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概览
Gem 她的路线结合了采矿课、与Lyra的供给、两个个人心脏对心脏、Rose& Thorn的招募以及一个一次性的忽略日期。在招聘之后,她还进行了家庭对话、八个工人培训选择、三个精心设计的升级和度假场景。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 68/中世纪/中立 |
| 户外地点 | 山脚山,上午7时至5时每场比赛 |
| 征聘后回家 | Gem的德尔夫在她的户外日程之外: 午夜7点和下午5点 |
| 最喜欢的数据 | 力量50;Stamina50;技术50 |
| 特殊关系技能 | 数据挖掘 |
| 户外谈话 | 15分钟;1个实际基点;每天5个 |
| 户外礼物 | 珠宝,已知; 15分钟;10个基点;每天2个 |
| 手工业工人 | 14,通过 石头和丝绸合同 |
| 初次工人调动/工资/特殊技能 | 2–6 PM / 90美元/旋转 |
她最喜欢的阈值 改善了共享关系乘数, 数据开采加倍普通感情、工人关系点和培训进展是单独的数值。 基础感情 除非另有明确说明; 最终收益可能与关系奖金不同。
征聘
- 见Gem 山脚山,上午7时至5时启用 与 Gem 交谈 上限 每个游戏日5次时, 15分钟1个实际基点 。其元数据列表为零,但当前处理器记录为 1。
- 时 已知编辑 赠送珠宝消费 一个珠宝,用于 10个基点时,最多 每个游戏日两次户外谈话和珠宝均使用1个基点,在发放津贴和共同超限处理后使用。
- 到达 朋友们 和 强 力 25,然后选择 Gem 的 采矿 教训,这需要 三级+有偿访问费用 180分钟 600美元和100个能量,并只在玩家学习采矿之前出现。 矮人之路 学习 采矿 和收益 25个基点好笑的答案是: 爱丽丝 “对岩石很好奇,我应该先买晚餐吗?”,添加 4;照顾加3和调情2。
- 提升 Lyra改为已知,保留 Gem 朋友,然后输入 农村市场,上午7时至5时,用于 长路短腿它要求完成采矿场景并给出 Gem 10 / Lyra 10个基点.. “我今天拒绝被一只山羊所骗。” 添加 Gem 4 / Lyra 2;另外两份答复各3份。
- 提升 Lyra 给朋友 访问 山脚山,上午7时至6时,与 Gem 朋友 并完成供给运行场景,用于 高架道路它给 各12个基点. “将这支骑兵部队视为历史上最自豪的骑兵部队。” 添加 Gem 5 / Lyra 3; “确保Gem在Lyra移动前稳定。” 这个自动场景的窗口 超越了 Gem 普通的 5 PM 肖像剪辑。
- 时 Gem 密友,与 高架路完工,妓院拥有输入 工作室,上午8时至8时,用于 基金会调查它给 15个基点选择 “告诉我如何使在这里工作的每个人都更安全。” 或调情反应 +5;成本笑话给出+4.
- 时 Gem 粉碎,与 完成基础调查,拥有妓院时返回 工作室,上午8时至8时,用于 石头和丝绸合同它给 20个基点选择 “这里将尊重你,Gem,这是合同的一部分。” 或调情的回答 +5;精选游戏给出+4.
- 合同完成 招聘工人Gem 14 并且分立的, 10个基点征聘奖金,独立计算。 25个基点加上10个基点奖金招聘不需要完成个人H2H或忽略日期。
之后的四个场景是 一次性自动碰头。在自己的窗口内访问指定位置;选择 Talk 并不能取代自动场景。这个招聘链需要初始付费的 Mining 课程,即使玩家已经可以进入采矿小游戏。
皮克斯和采矿小游戏
Gem在她身上卖小斧头 山脚山画像,上午7时至5时与她的感情发展无关
| 行动 | 费用 | 结果 | 津贴 |
|---|---|---|---|
| 铁叉(X5) | 10分钟;200美元 | 5 铁皮克; 1 个底座 Gem 点 | 每个游戏日一捆 |
| 皮克斯豪尔 | 15分钟; 1 水晶; 冒险Tier+和所需的近期支持者赎回解锁 | 10 铁 + 10 铜 + 10 钻石皮克; 1 实基 Gem 点 | 没有配置单独的每日购买旗或上限 |
Pickaxe Haul的元数据广告 2 关系点,但它的处理器记录 1。普通的Iron 捆绑记录了购买日,直到下个游戏日才开放。溢价捆绑不会使用普通的购买日旗。
脚山 采矿行动 是一个单独的 30分钟30个能量小游戏,与 未配置采矿技能先决条件. Gem个人采矿课教授技能并推进她的故事;这不是小游戏进入动作.
在矿工委员会里,一个有效的秋千消耗 1个选取的 pick和10个额外能量。铁/铜/钻石优势是 1 / 2 / 5贝德洛克需要 铜或钻石; 玻璃立方体要求 钻石将多余的能量和拾轴带回来。 Gastoff的伪造 用于单独的设备部件。
个人心脏对心脏
两人的谈话从Gem开始 山脚山画像,上午7时至5时,并已完成 一次。他们没有额外的金钱支付。他们最普通的答案如下。
| 对话 | 所需资源 | 成本/回收 | 最佳普通总数 |
|---|---|---|---|
| 深维因语 | 朋友; 短腿, 长路完成 | 75分钟;15个能量;平静+10 | 28个基点 |
| 暖铜 | 粉碎; 深维因谈话完成 | 90分钟; 15个能量; 平静+18 | 45个基点 |
深维因语
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我喜欢看到你在你的元素。 | 6 |
| 2 | 我想成为其中之一。 | 7 |
| 3 | 她很尊重你,但她没施舍 | 7 |
| 4 | 给我看柔软的石头,我会保护坚硬的部分。 | 8 |
暖铜
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 我希望你能邀请我过去 | 8 |
| 2 | 你被通缉了,Gem。 | 9 |
| 3 | 轻轻吻她让那一刻慢慢说 | 10 |
| 4 | 我遇见她一半。 | 10 |
| 5 | 我很高兴,因为你是。 | 8 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
内 第1轮深谷对话, 采矿 解锁 “良好的脉象只有在每个人都听石头时才能打开。” (单位:千美元) 86. 征聘路线在供应运行之前就已经教授采矿,因此,这可以提供最佳可用方法。 共计30个基点.
内 暖铜第1轮, 魅力45号 解锁 “那让我过去吧,不要匆忙,不要假装。” (单位:千美元) 9,替换普通8,并将总数提高到 46。无论是对话,都未配置单独的玩家Erotic-experience还是NPC亲密经验奖。 浪漫主义增加了25个最后的感情点 在共享 H2H 计算之后。
石表俯视日期
完成 暖铜覆盖 浪漫主义选择 石表俯视 从Gem's 脚坡肖像费用 120分钟,80美元和35个能量恢复 15号镇静,并填写 一次.
4点到5点开始 行动清单 下午4时至8时,但选择它所需的肖像画只存在到 下午5时. Gem的Delve菜单不提供这个日期作为晚间替代.
场景让 8个基点有三种选择 各5个:
| 选择 | 最高值回复 | 基点 |
|---|---|---|
| 1 | 你应当享受你所不问的地方。 | 5 |
| 2 | 我喜欢听到在噪声消失的时候你所停留的东西。 | 5 |
| 3 | “然后,我想继续与你同在。” 或 “希望你成为我更好的习惯之一。” | 5 |
最大数 : 23个基点。这是一个绘图日期,而不是H2H,所以它不接受H2H特有的浪漫+25。 没有证据 精心设计的升级。
Gem的Delve和每日欣赏
招募后进入 Gem的Delve从细胞走廊。德尔维门本身要求 Gem 发现为工人 14;通过普通旅行路线到达走廊也需要建造。 Gastoff 走廊佣金。
Gem继续前往 山脚山,上午7时至5时即使在被征召之后,她仍然在Delve的剩余时间里: 午夜7点和下午5点这是她的NPC肖像表 与她的工人轮班分开
解密谈话 带 15分钟,给出 1个基点,并且已经 每个游戏日有四个正用途,与户外谈话的5个分开。进一步尝试使用−1基点和共享的超限处理。Delve当前的个人菜单提供了Talk;它不迁移Foothills课程、礼物、H2Hs或日期。
在她家的肖像画里 感谢Gem的工艺品 带 20分钟,给出 1个基调和忠诚+1 最多100个,并填写 每个游戏日一次她的出现和自家离职情况随即出现,没有额外值班要求。
罗斯和索恩的升级目前被搁置和隐藏包括Delve中,招聘Gem或赎回建筑代码目前无法提供这一行动。
工人访问和培训
使用14号工人的访问菜单 活动、休假回家、不休息和在分配的轮班内,初始时 下午2时至6时访问使用单独的 每日一次性津贴她的户外和Delve时间表不能取代这一轮班检查。
访问费用 60分钟,60个能量,40个平静活动 时间/ 力量/ 焦点 将各自成本减半 30分钟/30个能量/20个平静课程提供自己的谈话、赞美、赠与和培训津贴;每次访问都有一个培训选择。
培训从一级开始,每完成一次培训,最多8级。。较早的选项仍然可用。所有八个选项都包含当前游戏中所需的图像。
| 级别/培训 | 工人人数增加 |
|---|---|
| 1次/亲吻 | 魅力+1 |
| 2 / 口头 | 情报+1 |
| 3名传教士 | 外观+1 |
| 4个/牛仔女孩 | 结构+1 |
| 5号/狗仔 | 能力+1 |
| 6/特别1 | Dexterity +1 数据 |
| 7/特别2 | 两次随机基本数据+1 |
| 8/特别3 | 两次随机基本数据+1 |
每一次完成的培训也提供 50名玩家 Erotic 体验,工人的经验和工人-关系点被放大到玩家的Erotic级别. 土木艺术 减轻培训压力 20至10岁感知、情感结合和快乐艺术改善了各自的经验、关系或统计奖励。 没有 拥有单独注册的NPC亲密经验奖。
培训级别、工人-关系点、NPC感情和玩家Erotic级别是单独的进步系统。 匹配工人经验而不是所有这些价值。
工人礼品和服装
Gem的 最喜欢的是宝石脚跟 最不喜欢的是花朵珠宝是普通的工人礼物这与她不同 10基点室外给珠宝动作.
| 工人礼物 | 工人关系点 | 基本国民党的感情 | 忠诚 |
|---|---|---|---|
| 宝石脚跟 | 15 | 8 | 4–8 |
| 普通礼物,包括珠宝 | 8 | 5 | 2–6 |
| 鲜花 | 3 | 3 | 1–3 |
每人消费一个项目,并使用会议的礼品津贴。 Ben Arthur's cobler shop, 6 AM -9 PM销售 宝石脚跟 (单位:千美元) 20分钟,2000块,2块宝石和2块精品.
提供药剂礼品 时间+1 Dexterity,Power +1 Stamina,Shield +1 忠诚,聚焦+1 智能,欲望+1 能力,科隆+1 外观,运气+1 随机状态,或 抗兴奋剂能恢复健康 缓解压力,使用相同的赠与津贴。
Gem有一个 Fernando的创造 Fernando允许最多 5级以下的工人每人两件普通配件,然后他的单独合格 5级 + MAX级 6级 升级。见 Fernando 目前费用和分担的每日配发津贴。
工艺培训升级
所有这三项行动都需要 Gem在爱情中,被征召和度假回家 脚山一般,上午7时至5时,以及库存中实际设计的项目。 一个项目,则完成 一次,并带走 0分钟,没有额外的金钱支付或配置的感情奖励。
| 行动 | 手工艺品 | 其他故事要求 | 升级 |
|---|---|---|---|
| 没有证据 | 六边形玫瑰 | 石表覆盖完成 | 传教士经验×2 |
| 关闭听 | Prismatic 拼写标记 | 深维因谈话完成 | 口服工作经验×2 |
| 全重 | Void - 亲吻魅力 | "矮人之路"和"深维恩谈话"完成 | 特殊1名工人经验×2 |
每人还加上 0.5到工人收入乘数:一个升级给 1.5×,两个 2×,所有三个 2.5×升级培训使其编剧的电影成为正常的工序,这些礼物不需要完成所有八级培训后才能提供。
恢复活动
解锁 西雷纳岛 发送 就业劳动者 这些行动要求在度假区积极度假并使用自己的每日津贴。
| 行动 | 位置/ 窗口 | 费用 | 奖励/津贴 |
|---|---|---|---|
| 度假演讲 | 当前度假胜地肖像 | 15分钟 | 1个基点;每天6个 |
| 与 Gem 一起吃 | 贝菲特 上午11时至下午4时 | 60分钟 | 3个基点; 满足+100;每天一次 |
| Gem 放松点 | 海滩 上午8时至下午4时 | 60分钟 | 3个基点; 能量+50; 每日一次 |
| 斯帕夜报 | 斯帕,你好吗? 下午7时至11时 | 60分钟 | 3个基点;能源、健康和冷静+25;每天一次 |
| 日落漫步 | 海滩 下午5时至8时 | 60分钟 | 五轮H2H;每天一次 |
吃,放轻松,吃香肠 照顾或 Flirty +5结束 有趣 +4 时. 恢复性奖励在正常上限停止。 25%的海贝壳机会Gem是 没有 (原始内容存档于2018-09-21). In the private Beach Time parameter.
日落行走最佳答案
与 Gem 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 柔软的地面更适合你 比你承认。 | 9 |
| 2 | 郑重声明,工程性能优秀. | 10 |
| 3 | 铜光看起来很危险 | 10 |
| 4 | 那让我继续证明工作 | 12 |
| 5 | 明天同样散步,我会带外观的 | 15 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
最好的普通答案总计 56个基点,没有特别技能/备用技能或国家计生委亲密经验奖励。 浪漫主义增加了25个最后的感情点此 H2H可重复 每个游戏日一次 而Gem正在度假,独立于她的两个一次性个人H2H.
一次性度假场景
这些场景自动触发 一次 当名单上的每个参与者 活动与度假。每个给出 给每个参加者3个基点,与 照顾/ 脆弱+5 或 有趣 +4 时,并提供了一个海贝壳的机会。 贝壳调查 只需要 Gem 。
| 场景 | 地点 | 窗口 | 与会者 |
|---|---|---|---|
| 贝壳调查 | 西雷纳岛海滩 | 上午8时至下午4时 | Gem |
| 分析和评估 | 锡雷纳岛 | 上午11时至下午4时 | Gem、Jade |
| 热石咨询 | 西雷纳岛 | 下午7时至11时 | Gem、Willow |
| 沙子稳定性 | 西雷纳岛海滩 | 上午8时至下午4时 | Gem、Lindia |
| 宝藏规则 | 西雷纳岛海滩 | 上午8时至下午4时 | Gem、Foxy |
| 基金会费用 | 锡雷纳岛 | 上午11时至下午4时 | Elara、Gem |
| 软地面音轨 | 西雷纳岛海滩 | 下午5时至8时 | Gem、Shadow |
| 深度压力 | 西雷纳岛 | 下午7时至11时 | Gem、Raven |
| 适当灌注 | 锡雷纳岛 | 上午11时至下午4时 | Gem、Brandy |
| 严重的事情 | 西雷纳岛海滩 | 上午8时至下午4时 | Gem、Maize |
| 输入抽样 | 锡雷纳岛 | 上午11时至下午4时 | Gem |
| 装弹沙 | 西雷纳岛海滩 | 上午8时至下午6时 | Pixie、Gem |
| 吉尔丁和沃斯 | 锡雷纳岛 | 上午11时至下午4时 | Ember、Gem |
主 Story 外观
以下列出要求和关系奖金,同时将后来的故事事件留给游戏.
| Story级 | 触发 | Gem 奖励 |
|---|---|---|
| 击败 64 | 山脚山,上午7时至5时;第63组完成; Gem 在职工人 14; 预付款 120分钟 | Gem 15和Gastoff6个基点; 关爱/调情添加 Gem 5风趣 Gem 4 |
| 击打82 | 任何时间,布罗瑟尔入口完成第81项; Elara、Sophie、Valkyra、Lindia、Gem、Willow和Ember放假回家 | 建设者的反应 Gem 3 关爱 / 1 好笑 / 2 调情 |
| 击打84 | 任何时间,布罗瑟尔入口;第83话完成 | 建设者的反应 Gem 2 关爱 / 3 搞笑 / 1 调情 |
这些是主要步骤,与她的个人招聘和日期分开,他们的故事结果被故意省略。
如果进程 Stalls 显示
- 招聘场景缺失: 跟着 采矿课程 供应管理 高公路 基础调查 合同,并满足Gem和Lyra的感情要求。
- 自由派的招募活动受阻: Gem的付款 采矿课程场景;进入迷你游戏不会完成.
- 缺少 Pickax 购买 : (b) Pickaxe Haul要求其付费访问和最近的支持者赎回解锁。
- 主机空 : Gem在脚山 下午7时至5时家门需要招募人员,路线通过已建成的细胞走廊。
- 缺少的晚间日期 : 在她的户外画像上画石表 下午4时至5时;其较宽的列表窗口没有保留该肖像.
- 缺少培训选项 : 完成培训课程,以推进 1-8级培训; 爱和玩家 Erotic 关卡不会直接解锁这些菜单关卡.
- 手工艺品丢失: 为: 在爱中被招募 度假回家在她的Foothills肖像 带着物品和完成的具体场景
- 缺少 : 每个被列入清单的工人都必须在自己的窗口里一起活动并休假。在尝试普通的Foothills、Delve或手工艺品内容之前,先带回家。
相关页面

Overview
Gem is the dwarf miner at the Mountain Foothills. Her route combines a Mining lesson, supply runs with Lyra, two personal heart-to-hearts, recruitment to the Rose & Thorn, and a one-time overlook date. After recruitment she also has a home conversation, eight worker-training options, three crafted upgrades and resort scenes.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 68 / Medieval / Neutral |
| Outdoor location | Mountain Foothills, 7 AM–5 PM, every game day |
| Home after recruitment | Gem's Delve, outside her outdoor schedule: midnight–7 AM and 5 PM–midnight |
| Favorite stats | Strength 50; Stamina 50; Technology 50 |
| Special relationship skill | Data Mining |
| Outdoor Talk | 15 minutes; 1 actual base point; five per day |
| Outdoor gift | Jewelry, Known; 15 minutes; 10 base points; two per day |
| Brothel worker | 14, recruited through Stone and Silk Contract |
| Initial worker shift / wage / special skill | 2–6 PM / $90 / Spinning |
Her favorite thresholds improve the shared relationship multiplier, and Data Mining doubles it. Ordinary affection, worker-relationship points and training progress are separate values. The amounts below are base affection unless explicitly described otherwise; the final gains can differ with relationship bonuses.
Recruitment Walkthrough
- Meet Gem at the Mountain Foothills, 7 AM–5 PM. Use Talk to Gem up to five times per game day, at 15 minutes and 1 actual base point each. Its metadata lists zero, but the current handler records 1.
- At Known, use Give Jewelry, consuming one Jewelry, for 10 base points, up to twice per game day. Both outdoor Talk and Jewelry use −1 base points after their allowances and the shared over-limit handling.
- Reach Friend and Strength 25, then choose Gem's Mining lesson. It requires Adventure Tier+ paid access, costs 180 minutes, $600 and 100 energy, and appears only until the player learns Mining. Complete The Dwarven Way to learn Mining and gain 25 base points. The funny answer, “Curious about the rock? Should I buy it dinner first?”, adds 4; caring adds 3 and flirty 2.
- Raise Lyra to Known, keep Gem Friend, then enter the Village Market, 7 AM–5 PM, for Short Legs, Long Road. It requires the Mining lesson scene completed and gives Gem 10 / Lyra 10 base points. “I refuse to be outsmarted by a goat today.” adds Gem 4 / Lyra 2; the other two replies give 3 each.
- Raise Lyra to Friend and visit the Mountain Foothills, 7 AM–6 PM, with Gem Friend and the supply-run scene complete, for The High Road. It gives 12 base points each. “Declare this the proudest cavalry unit in history.” adds Gem 5 / Lyra 3; “Make sure Gem is steady before Lyra moves.” adds 4 each. This automatic scene's window extends beyond Gem's ordinary 5 PM portrait cutoff.
- At Gem Close Friend, with The High Road completed and the brothel owned, enter Worker Rooms, 8 AM–8 PM, for Foundation Survey. It gives 15 base points. Choose “Tell me how to make this safer for everyone working here.” or the flirty response for +5; the cost joke gives +4.
- At Gem Crush, with Foundation Survey completed and the brothel owned, return to Worker Rooms, 8 AM–8 PM, for Stone and Silk Contract. It gives 20 base points. Choose “You will be respected here, Gem. That is part of the contract.” or the flirty answer for +5; the fine-print joke gives +4.
- Contract completion recruits Gem as worker 14 and grants a separate 10-base-point recruitment bonus, calculated independently. With a five-point response, the scene has 25 base points plus that separate 10-base bonus. Recruitment does not require completing either personal H2H or the overlook date.
The four post-lesson scenes are one-time automatic encounters. Visit their named locations during their own windows; selecting Talk does not substitute for the automatic scene. The initial paid Mining lesson is required for this recruitment chain, even if a player can already enter the mining minigame.
Pickaxes and the Mining Minigame
Gem sells pickaxes at her Mountain Foothills portrait, 7 AM–5 PM, independently of her affection progression.
| Action | Cost | Result | Allowance |
|---|---|---|---|
| Iron Pickaxes (x5) | 10 minutes; $200 | 5 Iron Pickaxes; 1 base Gem point | One bundle per game day |
| Pickaxe Haul | 15 minutes; 1 Crystal; Adventure Tier+ and the required recent supporter redeem unlock | 10 Iron + 10 Copper + 10 Diamond Pickaxes; 1 actual base Gem point | No separate daily purchase flag or cap configured |
Pickaxe Haul's metadata advertises 2 relationship points, but its handler records 1. The ordinary Iron bundle records its purchase day and becomes unavailable until the next game day. The premium haul does not use that ordinary purchase-day flag.
The Foothills' location Mining action is a separate 30-minute, 30-energy minigame entry, with no Mining-skill prerequisite configured. Gem's personal Mining lesson teaches the skill and advances her story; it is not the minigame entry action.
Within the mining board, a valid swing consumes one selected pickaxe and 10 additional energy. Iron / Copper / Diamond strengths are 1 / 2 / 5. Bedrock requires Copper or Diamond; Glass Cubes require Diamond. Bring spare energy as well as pickaxes. Use mined ingots and Mineral Clusters at Gastoff's forge for separate equipment pieces.
Personal Heart-to-Hearts
Both personal conversations start at Gem's Mountain Foothills portrait, 7 AM–5 PM, and complete once. They have no additional money payment. Their best ordinary answers are listed below.
| Conversation | Requirements | Cost / recovery | Best ordinary total |
|---|---|---|---|
| Deep Vein Talk | Friend; Short Legs, Long Road completed | 75 minutes; 15 energy; Calm +10 | 28 base points |
| Warm Copper | Crush; Deep Vein Talk completed | 90 minutes; 15 energy; Calm +18 | 45 base points |
Deep Vein Talk
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I like seeing you in your element. | 6 |
| 2 | I would like to be one of those few. | 7 |
| 3 | She respects you enough not to make it charity. | 7 |
| 4 | Show me the soft stone, and I will guard the hard parts. | 8 |
Warm Copper
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | I was hoping you would invite me across. | 8 |
| 2 | You are wanted, Gem. Completely. | 9 |
| 3 | kiss her gently and let the moment speak | 10 |
| 4 | I meet her halfway. | 10 |
| 5 | I am pleased because you are. | 8 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
In Deep Vein Talk round 1, Mining unlocks “A good vein only opens when everyone listens to the stone.” for 8, replacing the best ordinary 6. The recruitment route already teaches Mining before the supply run, so this gives the best available 30-base-point total.
In Warm Copper round 1, Charm 45 unlocks “Then let me cross properly. No rushing, no pretending.” for 9, replacing ordinary 8 and raising the total to 46. Neither conversation has a separate player Erotic-experience or NPC intimacy-experience reward configured. Romantic adds 25 final affection points after the shared H2H calculation.
Stonewatch Overlook Date
Complete Warm Copper, reach Romantic, and choose Stonewatch Overlook from Gem's Foothills portrait. It costs 120 minutes, $80 and 35 energy, restores 15 calm, and completes once.
Start between 4 PM and 5 PM. The action lists 4–8 PM, but the portrait needed to select it is only present until 5 PM. Gem's Delve menu does not offer this date as an evening alternative.
The scene gives 8 base points, with three choices worth up to 5 each:
| Choice | Highest-value reply | Base points |
|---|---|---|
| 1 | “You deserve places that ask nothing from you.” | 5 |
| 2 | “I like listening to what stays in you when the noise is gone.” | 5 |
| 3 | “Then I want to keep making room with you.” or “Wanting you has become one of my better habits.” | 5 |
Maximum: 23 base points. This is a plot date rather than an H2H, so it does not receive the H2H-specific Romantic +25. Completion is required for the later Nothing to Prove crafted upgrade.
Gem's Delve and Daily Appreciation
After recruitment, enter Gem's Delve from the Cell Corridor. The Delve door itself requires Gem found as worker 14; reaching the corridor through the ordinary travel route also requires its construction. See Gastoff for the corridor commission.
Gem continues going to the Mountain Foothills, 7 AM–5 PM, even after recruitment. She is in her Delve during the remaining hours: midnight–7 AM and 5 PM–midnight. This is her NPC portrait schedule, separate from her worker shift.
Delve Talk takes 15 minutes, gives 1 base point, and has four positive uses per game day, separate from the outdoor Talk's five. Further attempts use −1 base points and the shared over-limit handling. The Delve's current personal menu offers Talk; it does not relocate the Foothills lesson, gifts, H2Hs or date.
At her home portrait, Appreciate Gem's Craft takes 20 minutes, gives 1 base affection point and Loyalty +1 up to 100, and completes once per game day. It follows her presence and home-from-vacation status, with no extra on-duty requirement.
Upgrade Rose and Thorn is currently on hold and hidden, including in the Delve. Recruiting Gem or redeeming a construction code does not currently make that action available. Gastoff's active facility commissions remain the available construction route.
Worker Visits and Training
Use worker 14's visit menu while she is active, home from vacation, not resting and within her assigned shift, initially 2–6 PM. Visits use a separate once-per-game-day allowance. Her outdoor and Delve schedules do not replace this shift check.
A visit costs 60 minutes, 60 energy and 40 calm. Active Time / Power / Focus buffs halve their respective costs to 30 minutes / 30 energy / 20 calm. The session offers its own Talk, praise, gift and training allowances; one training choice is available per visit.
Training starts at level 1 and advances by one per completed training, up to level 8. Earlier options remain available. All eight options have both required images in the current game.
| Level / training | Worker stat increase |
|---|---|
| 1 / Kissing | Charisma +1 |
| 2 / Oral | Intelligence +1 |
| 3 / Missionary | Appearance +1 |
| 4 / Cowgirl | Stamina +1 |
| 5 / Doggie | Ability +1 |
| 6 / Special 1 | Dexterity +1 |
| 7 / Special 2 | Two random primary stats +1 each |
| 8 / Special 3 | Two random primary stats +1 each |
Every completed training also gives 50 player Erotic experience, worker experience and worker-relationship points scaled to the player's Erotic level. Tantric Arts reduces training stress from 20 to 10; overflowing 100 stress damages the worker. Sensual Mastery, Emotional Bonding and Pleasure Arts improve their respective experience, relationship or stat rewards. Current Gem worker training does not have a separately registered NPC intimacy-experience award.
Training level, worker-relationship points, NPC affection and player Erotic level are separate progression systems. The crafted upgrades below double matching worker experience, rather than all of these values.
Worker Gifts and Clothing
In the worker visit gift menu, Gem's favorite is Gemstone Heels, her least favorite is Flowers, and Jewelry is an ordinary worker gift. This differs from her 10-base-point outdoor Give Jewelry action.
| Worker gift | Worker-relationship points | Base NPC affection | Loyalty |
|---|---|---|---|
| Gemstone Heels | 15 | 8 | 4–8 |
| Ordinary gift, including Jewelry | 8 | 5 | 2–6 |
| Flowers | 3 | 3 | 1–3 |
Each consumes one item and uses the session's gift allowance. Ben Arthur's cobbler shop, 6 AM–9 PM, sells Gemstone Heels for 20 minutes, $2,000, 2 Gems and 2 Epic Fabrics.
Potion gifts instead provide Time +1 Dexterity, Power +1 Stamina, Shield +1 Loyalty, Focus +1 Intelligence, Desire +1 Ability, Cologne +1 Appearance, Luck +1 random stat, or Antidote restores health and clears stress, using the same gift allowance.
Gem has a Fernando's Creation worker fitting scene. Fernando allows up to two ordinary fittings per worker while below clothing level 5, followed by his separate eligible level 5 → MAX level 6 upgrade. See Fernando for current costs and the shared daily fitting allowance.
Crafted Training Upgrades
All three actions require Gem In Love, recruited and home from vacation, her ordinary Foothills presence, 7 AM–5 PM, and the actual crafted item in inventory. Each consumes one item, completes once, and takes 0 minutes, with no additional money payment or configured affection reward.
| Action | Crafted item | Additional story requirement | Upgrade |
|---|---|---|---|
| Nothing to Prove | Hexbound Rose Sachet | Stonewatch Overlook completed | Missionary worker experience ×2 |
| Listen Close | Prismatic Spell Brooch | Deep Vein Talk completed | Oral worker experience ×2 |
| Full Weight | Void-Kissed Charm | The Dwarven Way and Deep Vein Talk completed | Special 1 worker experience ×2 |
Each also adds 0.5 to her worker income multiplier: one upgrade gives 1.5×, two 2×, all three 2.5×. The upgraded training adds its authored movie to the normal worker sequence. These gifts do not require completing all eight training levels before giving them.
Resort Activities
Unlock Sirena Isle and send active worker 14 on vacation. These actions require Gem actively vacationing at the resort and use their own daily allowances.
| Action | Place / window | Cost | Reward / allowance |
|---|---|---|---|
| Resort Talk | Current resort portrait | 15 minutes | 1 base point; six per day |
| Eat with Gem | Buffet, 11 AM–4 PM | 60 minutes | 3 base points; Satiation +100; once per day |
| Relax with Gem | Beach, 8 AM–4 PM | 60 minutes | 3 base points; Energy +50; once per day |
| Spa Night | Spa, 7–11 PM | 60 minutes | 3 base points; Energy, Health and Calm +25 each; once per day |
| Sunset Walk | Beach, 5–8 PM | 60 minutes | Five-round H2H; once per day |
Eat, Relax and Spa favor Caring or Flirty +5, over Funny +4. Restorative rewards stop at normal caps. Completed activities other than Talk offer a 25% Sea Shell opportunity. Gem is not in the current Private Beach Time video roster.
Sunset Walk Best Answers
Sunset Walk with Gem
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Soft ground suits you more than you admit. | 9 |
| 2 | For the record, the engineering is excellent. | 10 |
| 3 | Copper light looks dangerously good on you. | 10 |
| 4 | Then let me keep proving the work. | 12 |
| 5 | Same walk tomorrow. I will bring the look. | 15 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best ordinary answers total 56 base points, with no special skill/stat alternative or NPC intimacy-experience reward configured. Romantic adds 25 final affection points. This H2H is repeatable once per game day while Gem is vacationing, independently of her two one-time personal H2Hs.
One-Time Resort Scenes
These scenes trigger automatically once when every listed participant is active and vacationing together. Each gives 3 base points to each participant, with Caring / Flirty +5 or Funny +4, and offers a Sea Shell opportunity. Shell Survey only needs Gem.
| Scene | Place | Window | Participants |
|---|---|---|---|
| Shell Survey | Sirena Isle Beach | 8 AM–4 PM | Gem |
| Assay and Appraisal | Sirena Isle Buffet | 11 AM–4 PM | Gem, Jade |
| Hot Stone Consultation | Sirena Isle Spa | 7 PM–11 PM | Gem, Willow |
| Sand Stability | Sirena Isle Beach | 8 AM–4 PM | Gem, Lindia |
| Treasure Rules | Sirena Isle Beach | 8 AM–4 PM | Gem, Foxy |
| Foundation Costs | Sirena Isle Buffet | 11 AM–4 PM | Elara, Gem |
| Tracks in Soft Ground | Sirena Isle Beach | 5 PM–8 PM | Gem, Shadow |
| Depth Pressure | Sirena Isle Spa | 7 PM–11 PM | Gem, Raven |
| Proper Pour | Sirena Isle Buffet | 11 AM–4 PM | Gem, Brandy |
| Heavy Things | Sirena Isle Beach | 8 AM–4 PM | Gem, Maize |
| Input Sampling | Sirena Isle Buffet | 11 AM–4 PM | A.R.I.A., Gem |
| Load-Bearing Sand | Sirena Isle Beach | 8 AM–6 PM | Pixie, Gem |
| Gilding and Worth | Sirena Isle Buffet | 11 AM–4 PM | Ember, Gem |
Main Story Appearances
The following lists requirements and relationship bonuses while leaving the later story events for the game.
| Story step | Trigger | Gem reward |
|---|---|---|
| Beat 64 | Mountain Foothills, 7 AM–5 PM; Beat 63 completed; Gem active as worker 14; advances 120 minutes | Gem 15 and Gastoff 6 base points; caring / flirty adds Gem 5, funny Gem 4 |
| Beat 82 | Brothel Entrance, any hour; Beat 81 completed; Elara, Sophie, Valkyra, Lindia, Gem, Willow and Ember home from vacation | The builders response gives Gem 3 caring / 1 funny / 2 flirty |
| Beat 84 | Brothel Entrance, any hour; Beat 83 completed | The builders response gives Gem 2 caring / 3 funny / 1 flirty |
These are main-story steps, separate from her personal recruitment and date. Their story outcomes are intentionally omitted.
If Progress Stalls
- Recruitment scenes missing: follow Mining lesson → supply run → High Road → Foundation Survey → Contract, and meet both Gem's and Lyra's affection requirements.
- Free-version recruitment blocked: the authored chain requires Gem's paid Mining lesson scene; entering the minigame does not complete it.
- Pickaxe purchase missing: the $200 bundle resets next game day; Pickaxe Haul requires its paid access and recent supporter redeem unlock.
- Home empty: Gem is at the Foothills 7 AM–5 PM. The home door needs recruitment, and the route passes through the built Cell Corridor.
- Evening date missing: start Stonewatch at her outdoor portrait 4–5 PM; its broader listed window does not keep that portrait present.
- Training option missing: complete training sessions to advance the separate 1–8 training level; affection and player Erotic level do not directly unlock those menu levels.
- Crafted gift missing: be In Love, recruited, home from vacation, and at her Foothills portrait with the item and the specific completed scenes.
- Resort group scene missing: every listed worker must be active and vacationing together during its own window. Bring Gem home before attempting her ordinary Foothills, Delve or crafted-gift content.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
