Player wiki noticeThis community-maintained page may contain gameplay, story, and mature-content spoilers.

Raven——完全走过
概览
Raven 是一个 28岁的地牢情妇 输入 中世纪时代她的招募跟普通的地牢一样 1楼和20楼的叙事小老板相遇;第二个激活 7号工人她的家庭内容包括每日 提交Raven 和 称赞Raven六次地牢会议 土默尔培训 和 受到惩罚.
她现在的路线还包括两场共同的家庭聚会, 西雷纳岛度假村活动,可重复 日落行走 H2H,私人海滩时间和 增加22次共用度假村聚会要求、作战选择和奖赏的给予没有叙述场景的个人启示。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 28/中世纪/邪恶 |
| 最爱关系奖金 | 实力65;Stamina 65;观点65 |
| 特殊关系技能 | 痛苦容忍 |
| 征聘 | 第二次叙事迷你小混混遭遇,普通地牢地板 20 |
| 工人号码/家庭肖像 | 7 / Rose& Thorn 邓根 |
| 家用时间 | 下午6时至11时,每天午夜至3时 |
| 普通谈话动作 | 向Raven提交:20分钟;1个实际基准;每天4个正用途 |
| 普通礼品 | 无配置 |
| 教学技能 | 土默尔 时间 粉碎与交流 20,有付费使用 |
| 受到惩罚 | 1 000个普通感情;有报酬;每天一次 |
| 初次工人调动/工资 | 下午6时至2时/200美元 |
| 初期工人服装/技能 | 4级/ 敦煌主 |
| 标准工人访问和培训 | Raven不包括在内 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
六个展会奖 直接的普通爱因此,他们列出的感情不是倍增的基础。 土默尔 是分别教授的技能, 敦煌大师 那是她的劳动技能,不能互相取代。
把她招进敦煌
探索 普通地牢,找到叙述 迷你圆瓦 这些是写作的迷你大战, 而不是格斗者协会或无穷的邓肯随机敌人。
| 相遇 | 楼层 | 敌人能源 | 基地攻击/目标 | 说明回合 | 征聘 |
|---|---|---|---|---|---|
| Raven | 1 | 135 | 25 / 玩家健康 | 5 | 不招聘工人 7 |
| 乌鸦 | 20 | 280 | 62 / 玩家健康 | 5 | 胜利完成激活 劳动者 7 |
20层完成启动 Raven 在最后选择之前。即使你尚未拥有 Rose& Thorn。普通结局和合格的可选结局都保留该招聘。 Crush、Tamer、Gild合同、付款或私人结业者 需要启动她。
工人激活 登革热至一级 获取 Rose& Thorn 所有权 结束 国王 1楼的胜利本身不能提供她的妓院肖像。
这些战斗是如何运作的
玩家损坏使用选择列表 原始核心数据,或 整数平均值 当列出两个数据时,加上设备奖金。 两倍; 力量/能力选择也使用相应的武器,在 两倍,或 三次带武器大师学习技能的选择 1.5× 攻击性损坏 在最后一轮封顶之前。 1.25× 攻击性损坏 在盖子之前
选择 有效性主要设定敌人的反击乘数,而不是作为第二个自动玩家损坏乘数。 优秀 0.5× /好 0.75× / 普通 1× / 贫穷 1.25× 屏蔽减少计数器 20%,学到的疼痛容忍 减少它通过 一个,然后装甲减少它 每一级根据现行最低损失规则。 容易的难度将最后的正面损伤减半最少一个
五轮结构盖 玩家损坏于 敌方最大能量的25%,第1至3轮时, 第4轮剩余能源的95%,则 第5轮损失的两倍。强大的统计数据不会跳过所需的最后叙事回合。选择一个有可控反击的有用损害统计数据,而不是假设一个答复可以保证每个建筑的胜利。
避免每场战斗的第二回合陷阱:抓住1楼的鞭子,或者重复20楼的老动作。 2×基地反击防御性选择可以减少反破坏;学习技能需要已经学到的指定技能。
1楼作战选择
| 圆 | 选择 | 损害统计表 | 所需技能 | 反击乘数 |
|---|---|---|---|---|
| 1 | 趁她离得远一点,先冲过去 | 强度 | 没有技能门 | 1× |
| 1 | 当心鞭子,不是女人 | 感觉 | 没有技能门 | 0.5× |
| 1 | 告诉她你正在经历 | 魅力 | 没有技能门 | 0.75× |
| 1 | 突破侧路,强迫她重置 | 能力 | 没有技能门 | 1× |
| 1 | 开车穿过她的开口姿势 | 强度 | 电击 | 0.5× |
| 1 | 在你决定之前先回答第一个问题 | 能力 | 战斗反射器 | 0.5× |
| 2 | 抓住鞭子把她从脚上拉下来 | 强度 | 没有技能门 | 2.0× |
| 2 | 读她图八中的图案 | 情报 | 没有技能门 | 0.75× |
| 2 | 把它放在你的警戒上 带她下去 | 斯塔米纳 | 没有技能门 | 0.45× |
| 2 | 飞起来,飞下去 | 能力 | 没有技能门 | 0.75× |
| 2 | 挤到她没地方放鞭子 | 兵力/国家 | 恐吓存在 | 0.75× |
| 2 | 去她手臂重现的半拍 | 情报 | 剥削 | 0.5× |
| 3 | 交易打到墙上 | 兵力/国家 | 没有技能门 | 1× |
| 3 | 不要靠近她,让她过度扩张 | 能力 | 没有技能门 | 0.55× |
| 3 | 问她守护这个地方是为了谁 | 情报 | 没有技能门 | 0.75× |
| 3 | 告诉她她比这道门还好 | 魅力 | 没有技能门 | 1× |
| 3 | 给她一些她必须回答的东西 | 魅力 | 银舌 | 0.75× |
| 3 | 用生力填满走廊 | 神秘 | 元素爆炸 | 0.5× |
| 4 | 在她准备就绪时按住她把地取下来 | 强度 | 没有技能门 | 0.75× |
| 4 | 时间你移动的节奏她的打击 | 感觉 | 没有技能门 | 0.5× |
| 4 | 戴着她,让她花自己 | 斯塔米纳 | 没有技能门 | 1× |
| 4 | 让她站稳脚跟不惜一切代价 | 魅力 | 没有技能门 | 0.5× |
| 4 | 找到她藏在小偷后面的东西 | 感觉 | 阅读者 | 0.5× |
| 4 | 翻过她的低线而不是下面 | 能力 | 杂技 | 0.5× |
| 5 | 结束它一次干净的打击 | 强度 | 没有技能门 | 0.75× |
| 5 | 最后一个天气,让她自己完事 | 斯塔米纳 | 没有技能门 | 0.4× |
| 5 | 开场吧,她已经离开所有战斗 | 情报/认知 | 没有技能门 | 0.5× |
| 5 | 让她在伤到自己之前放下 | 魅力 | 没有技能门 | 0.75× |
| 5 | 你每一次罢工都有现金 | 情报 | 战术意识 | 0.75× |
| 5 | 只要她一做出一切来就回答 | 能力 | 反击 | 0.5× |
20楼作战选择
| 圆 | 选择 | 损害统计表 | 所需技能 | 反击乘数 |
|---|---|---|---|---|
| 1 | 见到她愤怒的脑袋 | 强度 | 没有技能门 | 1× |
| 1 | 记得上次她怎么搬家的吗? | 情报 | 没有技能门 | 0.5× |
| 1 | 在它开始之前,试着劝劝她 | 魅力 | 没有技能门 | 1.25× |
| 1 | 保持移动,给她什么 锁定 | 能力 | 没有技能门 | 0.5× |
| 1 | 张开嘴,一击即中 | 强度 | 电击 | 0.5× |
| 1 | 让旧的战斗为你回答 | 能力 | 战斗反射器 | 0.75× |
| 2 | 完成它的方式,你上次完成它的时候 | 强度 | 没有技能门 | 2.0× |
| 2 | 注意她移动的方式 | 感觉 | 没有技能门 | 0.75× |
| 2 | 问她如何训练 | 魅力 | 没有技能门 | 1× |
| 2 | 继续改变她的节奏 | 能力 | 没有技能门 | 0.75× |
| 2 | 让她记住最后的结局 | 兵力/国家 | 恐吓存在 | 0.75× |
| 2 | 找到她从未成功训练出来的消息 | 情报 | 剥削 | 0.5× |
| 3 | 给她重一点,放在那儿 | 兵力/国家 | 没有技能门 | 1× |
| 3 | 在绝望之前做一个决定 | 情报 | 没有技能门 | 0.75× |
| 3 | 给她一个阻止的方法她什么也不花费 | 魅力 | 没有技能门 | 1× |
| 3 | 随便拿枪,每一次都算数 | 感觉 | 没有技能门 | 0.55× |
| 3 | 说她一直回避说的话 | 魅力 | 银舌 | 0.5× |
| 3 | 将生动的力量贯穿她的中卫 | 神秘 | 元素爆炸 | 0.75× |
| 4 | 给她没有空间重置 | 强度 | 没有技能门 | 1× |
| 4 | 等待,并让愤怒花费自己 | 感觉 | 没有技能门 | 0.5× |
| 4 | 告诉她有工作的人有她的能力 | 魅力 | 没有技能门 | 0.5× |
| 4 | 掩护她,让她来找你 | 能力/结构 | 没有技能门 | 0.75× |
| 4 | 想想她回来的目的 | 感觉 | 阅读者 | 0.5× |
| 4 | 去她不能跟到的地方 降落在她身后 | 能力 | 杂技 | 0.75× |
| 5 | 彻底结束 | 强度 | 没有技能门 | 1× |
| 5 | 说完你已经安排好一切了 | 情报 | 没有技能门 | 0.75× |
| 5 | 给她一些东西 站在旁边而不是在下面 | 魅力 | 没有技能门 | 0.5× |
| 5 | 快一点,为了她 | 能力 | 没有技能门 | 0.4× |
| 5 | 你从第一回合起就一直存现金 | 情报 | 战术意识 | 0.5× |
| 5 | 立即回答最后一关 | 能力 | 反击 | 0.75× |
可选战斗结束
初战可选 野兽模式 结束需要 怪兽 15 和 100 个玩家 EroticXP。第二个要求 野兽 25 和 200 名玩家 EroticXP.每一笔可选终止赠款 野兽+1不过 征聘不需要。他们的脚本没有配置额外的普通的亲情,工人体验或NPC亲密XP奖励. 玩家的EroticXP值是一个资格门槛,而不是从该结局中获得的经验奖.
家庭日程和日常互动
找到她进监狱 Rose& Thorn Dungeon,下午6: 11或午夜3点,每一游戏日,与 7名在业和度假回家的工人有一个真正的 下午11点到午夜的差距 在她的肖像表上她的工人轮班 2分钟结束 和普通画像不同 凌晨3点结束.
| 互动 | 门 | 费用 | 奖励/津贴 |
|---|---|---|---|
| 提交Raven | 陌生人; 家庭肖像 | 20分钟 | 1个实际基数;每日4个正用量 |
| 称赞Raven | Raven 现时和每日赞扬未使用 | 20分钟 | 1个基本感情;忠诚+1至100;每天一次 |
提交定义清单 2点,但其自定义处理器记录 1个基地4种正用法 80分钟 (单位:千美元) 4个基地。添加赞扬给予 100分钟5个基地,加上它的忠心增高,在爱的修饰之前。这些动作没有附加现金、能源、冷静或礼物成本。
午夜日更改每日计数器; 移动和在同一日内返回不会。 超限提交会触发负面基础和共同升级的烦恼处罚。下面的直接会话奖励是单独的系统,不使用提交日计数器 。
6次附带说明的敦煌会议
使用这些来自 敦煌室动作列表时, 下午6时至11时或午夜3时,而Raven是 没有度假。所有要求 有偿使用,每个需要 30分钟未修改,与 没有现金或平息费用。它们的阶段是单独的解锁;不需要提前完成会标。
| 会议 | 普通的爱之门 | 能源/保健费用 | 直接的爱 | 玩家 EroticXP 游戏 | 工人XP | Raven NPC亲密性XP |
|---|---|---|---|---|---|---|
| 在她的靴子下面 | 已知,10个 | 10 / 10 | 5 | 15 | 2 | 15, BDSM 数据 |
| 受控制后裔 | 爱奇艺,50 | 20 / 20 | 10 | 25 | 4 | 25, BDSM 数据 |
| 测试限制 | 朋友,100块 | 30 / 30 | 20 | 35 | 6 | 35, BDSM 数据 |
| 鞭子培训 | 亲密朋友,200 | 40 / 40 | 30 | 45 | 8 | 45, BDSM 数据 |
| 深度提交 | 粉碎,400块 | 50 / 50 | 40 | 55 | 10 | 55, BDSM 数据 |
| 最终控制 | 浪漫主义,800 | 60 / 60 | 50 | 60 | 12 | 60奶牛女孩和BDSM(英语:BDSM) |
尽管使用通用 一次性行动 内部分类,这六个定义配置 没有一次性完成标识、较早完成标记或每日柜台。它们仍然 满足要求时可重复,并标记自己的 EXTRAS 条目。在 Extras 中查看该条目不会给予他们的普通动作奖励。
每次届会总共使用一次 180分钟未修改,210分钟能源,210分钟健康,155分钟直接普通感情,235名玩家EroticXP,42名工人XP和235 Raven NPC亲密XP这些是总合的行动费用,而不是所有六个都适合一个可用时间窗口或目前的健康/能源库的说法,他们的感情是直接的,不会因痛苦容忍而加倍。
土默尔培训
在Raven的 故乡敦煌肖像覆盖 粉碎与交流 20 和使用情况 土默尔培训 与 有偿使用。这需要 200分钟7 000美元,并额外应用操作器 能源-80和平静-80.
一次性 塔明的艺术 现场奖 20个基本感情,然后传授 土默尔。该动作标注的20分不是要添加的另一个奖项,而是在场景完成后隐藏;一个已知的Tamer技能本身并不是场景的完成旗.
驯兽师培训并不要求完成所有6个课程、接受惩罚或散步。 不教疼痛容忍 并且不配置玩家 EroticXP, 工人经验或NPC亲密XP作为单独的课程奖励.
受到惩罚
时 1 000个普通的Raven 感情,与 有偿使用编辑 受到惩罚 在她家的敦煌画像里 每日一次使用时间费用 45分钟60节能源,不配置额外的现金、冷静或健康费用。
奖励 40个基本感情, 80 个玩家 EroticXP, 15 Raven 工人XP,以及 25 Raven NPC 亲密性XP,与 女牛仔和BDSM分类这些是不同的资源;工人和亲密经验不能取代1 000个普通感情门。
共享 时间 / 电源 将视频时间减半 / 能量 此动画与六个插图会话分开, 并且有自己的每日视频计数器 。 Tamer 和会话完成不是额外的条目标记 。
工人管理和共享家庭环境
Raven 开始于 劳动者 7,分配给 7号房间/敦煌,与 最低一层房间, 下午6时至2时, 200美元基本工资, 服装4级,以及 敦煌大师 管理层可以改变她的工作状况和设备。
目前的工人访问选择器 永久排除 Raven因此,其他工人使用的普通工人访问/培训菜单不是她的进步路线。她所撰写的地牢课程和《惩罚》仍然授予上述工人经验。她参加了共同的忠诚/管理系统。
Fernando的创作——Raven. 安装使用共享工人服装系统;见 Fernando的 将布料成本和进货费 MAX 服装第6级.这种搭配与六次个人会议不同,不是Tamer的先决条件。
家庭的相似性
输入 敦煌,下午6时至11时,与 Pepper 在职工人 29, Pepper 知识, Raven 已知,以及 Pepper和Raven 休假回家触发 一次.
毕业补助金 Raven 3 / Pepper 5个基地。对于最大的Raven奖赏,选择 先照顾还是放纵然后照顾: 3+4 选基+3 固定=10 Raven 选基. 照顾 照顾 给 11 Pepper 基地; 发财_照顾 给 10 Pepper 基地。该场景没有增加单独的 Tamer/会场完成要求。
方便
输入 敦煌岛 之后 Esperanza的第一次妓院访问,与 Maize 在职工人 28 和 Maize和Raven 休假回家触发 一次,与 无加时或 Raven- 交感门.
| 选择 | Raven总基数 | Maize总基数 | Esperanza总基数 |
|---|---|---|---|
| 相信她的话 | 7 | 7 | 7 |
| 担心 | 6 | 6 | 7 |
| 递减 | 5 | 5 | 6 |
总数包括完成情况 Raven 3 / Maize 3 / Esperanza 4。共享主场景都没有配置额外的玩家 EroticXP 或 NPC 亲密XP 奖;他们的叙事结果留给游戏.
西雷纳岛度假村活动
发送 活性 Raven/工人 7 时间: 锡雷纳岛度假 在度假时,她的家用肖像和家用地牢会议都无法进行。 找到她现在的度假地肖像; 单凭房间的活动时间并不能保证她在那里。
| 活动 | 实际启动位置/ 窗口 | 费用 | 奖励/津贴 |
|---|---|---|---|
| 说话 | Raven 度假村所在地 | 15分钟 | 1个基地;每日6次正面会谈提交 |
| 与 Raven 一起吃 | 11时至4时,巴菲特 | 60分钟 | 3 固定 + 照顾/ Firty 5 或 funny 4; 满足 + 100;每天一次 |
| Raven 放松点 | 海滩,上午8时至4时 | 60分钟 | 3 固定 + 照顾/ Firty 5 或 filty 4; 能源 + 50;一次每日 |
| 斯帕夜报 | 斯帕,下午7时至11时 | 60分钟 | 3个固定+照料/ Firty 5或 funny 4;健康/能源/碳+25;每日一次 |
| 日落行走 / 与 Raven同走 | 海滩,下午5时至8时 | 60分钟 | 53个最佳基地;5个Raven NPC亲吻XP;每天一次 |
| 私人海滩时间 | 海滩,上午10时至6时;电影可访问 | 60分钟未修改 | 50个基地;25个Raven NPC狗式XP;每天一次 |
这些活动有单独的计数器,不增加单独的Tamer、会话完成或浪漫阶段的要求。 25%的海贝壳机会,与 Luck Potion 重试一次失败的卷.
私人海滩时间 使用共享的视频访问和时间调整规则,没有单独配置的玩家EroticXP或工人体验奖励.它的度假胜地视频不同于家庭Get Pundered动画.
日落走动心
这个 可重复的五轮H2H 从她现在的度假肖像开始 海滩,下午5时至8时。最佳选择值是 第八条、第九条、第九条、第十二条和第十五条总计 53个基地,没有特殊的统计/技能答复。
与 Raven 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 麻烦大了,我是来见证的,没有年级生 | 8 |
| 2 | 向着不要,紧张的情绪令我们两个都高兴 | 9 |
| 3 | 明天拒绝我保留今晚的版本我更喜欢 | 9 |
| 4 | 亲她 | 12 |
| 5 | 同一时间,没有礼物 嘲笑也浪费在我身上 | 15 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
最后答复裁决 5 Raven NPC亲吻XP完成记录 每天冷却一次 和海贝壳的机会。 浪漫主义增加了25个最后的感情,与普通浪漫主义舞台和基础计算分开。它不配置玩家 EroticXP 或工人经验奖励。
22个共享度假村
发送 名单上的每个工人一起活动并度假,然后在自己的启动窗口中访问列出的度假胜地。 一次,独立于其他人,没有个人 日落步行,泰默,获得惩罚 或更早的共享-索求先决条件。
每个注册的参与者都收到 3个完成基地外加时 照顾或 Flirty + 5 / 搞笑 + 4。最好的总数是 每个参与者8个基数,带有共享的海贝壳机会。这些组合场景不会添加个人的 Eat/Relax/Spastat恢复奖励,除非单独配置。
| 相遇 | 工人一起度假 | 访问室 | 开始窗口 |
|---|---|---|---|
| 释放规则 | Elara、Raven | 西雷纳岛 | 下午7时至11时 |
| 拿走好东西 | Sophie、Raven | 锡雷纳岛 | 上午11时至下午4时 |
| 认真对待 | Honey、Raven | 锡雷纳岛 | 上午11时至下午4时 |
| 临时命令 | Sandra、Raven | 西雷纳岛 | 下午7时至11时 |
| 选择结构 | Grace、Raven | 西雷纳岛 | 下午7时至11时 |
| 专业沉默 | Raven、Shadow | 西雷纳岛海滩 | 下午5时至8时 |
| 没有装甲的力量 | Raven、Valkyra | 西雷纳岛海滩 | 上午8时至下午4时 |
| 受控优雅 | Raven、阿瓦和伊娃 | 西雷纳岛 | 下午7时至11时 |
| 慰藉条件 | Raven、Jade | 锡雷纳岛 | 上午11时至下午4时 |
| 有规则的混乱 | Raven、Brandy | 西雷纳岛海滩 | 下午5时至8时 |
| 护理协议 | Raven、Willow | 西雷纳岛 | 下午7时至11时 |
| 杠杆和术语 | Raven、Vixen | 西雷纳岛海滩 | 上午8时至下午4时 |
| 安全规则 | Raven、Kasumi | 西雷纳岛 | 下午7时至11时 |
| 根和茎 | Raven、Audrey | 西雷纳岛海滩 | 上午8时至下午4时 |
| 静态培训 | Raven、Momosagi | 西雷纳岛 | 下午7时至11时 |
| 皇后午餐会 | Raven、Maize | 锡雷纳岛 | 上午11时至下午4时 |
| 三条简单规则 | Raven、Pepper | 锡雷纳岛 | 上午11时至下午4时 |
| 无危险钻井 | Raven、Lindia | 西雷纳岛海滩 | 下午5时至8时 |
| 没有危机的命令 | Elara、Raven、Valkyra | 西雷纳岛海滩 | 下午5时至8时 |
| 威胁评估:壳牌 | Raven、Shadow、Kasumi | 西雷纳岛海滩 | 下午5时至8时 |
| 深度压力 | Gem、Raven | 西雷纳岛 | 下午7时至11时 |
| 纪律释放 | Raven | 西雷纳岛 | 下午7时至11时 |
NPC 亲密画廊
Raven 目前有 三个亲密的奖励图像,打开 总计100、250和500个Raven NPC亲密性XP打开她 亲近性细节 从她的角色细节中选择一个解锁的奖励缩略图来查看它。这些阈值使用她的NPCXP总数,与普通的感情,工人的经验和玩家的EroticXP分开.
上面列出的六场会议,即惩罚、日落步行和私人海滩时间,提供了具体的NPCXP。 总计一次; 类别不乘。 槽 4–8 没有当前 Raven 的奖励文件,所以共享系统的后期阈值在此构建中并不意味着额外的 Raven 图像.
完成和解决问题
- Raven第1层后缺席: 启动 20楼的交汇完毕而不是第一次战斗
- 征聘选择不确定: 7号工人启动 20可选结局之前普通的结局也招募了她
- 作战损失出乎意料地很轻: 五轮叙事盖通过第四轮适用;在盖子之前包含技能和力量.
- 大型第2轮损坏: 避开明确的 2x 反击陷阱 在每次战斗中。
- 家像不见了: 拥有/访问 Rose& Thorn, 保留 7名在业和非在业者,并使用 下午6时至11时或午夜3时. 晚上11点关门.
- 提交奖励与行动领域不同: 其管理者奖 1个基地,而不是显示的定义是两个。
- 缺少会话 : 使用 Dungeon 房间动作列表 有偿使用,它自己的舞台,开始时间和Raven度假回家时间。
- 课程与痛苦容忍并不重复: 这六个奖赏是 直接泰默的阴谋和惩罚利用了基础感情
- 缺少 Tamer 训练 : 检查 粉碎、通信20、有偿出入、家庭时间以及一次性场景是否完成.
- 被罚失踪: 检查 1 000个普通的感情、付费访问和每天单独的视频使用.
- 缺少员工培训菜单 Raven : 将她排除在外。
- 缺少共享的家庭场景 : 检查被命名的工人、感情、度假和较早的Esperanza场景;他们的自动触发窗口是分开的。
- 缺少行走/活动: 保留 Raven 活跃和度假在指定房间找到她现在的度假村肖像 并满足活动时间/每日津贴。
- 缺少共享度假胜地相遇: 每个被列出的工人必须一起度假,每个场景都使用自己的房间/窗口和一次性完成.
她目前的个人内容没有普通的礼物路线、公寓邀请书、Kupie国家计生委日期名册、妊娠延续或精心制作的工人培训升级,上述两场战斗、家庭会话/课/活动、共同碰面和完全的度假胜地进步。
相关页面

Raven — Complete Walkthrough
Overview
Raven is a 28-year-old dungeon mistress in the Medieval era. Her recruitment follows the ordinary dungeon's floor 1 and floor 20 narrative miniboss encounters; the second activates worker #7. Her home content includes daily Submit to Raven and Commend Raven, six illustrated dungeon sessions, Tamer Training and Get Punished.
Her current route also includes two shared home encounters, Sirena Isle resort activities, a repeatable Sunset Walk H2H, Private Beach Time and 22 additional shared resort encounters. Requirements, combat choices and rewards are given without recounting the scenes' personal revelations.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 28 / Medieval / Evil |
| Favorite relationship bonuses | Strength 65; Stamina 65; Perception 65 |
| Special relationship skill | Pain Tolerance |
| Recruitment | Second narrative miniboss encounter, ordinary dungeon floor 20 |
| Worker number / home portrait | 7 / Rose & Thorn Dungeon |
| Home starting hours | 6–11 PM and midnight–3 AM, every day |
| Ordinary Talk action | Submit to Raven: 20 minutes; 1 actual base; four positive uses daily |
| Ordinary gifts | None configured |
| Taught skill | Tamer at Crush and Communication 20, with paid access |
| Get Punished | 1,000 ordinary affection; paid; once daily |
| Initial worker shift / wage | 6 PM–2 AM / $200 |
| Initial worker clothing / skill | Level 4 / Dungeon Master |
| Standard worker visits and training | Raven is excluded |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
The six illustrated sessions award direct ordinary affection, so their listed affection is not multiplied base. Learned Pain Tolerance is her relationship bonus skill; Tamer is the separately taught skill, and Dungeon Master is her worker skill. These do not replace one another.
Recruit Her in the Dungeon
Explore the ordinary dungeon, find the narrative miniboss tile on each relevant floor, and complete the encounters. These are authored miniboss battles, rather than Fighters Guild bounties or an Infinity Dungeon random enemy.
| Encounter | Floor | Enemy Energy | Base attack / target | Narrative rounds | Recruitment |
|---|---|---|---|---|---|
| Raven | 1 | 135 | 25 / player Health | 5 | Does not recruit worker 7 |
| Ravenous | 20 | 280 | 62 / player Health | 5 | Victory's completion activates worker 7 |
The floor-20 completion activates Raven before its final optional choice, even if you do not yet own Rose & Thorn. The ordinary ending and the eligible optional ending both keep that recruitment. No Crush, Tamer, guild contract, payment or private finisher is needed to activate her.
Worker activation builds the brothel Dungeon to level 1 if it was unbuilt. Obtain Rose & Thorn ownership through The King's appointment route to visit her home afterward. The floor-1 victory alone does not provide her brothel portrait.
How these battles work
Player damage uses the choice's listed raw core stat, or the integer average when two stats are listed, plus equipment bonuses. Proficiency adds twice its level; Strength/Ability choices also use their corresponding weapon, at twice its level, or three times with Weapon Mastery. A learned-skill choice gets 1.5× offensive damage before the final round cap. Power adds 1.25× offensive damage before that cap.
Choice effectiveness primarily sets the enemy counterattack multiplier, rather than being a second automatic player-damage multiplier. Explicit defensive multipliers in the tables override the usual excellent 0.5× / good 0.75× / normal 1× / poor 1.25× counter. Shield reduces the counter by 20%, learned Pain Tolerance reduces it by one, then Armor reduces it by one per level, with the current minimum-damage rules. Easy difficulty halves the final positive damage, minimum one.
The five-round structure caps player damage at 25% of enemy maximum Energy in rounds 1–3, at 95% of remaining Energy in round 4, then doubles damage in round 5. Strong stats do not skip the required final narrative round. Choose a useful damage stat with a manageable counterattack rather than assuming one reply guarantees victory for every build.
Avoid each battle's round-2 trap: grabbing the whip on floor 1, or repeating the old finishing move on floor 20. Both have an explicit 2× base counterattack. Defensive options offer reduced counter damage; learned skills require the named skill already learned.
Floor 1 combat choices
| Round | Choice | Damage stat(s) | Learned skill needed | Counterattack multiplier |
|---|---|---|---|---|
| 1 | Charge her before she can set her distance | Strength | No skill gate | 1× |
| 1 | Watch the whip, not the woman | Perception | No skill gate | 0.5× |
| 1 | Tell her flatly that you are going through | Charm | No skill gate | 0.75× |
| 1 | Break sideways and force her to reset | Ability | No skill gate | 1× |
| 1 | Drive straight through her opening stance | Strength | Power Strike | 0.5× |
| 1 | Answer the first crack before you decide to | Ability | Combat Reflexes | 0.5× |
| 2 | Grab the whip and haul her off her feet | Strength | No skill gate | 2.0× |
| 2 | Read the pattern in her figure eights | Intelligence | No skill gate | 0.75× |
| 2 | Take it on your guard and walk her down | Stamina | No skill gate | 0.45× |
| 2 | Feint high and go low | Ability | No skill gate | 0.75× |
| 2 | Crowd her until she has nowhere to put the whip | Strength / Stamina | Intimidating Presence | 0.75× |
| 2 | Go for the half beat where her arm resets | Intelligence | Exploit Weakness | 0.5× |
| 3 | Trade hits and back her toward the wall | Strength / Stamina | No skill gate | 1× |
| 3 | Stay outside her reach and make her overextend | Ability | No skill gate | 0.55× |
| 3 | Ask her who she is guarding this place for | Intelligence | No skill gate | 0.75× |
| 3 | Tell her she is better than this doorway | Charm | No skill gate | 1× |
| 3 | Give her something she has to answer | Charm | Silver Tongue | 0.75× |
| 3 | Fill the corridor with raw force | Mystic | Elemental Blast | 0.5× |
| 4 | Press her while she is set and take the ground | Strength | No skill gate | 0.75× |
| 4 | Time your movement to the rhythm of her strikes | Perception | No skill gate | 0.5× |
| 4 | Wear her down and let her spend herself | Stamina | No skill gate | 1× |
| 4 | Give her a way to stand down that costs her nothing | Charm | No skill gate | 0.5× |
| 4 | Find the thing she is hiding behind the swagger | Perception | Reading People | 0.5× |
| 4 | Go over her low line instead of under it | Ability | Acrobatics | 0.5× |
| 5 | End it with one clean strike | Strength | No skill gate | 0.75× |
| 5 | Weather the last of it and let her finish herself | Stamina | No skill gate | 0.4× |
| 5 | Take the opening she has been leaving all fight | Intelligence / Perception | No skill gate | 0.5× |
| 5 | Tell her to put it down before she hurts herself | Charm | No skill gate | 0.75× |
| 5 | Cash in every strike you have been counting | Intelligence | Tactical Awareness | 0.75× |
| 5 | Answer the moment she commits everything | Ability | Counterattack | 0.5× |
Floor 20 combat choices
| Round | Choice | Damage stat(s) | Learned skill needed | Counterattack multiplier |
|---|---|---|---|---|
| 1 | Meet her fury head on | Strength | No skill gate | 1× |
| 1 | Remember how she moved the last time | Intelligence | No skill gate | 0.5× |
| 1 | Try to talk her down before it starts | Charm | No skill gate | 1.25× |
| 1 | Stay mobile and give her nothing to lock onto | Ability | No skill gate | 0.5× |
| 1 | Open with one committed blow and mean it | Strength | Power Strike | 0.5× |
| 1 | Let the old fight answer for you | Ability | Combat Reflexes | 0.75× |
| 2 | Finish it exactly the way you finished it last time | Strength | No skill gate | 2.0× |
| 2 | Spot what is new in the way she moves | Perception | No skill gate | 0.75× |
| 2 | Ask her how the training went | Charm | No skill gate | 1× |
| 2 | Keep changing rhythm on her | Ability | No skill gate | 0.75× |
| 2 | Let her remember how the last one ended | Strength / Stamina | Intimidating Presence | 0.75× |
| 2 | Find the tell she never managed to train out | Intelligence | Exploit Weakness | 0.5× |
| 3 | Put weight on her and keep it there | Strength / Stamina | No skill gate | 1× |
| 3 | Stay one decision ahead of the desperation | Intelligence | No skill gate | 0.75× |
| 3 | Offer her a way to stop that costs her nothing | Charm | No skill gate | 1× |
| 3 | Pick your shots and make every one count | Perception | No skill gate | 0.55× |
| 3 | Say the thing she has been avoiding saying | Charm | Silver Tongue | 0.5× |
| 3 | Put raw force through the middle of her guard | Mystic | Elemental Blast | 0.75× |
| 4 | Give her no room to reset | Strength | No skill gate | 1× |
| 4 | Wait, and let the rage spend itself | Perception | No skill gate | 0.5× |
| 4 | Tell her there is work for somebody with her skills | Charm | No skill gate | 0.5× |
| 4 | Cover up and make her come to you | Ability / Stamina | No skill gate | 0.75× |
| 4 | Work out what she actually came back for | Perception | Reading People | 0.5× |
| 4 | Go somewhere she cannot follow and land behind her | Ability | Acrobatics | 0.75× |
| 5 | End it cleanly | Strength | No skill gate | 1× |
| 5 | Take the finish you have been setting up all fight | Intelligence | No skill gate | 0.75× |
| 5 | Offer her something to stand beside rather than under | Charm | No skill gate | 0.5× |
| 5 | Make it quick, for her sake | Ability | No skill gate | 0.4× |
| 5 | Cash in every count you have kept since round one | Intelligence | Tactical Awareness | 0.5× |
| 5 | Answer the last gambit the instant it commits | Ability | Counterattack | 0.75× |
Optional battle endings
The first battle's optional Beast Mode ending requires Beast 15 and 100 player Erotic XP. The second requires Beast 25 and 200 player Erotic XP. Each optional ending grants Beast +1, but is not required for recruitment. Their scripts do not configure an additional ordinary affection, worker experience or NPC intimacy XP reward. The player's Erotic XP value is an eligibility threshold, rather than an experience award from that ending.
Home Schedule and Daily Interaction
Find her in the Rose & Thorn Dungeon, 6–11 PM or midnight–3 AM, every game day, with worker 7 active and home from vacation. There is a real 11 PM–midnight gap in her portrait schedule. Her worker shift's 2 AM end differs from the ordinary portrait's 3 AM end.
| Interaction | Gate | Cost | Reward / allowance |
|---|---|---|---|
| Submit to Raven | Stranger; home portrait | 20 minutes | 1 actual base; four positive uses daily |
| Commend Raven | Raven currently present and daily commend unused | 20 minutes | 1 base affection; Loyalty +1 up to 100; once daily |
Submit's definition lists 2 points, but its custom handler records 1 base. Four positive uses take 80 minutes for 4 base. Adding Commend gives 100 minutes and 5 base, plus its Loyalty increase, before affection modifiers. These actions configure no additional cash, Energy, Calm or gift cost.
The midnight day change resets daily counters; moving away and returning within the same day does not. Over-limit Submit can trigger negative base and the shared escalating annoyance penalty. The direct session rewards below are a separate system and do not use Submit's daily counter.
Six Illustrated Dungeon Sessions
Use these from the Dungeon room's action list, during 6–11 PM or midnight–3 AM, while Raven is not vacationing. All require paid access, and each takes 30 unmodified minutes, with no cash or Calm charge. Their stages are separate unlocks; no earlier-session completion flag is required.
| Session | Ordinary affection gate | Energy / Health cost | Direct affection | Player Erotic XP | Worker XP | Raven NPC intimacy XP |
|---|---|---|---|---|---|---|
| Under Her Boot | Known, 10 | 10 / 10 | 5 | 15 | 2 | 15, BDSM |
| Controlled Descent | Acquaintance, 50 | 20 / 20 | 10 | 25 | 4 | 25, BDSM |
| Testing Limits | Friend, 100 | 30 / 30 | 20 | 35 | 6 | 35, BDSM |
| Whip Training | Close Friend, 200 | 40 / 40 | 30 | 45 | 8 | 45, BDSM |
| Deep Submission | Crush, 400 | 50 / 50 | 40 | 55 | 10 | 55, BDSM |
| Ultimate Control | Romantic, 800 | 60 / 60 | 50 | 60 | 12 | 60, cowgirl and BDSM |
Despite using the generic one-time-action category internally, these six definitions configure no one-time completion ID, earlier-scene completion flag or daily counter. They remain repeatable when their requirements are met, and mark their own EXTRAS entry. Viewing that entry in Extras does not grant their ordinary action rewards.
One use of every session totals 180 unmodified minutes, 210 Energy, 210 Health, 155 direct ordinary affection, 235 player Erotic XP, 42 worker XP and 235 Raven NPC intimacy XP. These are the summed action costs, not a claim that all six fit one available time window or current Health/Energy pool. Their affection is direct and is not doubled by Pain Tolerance.
Tamer Training
At Raven's home Dungeon portrait, reach Crush and Communication 20 and use Tamer Training with paid access. It takes 200 minutes and $7,000, and the handler additionally applies Energy −80 and Calm −80.
The one-time The Art of Taming scene awards 20 base affection, then teaches Tamer. The action's nominal 20 points are not another award to add. It is hidden after the scene completes; an already-known Tamer skill is not itself the scene's completion flag.
Tamer Training does not require completing all six sessions, Get Punished or a resort walk. It does not teach Pain Tolerance and does not configure player Erotic XP, worker experience or NPC intimacy XP as a separate lesson reward.
Get Punished
At 1,000 ordinary Raven affection, with paid access, use Get Punished at her home Dungeon portrait. It has one use daily, costs 45 minutes and 60 Energy, and configures no additional cash, Calm or Health charge.
It awards 40 base affection, 80 player Erotic XP, 15 Raven worker XP, and 25 Raven NPC intimacy XP, with footjob, cowgirl and BDSM classifications. These are different resources; worker and intimacy experience do not replace the 1,000 ordinary-affection gate.
The shared Time / Power buffs halve video time / Energy while active. This animation is separate from the six illustrated sessions and has its own daily video counter. Tamer and session completion are not additional entry flags.
Worker Management and Shared Home Scenes
Raven starts as worker 7, assigned to room 7 / the Dungeon, with minimum room level 1, 6 PM–2 AM shift, $200 base wage, clothing level 4, and Dungeon Master as her initial learned worker skill. Management can change her working status and equipment.
The current worker-visit selector permanently excludes Raven, so the ordinary worker visit/training menu used by other workers is not her progression route. Her authored dungeon sessions and Get Punished still award the worker experience listed above. She participates in the shared Loyalty/management systems.
Her Fernando's Creation — Raven fitting uses the shared worker clothing system; see Fernando's fitting walkthrough for cloth costs and progression to MAX clothing level 6. This fitting is distinct from the six personal sessions and is not a prerequisite for Tamer.
Family Resemblance
Enter the Dungeon, 6–11 PM, with Pepper active as worker 29, Pepper Acquaintance, Raven Known, and both Pepper and Raven home from vacation. It triggers once.
Completion grants Raven 3 / Pepper 5 base. For the greatest Raven reward, choose Caring or Flirty first, then Caring: 3 + 4 choice base + 3 fixed = 10 Raven base. Caring → Caring gives 11 Pepper base; Flirty → Caring gives 10 Pepper base. This scene adds no separate Tamer/session completion requirement.
Convenient
Enter the Dungeon after Esperanza's first brothel visit, with Maize active as worker 28 and both Maize and Raven home from vacation. It triggers once, with no added hour or Raven-affection gate.
| Choice | Raven total base | Maize total base | Esperanza total base |
|---|---|---|---|
| Trust her | 7 | 7 | 7 |
| Worry | 6 | 6 | 7 |
| Decline | 5 | 5 | 6 |
The totals include completion Raven 3 / Maize 3 / Esperanza 4. Neither shared home scene configures an additional player Erotic XP or NPC intimacy XP award; their narrative outcomes are left to the game.
Sirena Isle Resort Activities
Send active Raven / worker 7 on a Sirena Isle vacation through resort management. Her home portrait and home dungeon sessions are unavailable while vacationing. Find her actually present resort portrait; a room's activity hours alone do not guarantee she is there.
| Activity | Actual start location / window | Cost | Reward / allowance |
|---|---|---|---|
| Talk | Where Raven is present at the resort | 15 minutes | 1 base; six positive talks daily, separate from home Submit |
| Eat with Raven | Buffet, 11 AM–4 PM | 60 minutes | 3 fixed + Caring/Flirty 5 or Funny 4; Satiation +100; once daily |
| Relax with Raven | Beach, 8 AM–4 PM | 60 minutes | 3 fixed + Caring/Flirty 5 or Funny 4; Energy +50; once daily |
| Spa Night | Spa, 7–11 PM | 60 minutes | 3 fixed + Caring/Flirty 5 or Funny 4; Health/Energy/Calm +25 each; once daily |
| Sunset Walk / Walk with Raven | Beach, 5–8 PM | 60 minutes | 53 best base; 5 Raven NPC kissing XP; once daily |
| Private Beach Time | Beach, 10 AM–6 PM; movie access available | 60 unmodified minutes | 50 base; 25 Raven NPC doggie-style XP; once daily |
These activities have separate counters and add no separate Tamer, session-completion or romance-stage requirement. Restorations stop at current stat maximums. Non-Talk resort activities have a 25% Sea Shell opportunity, with Luck Potion retrying a failed roll once.
Private Beach Time uses the shared video access and time-adjustment rules, with no separately configured player Erotic XP or worker experience reward. Its resort video is different from the home Get Punished animation.
Sunset Walk Heart-to-Heart
This repeatable five-round H2H begins from her present vacationing portrait at the Beach, 5–8 PM. The best choice values are 8, 9, 9, 12 and 15, totaling 53 base, with no special stat/skill replies.
Sunset Walk with Raven
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | Stroll badly. I am here to witness it. No graders. | 8 |
| 2 | Lean toward not. The tension flatters us both. | 9 |
| 3 | Deny it tomorrow. I will keep tonight's version. I prefer it. | 9 |
| 4 | Kiss her. | 12 |
| 5 | Same hour. No gift. Mocking would be wasted on me anyway. | 15 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The final reply awards 5 Raven NPC kissing XP. Completion records its once-daily cooldown and Sea Shell opportunity. Learned Romantic adds 25 final affection, separately from the ordinary Romantic stage and base calculation. It configures no player Erotic XP or worker-experience reward.
Twenty-Two Shared Resort Encounters
Send every listed worker active and vacationing together, then visit the listed resort room in its own start window. Each encounter triggers once, independently of the others, with no personal Sunset Walk, Tamer, Get Punished or earlier shared-resort prerequisite.
Every registered participant receives 3 completion base, plus Caring or Flirty +5 / Funny +4. The best total is 8 base per participant, with the shared Sea Shell opportunity. These group scenes do not add the individual Eat/Relax/Spa stat restoration rewards unless separately configured.
| Encounter | Workers vacationing together | Visit room | Starting window |
|---|---|---|---|
| Rules of Release | Elara, Raven | Sirena Isle Spa | 7 PM–11 PM |
| Taking the Good Piece | Sophie, Raven | Sirena Isle Buffet | 11 AM–4 PM |
| Taking Appetite Seriously | Honey, Raven | Sirena Isle Buffet | 11 AM–4 PM |
| Tempo and Command | Sandra, Raven | Sirena Isle Spa | 7 PM–11 PM |
| Chosen Structure | Grace, Raven | Sirena Isle Spa | 7 PM–11 PM |
| Professional Silence | Raven, Shadow | Sirena Isle Beach | 5 PM–8 PM |
| Strength Without Armor | Raven, Valkyra | Sirena Isle Beach | 8 AM–4 PM |
| Controlled Elegance | Raven, Ava and Eva | Sirena Isle Spa | 7 PM–11 PM |
| Terms of Comfort | Raven, Jade | Sirena Isle Buffet | 11 AM–4 PM |
| Chaos With Rules | Raven, Brandy | Sirena Isle Beach | 5 PM–8 PM |
| Care Protocols | Raven, Willow | Sirena Isle Spa | 7 PM–11 PM |
| Leverage and Terms | Raven, Vixen | Sirena Isle Beach | 8 AM–4 PM |
| Safe Rules | Raven, Kasumi | Sirena Isle Spa | 7 PM–11 PM |
| Roots and Reins | Raven, Audrey | Sirena Isle Beach | 8 AM–4 PM |
| Stillness Training | Raven, Momosagi | Sirena Isle Spa | 7 PM–11 PM |
| Queens at Lunch | Raven, Maize | Sirena Isle Buffet | 11 AM–4 PM |
| Three Simple Rules | Raven, Pepper | Sirena Isle Buffet | 11 AM–4 PM |
| Drill Without Danger | Raven, Lindia | Sirena Isle Beach | 5 PM–8 PM |
| Command Without Crisis | Elara, Raven, Valkyra | Sirena Isle Beach | 5 PM–8 PM |
| Threat Assessment: Shells | Raven, Shadow, Kasumi | Sirena Isle Beach | 5 PM–8 PM |
| Depth Pressure | Gem, Raven | Sirena Isle Spa | 7 PM–11 PM |
| Disciplined Release | A.R.I.A., Raven | Sirena Isle Spa | 7 PM–11 PM |
NPC Intimacy Gallery
Raven currently has three intimacy reward images, unlocking at 100, 250 and 500 total Raven NPC intimacy XP. Open her Intimacy details from her character details and select an unlocked reward thumbnail to view it. These thresholds use her total NPC XP, separately from ordinary affection, worker experience and the player's Erotic XP.
The six sessions, Get Punished, sunset walk and Private Beach Time supply the specific NPC XP listed above. One event tagged with several categories adds its configured XP once to the total; the categories do not multiply it. Slots 4–8 have no current Raven reward file, so the shared system's later thresholds do not imply additional Raven images in this build.
Completion and Troubleshooting
- Raven absent after floor 1: recruitment activates on floor 20's completed encounter, not the first battle.
- Recruitment choice uncertain: worker 7 is activated before the floor-20 optional ending; the ordinary ending recruits her too.
- Combat damage unexpectedly low early: the five-round narrative caps apply through round four; skills and Power are included before the cap.
- Large round-2 damage: avoid the explicit 2× counterattack trap in each battle.
- Home portrait missing: own/access Rose & Thorn, keep worker 7 active and not vacationing, and use 6–11 PM or midnight–3 AM. 11 PM–midnight is closed.
- Submit rewards differ from the action field: its handler awards 1 base, not the displayed definition's two.
- Session missing: use the Dungeon room action list with paid access, its own stage, starting hours and Raven home from vacation.
- Sessions do not double affection with Pain Tolerance: those six rewards are direct, while Talk, Tamer's plot and Get Punished use base affection.
- Tamer Training missing: check Crush, Communication 20, paid access, home hours and whether its one-time scene completed.
- Get Punished missing: check 1,000 ordinary affection, paid access and the separate daily video use.
- Worker training menu lacks Raven: the current visit selector excludes her. Use her authored sessions and animation for their listed worker XP instead.
- Shared home scene missing: check the named workers, affection, vacations and earlier Esperanza scene; their auto-trigger windows are separate.
- Resort walk/activity missing: keep Raven active and vacationing, find her current resort portrait in the named room and meet the activity hours/daily allowance.
- Shared resort encounter missing: every listed worker must vacation together, and each scene uses its own room/window and one-time completion.
Her current personal content has no ordinary gift route, apartment invitation, Kupie NPC-date roster, pregnancy continuation or crafted worker-training upgrade. The two battles, home sessions/lesson/animation, shared encounters and full resort progression are covered above.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
