no Gastoff affection gate.
Each piece independently progresses Iron → Silver → Mithril → Gemmed. You cannot skip a tier. Upgrading replaces that piece's previous key item, and Gemmed is its final tier.
Next tier, per piece Resources required
Iron 10 Iron Ingots + 1 Mineral Cluster
Silver 10 Silver Ingots + 2 Mineral Clusters
Mithril 10 Mithril Ingots + 3 Mineral Clusters
Gemmed 20 Silver Ingots + 20 Mithril Ingots + 10 Gems + 10 of the piece's matching monster drop
Gemmed piece Matching drop
Gauntlets Void-Touched Fang
Helmet Abyssal Eye
Shield Shimmering Heartscale
Pauldrons Gilded Heart
The ingots and clusters come from mining inventory; Gems and monster drops are separate resources. A full four-piece set through Mithril costs 40 ingots of each metal and 24 clusters. The four Gemmed upgrades then cost 80 additional Silver Ingots, 80 additional Mithril Ingots, 40 Gems and 10 of each listed drop.
The pieces grant combat effects while held as key items:
Piece Iron / Silver / Mithril effects Gemmed
Gauntlets Reduce the low end of enemy skill rolls by 1 / 2 / 3 Retains the Mithril effect; also +1 effective armor level
Helmet Reduce critical-hit damage received by 10% / 20% / 30% Retains the Mithril effect; also +1 effective armor level
Shield 6% / 12% / 18% chance to block 3–7% / 6–14% / 9–21% of damage Retains the Mithril effect; also +1 effective armor level
Pauldrons +1 / +2 / +3 effective armor levels Retains +3; also +1 additional effective armor level
All four Gemmed pieces supply +4 effective armor levels together, in addition to the Pauldrons' retained +3. These bonuses do not directly raise the armor equipment slot used by his favorite check.

Brothel Facility Construction

Start commissions from Gastoff's Blacksmith Shop, 6 AM–9 PM. Have the full cost ready before selecting an action. Completion builds the facility immediately after its construction scene; there is no additional multi-day waiting stage or second payment. Built facilities disappear from the commission list.
“Each resource type” below means the full quantity in Materials, Ingredients AND Fabrics. For example, the Courtyard needs 10 Epic Materials + 10 Epic Ingredients + 10 Epic Fabrics.
Facility / action Prerequisites Time / money Cost in EACH resource type Base affection reward
Commission Courtyard Brothel reputation 5; Courtyard not built 180 minutes; $30,000 10 Epic Gastoff 10
Commission Pool Reputation 6; Courtyard built; Pool not built 180 minutes; $200,000 25 Epic Gastoff 15
Commission Menagerie Reputation 9; Courtyard built; Menagerie not built 200 minutes; $2,000,000 50 Epic Gastoff 15; Aziza 15
Build Training Room Reputation 9; Training Room not built 240 minutes; $10,000,000 500 Common + 200 Rare + 75 Epic Gastoff 20
Courtyard, Pool, Menagerie and Training Room each increase brothel decor by 1. Menagerie also starts its room upgrade level at 1. Aziza participates in its scene, but the commission has no separate Aziza affection requirement. Pool and Menagerie each require the Courtyard; neither requires the other. Build Training Room has no additional Courtyard, Pool or Menagerie prerequisite in its current action.

Cell Corridor and Additional Cells

These commissions require Adventure Tier+ paid access as well as their listed prerequisites. Start them at Gastoff during 6 AM–9 PM. All take 180 minutes, require Stranger, and award 10 base Gastoff points on completion.
Commission Prerequisites Money Cost in EACH of Materials, Ingredients and Fabrics
Cell Corridor Brothel reputation 8; Raven active as worker 7; corridor not built $1,000,000 35 Rare
Cell 2 Cell Corridor built; Cell 2 not built $1,500,000 50 Rare
Cell 3 Cell 2 built; Cell 3 not built $2,000,000 25 Epic
Cell 4 Cell 3 built; Cell 4 not built $2,500,000 30 Epic
Cell 5 Cell 4 built; Cell 5 not built $3,000,000 35 Epic
Cell 6 Cell 5 built; Cell 6 not built $3,500,000 40 Epic
Cell 7 Cell 6 built; Cell 7 not built $4,000,000 45 Epic
Building the Cell Corridor also builds Cell 1. There is no separate Cell 1 commission. The later cells require the preceding construction but do not add another reputation or Raven-stage check. The complete corridor-through-Cell-7 sequence costs 1,260 minutes, $17,500,000, and 85 Rare + 175 Epic of EACH resource type.
Cell 8 has no active construction action in the current game. Its presence in room definitions does not provide an available Gastoff commission.

Shared Character Scenes

Scene How to trigger Rewards / useful responses
The Fashion Intervention Enter Fernando's Tailor Shop, with Fernando Known and Gastoff Known; once Fernando 6; Gastoff 5 base points; no reward-bearing choice
A Respectable Front Enter Blacksmith Shop while Gastoff is present, 6 AM–9 PM; Ryia active as worker 30 and not on vacation; once Gastoff 8; Ryia 5 base points, plus two responses below; no additional affection gate
In A Respectable Front, maximize Gastoff's choice points with:
  1. “They could see a place where people might feel comfortable.” — Gastoff +3, Ryia +2.
  2. “Furniture with a better public reputation than private life. Very respectable.” — Gastoff +3, Ryia +2.
That path totals 14 Gastoff and 9 Ryia base points, including scene rewards. For an equal 13 Gastoff / 10 Ryia base total, use the caring second response, “They spent on comfort before trying to impress anyone. I like that.”, instead. The recollection's plot details are left for the scene itself.

Main Story Appearances

Gastoff also participates in two sequential main-story scenes. Their requirements and rewards are listed without revealing their story outcomes.
Step Trigger Time Base relationship rewards
Story Beat 63 — Stone and Steel Brothel Entrance, 7–10 PM; Beat 62 completed 90 minutes Gastoff 12; Elara 8; Bellavia 10. Caring response adds Gastoff 5; funny adds Elara 4; flirty adds Bellavia 5
Story Beat 64 — Gem's Ledger Mountain Foothills, 7 AM–5 PM; Beat 63 completed; Gem active as worker 14 120 minutes Gastoff 6; Gem 15. Caring or flirty adds Gem 5; funny adds Gem 4
Neither scene adds a personal Gastoff affection gate. They advance the main story and are separate from the construction commissions above.

Brothel Bar Performance Reaction

His Three Words reaction can follow Perform Song at the Brothel Bar. Have a composed song and access to the bar. Performing takes 60 minutes and 30 energy, with one performance per venue per game day.
An NPC reaction has a 25% base chance, increased by 5 percentage points each for Master Performer, Stage Presence, Musical Virtuosity, Storytelling and Lute, up to 50%. Gastoff is one of seven possible bar reactions, alongside Sherry, Elara, Poppy, Kasumi, Gandon and Blinky; the outcome is not guaranteed to select him.
Three Words gives 8 base Gastoff points. Choose the funny response for +4; caring gives +2 and buddy +1. The maximum is 12 base points. This is separate from Talk's six-use allowance.

Optional Private-Client Bookings

Gastoff enters the Receive a Client roster at brothel reputation level6. Start this action at the Rose & Thorn entrance with Netorare enabled, while operating a brothel. The hotel branch does not provide this system.
The roster selection is random among eligible clients, so starting a booking does not guarantee Gastoff. The system has a shared once-per-game-day booking allowance, separate from his ordinary Talk counters. A completed accepted visit takes 30 minutes and pays the offered fee directly, with possible tip and quality bonus. Declining the booking or an unwilling worker's response takes 10 minutes and still uses the booking allowance, without the accepted-visit payment.
Use an eligible worker who is active, healthy, on shift and available, rather than resting, away at the resort or assigned as the Ballroom apprentice. Active monster workers need 30 Tamed. Gastoff has no configured family-exclusion entry. His authored preference is confidence and composure, with Bellavia listed as his favorite; special pairing scenes exist for Bellavia, Grace, Valkyra.
The actual shared service logic uses Loyalty/Tamed for willingness and the average of Dexterity and Ability for quality. For monsters, Agility supplies the Dexterity slot. Appearance and Charisma affect tip calculation (Allure and Aura for monsters). The client's legacy favorite, stat and weight fields do not replace these implemented calculations or the uniform client selection.
Even a worker strong enough to exceed the difficulty retains a 10% upset chance. Client visits award business and selected-worker rewards separately; they do not grant ordinary Gastoff affection or NPC intimacy experience. A successful worker praise bonus can give the selected worker's NPC 5 direct affection, rather than Gastoff.

Troubleshooting

  • Wrong Talk gain: the current handler uses 1, not the action metadata's 2. Favorite and general bonuses can change the final amount.
  • Musclecraft missing: it requires Acknowledged and Body Builder and is one-time. Its advertised Attractiveness bonus is not currently applied.
  • Forge Philosophy missing: reach Known and Communication 48; it is also one-time.
  • Construction missing: check reputation, the facility sequence, paid access for cells, and Raven's active recruitment for the corridor. Construction does not require a higher Gastoff friendship stage.
  • Insufficient building resources: costs apply separately to Materials, Ingredients and Fabrics, rather than a single combined quantity.
  • No Cell 1 button: the corridor commission includes Cell 1. Cell 8 is not currently commissionable.
  • Forge upgrade missing: each piece advances separately and cannot skip tiers; check mining inventory, Gems and the matching monster drop.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.