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Muramasa

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Muramasa
Muramasa
Muramasa Walkthrough and Blademaster Guide
Spoiler warning: This guide covers Muramasa's character plots, permanent training, Blademaster combat path, cross-character events, and Sword Stone bond.
This guide expands on Sh1n7's community-created [Muramasa wiki page](https://chronoromancer.miraheze.org/wiki/Character:Muramasa), used under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/). All requirements and mechanical effects below were rechecked against the current game source.

Overview

Muramasa is a 27-year-old Medieval katana master. She trains at the Knights' Training Grounds, spends her evenings at the Travelers' Inn, and can later work with the brothel Training Room. Her personal progression includes five early automatic encounters, three heart-to-hearts, two dates, three later story actions, combat training, and two separate repeatable private activities.
The walkthrough gives the requirements and reward choices while leaving the story scenes' revelations for the game.

Quick Stats

Attribute Value
Age / era / alignment 27 / Medieval / Neutral
Main daytime location Knights' Training Grounds, 8 AM–6 PM, every day
Evening location Travelers' Inn, 8–11 PM, every day
Later location Brothel Training Room, 6–8 PM, after her introductory room scene
Favorite stats Ability 50, Perception 40, Stamina 45
Special relationship skill Combat Reflexes — doubles her relationship multiplier when learned
Favorite gift / ordinary gift action Wine; Share Wine at the Inn
Stat reward Sense Mastery: Perception +1 and 8 direct affection, once
Repeatable training Katana Training: Perception +1, Ability +1, three daily
Combat lesson / path Stormslash; Blademaster
Later private activities Follow Her Upstairs; Visit Muramasa's Room
Her favorite-stat contribution scales toward the listed values. Combat Reflexes affects the relationship multiplier; Muramasa's own combat lessons are Stormslash and the Blademaster path. Ordinary base affection uses the shared relationship calculation. The Sense Mastery reward below is direct affection instead.
  1. Visit the Knights' Training Grounds, 8 AM–6 PM, for The Blind Swordswoman. Choose Kind for the largest introduction reward, then use Talk to build affection.
  2. At Acknowledged, return to the grounds for The Empty Ring. Choose Caring or Flirty. Katana Training is also available at this stage.
  3. Get Muramasa and Kent to Known, then enter the Travelers' Inn, 8–11 PM, for An Arrangement at the Inn. Flirty maximizes Muramasa's bonus. At Known, Share Wine is a useful daily affection action.
  4. At Acquaintance, complete Listen Before Moving at the grounds. Perception 40 improves its second-round answer. At Friend, this unlocks Dinner Without Casualties, starting at the Inn 8–9 PM.
  5. Get Amelia and Kent to Acknowledged, complete Amelia's introduction, and have Muramasa at Friend. With Muramasa and Kent home from vacation, enter Amelia's Healer's Hut, 8 AM–7 PM, for The Old Healer's Oath. Return to the Inn for The Measure of Mercy, after Listen Before Moving.
  6. At Close Friend, start A Blade at Rest from her Inn portrait, after The Measure of Mercy. This opens The Road With No Job at the grounds 8 AM–3 PM, once the dinner date is also complete.
  7. At Crush, complete Between Heartbeats at the grounds, after the road date. Charm 45 improves its second-round answer. At Romantic, start A Place in the Silence at the Inn to unlock her private activities.
  8. For her brothel content, enter the Training Room, 6–8 PM, after The Empty Ring, with Muramasa Acknowledged. Later, at Close Friend and after A Blade at Rest, choose A Wider Ring there to unlock the room's apprentice progression.
  9. For combat, learn Stormslash at Crush and Ability 22. To acquire Blademaster, reach Close Friend and Fighters Guild reputation 200, and prepare 150 Energy and 100 Calm for the five-hour lesson.
The dinner and healer/H2H branches can be completed in either order when their own requirements are met. A Blade at Rest is the bridge into the road date. The Training Room branch is separate from the romantic private-room unlock.

Schedule and Daily Affection

Location Portrait hours Requirements
Knights' Training Grounds 8 AM–6 PM, every day No completed-story prerequisite
Brothel Training Room 6–8 PM, every day Muramasa at the Training Room completed
Travelers' Inn 8–11 PM, every day No completed-story prerequisite
Talk to Muramasa costs 20 minutes and gives 1 base affection, up to five uses per day shared across all three locations. Moving between the grounds, Inn and Training Room does not restart the counter.
At Known, Share Wine appears at the Inn, 8–11 PM. It costs 30 minutes and one Wine, gives 7 base affection, and has its own one-use daily allowance. Five Talks plus one Wine cost 130 minutes and one Wine for 12 base affection, before the relationship multiplier.
Her handlers give −1 base affection for exceeding the Talk, Wine or Katana Training allowance. An extra Katana Training does not grant its stat increases. Stop at the stated limits; the action's time and configured resource costs still matter.

Five Early Automatic Encounters

Enter the exact location during the listed hours. Each plays once. Fixed affection is added to the selected choice bonus.
Scene Start location / hours Requirements Fixed base affection Best choice for Muramasa
The Blind Swordswoman Knights' Training Grounds, 8 AM–6 PM First introduction Muramasa 1 Kind +3, making 4 total
The Empty Ring Grounds, 8 AM–6 PM Introduction complete; Muramasa Acknowledged Muramasa 6 Caring or Flirty +4, making 10
An Arrangement at the Inn Travelers' Inn, 8–11 PM The Empty Ring complete; Muramasa Known and Kent Known Muramasa 3; Kent 3 Flirty: Muramasa +3, Kent +1, making Muramasa 6, Kent 4
Muramasa at the Training Room Brothel Training Room, 6–8 PM The Empty Ring complete; Muramasa Acknowledged Muramasa 5 Caring or Flirty +4, making Muramasa 9
The Old Healer's Oath Amelia's Healer's Hut, 8 AM–7 PM Amelia introduction and Inn arrangement complete; Amelia Acknowledged, Kent Acknowledged, Muramasa Friend; Muramasa and Kent not vacationing Muramasa 3; Kent 4; Amelia 6 Ask about mercy: Muramasa +1, Amelia +3, making Muramasa 4, Kent 4, Amelia 9
The Training Room scene adds her 6–8 PM portrait there. Muramasa remains an independent relationship character; she does not become a numbered worker with a bedroom-training menu.
Alternative early choices:
Scene Choice Additional base affection
Introduction Funny / Flirty Muramasa 2 / 1
The Empty Ring Funny Muramasa 3
Inn arrangement Kind Muramasa 2; Kent 2
Inn arrangement Funny Muramasa 2; Kent 3
Training Room introduction Caring Muramasa 4; Elara 2
Training Room introduction Funny Muramasa 3; Elara 3
Training Room introduction Flirty Muramasa 4; Elara 1
The Old Healer's Oath Ask about justice Amelia 3; Kent 1
The Old Healer's Oath Ask about the oath Amelia 4
These early scenes have no configured player Erotic experience or NPC intimacy experience reward.

Sense Mastery and Combat Training

Sense Mastery

At Known, with Communication 45, request Sense Mastery at the Knights' Training Grounds, 8 AM–6 PM. It costs 30 minutes, grants Perception +1 and 8 direct affection, and completes once. It has no configured money, Energy, Calm or gift cost. It is a one-time stat reward rather than a repeatable lesson or a skill named Sense Mastery.

Katana Training

At Acknowledged, train at the grounds for 75 minutes, $150, 40 Energy and 10 Calm. Each successful session grants Perception +1, Ability +1 and 1 base affection, up to three sessions daily.
All three sessions cost 225 minutes, $450, 120 Energy and 30 Calm in total and grant Perception +3, Ability +3 and 3 base affection. Prepare recovery between sessions if needed. The fourth attempt gives −1 base affection and no training stats.

Stormslash

At Crush, with Ability 22 and Stormslash not already learned, the grounds offer Stormslash for 240 minutes, $600, 80 Energy and 40 Calm. The lesson teaches Stormslash and gives 15 base affection. It disappears once the skill is learned. There is no configured paid-version requirement on this lesson.

Blademaster

At Close Friend, with Fighters Guild reputation 200, request Blademaster at the grounds while the path is not already acquired. It costs 300 minutes, 150 Energy and 100 Calm, with no configured money cost.
The resulting Blademaster Path scene gives 30 fixed base affection, plus Caring 5, Flirty 4 or Funny 3. Caring makes 35 base. Completion acquires the Blademaster path at zero path points, which is rank 1, Novice Blade. It becomes unavailable after acquisition.
The path advances through combat rather than repeating Muramasa's acquisition scene: basic Attack and Power Strike award Blademaster progress after it is acquired. Combat-path rank determines its multiplier; rank 1 is 1.15× and the early rank thresholds are 0, 100, 300 and 700 points. The path is separate from the Stormslash lesson.

Three Heart-to-Hearts

All three heart-to-hearts complete once. Their choice totals are base affection. Romantic adds 25 final affection at completion; it is not another base-point choice reward.
Heart-to-heart Start Requirements Cost / recovery Best ordinary base With best special
Listen Before Moving Grounds, 8 AM–6 PM Acquaintance; Inn arrangement complete 75 minutes, 15 Energy; +10 Calm 74 77, with Perception 40, round 2
The Measure of Mercy Inn, 8–11 PM Friend; Listen Before Moving and The Old Healer's Oath complete 90 minutes, 15 Energy; +10 Calm 93 95, with Empathy, round 2
Between Heartbeats Grounds, 8 AM–6 PM Crush; The Road With No Job complete 90 minutes, 15 Energy; +15 Calm 116 118, with Charm 45, round 2
Between Heartbeats grants 5 NPC intimacy experience for kissing at round 5. Listen Before Moving and The Measure of Mercy have no NPC intimacy experience reward. These three conversations have no configured player Erotic experience reward.

Best Ordinary Answers

Listen Before Moving

Round Highest base-point choice Base points
1 I trust you enough to stop watching the sword. 11
2 I will learn the exercise without claiming your experience. 13
3 Your silence has never felt empty to me. 15
4 Yes. I want to learn the distance with you. 17
5 I came to know you, not explain you. 18


The Measure of Mercy

Round Highest base-point choice Base points
1 Tell me which part still follows you. 14
2 You trusted your control, but not what came after. 17
3 You can let us carry difficult things with you. 19
4 You do not have to perform certainty with me. 21
5 I will remember the choice, not invent a legend. 22


Between Heartbeats

Round Highest base-point choice Base points
1 I will come whenever the reason is simply you. 20
2 Mine has been trying to tell you for a while. 21
3 I want to learn that discipline with you. 23
4 Yes. I want to kiss you too. 25
5 Stay close and let both hearts answer. 27


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.

Special Answers

Conversation Round Requirement Special points Improvement over best ordinary
Listen Before Moving 2 Perception 40 16 +3 base
The Measure of Mercy 2 Empathy 19 +2 base
Between Heartbeats 2 Charm 45 23 +2 base
The special replies also select a scene variant. Their availability comes from the listed stat or skill; finishing with the best ordinary choices still completes the conversation and unlocks its follow-up content.

Two Personal Dates

Dinner Without Casualties

Start at Travelers' Inn, 8–9 PM, with Muramasa Friend and Listen Before Moving complete. It costs 120 minutes, $40 and 20 Energy, restores 10 Calm, and plays once.
Choice round Caring Funny Flirty Best selection
1 4 3 4 Caring or Flirty
2 4 4 5 Flirty
3 5 4 5 Caring or Flirty
The date adds 7 fixed base affection. The best sequence makes 21 base total. It has no configured player or NPC intimacy experience reward and no paid-version gate.

The Road With No Job

Start at the grounds, 8 AM–3 PM, with Muramasa Close Friend, A Blade at Rest complete, and Dinner Without Casualties complete. It costs 150 minutes and 30 Energy, restores 20 Calm, has no configured money cost, and plays once.
Choice round Caring Funny Flirty Best selection
1 5 4 5 Caring or Flirty
2 5 4 5 Caring or Flirty
3 6 5 6 Caring or Flirty
The date adds 9 fixed base affection, making 25 best base total. It unlocks Between Heartbeats when Muramasa reaches Crush. It has no configured player or NPC intimacy experience reward and no paid-version gate.

Later Story Actions and Training Room Progression

These scenes start from a named action on Muramasa's portrait. Simply re-entering the location does not replace selecting the action.
Action Start / requirements Time Fixed base affection Best bonus / total
A Blade at Rest Inn, 8–11 PM; Close Friend; The Measure of Mercy complete 90 minutes Muramasa 10 Caring or Flirty +5, making 15
A Wider Ring Training Room, 6–8 PM; Close Friend; Training Room introduction and A Blade at Rest complete 60 minutes Muramasa 10; Elara 3 Caring +5, making Muramasa 15; Elara 3
A Place in the Silence Inn, 8–11 PM; Romantic; Between Heartbeats complete 90 minutes Muramasa 14 Caring or Flirty +6, making 20
Each is once-only, with no configured money, Energy, Calm or inventory cost beyond the listed time. They have no configured player or NPC intimacy experience reward.
Other choice bonuses are Funny 4 for A Blade at Rest; Flirty 4 or Funny 3 for A Wider Ring; and Funny 5 for A Place in the Silence.
A Wider Ring unlocks the built Training Room's base service level 1 and apprentice progression. Its effective service level adds currently available assigned apprentices to the base level. This concerns the brothel room; it does not give Muramasa a numbered worker's separate loyalty, stress, gift or eight-position training system.
A Place in the Silence unlocks both private activities below. It requires the romantic story chain, rather than the apprentice-room branch.

Follow Her Upstairs — Daily Animated Scene

At Romantic, after A Place in the Silence, select Follow Her Upstairs from Muramasa's Inn portrait, 8–11 PM. It requires the paid version, costs 60 minutes and 40 Energy, and is available once daily.
The encounter gives 50 base affection, 60 player Erotic experience, and 30 NPC intimacy experience for missionary. Its animated scene is present in the game assets. These rewards belong to this scene's active handler and intimacy metadata; the longer room visit has different rewards.
This video's daily allowance is separate from Visit Muramasa's Room. Completing one does not spend the other's use.

Visit Muramasa's Room — Branching Private Evening

At Romantic, after A Place in the Silence, the paid version offers Visit Muramasa's Room remotely from the Travelers' Inn, 8 PM–midnight. It costs 120 minutes and 40 Energy and is once daily, with a recorded daily use. This remote window lasts later than her ordinary 8–11 PM portrait.
The visit contains 39 possible rounds across several branches, rather than 39 rounds on every route. Every completed branch awards 150 base affection at its ending. The earlier choices grant zero affection and choose the route. Romantic adds 25 final affection at completion. The configured end-of-visit intimacy event records the encounter without adding another experience reward.
There are no additional stat, skill or gift gates within these choices. These private-room branches have no configured player Erotic experience award; NPC intimacy experience depends on the selected branch.

Choosing the Route

At round 2, the three choices are:
Round-2 choice Route
“sit beside her and draw her close — I want us together” Shared close/kissing introduction, then the three position branches at round 10
“Let me lie back. I want to feel your attention on me.” Oral route, starting round 27
“Take your time with me. Tease me first.” Footjob route, starting round 34
The first route includes kissing at round 8 for 5 NPC intimacy experience. The direct oral and footjob routes skip that kissing round.
Route Choice instructions Ending round Base affection NPC intimacy experience
Missionary Shared introduction → round 10 “Stay beneath me. I want to be close.” 14 150 35 total: kiss 5 + missionary 30
Cowgirl Shared introduction → round 10 “Take the pace. I trust you with it.” → round 16 “Stay facing me.” 20 150 35 total: kiss 5 + cowgirl 30
Reverse cowgirl Same round-10 route → round 16 “Turn around. Let me guide your hips.” 20 150 40 total: kiss 5 + reverse cowgirl 35
Doggie Shared introduction → round 10 “Turn over for me.” → round 22 “This is what I want. Keep going.” 26 150 35 total: kiss 5 + doggie 30
Anal Same round-10 route → the anal option at round 22 26 150 40 total: kiss 5 + anal 35
Oral, face ending Direct oral at round 2 → round 31 “On your face.” 32 150 25 oral, without the introduction kiss
Oral, mouth ending Direct oral at round 2 → round 31 “In your mouth, if you want it.” 33 150 25 oral, without the introduction kiss
Footjob Direct footjob route at round 2 → continue to the final choice 39 150 25 footjob, without the introduction kiss
The early knock/name, honest/dry, and tender/direct replies rejoin the same selected route and do not change the 150 base ending reward. Choose a position to see its content; none earns extra ordinary affection over the other completed paths.

Sword Stone Bonding

If you already own the Sword Stone and have Muramasa In Love, Intimate Bonding appears at her grounds portrait, 8 AM–6 PM, and her unlocked Training Room portrait, 6–8 PM.
It costs 60 minutes, increases the Sword Stone level by 1, gives zero ordinary affection, and is once daily shared across those locations. It has no configured money, Energy, Calm or consumable cost. The stone remains in the key-item inventory.
The stone adds one damage per level to basic Attack and Quick Attack. Its acquisition belongs to the wider story; the bonding action requires possession and does not itself grant the stone.

Completion Checklist

For Muramasa's configured content, complete the five early automatic encounters, Sense Mastery, three heart-to-hearts, two dates, Blademaster, Stormslash, and the three later story actions. Katana Training, Talk and Wine remain daily activities. Her two private activities each have their own daily allowance, and the branching visit offers eight route/ending variants.
Sword Stone bonding is optional once its key item is available. Muramasa has no configured Kupie album, invite minigame, pregnancy route, personal Christmas scene, maid progression or personal resort vacation sequence.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.