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Myriss

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Overview

Myriss is a 27-year-old Medieval dark elf warrior recruited through the ordinary dungeon's Dark Elf Warrior encounters. Her current content includes daily Talk, four personal animations, five shared corridor scenes, and the separate monster care and eight-level training system.
This guide explains recruitment, requirements and rewards without revealing the personal stories inside her scenes.

Quick Stats

Attribute Value
Age / era / alignment 27 / Medieval / Evil
Recruitment enemy Dark Elf Warrior, ordinary dungeon floors 13–23
Reliable named encounter Floor 18, hidden wall x=1, y=6, with Cell Corridor built
Recruitment rolls begin Sixth named Dark Elf Warrior victory
Home Her assigned numbered cell 2–8
Portrait All hours daily, active and Acknowledged+
Favorite stats Taming 40; Strength 50; Mystic 40
Special relationship skill Intimidating Presence, doubles her relationship multiplier when learned
Monster specialty / initial known skill Shadow Grip / Intimidation
Starting tamed / Health / Stress / monster XP 30 / 70 / 0 / 0
Feeding / daily tamed decay 5 Food / 6 tamed per day after care begins
Personal animations Known, Friend, Crush and Romantic, independent daily uses
Her favorite stats improve ordinary affection gains through the relationship calculation. Intimidating Presence is her special player relationship skill; Shadow Grip and Intimidation belong to her monster record. Meeting or training her does not teach the player those skills.
Keep ordinary affection, tamed percentage, monster experience, NPC intimacy experience and player Erotic experience separate. Rewards below are base affection unless marked direct.
  1. Own the Rose & Thorn, build Cell Corridor, and prepare a built, vacant cell among cells 2–8. Cell 1 is reserved for Bobo and does not count as an available recruitment cell.
  2. Defeat the named Dark Elf Warrior in the ordinary dungeon, floors 13–23. The separate enemy named Dark Elf does not count toward Myriss recruitment.
  3. For a reliable encounter, enter the hidden wall on floor 18 at x=1, y=6 while Cell Corridor is built and Myriss is not already active. In one-based grid counting, this is the second column, seventh row.
  4. Win five Dark Elf Warrior battles. Recruitment rolls begin on the sixth victory, at min(100, 10 + 10 × (total victories − 5) + player Taming)%. The first roll is 20% + Taming, with ten extra percentage points per later victory.
  5. On a successful roll with a cell available, choose recruit. The handler assigns her to that cell, activates her monster record and adds 10 direct ordinary affection.
  6. Visit the actual assigned cell for her Acknowledged+ portrait. Recruitment's direct affection normally supplies that initial stage. Use daily Talk to reach Known, unlocking her first personal animation.
  7. Build toward Friend, Crush, then Romantic for the remaining animations. None requires completing a previous animation.
  8. Raise the relevant corridor companions to Friend as well, then re-enter Cell Corridor for the five shared scenes.
  9. Use monster management for care and training. Myriss starts at the 30 tamed training threshold; feeding uses 5 Food and restores 10 tamed when she falls below it.
Infinity Dungeon does not increase recruitment counters or offer captures. Use the ordinary dungeon. A successful capture roll without a built vacant cell does not recruit her; prepare a cell and win another named battle. Choosing release also leaves her inactive.

Battle Preparation

The Dark Elf Warrior has 51 base HP, a 1.5 damage multiplier, 12% dodge, 15% damage reduction, and 20 magic resistance, before shared floor/difficulty scaling. Her attacks include Shadow Strike, Magic Missile and Magical Vortex.
She is strong against Dark, weak to Light, and absorbs Dark at 90%. Prepare recovery and appropriate equipment for floors 13–23. The floor-18 hidden wall starts the regular enemy battle and recruitment system; it does not grant automatic recruitment after one win.

Assigned Cell, Talk and Affection

Her portrait is available in her actual assigned numbered cell, all hours every day, while active and at Acknowledged or higher. The placeholder cell in her character definition is replaced by the recruitment assignment. The Cell Corridor is the location for shared scenes, rather than her ordinary Talk portrait.
Talk to Myriss costs 15 minutes and gives 1 base affection, up to three uses daily. All three cost 45 minutes for 3 base affection. She has no ordinary gift-giving action and no personal player-skill lesson.
Beyond the Talk allowance, her handler submits a negative affection reward. Stop after the three successful daily uses rather than spending more time on failed attempts. A monster-care visit uses its own daily system and does not replace the ordinary Talk counter.

Four Personal Animations

Each action starts from her assigned-cell portrait and requires the paid version. All have independent once-per-day allowances and cost 60 minutes and 100 Energy, before applicable player modifiers. Their relationship stage is the unlock; there is no required earlier-animation chain.
Action Stage Base affection Player Erotic XP NPC intimacy XP
Dark Elf Dominance Known 10 50 25, cowgirl
Dark Elf Ascendance Friend 25 65 25, cowgirl
Hunter's Claim Crush 40 80 25, doggie
Serpent's Claim Romantic 60 100 25, oral / special
All four corresponding movies are present in the game assets. Each completed personal action also adds 5 tamed while Myriss is active and has a 1% chance to raise player Taming by 1. These are separate from the scene's ordinary affection and intimacy rewards; they do not grant monster experience.
The handler calculates the listed affection once, then runs the video and its NPC intimacy metadata. Do not count the affection field a second time.
At Romantic, using all four eligible daily allowances has a configured combined cost of 240 minutes and 400 Energy for 135 base affection, 295 player Erotic XP, 100 NPC intimacy XP and 20 tamed. This is the total across the separate actions, rather than a requirement to perform them together.

Five Shared Corridor Encounters

Visit Cell Corridor with Friend or higher ordinary affection for both participants. Each encounter is automatic and once-only, with no hour restriction and no prior shared-scene chain. A Quiet Warning also explicitly requires Myriss and Arachne active.
Each scene grants 5 fixed base affection to Myriss and 5 to its companion, plus the chosen bonus below.
Scene / companion Best choice for Myriss Myriss total base Companion total base with that choice
The Corridor Tax — Bobo Caring +5 10 Bobo 8
The Hug Incident — Jelly Caring +5 10 Jelly 9
A Contest of Contempt — Melanthe Flirty +5 10 Melanthe 10
Warriors Measure Twice — Bessie Funny +5 10 Bessie 9
A Quiet Warning — Arachne Caring +5 10 Arachne 10
If several are eligible, finish the scene that plays and revisit the corridor for another. A personal animation, a training level or a particular tame percentage is not an additional prerequisite for these ordinary-affection scenes. They have no configured player Erotic or NPC intimacy experience award.

All Shared-Scene Choice Bonuses

Add these to each participant's 5 fixed base:
Scene Reply Myriss bonus Companion bonus
The Corridor Tax Caring 5 Bobo 3
The Corridor Tax Funny 4 Bobo 4
The Corridor Tax Flirty 3 Bobo 4
The Hug Incident Caring 5 Jelly 4
The Hug Incident Funny 3 Jelly 5
The Hug Incident Flirty 4 Jelly 4
A Contest of Contempt Caring 4 Melanthe 4
A Contest of Contempt Funny 3 Melanthe 4
A Contest of Contempt Flirty 5 Melanthe 5
Warriors Measure Twice Caring 4 Bessie 4
Warriors Measure Twice Funny 5 Bessie 4
Warriors Measure Twice Flirty 4 Bessie 5
A Quiet Warning Caring 5 Arachne 5
A Quiet Warning Funny 4 Arachne 3
A Quiet Warning Flirty 3 Arachne 4


Daily Monster Care

Select active Myriss through monster management. She starts with 30 tamed, 70 Health, 0 Stress and 0 monster experience. A care session is unavailable while she is resting or after its daily visit is spent.
  • Feed uses 5 Food and adds 10 tamed, normally capped at 100. Starting at 30, a successful initial feeding reaches 40. If you lack Food, obtain it and retry the feeding.
  • A session has separate allowances for Feed, tool-based Discipline, Teach and Training. Feeding and training can occur in the same visit.
  • Teach and Training require 30 tamed or higher. Her initial 30 meets the threshold, but daily decay can put her below it. High ordinary affection does not replace the tame requirement.
  • Discipline tool effects vary in tame, Stress, Health and monster experience. Inspect the chosen tool; Claw uses a higher tame cap of 150.
  • Teach selects dialogue topics; it does not grant the player Shadow Grip, Intimidation or Intimidating Presence.
  • After the first care visit, her stored tame value decays by 6 per game day. Personal animations can help restore tame, alongside feeding and other care.
  • One Smelling Salts reduces Stress by 10 for all active monsters through the care interface.
Feeding and monster training have no separate direct ordinary Myriss-affection reward configured. Their purpose is the monster-care progression described here.

Eight Monster Training Levels

Training begins at level 1, advances one level per completed training, and is capped at 8. Earlier options remain available. Choose one training per daily care session, while at 30 tamed or higher.
Level / option Monster stat gain Myriss NPC intimacy XP
1 / Kissing Aura +1 5, kissing
2 / Oral Cunning +1 25, oral
3 / Missionary Allure +1 25, missionary
4 / Cowgirl Vitality +1 25, cowgirl
5 / Doggie Ability +1 25, doggie
6 / Special 1 Agility +1 25, special
7 / Special 2 Two different random monster stats +1 each 25, cowgirl / doggie
8 / Special 3 Two different random monster stats +1 each 25, oral / special
Monster stat increases are capped at 100. Each completed training also grants monster experience: one random roll from 1 to player Taming, plus one from 1 to Myriss's Cunning, with each upper bound at least one. Spend monster experience on a monster stat increase at a cost equal to the new stat value.
Her full 19-image care/training set is present, including every training pair. Training records the NPC intimacy experience above but has no separate player Erotic experience award. The four personal animations are the actions granting player Erotic XP.

Current Content and Troubleshooting

  • No recruitment offer: defeat Dark Elf Warrior, rather than Dark Elf, in the ordinary dungeon. Rolls start after five victories; recruitment also needs a built vacant cell 2–8.
  • The hidden wall is blocked: use floor 18, x=1, y=6, build Cell Corridor, and check whether Myriss is already active.
  • Her portrait is missing: visit the actual assigned numbered cell, check active recruitment, and reach Acknowledged.
  • A later animation is missing: check its Known / Friend / Crush / Romantic stage, paid access, resource cost and its individual daily use. Prior animations are not required.
  • Training is locked despite affection: restore 30 tamed, then check resting and daily care status.
  • A corridor scene does not play: reach Friend with both participants; Arachne's scene also needs both active.
Myriss has no configured personal H2H, ordinary date, apartment visit, pregnancy route, Kupie album, Christmas scene, maid cleaning progression or resort vacation. She is managed through monster care rather than the numbered brothel-worker roster.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.