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Raven

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Raven
Raven
Raven — Complete Walkthrough

Overview

Raven is a 28-year-old dungeon mistress in the Medieval era. Her recruitment follows the ordinary dungeon's floor 1 and floor 20 narrative miniboss encounters; the second activates worker #7. Her home content includes daily Submit to Raven and Commend Raven, six illustrated dungeon sessions, Tamer Training and Get Punished.
Her current route also includes two shared home encounters, Sirena Isle resort activities, a repeatable Sunset Walk H2H, Private Beach Time and 22 additional shared resort encounters. Requirements, combat choices and rewards are given without recounting the scenes' personal revelations.

Quick Stats

Attribute Value
Age / era / alignment 28 / Medieval / Evil
Favorite relationship bonuses Strength 65; Stamina 65; Perception 65
Special relationship skill Pain Tolerance
Recruitment Second narrative miniboss encounter, ordinary dungeon floor 20
Worker number / home portrait 7 / Rose & Thorn Dungeon
Home starting hours 6–11 PM and midnight–3 AM, every day
Ordinary Talk action Submit to Raven: 20 minutes; 1 actual base; four positive uses daily
Ordinary gifts None configured
Taught skill Tamer at Crush and Communication 20, with paid access
Get Punished 1,000 ordinary affection; paid; once daily
Initial worker shift / wage 6 PM–2 AM / $200
Initial worker clothing / skill Level 4 / Dungeon Master
Standard worker visits and training Raven is excluded
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
The six illustrated sessions award direct ordinary affection, so their listed affection is not multiplied base. Learned Pain Tolerance is her relationship bonus skill; Tamer is the separately taught skill, and Dungeon Master is her worker skill. These do not replace one another.

Recruit Her in the Dungeon

Explore the ordinary dungeon, find the narrative miniboss tile on each relevant floor, and complete the encounters. These are authored miniboss battles, rather than Fighters Guild bounties or an Infinity Dungeon random enemy.
Encounter Floor Enemy Energy Base attack / target Narrative rounds Recruitment
Raven 1 135 25 / player Health 5 Does not recruit worker 7
Ravenous 20 280 62 / player Health 5 Victory's completion activates worker 7
The floor-20 completion activates Raven before its final optional choice, even if you do not yet own Rose & Thorn. The ordinary ending and the eligible optional ending both keep that recruitment. No Crush, Tamer, guild contract, payment or private finisher is needed to activate her.
Worker activation builds the brothel Dungeon to level 1 if it was unbuilt. Obtain Rose & Thorn ownership through The King's appointment route to visit her home afterward. The floor-1 victory alone does not provide her brothel portrait.

How these battles work

Player damage uses the choice's listed raw core stat, or the integer average when two stats are listed, plus equipment bonuses. Proficiency adds twice its level; Strength/Ability choices also use their corresponding weapon, at twice its level, or three times with Weapon Mastery. A learned-skill choice gets 1.5× offensive damage before the final round cap. Power adds 1.25× offensive damage before that cap.
Choice effectiveness primarily sets the enemy counterattack multiplier, rather than being a second automatic player-damage multiplier. Explicit defensive multipliers in the tables override the usual excellent 0.5× / good 0.75× / normal 1× / poor 1.25× counter. Shield reduces the counter by 20%, learned Pain Tolerance reduces it by one, then Armor reduces it by one per level, with the current minimum-damage rules. Easy difficulty halves the final positive damage, minimum one.
The five-round structure caps player damage at 25% of enemy maximum Energy in rounds 1–3, at 95% of remaining Energy in round 4, then doubles damage in round 5. Strong stats do not skip the required final narrative round. Choose a useful damage stat with a manageable counterattack rather than assuming one reply guarantees victory for every build.
Avoid each battle's round-2 trap: grabbing the whip on floor 1, or repeating the old finishing move on floor 20. Both have an explicit 2× base counterattack. Defensive options offer reduced counter damage; learned skills require the named skill already learned.

Floor 1 combat choices

Round Choice Damage stat(s) Learned skill needed Counterattack multiplier
1 Charge her before she can set her distance Strength No skill gate 1×
1 Watch the whip, not the woman Perception No skill gate 0.5×
1 Tell her flatly that you are going through Charm No skill gate 0.75×
1 Break sideways and force her to reset Ability No skill gate 1×
1 Drive straight through her opening stance Strength Power Strike 0.5×
1 Answer the first crack before you decide to Ability Combat Reflexes 0.5×
2 Grab the whip and haul her off her feet Strength No skill gate 2.0×
2 Read the pattern in her figure eights Intelligence No skill gate 0.75×
2 Take it on your guard and walk her down Stamina No skill gate 0.45×
2 Feint high and go low Ability No skill gate 0.75×
2 Crowd her until she has nowhere to put the whip Strength / Stamina Intimidating Presence 0.75×
2 Go for the half beat where her arm resets Intelligence Exploit Weakness 0.5×
3 Trade hits and back her toward the wall Strength / Stamina No skill gate 1×
3 Stay outside her reach and make her overextend Ability No skill gate 0.55×
3 Ask her who she is guarding this place for Intelligence No skill gate 0.75×
3 Tell her she is better than this doorway Charm No skill gate 1×
3 Give her something she has to answer Charm Silver Tongue 0.75×
3 Fill the corridor with raw force Mystic Elemental Blast 0.5×
4 Press her while she is set and take the ground Strength No skill gate 0.75×
4 Time your movement to the rhythm of her strikes Perception No skill gate 0.5×
4 Wear her down and let her spend herself Stamina No skill gate 1×
4 Give her a way to stand down that costs her nothing Charm No skill gate 0.5×
4 Find the thing she is hiding behind the swagger Perception Reading People 0.5×
4 Go over her low line instead of under it Ability Acrobatics 0.5×
5 End it with one clean strike Strength No skill gate 0.75×
5 Weather the last of it and let her finish herself Stamina No skill gate 0.4×
5 Take the opening she has been leaving all fight Intelligence / Perception No skill gate 0.5×
5 Tell her to put it down before she hurts herself Charm No skill gate 0.75×
5 Cash in every strike you have been counting Intelligence Tactical Awareness 0.75×
5 Answer the moment she commits everything Ability Counterattack 0.5×


Floor 20 combat choices

Round Choice Damage stat(s) Learned skill needed Counterattack multiplier
1 Meet her fury head on Strength No skill gate 1×
1 Remember how she moved the last time Intelligence No skill gate 0.5×
1 Try to talk her down before it starts Charm No skill gate 1.25×
1 Stay mobile and give her nothing to lock onto Ability No skill gate 0.5×
1 Open with one committed blow and mean it Strength Power Strike 0.5×
1 Let the old fight answer for you Ability Combat Reflexes 0.75×
2 Finish it exactly the way you finished it last time Strength No skill gate 2.0×
2 Spot what is new in the way she moves Perception No skill gate 0.75×
2 Ask her how the training went Charm No skill gate 1×
2 Keep changing rhythm on her Ability No skill gate 0.75×
2 Let her remember how the last one ended Strength / Stamina Intimidating Presence 0.75×
2 Find the tell she never managed to train out Intelligence Exploit Weakness 0.5×
3 Put weight on her and keep it there Strength / Stamina No skill gate 1×
3 Stay one decision ahead of the desperation Intelligence No skill gate 0.75×
3 Offer her a way to stop that costs her nothing Charm No skill gate 1×
3 Pick your shots and make every one count Perception No skill gate 0.55×
3 Say the thing she has been avoiding saying Charm Silver Tongue 0.5×
3 Put raw force through the middle of her guard Mystic Elemental Blast 0.75×
4 Give her no room to reset Strength No skill gate 1×
4 Wait, and let the rage spend itself Perception No skill gate 0.5×
4 Tell her there is work for somebody with her skills Charm No skill gate 0.5×
4 Cover up and make her come to you Ability / Stamina No skill gate 0.75×
4 Work out what she actually came back for Perception Reading People 0.5×
4 Go somewhere she cannot follow and land behind her Ability Acrobatics 0.75×
5 End it cleanly Strength No skill gate 1×
5 Take the finish you have been setting up all fight Intelligence No skill gate 0.75×
5 Offer her something to stand beside rather than under Charm No skill gate 0.5×
5 Make it quick, for her sake Ability No skill gate 0.4×
5 Cash in every count you have kept since round one Intelligence Tactical Awareness 0.5×
5 Answer the last gambit the instant it commits Ability Counterattack 0.75×


Optional battle endings

The first battle's optional Beast Mode ending requires Beast 15 and 100 player Erotic XP. The second requires Beast 25 and 200 player Erotic XP. Each optional ending grants Beast +1, but is not required for recruitment. Their scripts do not configure an additional ordinary affection, worker experience or NPC intimacy XP reward. The player's Erotic XP value is an eligibility threshold, rather than an experience award from that ending.

Home Schedule and Daily Interaction

Find her in the Rose & Thorn Dungeon, 6–11 PM or midnight–3 AM, every game day, with worker 7 active and home from vacation. There is a real 11 PM–midnight gap in her portrait schedule. Her worker shift's 2 AM end differs from the ordinary portrait's 3 AM end.
Interaction Gate Cost Reward / allowance
Submit to Raven Stranger; home portrait 20 minutes 1 actual base; four positive uses daily
Commend Raven Raven currently present and daily commend unused 20 minutes 1 base affection; Loyalty +1 up to 100; once daily
Submit's definition lists 2 points, but its custom handler records 1 base. Four positive uses take 80 minutes for 4 base. Adding Commend gives 100 minutes and 5 base, plus its Loyalty increase, before affection modifiers. These actions configure no additional cash, Energy, Calm or gift cost.
The midnight day change resets daily counters; moving away and returning within the same day does not. Over-limit Submit can trigger negative base and the shared escalating annoyance penalty. The direct session rewards below are a separate system and do not use Submit's daily counter.

Six Illustrated Dungeon Sessions

Use these from the Dungeon room's action list, during 6–11 PM or midnight–3 AM, while Raven is not vacationing. All require paid access, and each takes 30 unmodified minutes, with no cash or Calm charge. Their stages are separate unlocks; no earlier-session completion flag is required.
Session Ordinary affection gate Energy / Health cost Direct affection Player Erotic XP Worker XP Raven NPC intimacy XP
Under Her Boot Known, 10 10 / 10 5 15 2 15, BDSM
Controlled Descent Acquaintance, 50 20 / 20 10 25 4 25, BDSM
Testing Limits Friend, 100 30 / 30 20 35 6 35, BDSM
Whip Training Close Friend, 200 40 / 40 30 45 8 45, BDSM
Deep Submission Crush, 400 50 / 50 40 55 10 55, BDSM
Ultimate Control Romantic, 800 60 / 60 50 60 12 60, cowgirl and BDSM
Despite using the generic one-time-action category internally, these six definitions configure no one-time completion ID, earlier-scene completion flag or daily counter. They remain repeatable when their requirements are met, and mark their own EXTRAS entry. Viewing that entry in Extras does not grant their ordinary action rewards.
One use of every session totals 180 unmodified minutes, 210 Energy, 210 Health, 155 direct ordinary affection, 235 player Erotic XP, 42 worker XP and 235 Raven NPC intimacy XP. These are the summed action costs, not a claim that all six fit one available time window or current Health/Energy pool. Their affection is direct and is not doubled by Pain Tolerance.

Tamer Training

At Raven's home Dungeon portrait, reach Crush and Communication 20 and use Tamer Training with paid access. It takes 200 minutes and $7,000, and the handler additionally applies Energy −80 and Calm −80.
The one-time The Art of Taming scene awards 20 base affection, then teaches Tamer. The action's nominal 20 points are not another award to add. It is hidden after the scene completes; an already-known Tamer skill is not itself the scene's completion flag.
Tamer Training does not require completing all six sessions, Get Punished or a resort walk. It does not teach Pain Tolerance and does not configure player Erotic XP, worker experience or NPC intimacy XP as a separate lesson reward.

Get Punished

At 1,000 ordinary Raven affection, with paid access, use Get Punished at her home Dungeon portrait. It has one use daily, costs 45 minutes and 60 Energy, and configures no additional cash, Calm or Health charge.
It awards 40 base affection, 80 player Erotic XP, 15 Raven worker XP, and 25 Raven NPC intimacy XP, with footjob, cowgirl and BDSM classifications. These are different resources; worker and intimacy experience do not replace the 1,000 ordinary-affection gate.
The shared Time / Power buffs halve video time / Energy while active. This animation is separate from the six illustrated sessions and has its own daily video counter. Tamer and session completion are not additional entry flags.

Worker Management and Shared Home Scenes

Raven starts as worker 7, assigned to room 7 / the Dungeon, with minimum room level 1, 6 PM–2 AM shift, $200 base wage, clothing level 4, and Dungeon Master as her initial learned worker skill. Management can change her working status and equipment.
The current worker-visit selector permanently excludes Raven, so the ordinary worker visit/training menu used by other workers is not her progression route. Her authored dungeon sessions and Get Punished still award the worker experience listed above. She participates in the shared Loyalty/management systems.
Her Fernando's Creation — Raven fitting uses the shared worker clothing system; see Fernando's fitting walkthrough for cloth costs and progression to MAX clothing level 6. This fitting is distinct from the six personal sessions and is not a prerequisite for Tamer.

Family Resemblance

Enter the Dungeon, 6–11 PM, with Pepper active as worker 29, Pepper Acquaintance, Raven Known, and both Pepper and Raven home from vacation. It triggers once.
Completion grants Raven 3 / Pepper 5 base. For the greatest Raven reward, choose Caring or Flirty first, then Caring: 3 + 4 choice base + 3 fixed = 10 Raven base. Caring → Caring gives 11 Pepper base; Flirty → Caring gives 10 Pepper base. This scene adds no separate Tamer/session completion requirement.

Convenient

Enter the Dungeon after Esperanza's first brothel visit, with Maize active as worker 28 and both Maize and Raven home from vacation. It triggers once, with no added hour or Raven-affection gate.
Choice Raven total base Maize total base Esperanza total base
Trust her 7 7 7
Worry 6 6 7
Decline 5 5 6
The totals include completion Raven 3 / Maize 3 / Esperanza 4. Neither shared home scene configures an additional player Erotic XP or NPC intimacy XP award; their narrative outcomes are left to the game.

Sirena Isle Resort Activities

Send active Raven / worker 7 on a Sirena Isle vacation through resort management. Her home portrait and home dungeon sessions are unavailable while vacationing. Find her actually present resort portrait; a room's activity hours alone do not guarantee she is there.
Activity Actual start location / window Cost Reward / allowance
Talk Where Raven is present at the resort 15 minutes 1 base; six positive talks daily, separate from home Submit
Eat with Raven Buffet, 11 AM–4 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Satiation +100; once daily
Relax with Raven Beach, 8 AM–4 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Energy +50; once daily
Spa Night Spa, 7–11 PM 60 minutes 3 fixed + Caring/Flirty 5 or Funny 4; Health/Energy/Calm +25 each; once daily
Sunset Walk / Walk with Raven Beach, 5–8 PM 60 minutes 53 best base; 5 Raven NPC kissing XP; once daily
Private Beach Time Beach, 10 AM–6 PM; movie access available 60 unmodified minutes 50 base; 25 Raven NPC doggie-style XP; once daily
These activities have separate counters and add no separate Tamer, session-completion or romance-stage requirement. Restorations stop at current stat maximums. Non-Talk resort activities have a 25% Sea Shell opportunity, with Luck Potion retrying a failed roll once.
Private Beach Time uses the shared video access and time-adjustment rules, with no separately configured player Erotic XP or worker experience reward. Its resort video is different from the home Get Punished animation.

Sunset Walk Heart-to-Heart

This repeatable five-round H2H begins from her present vacationing portrait at the Beach, 5–8 PM. The best choice values are 8, 9, 9, 12 and 15, totaling 53 base, with no special stat/skill replies.

Sunset Walk with Raven

Round Highest base-point choice Base points
1 Stroll badly. I am here to witness it. No graders. 8
2 Lean toward not. The tension flatters us both. 9
3 Deny it tomorrow. I will keep tonight's version. I prefer it. 9
4 Kiss her. 12
5 Same hour. No gift. Mocking would be wasted on me anyway. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The final reply awards 5 Raven NPC kissing XP. Completion records its once-daily cooldown and Sea Shell opportunity. Learned Romantic adds 25 final affection, separately from the ordinary Romantic stage and base calculation. It configures no player Erotic XP or worker-experience reward.

Twenty-Two Shared Resort Encounters

Send every listed worker active and vacationing together, then visit the listed resort room in its own start window. Each encounter triggers once, independently of the others, with no personal Sunset Walk, Tamer, Get Punished or earlier shared-resort prerequisite.
Every registered participant receives 3 completion base, plus Caring or Flirty +5 / Funny +4. The best total is 8 base per participant, with the shared Sea Shell opportunity. These group scenes do not add the individual Eat/Relax/Spa stat restoration rewards unless separately configured.
Encounter Workers vacationing together Visit room Starting window
Rules of Release Elara, Raven Sirena Isle Spa 7 PM–11 PM
Taking the Good Piece Sophie, Raven Sirena Isle Buffet 11 AM–4 PM
Taking Appetite Seriously Honey, Raven Sirena Isle Buffet 11 AM–4 PM
Tempo and Command Sandra, Raven Sirena Isle Spa 7 PM–11 PM
Chosen Structure Grace, Raven Sirena Isle Spa 7 PM–11 PM
Professional Silence Raven, Shadow Sirena Isle Beach 5 PM–8 PM
Strength Without Armor Raven, Valkyra Sirena Isle Beach 8 AM–4 PM
Controlled Elegance Raven, Ava and Eva Sirena Isle Spa 7 PM–11 PM
Terms of Comfort Raven, Jade Sirena Isle Buffet 11 AM–4 PM
Chaos With Rules Raven, Brandy Sirena Isle Beach 5 PM–8 PM
Care Protocols Raven, Willow Sirena Isle Spa 7 PM–11 PM
Leverage and Terms Raven, Vixen Sirena Isle Beach 8 AM–4 PM
Safe Rules Raven, Kasumi Sirena Isle Spa 7 PM–11 PM
Roots and Reins Raven, Audrey Sirena Isle Beach 8 AM–4 PM
Stillness Training Raven, Momosagi Sirena Isle Spa 7 PM–11 PM
Queens at Lunch Raven, Maize Sirena Isle Buffet 11 AM–4 PM
Three Simple Rules Raven, Pepper Sirena Isle Buffet 11 AM–4 PM
Drill Without Danger Raven, Lindia Sirena Isle Beach 5 PM–8 PM
Command Without Crisis Elara, Raven, Valkyra Sirena Isle Beach 5 PM–8 PM
Threat Assessment: Shells Raven, Shadow, Kasumi Sirena Isle Beach 5 PM–8 PM
Depth Pressure Gem, Raven Sirena Isle Spa 7 PM–11 PM
Disciplined Release A.R.I.A., Raven Sirena Isle Spa 7 PM–11 PM


Raven currently has three intimacy reward images, unlocking at 100, 250 and 500 total Raven NPC intimacy XP. Open her Intimacy details from her character details and select an unlocked reward thumbnail to view it. These thresholds use her total NPC XP, separately from ordinary affection, worker experience and the player's Erotic XP.
The six sessions, Get Punished, sunset walk and Private Beach Time supply the specific NPC XP listed above. One event tagged with several categories adds its configured XP once to the total; the categories do not multiply it. Slots 4–8 have no current Raven reward file, so the shared system's later thresholds do not imply additional Raven images in this build.

Completion and Troubleshooting

  • Raven absent after floor 1: recruitment activates on floor 20's completed encounter, not the first battle.
  • Recruitment choice uncertain: worker 7 is activated before the floor-20 optional ending; the ordinary ending recruits her too.
  • Combat damage unexpectedly low early: the five-round narrative caps apply through round four; skills and Power are included before the cap.
  • Large round-2 damage: avoid the explicit 2× counterattack trap in each battle.
  • Home portrait missing: own/access Rose & Thorn, keep worker 7 active and not vacationing, and use 6–11 PM or midnight–3 AM. 11 PM–midnight is closed.
  • Submit rewards differ from the action field: its handler awards 1 base, not the displayed definition's two.
  • Session missing: use the Dungeon room action list with paid access, its own stage, starting hours and Raven home from vacation.
  • Sessions do not double affection with Pain Tolerance: those six rewards are direct, while Talk, Tamer's plot and Get Punished use base affection.
  • Tamer Training missing: check Crush, Communication 20, paid access, home hours and whether its one-time scene completed.
  • Get Punished missing: check 1,000 ordinary affection, paid access and the separate daily video use.
  • Worker training menu lacks Raven: the current visit selector excludes her. Use her authored sessions and animation for their listed worker XP instead.
  • Shared home scene missing: check the named workers, affection, vacations and earlier Esperanza scene; their auto-trigger windows are separate.
  • Resort walk/activity missing: keep Raven active and vacationing, find her current resort portrait in the named room and meet the activity hours/daily allowance.
  • Shared resort encounter missing: every listed worker must vacation together, and each scene uses its own room/window and one-time completion.
Her current personal content has no ordinary gift route, apartment invitation, Kupie NPC-date roster, pregnancy continuation or crafted worker-training upgrade. The two battles, home sessions/lesson/animation, shared encounters and full resort progression are covered above.

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