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Pepper

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Overview

Pepper is the enthusiastic bunny-costumed worker 29 at the Rose & Thorn. Her current content includes three home locations, daily Talk and gifts, two bedroom movies, eleven home/shared encounters, worker visits and eight training options, two crafted upgrades, a resort sunset walk, daily resort activities and twenty-two shared resort encounters.
This guide covers how to access and complete her playable content while leaving her backstory and the scenes' personal revelations to the game.

Quick Stats

Attribute Value
Age / era / alignment 21 / Medieval / Neutral
Recruitment Valid Easter promotional-code redemption activates worker 29
Master Bedroom portrait 5–9 AM
Bar portrait 9 AM–3 PM
West Hallway portrait 3–10 PM
Home availability Worker 29 active and home from vacation
Favorite relationship stats Charm 60; Stamina 55; Cooking 60
Special relationship skill Empathy
Worker-session favorite / least favorite gift Chocolate / Book
Initial worker shift / base wage All hours / $0
Starting worker skill Bunny Hop
Initial primary worker stats Stamina 6; Intelligence 2; Dexterity 5; Ability 3; Appearance 10; Charisma 8
Initial Loyalty / Stress / clothing 100 / 0 / level 1
Minimum assigned-room level 1
Ordinary affection, player Erotic XP, Pepper NPC intimacy XP, worker experience and worker-relationship points are distinct values. Listed ordinary affection is base unless stated otherwise. Favorite stats improve the shared calculation; learned Empathy doubles the adjusted base. Pepper does not teach Empathy through this menu, and it is separate from her Bunny Hop worker skill.
Redeem the game's valid Easter promotional code through its code-redemption system. Its Pepper reward activates worker 29. Her portrait checks the worker's active state; the code's Easter theme does not add a current-date or calendar-holiday check to her ordinary schedule. This route does not recruit her from a random dungeon encounter or a normal worker purchase.
  1. With Pepper active, enter the Rose & Thorn courtyard for An Easter Offering. Follow her three daily home locations for Talk and, at Acquaintance, gifts.
  2. At Acknowledged, visit Elara's Office for The New Hire. At Known, visit the Bar, Kitchen and the appropriate companion rooms for her early shared encounters.
  3. Complete Cooking Lessons, The Pet Bunny and Checkup, and progress Vixen's VIP introduction to unlock A Gentle Soul.
  4. Use Visit Worker for worker 29 during her assigned shift and train through levels 1–8. Daily Encourage Pepper is a separate home action.
  5. Send her to Sirena Isle and complete Sunset Walk with Pepper at the Beach 5–8 PM. Explore her daily resort activities and shared encounters, then return her home.
  6. At In Love, 3,200 ordinary affection, give the exact crafted gifts from her Master Bedroom portrait, 5–9 AM, for her doggie and oral training upgrades. Their prerequisites are listed separately below.
The two home bedroom movies open at Known and do not require those crafted upgrades or the resort walk.

Home Schedule, Talk and Gifts

Pepper follows Master Bedroom 5–9 AM → Bar 9 AM–3 PM → West Hallway 3–10 PM, every game day while active and home. Her assigned worker shift is a separate schedule; changing it does not move these personal portrait hours. Vacation removes her home availability.
Action Requirements Cost Base affection / normal daily allowance
Talk in Master Bedroom Present morning portrait 15 minutes 1; five talks in this location
Talk at Bar Present daytime portrait 15 minutes 1; five talks in this location
Talk in West Hallway Present afternoon/evening portrait 15 minutes 1; five talks in this location
Give Chocolate Acquaintance; any home portrait 10 minutes; one Chocolate 5; once daily shared across all three locations
Give Flowers Acquaintance; any home portrait 10 minutes; one Flowers 8; once daily shared across all three locations
Encourage Pepper Active home portrait; unused daily encouragement 20 minutes 1 base affection; Loyalty +1 up to 100; once daily
Her three Talk counters are separate, so visiting all three locations allows fifteen positive talks, taking 225 minutes for 15 base affection. One Chocolate and one Flowers add 20 minutes and 13 base, giving 245 minutes and 28 base for that home combination. Daily encouragement adds another 20 minutes and one base.
Flowers give more ordinary portrait affection than Chocolate, although Chocolate is the favorite in her worker-session Gift menu. Those use separate rewards and counters. Book has no ordinary home gift action here.
Over-limit Talk or gift attempts can incur the shared escalating annoyance penalty, up to −5 affection. Gifts are consumed as action costs; an annoyed response does not refund them. Encouragement is separate from the praise option during a worker visit.

Two Known-Stage Bedroom Movies

Both start from Master Bedroom, 5–9 AM, at Known, with the game's shared movie access available. They each take 30 minutes and 60 Energy, with no configured money or gift cost:
Action Ordinary affection Player Erotic XP Pepper NPC intimacy XP Repeat limit
Private Time 50 base 50 25, missionary Once per game day
Bunny Reward 50 base 50 25, reverse cowgirl Once per game day
The two movies have separate daily counters. Doing both normally costs 60 minutes and 120 Energy for 100 base affection, 100 player Erotic XP and 50 Pepper NPC intimacy XP. The shared video cost system lets Time and Power Potions halve their respective duration and Energy costs.
These are home activities, distinct from worker training and the resort H2H. Their Known gate does not require finishing the nine early companion scenes or reaching Romantic.

Eleven Home and Shared Automatic Encounters

All are once, with Pepper active and home from vacation. A companion listed as not vacationing must also be home. Active-worker checks, relationship stages and scene hours apply independently of Pepper's ordinary portrait hours:
Automatic scene Location Requirements Base reward
The Spice Incident Kitchen Poppy: Known+; Pepper: Known+; Brandy: Known+; A Cheerful Cook Arrives completed; Active brothel worker: Brandy, Pepper; Not away on vacation: Brandy, Pepper; noon–6 PM 5
An Easter Offering Rose & Thorn Active brothel worker: Pepper; Not away on vacation: Pepper 5
The New Hire Elara's Office Pepper: Acknowledged+; Active brothel worker: Pepper; Not away on vacation: Elara, Pepper 5
Bar Training The Bar Pepper: Known+; Active brothel worker: Pepper; Not away on vacation: Pepper 5
Cooking Lessons Kitchen Pepper: Known+; Active brothel worker: Pepper; Not away on vacation: Pepper 5
Checkup Nurse's Room Pepper: Known+; Willow: Known+; Active brothel worker: Pepper; Not away on vacation: Pepper, Willow; 9 AM–5 PM 5
Lessons in Charm The Bar Pepper: Acquaintance+; Brandy: Known+; Active brothel worker: Pepper; Not away on vacation: Brandy, Pepper; 8 PM–midnight 5
The Pet Bunny Worker Quarters Pepper: Known+; Sophie: Known+; Active brothel worker: Pepper, Sophie; Not away on vacation: Pepper, Sophie; 1 PM–6 PM 5
Family Resemblance Brothel Dungeon Pepper: Acquaintance+; Raven: Known+; Active brothel worker: Pepper; Not away on vacation: Pepper, Raven; 6 PM–11 PM 5
Bunny Bonding Master Bedroom Pepper: Known+; Momosagi: Known+; Active brothel worker: Pepper, Momosagi; Not away on vacation: Momosagi, Pepper; 6 AM–10 AM 5
A Gentle Soul VIP Lounge The Grand Opening completed; Active brothel worker: Pepper; Not away on vacation: Pepper, Vixen; 11 AM–6 PM 5


An Easter Offering and the nine early companion/VIP encounters do not form a single mandatory linear chain: follow each row's actual gates. For example, Bar Training and Cooking Lessons both open at Known, while Lessons in Charm and Family Resemblance need Acquaintance plus their companion's Known stage.
Checkup needs Willow Known and home; The Pet Bunny needs Sophie Known, active as worker 2 and home; Bunny Bonding needs Momosagi Known, active as worker 26 and home. Their independent scene windows are 9 AM–5 PM, 1–6 PM and 6–10 AM, respectively.
A Gentle Soul needs Vixen's VIP Lounge introduction complete, worker 29 active and both Vixen and Pepper home, at VIP Lounge, 11 AM–6 PM. It does not add an ordinary affection-stage gate for Pepper.
The Spice Incident additionally requires Poppy's arrival, Poppy / Pepper / Brandy all Known, workers 17 and 29 active, and Brandy and Pepper home, at the Kitchen, noon–6 PM. That shared scene is additional content, not a crafted-upgrade prerequisite.

Best Pepper rewards

Encounter Fixed Pepper base Best reply sequence for Pepper Total Pepper base
An Easter Offering 5 Caring → Caring (+3, +5) 13
The New Hire 5 Caring (+4) 9
Bar Training 5 Caring (+4) 9
Cooking Lessons 5 Caring (+4) 9
Checkup 5 Funny → Caring or Funny (+4, +4) 13
The Pet Bunny 5 Caring → Caring (+4, +5) 14
Bunny Bonding 5 Funny → Funny (+4, +4) 13
Lessons in Charm 5 Caring → Caring (+4, +4) 13
Family Resemblance 5 Funny → Funny (+4, +4) 13
A Gentle Soul 5 Caring (+3) 8
The Spice Incident 5 Caring (+4) 9


These eleven best results total 133 Pepper base affection. All offered replies complete their scene, so another style can be chosen to favour a companion instead. The fixed completion awards give five to both registered characters, except Family Resemblance, which gives Pepper 5 / Raven 3, and The Spice Incident, which gives five each to Poppy, Pepper and Brandy.
For Bunny Bonding, Funny twice gives Pepper 13 / Momosagi 11 total. Flirty twice instead gives Pepper 11 / Momosagi 15. For Checkup, Funny first followed by Caring gives Pepper 13 / Willow 12, while Funny twice gives Pepper 13 / Willow 10.
No additional player Erotic XP or NPC intimacy XP is configured for these eleven encounters. Their story discoveries are left to the game.

Worker Visits and Eight Training Options

Use Visit Worker with worker 29 active, home, not resting and within her assigned shift, initially all hours. This is once per game day, separate from her personal portrait Talk and bedroom movies. Entry costs 60 minutes, 60 Energy and 40 Calm; Time, Power and Focus Potions halve the corresponding costs.
During the visit, use one session Talk, one praise, one ordinary gift and one training. Training adds no second entry cost. Each completion raises training level by one, up to 8, keeping earlier options available. It checks her training level, rather than ordinary affection.
Training level Newly available option Worker stat gain Pepper NPC intimacy XP
1 Kissing Charisma +1 5, kissing
2 Oral Intelligence +1 25, blowjob
3 Missionary Appearance +1 25, missionary
4 Cowgirl Stamina +1 25, cowgirl
5 Doggie Ability +1 25, doggie style
6 Special 1 Dexterity +1 25, masturbation
7 Special 2 Two random primary stats +1 each 25, reverse cowgirl
8 Special 3 Two random primary stats +1 each 25, footjob
Each completed training gives 50 player Erotic XP, plus worker experience and worker-relationship rewards scaled to the player's Erotic level. Tantric Arts, Sensual Mastery, Emotional Bonding and Pleasure Arts modify shared worker rewards. These worker-relationship points are not an extra ordinary Pepper-affection award.
Training adds 20 Stress, reduced to 10 with Tantric Arts. Stress overflow above 100 damages worker health. Keep her work, resting and stress state suitable for the next visit.

Session Talk, Praise and Gifts

Session Talk grants 3 worker-relationship points, or 10 with Intimate Communication. Praise grants 2 + rounded(worker Charisma / 5) worker-relationship points. Both have the shared 5% special-response roll for Loyalty +8, another five worker-relationship points and one direct ordinary Pepper affection, followed by a separate 25% normal Loyalty +1 roll.
Session gift Worker-relationship points Ordinary Pepper base affection Loyalty gain while below 100
Chocolate — favorite 15 8 4–8
Other ordinary gift, including Flowers 8 5 2–6
Book — least favorite 3 3 1–3
One session gift consumes one matching inventory item. Its allowance is separate from home Chocolate and Flowers. Gift Loyalty gains stop when Loyalty is already at or above 100; Pepper starts at 100.
Her Fernando's Creation fitting uses the shared clothing system. See Fernando for fittings and level 5 → MAX level 6 requirements. A fitting does not replace either crafted training gift below.

Two Crafted Training Upgrades

Both start from her Master Bedroom portrait, 5–9 AM, with worker 29 active and home, at In Love, 3,200 ordinary affection. Each takes zero action minutes, consumes one exact crafted gift, and completes once:
Upgrade scene Gift consumed Additional requirements Training upgraded
The Things Pepper Knows Prismatic Spell Brooch A Gentle Soul, The New Hire, Cooking Lessons, The Pet Bunny and Checkup all complete Doggie
The Life Pepper Chose Void-Kissed Charm Checkup and Sunset Walk with Pepper complete Oral
The doggie upgrade does not additionally need the resort walk. The oral upgrade does not additionally need VIP recruitment or the doggie upgrade. Return Pepper home after the vacation walk to give its gift.
Each completed upgrade adds 50% to her management income multiplier, stacking additively: one = 1.5×; both = 2×. It also doubles worker experience for its matching training and adds that training's authored movie. It does not double other training types, ordinary affection or player/NPC intimacy XP. The upgrade plot itself configures no extra ordinary affection or intimacy/player Erotic XP.

Craft the Exact Gifts

Gift Crafter / location / portrait hours Infinity Dungeon trophy materials
Prismatic Spell Brooch [[Character:Aziza Aziza]], Arcane Shop, 10 AM–6 PM Two Soul Thread; four Shimmering Heartscales; four Gilded Hearts
Void-Kissed Charm [[Character:Sabbath Sabbath]], Witches' Hut, 6 PM–midnight on odd game days Three Void-Touched Fangs; five Abyssal Eyes; two Soul Thread
Use Craft Prismatic Spell Brooch / Craft Void-Kissed Charm. The recipes use Infinity Dungeon trophy inventory and grant one named gift. They do not add a romance stage with the crafter beyond Stranger. Generic Jewelry, Flowers, Chocolate or a different special gift does not substitute.

Sirena Isle Daily Activities and Sunset Walk

Send active worker 29 on a Sirena Isle vacation through resort management. Ordinary home portraits disappear while she is away. Start the following actions from her present resort portrait in the listed room; merely arriving at the right hour does not guarantee that portrait is there.
Activity Location / starting window Cost Reward / normal allowance
Talk Where Pepper is present at the resort 15 minutes 1 base affection; six positive talks daily, separate from home Talk
Eat with Pepper Buffet, 11 AM–4 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Satiation +100, once daily
Relax with Pepper Beach, 8 AM–4 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Energy +50, once daily
Spa Night with Pepper Spa, 7–11 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Health/Energy/Calm +25 each, once daily
Sunset Walk Beach, 5–8 PM 60 minutes 55 best base affection; 5 NPC XP, kissing, once daily
Restoration stops at current stat maximums. Non-Talk resort activities have a 25% Sea Shell opportunity, with Luck Potion retrying one failed roll. Each listed activity has its own daily counter.
Pepper has no currently registered Private Beach Time movie action. Her two movies are the home Master Bedroom activities above.

Sunset Walk Heart-to-Heart

This repeatable five-round conversation has no additional affection-stage prerequisite or special stat/skill replies. Choose the best ordinary responses for 8 + 10 + 10 + 12 + 15 = 55 base affection:

Sunset Walk with Pepper

Round Highest base-point choice Base points
1 The sand likes you. That is why it moves to meet you. 8
2 The word is alive, Pepper. You are alive. You are allowed to feel it. 10
3 I am moved. To be ranked over carrots is the highest honor. 10
4 Kiss her. 12
5 Same hour. Forget to be on time. I will wait. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The final round records 5 Pepper NPC intimacy XP, kissing. Completing it records the resort's once-per-game-day cooldown and the prerequisite for The Life Pepper Chose. Learned Romantic adds 25 final affection at completion; that is the player skill, rather than the relationship stage. The H2H has no configured player Erotic XP reward.

Twenty-Two Shared Resort Encounters

These are separate from daily resort activities. Each completes once. All listed workers must be active and vacationing together, and the scene has its own location and hours. They do not require all participants' personal portraits to appear simultaneously.
The following twenty-one registrations give 3 fixed base affection per participant, plus Caring/Flirty 5 or Funny 4. Best total is therefore 8 base per participant, with the shared Sea Shell opportunity. For The Helpful Shelf, Pepper must be vacationing; Shelly is the island NPC at the Gift Shop.
Encounter Location Starting window Participants
No Improvising Sirena Isle Buffet 11 AM–4 PM Elara, Pepper
Pet Bunny Philosophy Sirena Isle Spa 7 PM–11 PM Sophie, Pepper
Simple Instructions Sirena Isle Beach 5 PM–8 PM Honey, Pepper
Good Nonsense Sirena Isle Beach 5 PM–8 PM Sandra, Pepper
Safe Enough Sirena Isle Buffet 11 AM–4 PM Grace, Pepper
Three Simple Rules Sirena Isle Buffet 11 AM–4 PM Raven, Pepper
Remembering the Rule Sirena Isle Buffet 11 AM–4 PM Shadow, Pepper
Simple Orders Sirena Isle Buffet 11 AM–4 PM Valkyra, Pepper
Same Is Not the Same Sirena Isle Beach 5 PM–8 PM Ava and Eva, Pepper
Counting the Uncountable Sirena Isle Spa 7 PM–11 PM Jade, Pepper
Advanced Pepper Sirena Isle Beach 5 PM–8 PM Brandy, Pepper
Different Is Not Wrong Sirena Isle Spa 7 PM–11 PM Willow, Pepper
Honest Welcome Sirena Isle Beach 5 PM–8 PM Vixen, Pepper
Two Strange Maps Sirena Isle Beach 5 PM–8 PM Kasumi, Pepper
Unusual Places Sirena Isle Spa 7 PM–11 PM Audrey, Pepper
Bunny Family Rules Sirena Isle Beach 5 PM–8 PM Momosagi, Pepper
Royal Simple Truths Sirena Isle Buffet 11 AM–4 PM Maize, Pepper
Shell Logic Sirena Isle Beach 8 AM–4 PM Foxy, Pepper
Small Safe Things Sirena Isle Beach 8 AM–4 PM Honey, Momosagi, Pepper
Training the Bunny Sirena Isle Spa 7 PM–11 PM Valkyra, Ava and Eva, Pepper
The Helpful Shelf Sirena Isle Gift Shop 8 AM–9 PM Pepper and Shelly


The twenty-second, The Smallest Bow, occurs at Beach, 8 AM–4 PM, with Cinnamon and Pepper both active and vacationing, after Cinnamon's A Room to Perform. It gives 3 fixed each, plus Funny/Flirty 5 each or Caring 4 each. Choose Funny or Flirty for 8 base each. This is an additional Cinnamon prerequisite, absent from the other twenty-one rows.

Completion and Troubleshooting

  • Pepper absent everywhere: check that the Easter redemption activated worker 29, that she remains active, and that she is home from vacation.
  • Wrong portrait location: follow Bedroom 5–9 AM, Bar 9 AM–3 PM, West Hallway 3–10 PM, separately from the assigned work shift.
  • A companion scene missing: check its own stage, active workers, vacation state and hours. A companion's usual portrait shift is not the automatic scene's clock.
  • Gift limit persists after moving rooms: Chocolate and Flowers each share their daily count across all home locations. Only the three home Talk counters are separate.
  • Bedroom movie missing: check Known, morning Bedroom presence, shared movie access and that movie's own daily use.
  • Doggie upgrade missing: finish its five listed encounters, including VIP recruitment; bring Prismatic Spell Brooch, reach In Love and use the morning Bedroom portrait.
  • Oral upgrade missing: complete Checkup and the resort Sunset Walk, return her home and carry Void-Kissed Charm at In Love.
  • Resort walk missing: check vacationing state, actual Beach presence, 5–8 PM and today's walk allowance.
Her current content does not add an ordinary apartment invitation, pregnancy continuation, Kupie album, personal Christmas scene or maid cleaning progression. Her promotional recruitment, home encounters, worker training and resort activities use the distinct systems above.

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