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概览
Gastoff 他是中世纪商人区中保留下来的铁匠。他拜访他是为了改进武器和装甲,使用采矿资源伪造,并委托主要妓院设施。他的关系内容包括介绍、两次交流、分享场景和布罗瑟尔酒吧的表演反应。他没有个人心跳、约会、公寓、工人或度假村路线。
快速状态
| 属性 | 数值 |
|---|---|
| 字符显示年龄 / 时代 /对齐 | 29 中世纪/中立 |
| 地点 | 商场铁匠店 |
| 时间表 | 上午6时至9时每场比赛 |
| 说话 | 10分钟;1个实际基点;每天6个 |
| 最喜欢的数据 | 兵力35;创意45;装甲装备2级 |
| 特殊关系技能 | 铁威尔 |
| 普通礼品 | 无 |
建议走过
- 输入 早上6点到9点之间 (单位:千美元) 铁匠店 导言。 5个基点选择 “一个字不多,但很能干的人,我尊重这一点,Gastoff。” (单位:千美元) 又4个基点;搞笑的答案给出2,调情的答案—1.
- 使用 与 Gastoff 交谈 上限 每个游戏日6次时, 10分钟1个实际基点 1. 进一步尝试使用−1基点和共享的超限处理。
- 将力量、创造力和盔甲提高到他最喜欢的极限; 铁威尔将关系乘数增加一倍。这些和一般关系奖金修改了基础奖励。下面的两个一次性交换奖励是固定的附加。
- 时 确认页:1 图像构建器 可以吗? 肌肉交流, 40分钟,用于 5 固定 Gastoff 爱时 已知 和 来文 48,带 福格哲学, 30分钟,用于 10个固定感情和力量+1.
- 视需要购买或更新剑和装甲,并将埋设的钻头运到 使用福尔吉这些商店服务没有Gastoff的情感先决条件。
- 一旦妓院达到必要的声誉,就使用下表委托其设施。 陌生人 包括Gastoff、所展示的资金和资源及其具体设施的先决条件。
肌肉交易所的广告"吸引力+1"目前没有应用. 它的奖励通过核心-stat处理器进行,而吸引力则单独存储,一次性完成和固定的5个爱仍然有效. Forge Philosophy's 强度+1 是一个有效的核心调试奖励。两个交换在完成后都会消失。
剑和装甲升级
使用地点 剑/装甲 或 升级剑/升级装甲 期间的行动 上午6时至9时。每个设备档次一次进展一个级别;适当的行动出现在目前的级别。 每个项目,因此将这两种成本提升为所列金额的两倍。
| 升级 | 时间 | 钱 | 材料 |
|---|---|---|---|
| 0级~1级 | 20分钟 | $150 | 无 |
| 第1级至第2级 | 20分钟 | $250 | 30 共同材料 |
| 第2至第3级 | 20分钟 | $600 | 20 稀有材料 |
| 第3至第4级 | 45分钟 | $1,200 | 10 电子材料 |
| 第4级至第5级 | 20分钟 | $10,000 | 40 通用、25稀有和15 Epic材料 |
完整 0 → 5 一个槽成本的路径 125分钟、12 200美元、70份共同材料、45份稀有材料和25份Epic材料。这些升级使用 仅限材料与妓院建筑不同,Gastoff的盔甲最受欢迎的是 2级装甲装备,独立于伪造的单独关键项目。
装甲 是一个单独的 5分钟,冷静+1 位置动作。它不给配置的 Gastoff 爱。
使用福尔吉
选择 使用福尔吉,备查 上午6时至9时,用于工艺 护盾、盔甲、盾牌和宝德龙。打开和完成伪造的工艺没有固定的资金、时间、能量或平静的成本;列出的资源已经用完。没有Gastoff 情爱门。
每块独立前进 铁 银米斯里尔 宝石。您不能跳过一个级别。升级可以替换该部件的前一个关键项目, Gemmed是它的最后一个级别。
| 下一层,每块 | 所需资源 |
|---|---|
| 铁 | 10 铁锭+1 矿物组 |
| 银 | 10 银锭+2 矿物集群 |
| 米斯里尔 | 10枚Mithril 内饰+3枚矿物 |
| 宝石 | 20枚银币 + 20枚米斯里尔金币 + 10枚宝石 + 10枚该片匹配的怪物滴水 |
| 宝石片 | 匹配空档 |
|---|---|
| 护盾 | Void - 触摸的芳香 |
| 头盔 | 远方眼 |
| 盾牌 | 闪烁的心力 |
| 鲍德龙斯 | 吉尔德心 |
钻头和组群来自采矿库存; 宝石和怪物的滴落是单独的资源。通过Mithril 成本设置了完整的四块 每块金属40磅,24块。四个宝石升级,然后成本 增加80枚银锭、80枚米斯里尔锭、40枚宝石和每枚所列的10枚.
这些物品在作为关键物品时具有战斗效果:
| 块 | 铁/银/Mithril效应 | 宝石 |
|---|---|---|
| 护盾 | 减少敌人的低端技术卷 1 / 2 / 3 | 保留Mithril效应; +1 有效装甲水平 |
| 头盔 | 减少受到的重创损害 10% / 20% / 30% | 保留Mithril效应; +1 有效装甲水平 |
| 盾牌 | 6% / 12% / 18% 封锁机会 3–7% / 6–14% / 9–21% 损害的发生 | 保留Mithril效应; +1 有效装甲水平 |
| 鲍德龙斯 | +1 / +2 / +3 有效装甲水平 | 保留+3;以及 +1 额外有效装甲水平 |
四颗宝石都供应 +4 有效装甲水平加在一起,此外,保德龙队还保留了+3.这些奖金并不能直接提升他最爱的检查所使用的装甲装备槽.
Brothel设施建设
从 Gastoff的铁匠店,下午6时至9时在选择行动前准备好全部费用。完工后立即建造设施;没有额外的多日等候阶段或第二次付款。建造设施从佣金清单中消失。
以下“每种资源类型”是指材料、材料和材料的全部数量。 例如,法院需要 10 Epic 材料 + 10 Epic 材料 + 10 Epic 材料.
| 设施/行动 | 先决条件 | 时间/ 金钱 | 资源类型的费用 | 基本感情奖励 |
|---|---|---|---|---|
| 委员会庭院 | 黑人的名声 5;未建造法院 | 180分钟;30 000美元 | 10 图片 | Gastoff 10 |
| 委员会人才库 | 名誉 6; 庭院建成; 池未建成 | 180分钟;20万美元 | 25 图片 | Gastoff 15 |
| 美纳杰里委员会 | 名誉 9; 建造了庭院;未建造门纳杰里 | 200分钟;2 000 000美元 | 50埃比克语Name | Gastoff 15; Aziza 15 |
| 建设培训室 | 名誉 9;未建培训室 | 240分钟;10 000 000美元 | 500 常见+ 200 稀有+ 75 Epic | Gastoff 20 |
院、池、美纳杰里和训练室,每增加一个 妓院装饰 1Menagerie还开始其房间升级级别: 1. Aziza 参与其现场,但委员会 没有单独的Aziza 感情要求Pool和Menagerie各自需要法院庭院;两者也不需要。 建筑培训室目前的行动没有额外的庭院、池或梅纳杰里的先决条件。
单元格走廊和其他单元格
这些委员会要求 三级+有偿访问 及其所列先决条件。 上午6时至9时全部选择 180分钟,需要 陌生人,并授予 10个基点Gastoff点 完成时。
| 委员会 | 先决条件 | 钱 | 材料、材料和布料的运输费用 |
|---|---|---|---|
| 单元格走廊 | 黑人的名声 8; Raven 在职工人 7;未修建走廊 | $1,000,000 | 35 稀 |
| 单元格2 | 已建单元格走廊;未建单元格 2 | $1,500,000 | 50 稀 |
| 第3单元 | 已建单元格 2;未建单元格 3 | $2,000,000 | 25 图片 |
| 第4单元 | 已建单元格3;未建单元格4 | $2,500,000 | 30 Epic 图片 |
| 第5单元 | 4号牢房已建;5号牢房未建 | $3,000,000 | 35 Epic 图片 |
| 第6单元 | 已建单元 5;未建单元 6 | $3,500,000 | 40 Epic (英语) |
| 单元7 | 6号牢房已建;7号牢房未建 | $4,000,000 | 45 Epic (英语) |
建造单元走廊也建造单元1。 没有单独的第1单元佣金。 后面的单元需要前一个构造, 但不增加另一个声誉或 Raven 级检查。 完整的走廊通- Cell-7 序列成本 1 260分钟、17 500 000美元和85 稀有+175 Epic of EACH资源类型.
8号单元在目前的游戏中没有主动的构建动作. 它在房间定义中的存在并不能提供Gastoff的佣金。
共享字符场景
| 场景 | 如何触发 | 奖励/有用答复 |
|---|---|---|
| 时尚干预 | 输入 Fernando的裁缝店,与 Fernando 已知和Gastoff; 曾经 | Fernando 6; Gastoff 5个基点;没有奖励的选择 |
| 尊敬的阵线 | 输入 Gastoff在场时的铁匠店,上午6时至9时; Ryia作为30名工人积极工作而不休假; 曾经 | Gastoff 8; Ryia 5个基点.,加上下面两个答复;没有额外的爱之门 |
内 尊敬的阵线,最大化 Gastoff 的选择点:
- “他们可以看到一个人们可能感到舒适的地方。” — Gastoff+3,Ryia+2.
- “公众声誉高于私人生活,非常可敬。” — Gastoff+3,Ryia+2.
这条路总和 14个Gastoff和9个Ryia基点,包括场景奖励。 13 Gastoff / 10 Ryia (中文(简体) ). 基准总量,使用爱心的第二个响应, “在试图给任何人留下深刻印象之前,他们只顾舒适。我喜欢这样。”相反,回忆的情节细节留给了现场本身.
主 Story 外观
Gastoff还参与两个相继的主要故事场景,其要求和奖励被列出而不透露故事结果.
| 步骤 | 触发 | 时间 | 基本关系奖励 |
|---|---|---|---|
| Story第63集——石钢 | 下午7时至10时,营房入口;第62话完成 | 90分钟 | Gastoff; Elara 8; Bellavia 10增加照顾答复 Gastoff 5; 滑稽加 Elara 4; 调情加 Bellavia 5 |
| Story 跳跃64— Gem 的编剧 | 山脚山,上午7时至5时;第63组完成; Gem 在职工人 14 | 120分钟 | Gastoff 6; Gem 15。照顾或调情添加Gem 5;搞笑添加Gem 4 |
两个场景都增加了一个个人的Gastoff情结门,它们推进了主要故事,并且与上面的建筑委员会分开.
Brothel 条性能反应
其语 三个字 反应可以随之而来 在Brothel酒吧表演歌曲有一个 编曲 和进入酒吧。 60分钟30个能量,与 每个比赛日每个地点一次表演.
NPC反应有: 25%的基本机会增加 每人5个百分点 (单位:千美元) 表演大师、舞台表演、音乐、故事和卢特时,最多 50%. Gastoff是七种可能的巴反应之一,与Sherry,Elara,Poppy,Kasumi,Gandon和Blinky并列;结果不能保证选择他.
三个字 给 8个碱基Gastoff点选择 +4 的有趣回应; 护理给予+2和buddy+1. 最大值是 12个基点这与Talk的六种用途津贴不同
可选的私人订房
Gastoff 输入 接收客户端 名册 妓院声誉6。在 玫瑰索恩入口( T) 与 启用Netorare酒店分公司不提供这种系统。
在符合条件的客户中随机选择名册,因此开始预订并不能保证Gastoff。 每日一次性预订津贴和普通的谈话柜台分开 完成的接受访问需要 30分钟 并且直接支付收费,并可能提供小费和质量奖金。 10分钟 并且仍然使用预订津贴,不支付接受访问费。
使用一个活跃、健康、轮班和随时可用的合格工人,而不是在度假胜地休息,或被分配为舞厅学徒。 30 个. Gastoff没有配置家庭排斥条目。 信心和舒适,与 Bellavia 列为他最喜欢的;特殊配对场景存在于 Bellavia、Grace、Valkyra.
实际共享服务逻辑 忠诚/愿意接受训练 平均数 Dexter 和质量能力对于怪物,Agility提供 Dexterity的插槽。 外观和魅力a 影响小费计算( Allure and Aura for monsters) 。 客户端的遗存最爱、stat 和权重字段不会取代这些已执行的计算或统一的客户端选择 。
即使是强壮到超过难度的工人也保留着 10%的机会不好客户访问分别授予企业和选定的工人奖励; 没有 给予普通的Gastoff亲情或NPC亲情体验。成功的工人褒扬奖金可以给予选定的工人NPC。 5个直接的感情,而不是Gastoff。
解决问题
- 错误的谈话收益 : 当前处理器使用 1,而不是动作元数据2.最爱和一般奖金可以改变最终金额.
- 肌肉缺失: 这需要 已确认和体积构建器 其广告中的吸引力奖金目前没有应用。
- Forge哲学缺失: 到达 B. 已知和交流 48这也是一次性的。
- 建筑缺失: 检查声誉、设施序列、囚室的付费出入以及Raven走廊的主动招募。建造不需要更高的Gastoff友谊舞台。
- 建筑资源不足: 费用分别适用于 材料、材料和材料,而不是一个综合数量。
- 无单元格 1 按钮 : 走廊委员会包括第1单元。 8号牢房目前无法启用。
- Forge 升级缺失 : 每个棋子分别前进,不能跳过阶梯;检查采矿清单,宝石和匹配的怪物掉落.
相关页面

Overview
Gastoff is the reserved blacksmith in the Medieval merchant quarter. Visit him to improve weapons and armor, use the mining-resource forge, and commission major brothel facilities. His relationship content includes an introduction, two one-time exchanges, shared scenes and a Brothel Bar performance reaction. He has no personal heart-to-heart, date, apartment, worker or resort route.
Quick Stats
| Attribute | Value |
|---|---|
| Character-profile age / era / alignment | 29 / Medieval / Neutral |
| Location | Blacksmith Shop, Merchant Quarter |
| Schedule | 6 AM–9 PM, every game day |
| Talk | 10 minutes; 1 actual base point; six per day |
| Favorite stats | Strength 35; Creativity 45; armor equipment level 2 |
| Special relationship skill | Iron Will |
| Ordinary gifts | None |
Recommended Walkthrough
- Enter the Blacksmith Shop between 6 AM and 9 PM for The Blacksmith Shop introduction. It gives 5 base points. Choose “A man of few words but serious skill. I respect that, Gastoff.” for 4 more base points; the funny answer gives 2, and the flirty answer −1.
- Use Talk to Gastoff up to six times per game day, at 10 minutes and 1 actual base point each. The action description lists 2, but its current handler records 1. Further attempts use −1 base points and the shared over-limit handling.
- Improve Strength, Creativity and armor to his favorite thresholds; Iron Will doubles the relationship multiplier. These and general relationship bonuses modify base rewards. The two one-time exchange rewards below are fixed additions.
- At Acknowledged, a Body Builder can take Musclecraft Exchange, 40 minutes, for 5 fixed Gastoff affection. At Known and Communication 48, take Forge Philosophy, 30 minutes, for 10 fixed affection and Strength +1.
- Purchase or upgrade sword and armor as needed, and bring mined ingots to Use the Forge. These shop services have no Gastoff affection prerequisite.
- Once the brothel reaches the required reputation, commission its facilities using the tables below. Every construction action requires only Stranger with Gastoff, the displayed money and resources, and its specific facility prerequisites.
Musclecraft Exchange's advertised Attractiveness +1 is not currently applied. Its reward goes through the core-stat handler, while Attractiveness is stored separately. The one-time completion and fixed 5 affection still work. Forge Philosophy's Strength +1 is a valid core-stat reward. Both exchanges disappear after completion.
Sword and Armor Upgrades
Use the location's Sword / Armor or Upgrade Sword / Upgrade Armor actions during 6 AM–9 PM. Each equipment slot progresses one level at a time; the appropriate action appears at its current level. The prices below are per item, so upgrading both costs twice the listed amounts.
| Upgrade | Time | Money | Materials |
|---|---|---|---|
| Level 0 → 1 | 20 minutes | $150 | None |
| Level 1 → 2 | 20 minutes | $250 | 30 Common Materials |
| Level 2 → 3 | 20 minutes | $600 | 20 Rare Materials |
| Level 3 → 4 | 45 minutes | $1,200 | 10 Epic Materials |
| Level 4 → 5 | 20 minutes | $10,000 | 40 Common, 25 Rare and 15 Epic Materials |
The complete 0 → 5 path for one slot costs 125 minutes, $12,200, 70 Common Materials, 45 Rare Materials and 25 Epic Materials. These upgrades use Materials only, unlike brothel construction. Gastoff's armor favorite is satisfied by armor equipment level 2, independently of the forge's separate key items.
Admire Armor is a separate 5-minute, Calm +1 location action. It gives no configured Gastoff affection.
Use the Forge
Choose Use the Forge, available 6 AM–9 PM, to craft Gauntlets, Helmet, Shield and Pauldrons. Opening the forge and completing its crafts have no configured money, time, energy or calm costs; the listed resources are spent. There is no Gastoff affection gate.
Each piece independently progresses Iron → Silver → Mithril → Gemmed. You cannot skip a tier. Upgrading replaces that piece's previous key item, and Gemmed is its final tier.
| Next tier, per piece | Resources required |
|---|---|
| Iron | 10 Iron Ingots + 1 Mineral Cluster |
| Silver | 10 Silver Ingots + 2 Mineral Clusters |
| Mithril | 10 Mithril Ingots + 3 Mineral Clusters |
| Gemmed | 20 Silver Ingots + 20 Mithril Ingots + 10 Gems + 10 of the piece's matching monster drop |
| Gemmed piece | Matching drop |
|---|---|
| Gauntlets | Void-Touched Fang |
| Helmet | Abyssal Eye |
| Shield | Shimmering Heartscale |
| Pauldrons | Gilded Heart |
The ingots and clusters come from mining inventory; Gems and monster drops are separate resources. A full four-piece set through Mithril costs 40 ingots of each metal and 24 clusters. The four Gemmed upgrades then cost 80 additional Silver Ingots, 80 additional Mithril Ingots, 40 Gems and 10 of each listed drop.
The pieces grant combat effects while held as key items:
| Piece | Iron / Silver / Mithril effects | Gemmed |
|---|---|---|
| Gauntlets | Reduce the low end of enemy skill rolls by 1 / 2 / 3 | Retains the Mithril effect; also +1 effective armor level |
| Helmet | Reduce critical-hit damage received by 10% / 20% / 30% | Retains the Mithril effect; also +1 effective armor level |
| Shield | 6% / 12% / 18% chance to block 3–7% / 6–14% / 9–21% of damage | Retains the Mithril effect; also +1 effective armor level |
| Pauldrons | +1 / +2 / +3 effective armor levels | Retains +3; also +1 additional effective armor level |
All four Gemmed pieces supply +4 effective armor levels together, in addition to the Pauldrons' retained +3. These bonuses do not directly raise the armor equipment slot used by his favorite check.
Brothel Facility Construction
Start commissions from Gastoff's Blacksmith Shop, 6 AM–9 PM. Have the full cost ready before selecting an action. Completion builds the facility immediately after its construction scene; there is no additional multi-day waiting stage or second payment. Built facilities disappear from the commission list.
“Each resource type” below means the full quantity in Materials, Ingredients AND Fabrics. For example, the Courtyard needs 10 Epic Materials + 10 Epic Ingredients + 10 Epic Fabrics.
| Facility / action | Prerequisites | Time / money | Cost in EACH resource type | Base affection reward |
|---|---|---|---|---|
| Commission Courtyard | Brothel reputation 5; Courtyard not built | 180 minutes; $30,000 | 10 Epic | Gastoff 10 |
| Commission Pool | Reputation 6; Courtyard built; Pool not built | 180 minutes; $200,000 | 25 Epic | Gastoff 15 |
| Commission Menagerie | Reputation 9; Courtyard built; Menagerie not built | 200 minutes; $2,000,000 | 50 Epic | Gastoff 15; Aziza 15 |
| Build Training Room | Reputation 9; Training Room not built | 240 minutes; $10,000,000 | 500 Common + 200 Rare + 75 Epic | Gastoff 20 |
Courtyard, Pool, Menagerie and Training Room each increase brothel decor by 1. Menagerie also starts its room upgrade level at 1. Aziza participates in its scene, but the commission has no separate Aziza affection requirement. Pool and Menagerie each require the Courtyard; neither requires the other. Build Training Room has no additional Courtyard, Pool or Menagerie prerequisite in its current action.
Cell Corridor and Additional Cells
These commissions require Adventure Tier+ paid access as well as their listed prerequisites. Start them at Gastoff during 6 AM–9 PM. All take 180 minutes, require Stranger, and award 10 base Gastoff points on completion.
| Commission | Prerequisites | Money | Cost in EACH of Materials, Ingredients and Fabrics |
|---|---|---|---|
| Cell Corridor | Brothel reputation 8; Raven active as worker 7; corridor not built | $1,000,000 | 35 Rare |
| Cell 2 | Cell Corridor built; Cell 2 not built | $1,500,000 | 50 Rare |
| Cell 3 | Cell 2 built; Cell 3 not built | $2,000,000 | 25 Epic |
| Cell 4 | Cell 3 built; Cell 4 not built | $2,500,000 | 30 Epic |
| Cell 5 | Cell 4 built; Cell 5 not built | $3,000,000 | 35 Epic |
| Cell 6 | Cell 5 built; Cell 6 not built | $3,500,000 | 40 Epic |
| Cell 7 | Cell 6 built; Cell 7 not built | $4,000,000 | 45 Epic |
Building the Cell Corridor also builds Cell 1. There is no separate Cell 1 commission. The later cells require the preceding construction but do not add another reputation or Raven-stage check. The complete corridor-through-Cell-7 sequence costs 1,260 minutes, $17,500,000, and 85 Rare + 175 Epic of EACH resource type.
Cell 8 has no active construction action in the current game. Its presence in room definitions does not provide an available Gastoff commission.
Shared Character Scenes
| Scene | How to trigger | Rewards / useful responses |
|---|---|---|
| The Fashion Intervention | Enter Fernando's Tailor Shop, with Fernando Known and Gastoff Known; once | Fernando 6; Gastoff 5 base points; no reward-bearing choice |
| A Respectable Front | Enter Blacksmith Shop while Gastoff is present, 6 AM–9 PM; Ryia active as worker 30 and not on vacation; once | Gastoff 8; Ryia 5 base points, plus two responses below; no additional affection gate |
In A Respectable Front, maximize Gastoff's choice points with:
- “They could see a place where people might feel comfortable.” — Gastoff +3, Ryia +2.
- “Furniture with a better public reputation than private life. Very respectable.” — Gastoff +3, Ryia +2.
That path totals 14 Gastoff and 9 Ryia base points, including scene rewards. For an equal 13 Gastoff / 10 Ryia base total, use the caring second response, “They spent on comfort before trying to impress anyone. I like that.”, instead. The recollection's plot details are left for the scene itself.
Main Story Appearances
Gastoff also participates in two sequential main-story scenes. Their requirements and rewards are listed without revealing their story outcomes.
| Step | Trigger | Time | Base relationship rewards |
|---|---|---|---|
| Story Beat 63 — Stone and Steel | Brothel Entrance, 7–10 PM; Beat 62 completed | 90 minutes | Gastoff 12; Elara 8; Bellavia 10. Caring response adds Gastoff 5; funny adds Elara 4; flirty adds Bellavia 5 |
| Story Beat 64 — Gem's Ledger | Mountain Foothills, 7 AM–5 PM; Beat 63 completed; Gem active as worker 14 | 120 minutes | Gastoff 6; Gem 15. Caring or flirty adds Gem 5; funny adds Gem 4 |
Neither scene adds a personal Gastoff affection gate. They advance the main story and are separate from the construction commissions above.
Brothel Bar Performance Reaction
His Three Words reaction can follow Perform Song at the Brothel Bar. Have a composed song and access to the bar. Performing takes 60 minutes and 30 energy, with one performance per venue per game day.
An NPC reaction has a 25% base chance, increased by 5 percentage points each for Master Performer, Stage Presence, Musical Virtuosity, Storytelling and Lute, up to 50%. Gastoff is one of seven possible bar reactions, alongside Sherry, Elara, Poppy, Kasumi, Gandon and Blinky; the outcome is not guaranteed to select him.
Three Words gives 8 base Gastoff points. Choose the funny response for +4; caring gives +2 and buddy +1. The maximum is 12 base points. This is separate from Talk's six-use allowance.
Optional Private-Client Bookings
Gastoff enters the Receive a Client roster at brothel reputation level6. Start this action at the Rose & Thorn entrance with Netorare enabled, while operating a brothel. The hotel branch does not provide this system.
The roster selection is random among eligible clients, so starting a booking does not guarantee Gastoff. The system has a shared once-per-game-day booking allowance, separate from his ordinary Talk counters. A completed accepted visit takes 30 minutes and pays the offered fee directly, with possible tip and quality bonus. Declining the booking or an unwilling worker's response takes 10 minutes and still uses the booking allowance, without the accepted-visit payment.
Use an eligible worker who is active, healthy, on shift and available, rather than resting, away at the resort or assigned as the Ballroom apprentice. Active monster workers need 30 Tamed. Gastoff has no configured family-exclusion entry. His authored preference is confidence and composure, with Bellavia listed as his favorite; special pairing scenes exist for Bellavia, Grace, Valkyra.
The actual shared service logic uses Loyalty/Tamed for willingness and the average of Dexterity and Ability for quality. For monsters, Agility supplies the Dexterity slot. Appearance and Charisma affect tip calculation (Allure and Aura for monsters). The client's legacy favorite, stat and weight fields do not replace these implemented calculations or the uniform client selection.
Even a worker strong enough to exceed the difficulty retains a 10% upset chance. Client visits award business and selected-worker rewards separately; they do not grant ordinary Gastoff affection or NPC intimacy experience. A successful worker praise bonus can give the selected worker's NPC 5 direct affection, rather than Gastoff.
Troubleshooting
- Wrong Talk gain: the current handler uses 1, not the action metadata's 2. Favorite and general bonuses can change the final amount.
- Musclecraft missing: it requires Acknowledged and Body Builder and is one-time. Its advertised Attractiveness bonus is not currently applied.
- Forge Philosophy missing: reach Known and Communication 48; it is also one-time.
- Construction missing: check reputation, the facility sequence, paid access for cells, and Raven's active recruitment for the corridor. Construction does not require a higher Gastoff friendship stage.
- Insufficient building resources: costs apply separately to Materials, Ingredients and Fabrics, rather than a single combined quantity.
- No Cell 1 button: the corridor commission includes Cell 1. Cell 8 is not currently commissionable.
- Forge upgrade missing: each piece advances separately and cannot skip tiers; check mining inventory, Gems and the matching monster drop.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
