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概览
Jelly 这是一种在中世纪地牢中遇到的愉快的成人黏液女孩。她的路线包括被招募进入指定的Rose& Thorn细胞、日常交谈、三部个人动画、五次共享走廊相遇以及怪物护理和培训系统。该指南涵盖可玩性要求和奖励,但没有重复遭遇结果。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 19/中世纪/好 |
| 登革热敌人 | Jelly楼层 6–12 |
| 可靠命名的遭遇 | 10层,隐藏墙砖(2,10),在建立细胞走廊之后 |
| 征聘名册开始 | 第六名Jelly胜利,普通的地牢 |
| 征聘后回家 | 她的任务 单元格 2-8 |
| 肖像时间表 | 整天,每天都这样,在活动时和 确认 |
| 最喜欢的数据 | Taming 40;魅力50;Stamina 40 |
| 特殊关系技能 | 怜悯 |
| 怪物特长/ 开始技能 | (原始内容存档于2018-09-26). Slime Enbrace / Engulf |
| 开始驯化/健康/压力 | 70 / 90 / 0 |
| 饲料/ 每日驯化衰变 | 每日2次/3次 |
最喜爱的Stat阈值提高了共享关系乘数; 怜悯加倍。普通的情感、被怪物驯服的百分比、怪物体验、NPC亲密体验和玩家Erotic体验是单独的价值观。 基础 除非被描述为直接计算,否则在共享计算之前。
招募Jelly
- 拥有玫瑰和索恩并建造其 单元格走廊外加一个 单元格2-8中的空单元格.第1单元为Bobo保留,不计为可用的招募单元。
- 和名字战斗 Jelly 敌人在 6 - 12层的普通地牢常规 闪亮 敌人是一个不同的条目,不增加 Jelly 的失败计数器。
- 对于一个可靠的战役, 调查隐藏的墙在 10层,瓦片(2,10) 在走廊建成后。在Jelly尚未激活时,仍可进行接触。
- 赢 5场名为Jelly的战斗征聘名册始于 第六次胜利机会是 10+10×(总胜利−5)+玩家塔明,封顶 100%:第一卷为 20% + 调制,每一次进一步的胜利都增加了10个百分点。
- 当征聘邀请书出现空缺时,请选择 “欢迎她加入[行动名称]。” 接受她被分配到那个牢房里 激活她的怪物记录 10个直接的普通感情,足够 确认.
- 去拜访她 指定单元格 用于普通的Talk和后来的个人动画。使用单独的怪物管理屏幕进行护理和培训。
无限模式的胜利不会增加计数器或提供招聘。一旦她活动,将停止进一步的捕获处理。如果没有单元格, Slime Girl –无单元格 不招募她; 建立空格并赢得另一场符合条件的战斗。 让她自由 也让她没有被征召
敌人的名字是 弱到冰块,强烈反对 光线 并吸收光 90她现在的技巧是 酸吐、有毒云和打击,与 20个魔法抵抗, 减少10%的损坏, 10% 逃避机会 和 1.5x 损坏。使用命名的相遇,而不是计算通用粘液战斗。
指定单元格和每日谈话
入伍后,她的肖像就有资格了 每天24小时,每场比赛她没有被长期分配到某个特定编号的牢房,而且地牢墙在被招募后不是她的家。
与 Jelly 交谈 带 15分钟,给出 1个基本感情,并允许 每个游戏日5次它的动作广告是陌生人,但肖像的可用性要求 确认;接受征聘通常通过直接的10分奖励提供这一阶段。
谈话没有配置资金、物品或能源成本。除允许外,处理者记录 -1个基点 共享超限处理。本肖像上没有普通的天赋、技能课或个人H2H按钮。
三幅个人动画
三者从Jelly开始 指定单元格肖像,则要求 已支付版本,每个有它的 拥有每天一次的游戏津贴.
| 行动 | 最小的爱的阶段 | 费用 | 基爱 | 玩家情感体验 | Jelly NPC亲密体验. |
|---|---|---|---|---|---|
| Jelly 喷泉特技 | 已知 | 60分钟;100个能源 | 10 | 50 | 20手淫分类 |
| 大 Jelly 喷嘴特技 | 关闭朋友 | 60分钟;100个能源 | 25 | 65 | 20手淫分类 |
| Jelly 最喜欢的特技 | 粉笔 | 60分钟;100个能源 | 40 | 80 | 25口头分类 |
每人还加上 5 驯服,使用共享的驯化推进系统,并具有 1% 的机会将玩家增加一个 如果数据已经存在。 土默尔 解锁玩家的Tamingstat。这些动画奖励并不能取代单独的日常护理会话。
时间 减少每部动画的成本 30分钟,以及 权力 将能源成本降低到 50。没有单独的金钱或平息成本配置。后期行动需要他们的感情阶段;它们确实如此。 没有 分别要求完成早期的技巧.
这些动画是可重复的动画,不同于一次性的走廊相遇和怪物训练。在Crush,如果您能够支付其费用且没有使用其个人的每日津贴,这三种动画都符合资格。
五次走廊会议
到达 与 Jelly 和指定合伙人的朋友,然后访问 单元格走廊。每个场景触发 自动一次,没有额外的日间窗口。它们是独立的相遇,而不是必要的顺序。
| 场景/ 伴侣 | 要求 | 基地现场奖励 | Jelly/合伙人的选择奖金 |
|---|---|---|---|
| 是食物吗? / Bobo | 两个朋友 | 各5个 | 照顾 4 / 4; 风趣 5 / 3; 调皮 5 / 3 |
| 拥抱事件/Myriss | 两个朋友 | 各5个 | 照顾 4 / 5; 风趣 5 / 3; 调皮 4 / 4 |
| 蛇选 / Melanthe | 两个朋友 | 各5个 | 照顾 5 / 4; 风趣 5 / 3; 调皮 3 / 5 |
| 攀登事件/Bessie | 两个朋友 | 各5个 | 照顾 4 / 5; 风趣 5 / 3; 调皮 3 / 5 |
| 留下的东西 / Arachne | 两个朋友 被招募和活跃的怪物 | 各5个 | 照顾 4 / 5; 风趣 5 / 3; 调皮 5 / 4 |
为: 10个基础Jelly 爱选择 滑稽或花样与Bobo; 滑稽与Myriss; 滑稽与滑稽与Melanthe; 滑稽与Bessie; 滑稽或花样与Arachne爱护往往有利于伴侣。
前四个场景登记采用两个情怀阶段的要求; 继续检查怪物记录。在平时,招聘合伙人为联系朋友提供家庭互动。这些共享场景都不是Jelly的三部个人动画的前提。
每日怪物护理
使用 怪物管理屏幕 选择活动 Jelly 的护理。 休息时间 她的初次怪物记录开始于 70次驯服,90次健康,0次压力和0次怪物体验.
- 种子 消耗量 2 粮食 添加 10 驯服,通常上限为100. 一次没有足够食物的喂食失败尝试,在获得食物后可以重新测试.
- 护理课程允许使用每个可用的类别: 以工具为基础的纪律、教学和培训在同一届会议上可以使用若干类别;津贴是分开的。
- 教学和培训至少需要30个驯服。如果驯服值低于这个阈值,请先喂。普通的亲情阶段不能取代它。
- 教学 选择对话框主题;它不教玩家Engulf、Empathy或技能课。
- 工具效果在驯化、压力、健康和经验方面各不相同。 克劳 使用共享的更高驯化盖。
- 普通日衰变为 第一次看病后每天3次驯服个人动画还可以增加5部而不取代日常护理。
- 闻到盐味 减少压力 所有活跃的怪物10个 通过共享护理接口。
护理仪表与肖像的普通感情是分开的。 喂养和怪物训练没有配置额外的直接Jelly 感情奖励 。 高级朋友或粉碎舞台无法防止驯化的腐烂 。
8个怪物训练级别
培训始于 1级,每次完成的训练各提前一个 8级,并保留较早的选择。在日常护理期间选择一项培训。
| 级别/培训 | 怪物统计学改进 | Jelly NPC亲密体验. |
|---|---|---|
| 1次/亲吻 | 奥拉+1 | 5亲吻 |
| 2 / 口头 | 声优+1 | 25口头 |
| 3名传教士 | 诱导+1 | 25,传教士 |
| 4个/牛仔女孩 | 生命力+1 | 25奶牛女孩们 |
| 5号/狗仔 | 能力+1 | 25小狗们 |
| 6/特别1 | 主动性+1 | 25,传教士 |
| 7/特别2 | 两个不同的随机怪物统计数 +1 | 25奶牛女孩们 |
| 8/特别3 | 两个不同的随机怪物统计数 +1 | 25奶牛女孩们 |
统计增加额上限为 100。每次培训还提供相当于 从1到玩家 Tamming 加上 1到 Jelly 的 Cunning 随机卷中,每个上方绑定至少一个。您可以花费怪物的经验来提高一个数据:一个增加的价格是 新统计值.
当前游戏包含 Jelly 的完整 19-图像护理/培训训练奖励改善了她的怪物记录和NPC亲密性的进步; 玩家 Erotic 体验奖 被配置在这个怪物训练处理器中。
当前内容和解决问题
Jelly 使用 怪物系统她没有招聘H2H、工人工资/服装路线、锡雷纳岛工人假期、Kupie选择、公寓邀请、个人日期或怀孕路线。
- 五胜后无招生建议: 初一卷为 胜利六号,反对名称 Jelly在普通的地牢里,我们...
- 隐藏墙战斗缺失 : 构建 单元格走廊,然后检查 10层,瓦片(2,10) ,而Jelly 仍然未被征召。
- 成功但她没有搬进来: 构建一个 空格 2-8 并接受下一个招聘邀请。
- 招募后找不到她: 检查她 指定单元格她的画像需要积极招募 确认.
- 后来的诡计不见了: 检查 已知 / 密友 / 粉碎,有付费访问和所选动画的每日津贴;之前的诡计不是附加先决条件.
- 训练锁定,尽管友情: 恢复 30 驯服然后检查休息和日常护理状况。
- 缺少走廊事件 : 到达 与双方与会者的朋友 访问 单元格走廊。每个运行一次;Arachne的相遇也要求同时活动。
相关页面

Overview
Jelly is a cheerful adult slime girl encountered in the Medieval dungeon. Her route includes recruitment into an assigned Rose & Thorn cell, daily conversations, three personal animations, five shared corridor encounters and the monster care and training system. This guide covers the playable requirements and rewards without retelling encounter outcomes.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 19 / Medieval / Good |
| Dungeon enemy | Jelly, floors 6–12 |
| Reliable named encounter | Floor 10, hidden wall tile (2, 10), after building Cell Corridor |
| Recruitment roll begins | Sixth named Jelly victory, normal dungeon |
| Home after recruitment | Her assigned cell 2–8 |
| Portrait schedule | All day, every day, while active and Acknowledged |
| Favorite stats | Taming 40; Charm 50; Stamina 40 |
| Special relationship skill | Empathy |
| Monster specialty / starting skill | Slime Embrace / Engulf |
| Starting tamed / health / stress | 70 / 90 / 0 |
| Feeding / daily tamed decay | 2 Food / 3 tamed per day |
Favorite stat thresholds improve the shared relationship multiplier; Empathy doubles it. Ordinary affection, monster tamed percentage, monster experience, NPC intimacy experience and player Erotic experience are separate values. Listed affection is base before the shared calculation unless described as direct.
Recruiting Jelly
- Own the Rose & Thorn and build its Cell Corridor, plus a vacant cell among cells 2–8. Cell 1 is reserved for Bobo and does not count as an available recruitment cell.
- Fight the named Jelly enemy in the normal dungeon on floors 6–12. Ordinary Slime enemies are a different entry and do not increase Jelly's defeat counter.
- For a reliable named battle, investigate the hidden wall at floor 10, tile (2, 10) after the corridor is built. This encounter remains available while Jelly is not already active.
- Win five named Jelly battles. Recruitment rolls begin on the sixth victory. The chance is 10 + 10 × (total victories − 5) + player Taming, capped at 100%: the first roll is 20% + Taming, and each further victory adds ten percentage points.
- When the recruitment offer appears with a vacant built cell, choose “Welcome her to the [operation name].” Accepting assigns her to that cell, activates her monster record and gives 10 direct ordinary affection, enough for Acknowledged.
- Visit her assigned cell for ordinary Talk and the later personal animations. Use the separate monster-management screen for care and training.
Infinity-mode victories do not increment the counter or offer recruitment. Once she is active, further capture processing stops. If no cell is available, Slime Girl – No Cell does not recruit her; build a vacant cell and win another eligible battle. Choosing Set her free also leaves her unrecruited.
The named enemy is weak to Ice, strong against Light and absorbs Light at 90. Her current skills are Acid Spit, Toxic Cloud and Strike, with 20 magic resistance, 10% damage reduction, 10% dodge chance and 1.5× damage. Use the named encounter rather than counting generic slime fights.
Assigned Cell and Daily Talk
After recruitment, her portrait is eligible 24 hours a day, on every game day, in whichever cell was allocated. She is not permanently assigned to a particular numbered cell, and the dungeon wall is not her home after recruitment.
Talk to Jelly takes 15 minutes, gives 1 base affection, and is allowed five times per game day. Its action advertises Stranger, but the portrait's availability requires Acknowledged; accepting recruitment normally supplies that stage through its direct ten-point reward.
Talk has no configured money, item or Energy cost. Beyond its allowance, the handler records −1 base points with shared over-limit handling. There is no ordinary gift, skill lesson or personal H2H button on this portrait.
Three Personal Animations
All three start from Jelly's assigned cell portrait, require the paid version, and each has its own once-per-game-day allowance.
| Action | Minimum affection stage | Cost | Base affection | Player Erotic experience | Jelly NPC intimacy experience |
|---|---|---|---|---|---|
| Jelly Squirt Trick | Known | 60 minutes; 100 Energy | 10 | 50 | 20, masturbation classification |
| Big Jelly Squirt Trick | Close Friend | 60 minutes; 100 Energy | 25 | 65 | 20, masturbation classification |
| Jelly's Favorite Trick | Crush | 60 minutes; 100 Energy | 40 | 80 | 25, oral classification |
Each also adds 5 tamed, using the shared tamed progression system, and has a 1% chance to increase player Taming by one if that stat already exists. Tamer unlocks the player's Taming stat. These animation rewards do not replace the separate daily care session.
Time reduces each animation's cost to 30 minutes, and Power reduces its Energy cost to 50. There is no separate money or Calm cost configured. The later actions require their affection stages; they do not separately require completion of the earlier tricks.
These are repeatable animations, distinct from one-time corridor encounters and monster training. At Crush, all three are eligible if you can pay their costs and have not used their individual daily allowances.
Five Corridor Encounters
Reach Friend with Jelly and the named partner, then visit the Cell Corridor. Each scene triggers automatically once, with no extra time-of-day window. They are independent encounters rather than a required sequence.
| Scene / partner | Requirement | Base scene reward | Choice bonuses for Jelly / partner |
|---|---|---|---|
| Is It Food? / Bobo | Both Friend | 5 each | Caring 4 / 4; Funny 5 / 3; Flirty 5 / 3 |
| The Hug Incident / Myriss | Both Friend | 5 each | Caring 4 / 5; Funny 5 / 3; Flirty 4 / 4 |
| The Serpents Choose / Melanthe | Both Friend | 5 each | Caring 5 / 4; Funny 5 / 3; Flirty 3 / 5 |
| The Climbing Incident / Bessie | Both Friend | 5 each | Caring 4 / 5; Funny 5 / 3; Flirty 3 / 5 |
| Something That Stays / Arachne | Both Friend; both monsters recruited and active | 5 each | Caring 4 / 5; Funny 5 / 3; Flirty 5 / 4 |
For 10 base Jelly affection, choose Funny or Flirty with Bobo; Funny with Myriss; Caring or Funny with Melanthe; Funny with Bessie; Funny or Flirty with Arachne. Caring often favors the partner instead.
The first four scene registrations use the two affection-stage requirements; Something That Stays additionally checks both active monster records. In ordinary progression, recruiting the partners provides their home interactions for reaching Friend. None of these shared scenes is a prerequisite for Jelly's three personal animations.
Daily Monster Care
Use the monster-management screen to select active Jelly for a care session. Care is unavailable while she is resting or after she has already received that day's care visit. Her initial monster record starts at 70 tamed, 90 Health, 0 Stress and 0 monster experience.
- Feed consumes 2 Food and adds 10 tamed, normally capped at 100. A failed feeding attempt without enough Food can be retried after obtaining Food.
- A care session allows one use of each available category: Feed, tool-based Discipline, Teach and Training. Several categories can be used during the same session; their allowances are separate.
- Teach and Training need at least 30 tamed. Feed first if her tamed value falls below this threshold. Ordinary affection stage does not replace it.
- Teach selects a dialogue topic; it does not teach the player Engulf, Empathy or a skill lesson.
- Tool effects differ in tamed, stress, health and experience. Inspect the selected tool's effects; Claw uses the shared higher tamed cap.
- Ordinary daily decay is 3 tamed per day after the first care visit. The personal animations can also increase tamed by five without replacing daily care.
- Smelling Salts reduce Stress by 10 for all active monsters through the shared care interface.
The care meter is separate from the portrait's ordinary affection. Feeding and monster training do not have an additional direct Jelly affection reward configured. A high Friend or Crush stage does not prevent tamed decay.
Eight Monster Training Levels
Training begins at level 1, advances by one on each completed training to level 8, and retains earlier choices. Choose one training during the daily care session.
| Level / training | Monster stat improvement | Jelly NPC intimacy experience |
|---|---|---|
| 1 / Kissing | Aura +1 | 5, kissing |
| 2 / Oral | Cunning +1 | 25, oral |
| 3 / Missionary | Allure +1 | 25, missionary |
| 4 / Cowgirl | Vitality +1 | 25, cowgirl |
| 5 / Doggie | Ability +1 | 25, doggie |
| 6 / Special 1 | Agility +1 | 25, missionary |
| 7 / Special 2 | Two different random monster stats +1 each | 25, cowgirl |
| 8 / Special 3 | Two different random monster stats +1 each | 25, cowgirl |
The stat increases are capped at 100. Each training also grants monster experience equal to one random roll from 1 to player Taming plus one from 1 to Jelly's Cunning, with each upper bound at least one. You can spend monster experience to raise a stat: the price of one increase is the new stat value.
The current game contains Jelly's complete 19-image care/training set, including all eight training pairs. Training rewards improve her monster record and NPC intimacy progress; no separate player Erotic experience award is configured in this monster training handler.
Current Content and Troubleshooting
Jelly uses the monster system, separate from the numbered Rose & Thorn worker roster. She has no worker recruitment H2H, worker wage/clothing route, Sirena Isle worker vacation, Kupie selection, apartment invitation, personal date or pregnancy route configured.
- No recruitment offer after five wins: the first roll is victory six, against named Jelly, in the normal dungeon.
- Hidden-wall battle missing: build Cell Corridor, then check floor 10, tile (2, 10) while Jelly remains unrecruited.
- Successful roll but she does not move in: build a vacant cell 2–8 and accept the next recruitment offer. Cell 1 is not counted.
- Cannot find her after recruitment: check her assigned cell, not the dungeon or worker bedroom. Her portrait needs active recruitment and Acknowledged.
- Later trick missing: check Known / Close Friend / Crush, paid access and the selected animation's daily allowance; the prior trick is not an extra prerequisite.
- Training locked despite Friend affection: restore 30 tamed, then check resting and daily care status.
- Corridor event missing: reach Friend with both participants and visit Cell Corridor. Each runs once; Arachne's encounter also requires both active.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
