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概览
Melanthe 是成年人 拉米娅女祭司 中遇到的 中世纪地牢招募她进入一个已建成的 Rose& Thorn 手机 进入日常谈话, 能源排水培训三部个人动画 5次共用走廊相遇 以及不同的怪物护理/训练系统,这种穿行提供了他们的要求和奖励,而没有透露她在现场讲述的故事。
快速状态
| 属性 | 数值 |
|---|---|
| 登记年龄/时代/调整 | 32 / 中世纪/ 邪恶 |
| 命名为地牢敌人 | Melanthe普通楼层 24–32 |
| 可靠的接触 | 27层,隐藏墙,x=2,y=10,单元走廊建成 |
| 征聘名册开始 | 第六名Melanthe胜利普通地牢 普通地牢 |
| 页次 | 她的任务 单元格 2-8 |
| 纵向 | 每日所有时间,在活动时和 确认+ |
| 最喜欢的数据 | 魅力80;情报80;Taming 75 |
| 特殊关系技能 | 礼仪大师 |
| 玩家技能课 | 能源外流,朋友,神秘24,付费版本 |
| 怪物特长 / 初始已知技能 | 限制/诱导 |
| 开始驯服/ 健康/ 压力/ 怪物XP | 20 / 80 / 0 / 0 |
| 饲料成本/每日驯化衰变 | 7次/每天7次在护理开始后驯服 |
最喜欢的数据 改善共享的感情收益; 礼仪大师将关系乘数增加一倍. Melanthe 的玩家课 能源外流而不是礼仪大师。 限制和诱骗 属于她的怪物记录 而不是通过遇见她而获得的玩家技能
普通的感情 被怪物驯服的比例 怪物体验 NPC亲密体验和玩家 Erotic体验 单独。列出的爱是 基础感情 除非标记为直接。
招募Melanthe
- 拥有 玫瑰色( T),构建 单元格走廊,并编制 2-8号牢房中已建成、无人使用的牢房.第1单元为Bobo保留,不计为可用的招募单元。
- 和名字战斗 Melanthe 敌人在 普通地牢,楼层 24-32其他蛇的敌人不会增加她的个人抓捕计数器
- 为了一个可靠的战役,走进隐藏的墙上 第27层,x=2,y=10 当单元格走廊已建并 Melanthe 尚未运行时。在单网格计数中,这是 第三栏,第十一行.
- 赢 5场名为Melanthe的战斗。捕捉卷开始于 第六次胜利百分比为 分钟( 100, 10 + 10 × (总胜利 - 5) + 玩家 Tamming):第一卷为 20% + 调制,以后的每次胜利都加10个百分点.
- 在有可用单元格的成功卷中选择 征聘人员。完成将她分配到选定的单元格,激活她的怪物记录并添加 10个直接的普通感情.
- 去拜访她 指定编号单元格 为了肖像画,这需要 确认她的占位单元在角色定义中被替换为实际任务。
如果没有已建空格, 成功抓捕的尝试不会招募她。 准备一个细胞并赢得另一场名为“ 重击” 的战斗。 选择 释放 除了接受招募外,不需要特别浪漫的答复。
Infinity Dungeon不增加这些计数器或提供捕获. 使用普通的地牢。在她不活动时, 隐藏的墙壁相遇仍然可用, 并且其走廊要求得到满足, 这使得重复命名的战斗成为可能 。
战斗准备
Melanthe 被命名的敌人已经 87 个基础 HP页:1 1.6 损害乘数, 13% 躲开, 减少18%的破坏 和 25个魔法抵抗她的攻击包括: Poison 咬、催眠盖兹、魔法毒牙和魔法盾.
琌 强抗黑暗,弱抗光明,并吸收 深达90%。为更深层准备回收资源和设备,并使用光而不是暗作为元素优势。第27层遭遇使用常规的 Melanthe 敌人和捕获系统,而不是自动的单赢招募。
日程安排、谈话和能源外流
她活跃的 指定单元格肖像 可用 每一小时,每一天从 确认 继续,Talk动作本身列出了陌生人,但肖像的可用性是实用的大门。
| 行动 | 要求 | 配置成本 | 奖励/津贴 |
|---|---|---|---|
| 与 Melanthe 交谈 | 已确认肖像 | 15分钟 | 1个基本感情每日三张 |
| 能源外流 | 朋友; 神秘24; 付费版本; 尚未掌握的技能 | 220分钟;500美元;70个能源;50个平静 | 能量排水和15个基础感情,曾经 |
总共三次普通会谈 45分钟3次感情。这里有 没有普通赠与动作。在谈话津贴用完后,她的处理者会提交 负基础奖励;共享超限检查可适用加重处罚,直至 每一次失败尝试5分.
Energy Drain是玩家的战斗技能,被描述为窃取敌人的活力,在学习后被隐藏起来,学习不需要个人动画,走廊遭遇或怪物训练级别. 朋友的爱 是其关系之门; 30 驯服 这是单独的照料系统要求,不能代替朋友。
三幅个人动画
所有这三项行动都要求 已支付版本 从 Melanthe 指定单元格开始。 每日独立津贴,则无需事先激活链。
| 行动 | 亲情要求 | 配置成本 | 基爱 | 玩家 EroticXP 游戏 | NPC 亲密性XP |
|---|---|---|---|---|---|
| 古人类 | 朋友们 | 60分钟;100个能源 | 10 | 50 | 25口头 |
| 烧焦的 | 关闭朋友 | 60分钟;100个能源 | 25 | 65 | 25小狗们 |
| 上面的牧师 | 粉笔 | 60分钟;100个能源 | 40 | 80 | 25奶牛女孩们 |
每个已完成的个人行动也添加 5 驯服 在她活跃和有 1%的机会将玩家提升为 1这些都是额外的怪物护理效应,而不是额外的普通的感情或怪物体验.
处理器一次处理列出的亲情,然后播放相应的视频场景并记录其NPC亲密性元数据. 动作的爱域不要添加第二个副本 。 适用的玩家修饰者可以降低起始成本;表格列出其配置的成本.
时 粉笔,如果当天没有使用,所有三个项目都具有独立的资格。 180分钟300,生成 75个基础情感,195个玩家EroticXP,75个NPC亲密XP和15个驯服这是对所有这三项津贴的比较,而不是在一届会议上执行这些津贴的要求。
五次共享走廊会议
访问 单元格走廊 与 双方的朋友或更深的感情自动触发 一次,与 无时间限制 并且不需要之前的走廊-场面链 。 Arachne 场景要求两个怪物都要是 活动.
| 场景/其他与会者 | 固定 Melanthe 基数 | 最高 Melanthe 选择 | 最佳Melanthe基数总计 |
|---|---|---|---|
| Bobo——堕落帝国的光辉 | 5 | 照顾或 Flirty +5 | 10 |
| Myriss——藐视法庭竞赛 | 5 | 纤维+5 | 10 |
| Jelly——蛇族选择 | 5 | 纤维+5 | 10 |
| Bessie——帝国与晚餐 | 5 | 照顾或 Flirty +5 | 10 |
| Arachne——未完成的模式 | 5 | 照顾+5 | 10 |
对于相同的所列选择,Bobo 8个基地,Myriss 10,Jelly 8,Bessie 9,以及Arachne 10。不同的回答会有利于另一个参与者。这些是普通的感情增益,不会取代训练、驯服百分比或玩家技能课程。
如果多个场景符合条件,请完成播放和重温走廊的场景。个人细胞动画并不是这些共享场景的附加先决条件。
每日怪物护理
选择活动 Melanthe通过 怪物管理 她开始是... 20次驯服,80次健康,0次压力和0次怪物体验在她身处此地时,没有照顾 休息时间 或当天的护理访问之后,已经使用。
- 种子 消耗量 7 粮食,被驯服 10,通常上限为100,并有自己的课时津贴。 30,解锁教学与训练。如果因缺乏食物而导致喂食失败,则获得食物并重试。
- 护理课程允许使用每个可用的类别: 以工具为基础的纪律、教学和培训他们的津贴是分开的,因此在同一次访问期间可以进行喂养和一次培训。
- 教学和培训需要30个或以上。爱抚阶段不会取代该阈值。教人选择一个对话框话题,不会让玩家获得 Ritual Mastery, Contracting 或 Seduction 。
- 纪律工具的效果在驯服、压力、健康和怪物体验方面各不相同。检查选定的工具。 克劳 使用共享的更高自制顶盖 150.
- 她平时每天被驯服的腐烂 7她的三部个人动画可以帮助驯养,但不能取代日常护理系统。
- 一个闻到盐味 减少压力 所有活跃的怪物10个 通过共享护理接口。
饲料和怪物训练没有配置单独的直接Melanthe-情感奖.Track 普通关系阶段和驯化值 高度的感情并不妨碍被驯服的仪表低于护理门槛。
8个怪物训练级别
培训始于 1级 和预付款 每期完成培训一级,封顶 8。选择 每期护理培训一次.
| 级别/培训 | 怪物统计学改进 | Melanthe NPC亲密性XP |
|---|---|---|
| 1次/亲吻 | 奥拉+1 | 5亲吻 |
| 2 / 口头 | 声优+1 | 25口头 |
| 3名传教士 | 诱导+1 | 25,传教士 |
| 4个/牛仔女孩 | 生命力+1 | 25奶牛女孩们 |
| 5号/狗仔 | 能力+1 | 25小狗们 |
| 6/特别1 | 主动性+1 | 25特别 |
| 7/特别2 | 两个不同的随机怪物统计数 +1 | 25口头和特别 |
| 8/特别3 | 两个不同的随机怪物统计数 +1 | 25牛仔女郎/逆向牛仔女郎 |
定点改进上限为 100每次培训也提供 怪物的经验,等于 从1到玩家 Tamming 加上 1到 Melanthe 的 Cunning 随机卷,每个上方绑定至少一个。怪物的经验可以用来提升一个怪物STAT;增加一个成本是: 新统计值.
现在的游戏里装满了她 19-图像护理/培训,包括所有8对训练对。 没有单独的玩家 Erotic 体验奖。她的个人动画是给予上市玩家EroticXP的动作.
当前内容和解决问题
- 招募从未出现: 击败名 Melanthe, 使用普通的地牢, 并超过五场胜利 。 成功捕获还需要一个 已建空格 2 - 8 来招募她。
- 27层墙被封锁: 建立单元格走廊并检查 Melanthe 是否已经激活。隐藏的牌是 x=2,y=10 (中文(简体) )..
- 单元格肖像不存在 : 请检查access-date=中的日期值 (帮助) 确认 拜访那个号码的牢房 而不是期待她在走廊的画像
- 能量排水沟不见了: 检查 朋友,神秘24,付费访问,是否已经知道技能,以及资源成本。
- 后来的动画缺失: 检查它的 朋友/ 亲密朋友/ 粉碎 。以前的动画不是强制解锁。
- 训练是锁着的,尽管友谊: 恢复 30 驯服 检查休息和日常护理状况。
- 缺少共享的相遇 : 到达 两个角色的朋友 并且访问细胞走廊;Arachne的场景也需要同时活动.
Melanthe没有配置 个人H2H,普通日期,公寓访问,怀孕路线,Kupie专辑,圣诞节场景,女佣清洁进步或度假她的怪物训练 与编号的妓院工人名册分开
相关页面

Overview
Melanthe is an adult lamia priestess encountered in the Medieval dungeon. Recruit her into a built Rose & Thorn cell to access daily conversations, Energy Drain training, three personal animations, five shared corridor encounters and the separate monster care/training system. This walkthrough gives their requirements and rewards without revealing the stories told in her scenes.
Quick Stats
| Attribute | Value |
|---|---|
| Registered age / era / alignment | 32 / Medieval / Evil |
| Named dungeon enemy | Melanthe, ordinary floors 24–32 |
| Reliable encounter | Floor 27, hidden wall at x=2, y=10, Cell Corridor built |
| Recruitment roll begins | Sixth named Melanthe victory, ordinary dungeon |
| Home | Her assigned cell 2–8 |
| Portrait | All hours daily, while active and Acknowledged+ |
| Favorite stats | Charm 80; Intelligence 80; Taming 75 |
| Special relationship skill | Ritual Mastery |
| Player skill lesson | Energy Drain, Friend, Mystic 24, paid version |
| Monster specialty / initial known skill | Constrict / Seduction |
| Starting tamed / Health / Stress / monster XP | 20 / 80 / 0 / 0 |
| Feeding cost / daily tamed decay | 7 Food / 7 tamed per day after care begins |
Favorite stats improve shared affection gains; learned Ritual Mastery doubles the relationship multiplier. Melanthe's player lesson teaches Energy Drain, rather than Ritual Mastery. Constrict and Seduction belong to her monster record and are not player skills granted by meeting her.
Ordinary affection, monster tamed percentage, monster experience, NPC intimacy experience and player Erotic experience are separate. Listed affection is base affection unless marked direct.
Recruiting Melanthe
- Own the Rose & Thorn, build Cell Corridor, and prepare a built, unoccupied cell among cells 2–8. Cell 1 is reserved for Bobo and does not count as an available recruitment cell.
- Fight the named Melanthe enemy in the ordinary dungeon, floors 24–32. Other serpent enemies do not increase her personal capture counter.
- For a reliable named battle, walk into the hidden wall on floor 27, x=2, y=10 while Cell Corridor is built and Melanthe is not already active. In one-based grid counting, this is the third column, eleventh row.
- Win five named Melanthe battles. Capture rolls start on the sixth victory. The percentage is min(100, 10 + 10 × (total victories − 5) + player Taming): the first roll is 20% + Taming, with ten extra percentage points for each later victory.
- On a successful roll with a cell available, choose recruit. Completion assigns her to the selected cell, activates her monster record and adds 10 direct ordinary affection.
- Visit her assigned numbered cell for the portrait. It requires Acknowledged, which the recruitment affection normally supplies. Her placeholder cell in the character definition is replaced with the actual assignment.
If no built vacant cell is available, the successful capture attempt does not recruit her. Prepare a cell and win another named battle to roll again. Choosing release also leaves her unrecruited; no particular romantic reply is required beyond accepting recruitment.
Infinity Dungeon does not increment these counters or offer captures. Use the ordinary dungeon. The hidden-wall encounter remains available while she is not active and its corridor requirement is satisfied, making repeated named battles possible.
Battle Preparation
Melanthe's named enemy has 87 base HP, a 1.6 damage multiplier, 13% dodge, 18% damage reduction and 25 magic resistance, before the shared floor/difficulty scaling. Her attacks include Poison Bite, Hypnotic Gaze, Magical Vortex and Magical Shield.
She is strong against Dark, weak to Light, and absorbs Dark at 90%. Prepare recovery resources and equipment for the deeper floors, and use Light rather than Dark as your elemental advantage. The floor-27 encounter uses the regular Melanthe enemy and capture system, rather than an automatic single-win recruitment.
Schedule, Talk and Energy Drain
Her active assigned-cell portrait is available all hours, every day, from Acknowledged onward. The Talk action itself lists Stranger, but the portrait availability is the practical gate.
| Action | Requirement | Configured cost | Reward / allowance |
|---|---|---|---|
| Talk to Melanthe | Acknowledged portrait | 15 minutes | 1 base affection, three daily |
| Energy Drain | Friend; Mystic 24; paid version; skill not already known | 220 minutes; $500; 70 Energy; 50 Calm | Energy Drain and 15 base affection, once |
Three ordinary talks total 45 minutes and 3 base affection. There is no ordinary gift-giving action. After the Talk allowance is exhausted, her handler submits a negative base reward; shared over-limit checks can apply increasing penalties up to 5 points per failed attempt.
Energy Drain is a player combat skill described as stealing enemy vitality. It is hidden after it has been learned. Learning it does not require a personal animation, a corridor encounter or a monster training level. Friend affection is its relationship gate; 30 tamed is a separate care-system requirement and does not substitute for Friend.
Three Personal Animations
All three actions require the paid version and start from Melanthe's assigned cell. They have independent once-per-day allowances, and no required prior-animation chain.
| Action | Affection requirement | Configured cost | Base affection | Player Erotic XP | NPC intimacy XP |
|---|---|---|---|---|---|
| Ancient Rites | Friend | 60 minutes; 100 Energy | 10 | 50 | 25, oral |
| Coiled Rite | Close Friend | 60 minutes; 100 Energy | 25 | 65 | 25, doggie |
| Priestess Above | Crush | 60 minutes; 100 Energy | 40 | 80 | 25, cowgirl |
Each completed personal action also adds 5 tamed while she is active and has a 1% chance to raise player Taming by 1. These are additional monster-care effects, rather than extra ordinary affection or monster experience.
The handler processes the listed affection once, then plays the corresponding video scene and records its NPC intimacy metadata. Do not add a second copy of the action's affection field. Applicable player modifiers can reduce the starting costs; the table lists their configured costs.
At Crush, all three are eligible independently if unused that day. Their unmodified combined cost is 180 minutes and 300 Energy, yielding 75 base affection, 195 player Erotic XP, 75 NPC intimacy XP and 15 tamed. This is a comparison of all three allowances, not a requirement to perform them in one session.
Five Shared Corridor Encounters
Visit Cell Corridor with Friend or higher affection for both participants. Each scene triggers automatically once, with no hour restriction and no required prior corridor-scene chain. The Arachne scene additionally requires both monsters to be active.
| Scene / other participant | Fixed Melanthe base | Highest Melanthe choice | Best Melanthe base total |
|---|---|---|---|
| Bobo — Shinies of a Fallen Empire | 5 | Caring or Flirty +5 | 10 |
| Myriss — A Contest of Contempt | 5 | Flirty +5 | 10 |
| Jelly — The Serpents Choose | 5 | Flirty +5 | 10 |
| Bessie — Empires and Dinner | 5 | Caring or Flirty +5 | 10 |
| Arachne — The Unfinished Pattern | 5 | Caring +5 | 10 |
For the same listed choices, Bobo receives 8 base, Myriss 10, Jelly 8, Bessie 9, and Arachne 10. A different reply can favor the other participant. These are ordinary affection gains and do not replace training, tame percentage or player skill lessons.
If several scenes are eligible, finish the one that plays and revisit the corridor for the next. A personal cell animation is not an additional prerequisite for these shared scenes.
Daily Monster Care
Select active Melanthe through monster management for a care session. She starts with 20 tamed, 80 Health, 0 Stress and 0 monster experience. Care is unavailable while she is resting or after that day's care visit has already been used.
- Feed consumes 7 Food, raises tamed by 10, normally capped at 100, and has its own session allowance. Feeding from the initial 20 reaches 30, unlocking Teach and Training. If feeding fails because you lack Food, obtain Food and retry.
- A care session permits one use of each available category: Feed, tool-based Discipline, Teach and Training. Their allowances are separate, so feeding and one training can occur during the same visit.
- Teach and Training need 30 tamed or higher. Affection stage does not replace that threshold. Teach selects a dialogue topic and does not grant the player Ritual Mastery, Constrict or Seduction.
- Discipline tool effects vary in tamed, Stress, Health and monster experience. Inspect the selected tool. Claw uses the shared higher tamed cap of 150.
- Her ordinary daily tamed decay is 7, applied after care begins. Her three personal animations can help raise tamed, but do not replace the daily care system.
- One Smelling Salts reduces Stress by 10 for all active monsters through the shared care interface.
Feeding and monster training do not have a separate direct Melanthe-affection award configured. Track ordinary relationship stage and tamed value independently. High affection does not prevent the tamed meter from falling below the care threshold.
Eight Monster Training Levels
Training begins at level 1 and advances one level per completed training, capped at 8. Earlier training options remain available. Choose one training per care session.
| Level / training | Monster stat improvement | Melanthe NPC intimacy XP |
|---|---|---|
| 1 / Kissing | Aura +1 | 5, kissing |
| 2 / Oral | Cunning +1 | 25, oral |
| 3 / Missionary | Allure +1 | 25, missionary |
| 4 / Cowgirl | Vitality +1 | 25, cowgirl |
| 5 / Doggie | Ability +1 | 25, doggie |
| 6 / Special 1 | Agility +1 | 25, special |
| 7 / Special 2 | Two different random monster stats +1 each | 25, oral and special |
| 8 / Special 3 | Two different random monster stats +1 each | 25, cowgirl / reverse cowgirl |
Stat improvements are capped at 100. Each training also grants monster experience, equal to one random roll from 1 to player Taming plus one from 1 to Melanthe's Cunning, with each upper bound at least one. Monster experience can be spent to raise a monster stat; the cost of one increase is the new stat value.
The current game contains her full 19-image care/training set, including all eight training pairs. Monster training records the NPC intimacy rewards above but has no separate player Erotic experience award. Her personal animations are the actions that grant the listed player Erotic XP.
Current Content and Troubleshooting
- Recruitment never appears: defeat the named Melanthe, use the ordinary dungeon, and exceed five victories. Successful capture also needs a built vacant cell 2–8 to recruit her.
- Floor-27 wall is blocked: build Cell Corridor and check whether Melanthe is already active. The hidden tile is x=2, y=10.
- Cell portrait is absent: check active recruitment, her actual cell assignment and Acknowledged affection. Visit that numbered cell rather than expecting her portrait in the corridor.
- Energy Drain is missing: check Friend, Mystic 24, paid access, whether the skill is already known, and the resource costs.
- Later animation is missing: check its Friend / Close Friend / Crush stage, paid access and individual daily use. Previous animations are not mandatory unlocks.
- Training is locked despite friendship: restore 30 tamed and check resting and daily care status.
- Shared encounter is missing: reach Friend with both characters and visit Cell Corridor; Arachne's scene also requires both active.
Melanthe has no configured personal H2H, ordinary date, apartment visit, pregnancy route, Kupie album, Christmas scene, maid cleaning progression or resort vacation. Her monster training is separate from the numbered brothel-worker roster.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
