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概览
Summer是 上城海滩的救生员和游泳教练.她的路线从普通的谈话和游泳课开始,然后打开六个自动海滩场景,两个心对心,四个可选的日期和可重复的付费岛逃逸.
快速状态和可用性
| 细节 | 数值 |
|---|---|
| 年龄/时代/调整 | 23 /目前/中立 |
| 纵向 | 每天上午9点到下午5点 |
| 最喜欢的数据 | 实力35;Stamina 45;能力35 |
| 特殊关系技能 | 持久性培训 |
| 最喜欢的礼物 | 鲜花 |
| 个人路线开始 | Story 击败5完成并游泳 |
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
呼吸技术(Breaking Technology)是下面标注的固定直接奖励. 耐力训练(Endurance Trainance)是一种关系奖励技巧,而不是Summer菜单所传授的教训.
普通行动和经验教训
| 行动 | 要求 | 费用 | 实际奖励/限额 |
|---|---|---|---|
| 与 Summer 交谈 | 陌生人 | 15分钟 | 1个基地;每日4个 |
| 游泳经验教训 | 已确认; 尚未学习的游泳 | 180分钟;200美元;60个能源;4个平静 | 学习游泳和10个基础;一次是因为学习的技能隐藏它 |
| 呼吸技术 | 已知;通讯. 40 | 30分钟 | Stamina + 1 和 10 个直接的感情;一次 |
| 给花 | 已知;一朵花 | 10分钟;消耗1朵花 | 5个基地设在 " 知识 " / " 知识 " ,8个来自朋友;每天两次 |
游泳课没有额外的Stat阈值或付费版门。其他地方的学习游泳也隐藏了它。花卉奖励在Friend上上升到8, 不论菜单的较低通用估计值如何。
建议的进展
- 参观9:00-5:00,建立认识和学习游泳。在已知的40号通讯站学习呼吸技术。
- 继续早期的主要故事,通过 击败5,然后与游泳重访海滩看把你的头放在水之上。
- 跟着下面的自动场景,随着感情的升起,使用来自已知的花朵,在达到阶段时运行两个心对心.
- 增加爱的可选日期。 它们的大门不同: 赢得一个奖并不需要把你的头放在水上。
- 在Crush,"把头放在水上"(Keeping Your Head Above Water)用付费通道解锁了岛屿的逃逸。 完成之后的每一个个人场景或心脏对心都不需要完成。
自动海滩路由
所有六个场景都发生了 一次,自动在 Uptown Beach, 9 AM-5 PM。在第一个之后,每个都要求完成前一个场景。它们没有单独配置的动作成本。总计包括完成和最佳对话框回复。
| 场景顺序 | 门 | 最佳回复 | 总的感情基础 |
|---|---|---|---|
| 把头放在水上 | Story 击球5完成;游泳学习 | 照顾 | 8 +5 =13 |
| 读取当前 | 已知;前场景完成 | 调皮 | 8 +5 =13 |
| 无英雄 | Acquaintance;前场景完成 | 照顾或放纵 | 10 +5 =15 |
| 在标记之外 | 朋友;前一个场景完成 | 照顾或放纵 | 12 +5 =17 |
| 旧时间 | 关闭朋友; 上一个场景完成 | 照顾 | 15 +6 =21 |
| 清水 | 碾碎;前场景完成 | 照顾或放纵 | 20 +6 =26 |
满足每个门后返回海滩。两个可选择的心脏对心脏补充这个链条;它们没有被列为以后自动场景的要求 。
主楼海滩独立参观Summer 10个基地位于Beat 2 和 5点,5点.Beat 2跟Beat 1;Beat 5跟Beat 4.两个扳机在海滩上 上午8时至下午6时比她普通的肖像画还宽的窗户他们的发现没有被重播
心对心的回答
两者都是在Summer的海滩肖像上的一次性动作,需要 将你的头放在水上完成也不存在付费或更高功率的要求。
| 对话 | 阶段 | 费用 | 最大选择基数 |
|---|---|---|---|
| 观察 | 已知 | 45分钟;10个能源 | 29 |
| 岛屿游泳 | 关闭朋友 | 75分钟;30能源 | 56 |
岛屿游泳没有明确要求On Watch.他们的菜单门已经在基于游泳的路线介绍后放置了它们.
观察
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你让外面看起来很平静 | 5 |
| 2 | 在人们知道他们需要帮助之前你就会注意到他们 | 5 |
| 3 | 我喜欢听到工作对你意味着什么 | 6 |
| 4 | 你不应该独自承受这一切。 | 6 |
| 5 | 我要知道是谁干的 | 7 |
岛屿游泳
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 如果你问,我和你一起去。 | 9 |
| 2 | 我喜欢在这里只有你的声音跟随。 | 10 |
| 3 | 那就别准备了就待在这里吧 | 10 |
| 4 | 那就别装了我就在这儿 | 12 |
| 5 | 对着嘴唇微笑 陪着她 | 15 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
最大总数为: 5 +5 +6 +6 +7 =29 用于观察和 9 +10 +10 +12 +15 =56 。没有配置额外的完成基础。玩家的 浪漫的技巧在正常计算后增加了固定的25个最后的感情对话既不配置NPC亲密性,也不配置玩家Erotic体验,包括岛屿游泳的最后吻.
可选日期
这四个日期都是一次性的 没有明确的付费版或更高功率的门从Summer的海滩肖像画开始, 9 AM-5 PM的可用性缩小了他们的动作窗口。它们不会取代个人路线场景。
| 日期 | 所需资源 | 实际邀请窗口 | 费用 | 最佳基数共计 |
|---|---|---|---|---|
| 动物园日期 | Acquaintance; 将你的头放在水上完成 | 上午9时至下午4时 | 120分钟;50个能源;100美元 | 4+4+5 选择+5 完成=18 |
| 农民市场日期 | 朋友; 将你的头放在水上完成 | 9:00-1:00(行动窗口于8:00开始) | 90分钟;30个能源;40美元 | 4+4+5 选择+5 完成=18 |
| 缩写日期 | 密友; 将你的头放在水上完成 | 上午11时至下午4时 | 120分钟;40个能源;30美元 | 4+5+5 选择+5 完成=19 |
| 给她一个奖 | 朋友; 拥有一张支票;没有怀孕 | 中午5点(行动窗口于下午6点结束) | 120分钟;1个券 | 5+5+4 选择+5 完成=19 |
凭证日期没有额外配置的资金或能源成本,而是与普通的现金支付交易日分开。它的最后的有趣和 Flirty 答复是平局的。这些日期奖励使用普通的情节关系计算;没有心对心的浪漫主义完成奖金、NPC亲密性或玩家 Erotic 体验的配置。
动物园日期最佳答复
| 问题 | 最佳答复 | 基地奖金 |
|---|---|---|
| 1 | “我正试图选择一个方向,但临时的Summer非常分散注意力。” | 4 |
| 2 | “这就是你教我时我为何听话的原因。” | 4 |
| 3 | “然后我们将不断寻找你能呼吸的日子。” | 5 |
最佳答复
| 问题 | 最佳答复 | 基地奖金 |
|---|---|---|
| 1 | “我很高兴慢慢来”。 | 4 |
| 2 | “桃子们,你们今天至少应该做一件鲁莽的事情。” / “无论是什么让你再次如此微笑。” | 4 |
| 3 | “你不是孤军奋战,人们会注意到你的行为。” | 5 |
最佳答复
| 问题 | 最佳答复 | 基地奖金 |
|---|---|---|
| 1 | “我喜欢你,你甚至在注意到你这样做之前就关心你。” | 4 |
| 2 | “然后让我把它还给你,你被允许休息。” | 5 |
| 3 | “你不需要救援,你只是配得上你身边的人。” | 5 |
给她赢得最佳答案
| 问题 | 最佳答复 | 基地奖金 |
|---|---|---|
| 1 | “保持足够接近,使我能够分散这些反射。” | 5 |
| 2 | “为我叫电流吧,我们一起来。” | 5 |
| 3 | “海豚正在接管下一班。” | 4 |
逃离岛屿
时 粉笔,与 将你的头放在水上完成 和 有偿使用,在 Summer 的普通海滩肖像中选择岛屿逃逸。 120分钟和50分钟能源,并可以运行 每日一次( U).
管理者奖 50个基本感情 永久添加 1到最大能量 。它会增加最大值,而不是重新填充当前能量;在这个处理器中没有配置单独的累积上限。视频没有配置 NPC 亲密性或玩家 Erotic 体验奖励。
岛外游与一次性岛内游心游分开,岛内游心游或清水游均不作为重复行动的额外先决条件进行检查.
当前内容和解决问题
- Summer 丢失: 她的肖像拍摄时间是上午9点到5点,
- 游泳课没了: 您已经知道游泳; 教训隐藏了一次。
- 把你的头放在水上不会触发: (Story)Beat 5和Swim都需要,然后在上午9点至下午5点进行海滩访问。
- 后来的海滩场景不见了: 检查前面的自动场景及其列出的关系阶段。
- 市场或凭单日期比预期早消失: 通常的肖像画在下午5点结束,从早上9点开始,缩小日期自己的窗口.
- 无法逃逸岛屿 : 请检查date=中的日期值 (帮助) Crush,介绍性个人场景,付费访问,资源和今天的视频津贴.
- 一个岛吻没有增加一个画廊计数器: Summer目前,这些作者的心对心没有NPC亲密性元数据。
信用和当前范围
对照当前Summer的行动和处理者,场景/选择奖赏,心对心,日期门,视频奖赏和发布早期故事要求进行验证. 现有肖像和房屋风格保存;故事发现和场景结果省略.
相关页面

Overview
Summer is the lifeguard and swim instructor at the Present Uptown Beach. Her route starts with ordinary conversation and a Swim lesson, then opens six automatic beach scenes, two heart-to-hearts, four optional dates and the repeatable paid Island Escape.
Quick Stats and Availability
| Detail | Value |
|---|---|
| Age / era / alignment | 23 / Present / Neutral |
| Portrait | Uptown Beach, 9 AM–5 PM every day |
| Favorite stats | Strength 35; Stamina 45; Ability 35 |
| Special relationship skill | Endurance Training |
| Favorite gift | Flowers |
| Personal route begins | Story Beat 5 completed and Swim learned |
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Breathing Techniques is the fixed direct reward marked below. Endurance Training is a relationship bonus skill, rather than a lesson taught by Summer's menu.
Ordinary Actions and Lessons
| Action | Requirement | Cost | Actual reward / limit |
|---|---|---|---|
| Talk to Summer | Stranger | 15 minutes | 1 base; four daily |
| Swimming Lessons | Acknowledged; Swim not already learned | 180 minutes; $200; 60 Energy; 4 Calm | Learn Swim and 10 base; once because the learned skill hides it |
| Breathing Techniques | Known; Communication 40 | 30 minutes | Stamina +1 and 10 direct affection; once |
| Give Flowers | Known; one Flowers | 10 minutes; consumes one Flowers | 5 base at Known/Acquaintance, 8 from Friend; twice daily |
The Swim lesson has no additional stat threshold or paid-version gate. Learning Swim elsewhere also hides it. Flower rewards rise to 8 at Friend, regardless of the menu's lower generic estimate.
Recommended Progression
- Visit 9 AM–5 PM, build Acknowledged and learn Swim. Take Breathing Techniques at Known with Communication 40.
- Continue the early main story through Beat 5, then revisit the beach with Swim to see Keeping Your Head Above Water.
- Follow the automatic scenes below as affection rises. Use Flowers from Known and Run the two heart-to-hearts when their stages are reached.
- Add optional dates for affection. Their gates differ: Win Her a Prize does not require Keeping Your Head Above Water.
- At Crush, Keeping Your Head Above Water unlocks Island Escape with paid access. Completing every later personal scene or either heart-to-heart is not required for that action.
Automatic Beach Route
All six scenes occur once, automatically at Uptown Beach, 9 AM–5 PM. Each after the first requires the preceding scene completed. They have no separately configured action cost. Totals include completion and the best dialogue reply.
| Scene in order | Gate | Best reply | Total base affection |
|---|---|---|---|
| Keeping Your Head Above Water | Story Beat 5 completed; Swim learned | Caring | 8 +5 =13 |
| Reading the Current | Known; preceding scene completed | Flirty | 8 +5 =13 |
| No Heroics | Acquaintance; preceding scene completed | Caring or Flirty | 10 +5 =15 |
| Beyond the Marker | Friend; preceding scene completed | Caring or Flirty | 12 +5 =17 |
| Old Timing | Close Friend; preceding scene completed | Caring | 15 +6 =21 |
| Clear Water | Crush; preceding scene completed | Caring or Flirty | 20 +6 =26 |
Return to the beach after satisfying each gate. The two selectable heart-to-hearts supplement this chain; they are not listed as requirements for its later automatic scenes.
Main-story beach visits independently give Summer 10 base at Beat 2 and 5 at Beat 5. Beat 2 follows Beat 1; Beat 5 follows Beat 4. Both trigger at the beach 8 AM–6 PM, a wider window than her ordinary portrait. Their findings are not retold here.
Heart-to-Heart Answers
Both are one-time actions at Summer's beach portrait and require Keeping Your Head Above Water completed. Neither has a paid-version or higher-power requirement.
| Conversation | Stage | Cost | Maximum choice base |
|---|---|---|---|
| On Watch | Known | 45 minutes; 10 Energy | 29 |
| Island Swim | Close Friend | 75 minutes; 30 Energy | 56 |
Island Swim does not explicitly require On Watch. Their menu gates already place them after the Swim-based route introduction.
On Watch
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You make it look calm from the outside. | 5 |
| 2 | You notice people before they know they need help. | 5 |
| 3 | I like hearing what the work means to you. | 6 |
| 4 | You should not have to carry all of that alone. | 6 |
| 5 | I want to know the person doing the work. | 7 |
Island Swim
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | If you are asking, I am coming with you. | 9 |
| 2 | I like being out here with only your voice to follow. | 10 |
| 3 | Then do not be ready. Just be here. | 10 |
| 4 | Then stop pretending. I am right here. | 12 |
| 5 | smile against her lips and stay there with her | 15 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Maximum totals are 5 +5 +6 +6 +7 =29 for On Watch and 9 +10 +10 +12 +15 =56 for Island Swim. No extra completion base is configured. The player's Romantic skill adds a fixed 25 final affection after the normal calculation. Neither conversation configures NPC intimacy or player Erotic experience, including Island Swim's final kiss.
Optional Dates
All four dates are one-time content with no explicit paid-version or higher-power gate. They begin from Summer's beach portrait, so its 9 AM–5 PM availability narrows their action windows. They do not replace the personal route scenes.
| Date | Requirements | Actual invitation window | Cost | Best base total |
|---|---|---|---|---|
| Zoo Date | Acquaintance; Keeping Your Head Above Water completed | 9 AM–4 PM | 120 minutes; 50 Energy; $100 | 4 +4 +5 choices +5 completion =18 |
| Farmers Market Date | Friend; Keeping Your Head Above Water completed | 9 AM–1 PM (action's window begins at 8 AM) | 90 minutes; 30 Energy; $40 | 4 +4 +5 choices +5 completion =18 |
| Picnic Date | Close Friend; Keeping Your Head Above Water completed | 11 AM–4 PM | 120 minutes; 40 Energy; $30 | 4 +5 +5 choices +5 completion =19 |
| Win Her a Prize | Friend; own one Voucher; not pregnant | noon–5 PM (action's window ends at 6 PM) | 120 minutes; one Voucher | 5 +5 +4 choices +5 completion =19 |
The voucher date has no extra configured money or Energy cost and is separate from an ordinary cash-paid fair date. Its final Funny and Flirty replies tie. These date rewards use the ordinary plot relationship calculation; no heart-to-heart Romantic completion bonus, NPC intimacy or player Erotic experience is configured.
Zoo Date Best Replies
| Question | Best reply(s) | Base bonus |
|---|---|---|
| 1 | “I am trying to pick a direction, but casual Summer is very distracting.” | 4 |
| 2 | “That is why I listen when you teach me.” / “I like watching you talk about something you understand this deeply.” | 4 |
| 3 | “Then we will keep finding days where you get to breathe.” / “I like being the person you can relax with.” | 5 |
Farmers Market Date Best Replies
| Question | Best reply(s) | Base bonus |
|---|---|---|
| 1 | “I am happy taking it slow with you.” | 4 |
| 2 | “Peaches. You deserve at least one reckless thing today.” / “Whatever makes you smile like that again.” | 4 |
| 3 | “You are not standing alone. People notice what you do.” / “I notice. More than I probably manage to hide.” | 5 |
Picnic Date Best Replies
| Question | Best reply(s) | Base bonus |
|---|---|---|
| 1 | “I like that about you. You care before you even notice you are doing it.” / “For the record, you are doing fine on the romantic part.” | 4 |
| 2 | “Then let me give it back to you. You are allowed to rest.” / “I like this version of you too. Quiet, honest, sitting close.” | 5 |
| 3 | “You do not need rescuing. You just deserve someone beside you.” / “Beside you is exactly where I wanted to be.” | 5 |
Win Her a Prize Best Replies
| Question | Best reply(s) | Base bonus |
|---|---|---|
| 1 | “Stay close enough that I can distract those reflexes.” | 5 |
| 2 | “Call the current for me. We do this together.” | 5 |
| 3 | “The dolphin is taking over the next shift.” / “I will happily keep giving you that kind of attention.” | 4 |
Island Escape
At Crush, with Keeping Your Head Above Water completed and paid access, choose Island Escape at Summer's ordinary beach portrait. It costs 120 minutes and 50 Energy, and can run once daily.
The handler awards 50 base affection and permanently adds 1 to maximum Energy on an eligible use. It increases the maximum, rather than refilling current Energy; no separate cumulative cap is configured in this handler. The video has no configured NPC intimacy or player Erotic experience reward.
Island Escape is separate from the one-time Island Swim heart-to-heart. Neither Island Swim nor Clear Water is checked as an extra prerequisite for the repeatable action.
Current Content and Troubleshooting
- Summer is missing: her portrait runs 9 AM–5 PM, even though some story events use 8 AM–6 PM.
- Swimming Lessons is gone: you already know Swim; the lesson hides once learned.
- Keeping Your Head Above Water does not trigger: both Story Beat 5 and Swim are required, then a beach visit during 9 AM–5 PM.
- A later beach scene is missing: check the preceding automatic scene and its listed relationship stage.
- The market or voucher date disappears earlier than expected: the ordinary portrait ends at 5 PM and starts at 9 AM, narrowing the date's own window.
- Island Escape is unavailable: check Crush, the introductory personal scene, paid access, resources and today's video allowance.
- An island kiss did not increase a gallery counter: these authored heart-to-hearts have no NPC intimacy metadata. Summer currently has no affection-unlocked NPC intimacy gallery assets or worker recruitment route.
Credits and Current Scope
Verified against current Summer actions and handlers, scene/choice rewards, heart-to-hearts, date gates, video rewards and released early story requirements. Existing portrait and house style are preserved; story findings and scene outcomes are omitted.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
