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Bellavia——完全走过
概览
Bellavia 她现在的路线包括:主楼招聘门、个人谈话、Cellar Feeding、共享工人培训、两个手工的赠品升级和度假村活动。她的出身和后来的故事发展没有被披露在这里。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄 | 25 |
| 大纪元/对齐 | 中世纪/邪恶 |
| 主机位置 | 护士室下方的电筒 Rose& Thorn |
| 个人国家计委时间表 | 每天24小时,在地下室打开后 |
| 初次工人-探访班 | 上午9时至4时 |
| 最喜欢的数据 | 野兽50,吸血鬼50,情报120 |
| 特殊关系技能 | 诱骗 |
| 工人号码/分配的房间 | 10 / 10 |
| 初级工人技能 | 恶心 |
| 普通工人赠品优先 | 书;酒是劣质配对 |
会议Bellavia和开幕
- 继续主讲 击败 58.
- 访问玫瑰和汤恩 护士室 (单位:千美元) Story 击败59故事触发器没有额外的时间和感情限制
- 完成现场,新兵 劳动者 10,打开 地窖,推进故事和赠款 对Bellavia的10个基本感情 再加上选择对于她奖励的选择 照顾或放纵5,与搞笑的4. 完成的场景也记录 30 NPC亲密经验 和预付时间 90分钟.
- 在护士室,用 下到电筒这种旅行行动不需要时间。 回到护士室 回到楼上。
她个人在没有锁的地窖里 24小时,与工人-菜单中的 上午9时至4时送她去度假村 代替她在度假时在家
个人关系
- 与 Bellavia 交谈 可从 Stranger 获取: 20分钟,1次感情,每天3次。尽管配置的显示值较高,但实际操作者授予1。
- 保留 Bellavia 连 这是对劳动者的鼓励: 20分钟, 1个基调和忠诚+1到100, 每天一次 其津贴与谈话和工人探访分开。
- 建为 粉笔 (单位:千美元) 电池进料,一个付费版视频相遇 60分钟80个能量, 每天一次它给 30个基础情感,70个玩家情感体验和25个NPC亲密体验.
- 使用工人菜单 书籍礼品 工人关系表和Bellavia的NPC感情是分开的。
- 时 在爱中将她的两个一次性训练升级在地下室。
- 送她去度假,去度假村见她 重复活动 日落漫步.
她目前的地窖菜单没有单独的普通礼品按钮,技能课,公寓访问或家H2H. 日落漫步是一个度假胜地的心脏诱惑是她的关系奖励技巧她的工人从吸食开始
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
工作人员访问和八级培训
开妓院吧 工人访问菜单 与工人 10她的头班是 上午9时至4时; 以后的调度更改可以改变窗口。她必须活动,不能休息,不能在度假胜地,而且当天没有访问过。
访问通常费用 60分钟,60个能量,40个平静。时间、动力和焦点将相应成本减半 30分钟,30个能量,20个平静在访问中,每个类别——谈话、小费、礼品和培训——都有自己的一次性津贴,培训不另加入门费。
培训从第1级开始,每完成一个级别,最多可达8个,较早的选项依然存在,菜单仅在存在相应图像时才提供某种类型。
| 职等 | 培训 | 工人统计收益 |
|---|---|---|
| 1 | 亲吻 | +1 魅力a |
| 2 | 口头 | +1 情报 |
| 3 | 传教士 | +1 外观 |
| 4 | 黄牛女 | +1 仓库 |
| 5 | 狗仔队 | +1 运算 |
| 6 | 特别1 | +1 数据交换 |
| 7 | 特别2 | +1到两个不同的随机原始数据 |
| 8 | 特别3 | +1到两个不同的随机原始数据 |
每个完成的训练给玩家 50次亲密经历,加上记录的单独作者的亲密事件经验。工人根据玩家的亲密经验水平获得经验和工人关系分数。这些工人点数与Bellavia的普通NPC亲情是分开的。
培训增加 20名工人的压力,减为 10 种术压力超过100造成健康损失,相当于 溢出量的两倍Tetric Arts and Sensual Mastery改进了工人的经验; 情感结合改进了工人与关系点; 快乐艺术给予额外的随机增长。
对于一个工人菜单礼物, 书 赠款 15个工人关系点 备注 8基点的NPC爱情奖; 红酒 赠款 3个工人点和3个国家计生中心基地点其他普通礼品 8个工人点和5个全国人大基地点忠诚奖金也因偏好而不同,下面的特别升级礼物使用自己的动作.
Bellavia培训亲密元数据记录 5次接吻经历 和 其他7种培训类型各25种,与共享的玩家体验分开. 工人来访必须被Beat 59招募门解锁; 购买房间或增加感情并不能取代.
手工艺培训升级
到达 在爱中,结束 Story 击败59返回家,而不是离开假期,并参观 电池 在她在场时,可以随时提供这两项行动。 一个礼物,完成一次并添加 没有配置额外时间或金钱收费.
| 行动 | 手工艺品 | 永久培训升级 |
|---|---|---|
| 饥饿之后 | 六边形玫瑰 | 黄牛女 |
| 之后的每一年 | Prismatic 拼写标记 | 传教士 |
无论是日落步行还是另一款完成的H2H 都无需升级。每款都为匹配的训练类型添加动画, 两倍的工人经验 添加 0.5到工人-收入乘数。完成两者都给予 2.0 收入乘数这些与普通的图书赠品分开,放在工人访问菜单中。
恢复活动
送Bellavia在度假时通过工人-房间的度假系统,然后在度假胜地与她见面,相遇者使用度假胜地的旋转存在系统,因此每次到达时她不需要在每个地点可见,假期取代了她在此期间的普通家庭互动.
下面的每一项活动都 60分钟,有一个单独的 每日一次( U) 备抵。在指定的窗口内开始;结束时间为专属时间。
| 活动 | 开始位置和时间 | 奖励 |
|---|---|---|
| 与 Bellavia 一起吃 | 度假村,上午11时至4时 | 3个基本感情;+100 满足 |
| Bellavia 放松点 | 度假海滩,上午8时至4时 | 3个基爱;+50能量 |
| 斯帕夜报 | 度假村,下午7时至11时 | 3个基础感情;+25 能量、健康和平静 |
| 与 Bellavia 同行 | 度假海滩,下午5时至8时 | 重复日落行走 H2H; 以上选择 |
| 私人海滩时间 | 度假海滩,上午10时至6时 | 分享视频相遇;50个基本感情 |
吃,放轻松,吃香肠 照顾或放纵(+5) (+4) 恢复性数据以正常的最大值为上限。 25%海壳 私人海滩时间有自己的每日录像津贴,并要求提供相应的录像。
日落行走最佳答案
与 Bellavia 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 你幸存下来了 | 8 |
| 2 | 你可能饿了,仍然值得走在旁边。 | 9 |
| 3 | 沙德,盐,蒸汽,我,强人名单 | 9 |
| 4 | 牵着我的手。 | 12 |
| 5 | 日落之后,我会带回自己,不要瓜 | 15 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
这五轮H2H重复 每天一次费用 60分钟 开始于 度假海滩,下午5时至8时 而 Bellavia是度假。她第一次散步没有额外的家庭对话先决条件。它的最后答案记录 5次亲吻亲密经历.
一次性度假场景
| 场景 | 地点/ 开始时间 | 一定要一起度假的工人们 |
|---|---|---|
| 阴影条约 | 西雷纳岛海滩;下午5时至8时 | Bellavia |
| 活够了 | 锡雷纳岛巴菲特;上午11时至下午4时 | Foxy、Bellavia |
| 可质疑食品类别 | 锡雷纳岛巴菲特;上午11时至下午4时 | Bellavia、Lindia |
| 阴影战术 | 锡雷纳岛 Spa;下午7时至11时 | Bellavia、Shadow |
| 没有太阳的温暖 | 锡雷纳岛 Spa;下午7时至11时 | Bellavia、Willow |
| 功能障碍 | 锡雷纳岛巴菲特;下午5时至11时 | Bellavia |
| 窗帘和皇冠 | 锡雷纳岛 Spa;下午7时至11时 | Vespa、Bellavia |
| 阴影和闪光 | 锡雷纳岛海滩;下午5时至9时 | Pixie、Bellavia |
| 饥饿与方式 | 锡雷纳岛 Spa;下午7时至11时 | Ember、Bellavia |
这些场景在列出的地点自动触发,同时 名单上的每个工人都是积极和度假的每一次都是一次性的,给 对每个参与者的3个基本感情帮助 照顾或 Flirty +5 每个都超过有趣+4。 阴影条约 仅需要Bellavia 度假。这些与日常的度假行动和日落步行分开;其完成的场景也有一个海贝壳机会。
稍后的主要-Story要求
击球63 开始于 下午7时至10时第62节之后的完成补助Bellavia。 10个基点,以及 调皮 给她 5个基本选择点.
击败80 开始于 布罗瑟尔·德梅斯内 79后,它要求所有12个工人 Elara、Sophie、Sandra、Raven、Bellavia、Valkyra、Lindia、Ava和Eva、Valkyra0]、Pixie、Willow和Ember 没有额外的时间限制。 调皮 给 Bellavia 2个基点本指南给出大门时没有描述场景的发展情况。
服装
Bellavia 参加 Fernando的服装配件 裁缝从合格的工人中随机选择;购买一个装配不能保证她被选中。普通装配将服装提升一个级别,最多可达 5级以下每名工人两次升级Fernando5. 黄金和布料成本遵循整个名册上不断上升的现有报价。
如果进程 Stalls 显示
- 完成 击败 59 输入 护士室 招募她并打开地窖。 下到电筒 在那个房间里。
- 她的私人地窖菜单可以买到 24小时但是,工人参观 使用她的指定值班,最初 上午9时至4时.
- 供餐需求 粉碎、付费版本和80个能量,并有自己的每天一次的限制。
- 共享工人图书的偏好并没有在她的地窖菜单中单独创建一个礼品按钮.
- 两种手工业都需升级 在爱情中,击败59和正确的天赋,在 Bellavia 家。
- 日落步行需要她 度假胜地海滩的度假活动,下午5时至8时,并与沙德条约自动场景相分离.
- 共享度假场景需要所有被命名的参与者一起度假;否则他们的自动触发器不能开火.
- 对于Beat 80,检查所有12名在职工人,带度假参与者回家.
相关页面

Bellavia — Complete Walkthrough
Overview
Bellavia is a vampire and Rose & Thorn worker who makes her home in the cellar beneath the infirmary. Her current route includes a main-story recruitment gate, personal conversation, Cellar Feeding, shared worker training, two crafted-gift upgrades and resort activities. Her origin and later story developments are left undisclosed here.
Quick Stats
| Attribute | Value |
|---|---|
| Age | 25 |
| Era / alignment | Medieval / Evil |
| Home location | Cellar beneath the Nurse's Room, Rose & Thorn |
| Personal NPC schedule | Every day, 24 hours, after cellar access is unlocked |
| Initial worker-visit shift | 9 PM–4 AM |
| Favorite stats | Beast 50, Vampire 50, Intelligence 120 |
| Special relationship skill | Seduction |
| Worker number / assigned room | 10 / 10 |
| Initial worker skill | Sucking |
| Ordinary worker gift preference | Book; Wine is a poor match |
Meeting Bellavia and Opening the Cellar
- Continue the main story through Beat 58.
- Visit the Rose & Thorn's Nurse's Room for Story Beat 59. There is no additional configured hour or affection restriction on that story trigger.
- Complete the scene. It recruits worker 10, unlocks the cellar, advances the story and grants 10 base affection to Bellavia plus choices. For her rewarded choice, Caring or Flirty gives 5, compared with Funny's 4. The completed scene also records 30 NPC intimacy experience and advances time by 90 minutes.
- In the Nurse's Room, use Down to the Cellar. This travel action costs no time. Back to Nurse's Room returns you upstairs.
Her personal presence in the unlocked cellar is 24 hours, separate from the worker-menu shift of 9 PM–4 AM. Sending her to the resort replaces her home presence during the vacation.
Personal Relationship Walkthrough
- Talk to Bellavia is available from Stranger: 20 minutes, 1 base affection, three times per day. The actual handler awards 1, despite a higher configured display value.
- Keep Bellavia Company is the separate shared worker encouragement: 20 minutes, 1 base affection and loyalty +1 up to 100, once per day while she is present at home. Its allowance is separate from Talk and worker visits.
- Build to Crush for Cellar Feeding, a paid-version video encounter taking 60 minutes and 80 energy, once per day. It gives 30 base affection, 70 player Erotic Experience and 25 NPC intimacy experience.
- Use worker-menu Book gifts and training for additional growth. The worker's relationship meter and Bellavia's NPC affection are separate.
- At In Love, carry the crafted gifts below to unlock her two one-time training upgrades in the cellar.
- Send her on vacation to meet her at the resort for repeatable activities and Sunset Walk.
Her current cellar menu has no separate ordinary gift button, skill lesson, apartment visit or home H2H. Sunset Walk is a resort heart-to-heart. Seduction is her relationship bonus skill; her worker starts with Sucking.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Worker Visits and Eight Training Levels
Use the brothel's worker visit menu with worker 10. Her initial shift is 9 PM–4 AM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
| Level | Training | Worker stat gain |
|---|---|---|
| 1 | Kissing | +1 Charisma |
| 2 | Oral | +1 Intelligence |
| 3 | Missionary | +1 Appearance |
| 4 | Cowgirl | +1 Stamina |
| 5 | Doggie | +1 Ability |
| 6 | Special1 | +1 Dexterity |
| 7 | Special2 | +1 to two different random primary stats |
| 8 | Special3 | +1 to two different random primary stats |
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from Bellavia's ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Book grants 15 worker-relationship points and an 8-base-point NPC affection reward; Wine grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.
Bellavia's training intimacy metadata records 5 event experience for kissing and 25 for each of the other seven training types, separately from the shared player experience. The worker visit must be unlocked by the Beat 59 recruitment gate; buying a room or raising affection does not replace it.
Crafted-Gift Training Upgrades
Reach In Love, finish Story Beat 59, return Bellavia home rather than leave her vacationing, and visit the Cellar with the required crafted gift. Both actions are available at any hour when she is present. Each consumes one gift, completes once and adds no configured extra time or money charge.
| Action | Crafted gift | Permanent training upgrade |
|---|---|---|
| After the Hunger | Hexbound Rose Sachet | Cowgirl |
| Every Era After | Prismatic Spell Brooch | Missionary |
Neither upgrade requires Sunset Walk or another completed H2H. Each adds an animation to the matching training type, doubles that type's worker experience and adds 0.5 to the worker-income multiplier. Completing both gives a 2.0 income multiplier. These are separate from ordinary Book gifts in the worker visit menu.
Resort Activities
Send Bellavia on vacation through the worker-room resort system, then meet her at the resort. Encounters use the resort's rotating presence system, so she need not be visible at every location on each arrival. Vacation replaces her ordinary home interactions during that period.
Each activity below takes 60 minutes, has a separate once-per-day allowance. Start inside the stated window; the end hour is exclusive.
| Activity | Start location and time | Reward |
|---|---|---|
| Eat with Bellavia | Resort Buffet, 11 AM–4 PM | 3 base affection; +100 satiation |
| Relax with Bellavia | Resort Beach, 8 AM–4 PM | 3 base affection; +50 energy |
| Spa Night | Resort Spa, 7–11 PM | 3 base affection; +25 energy, health and calm |
| Walk with Bellavia | Resort Beach, 5–8 PM | Repeatable Sunset Walk H2H; choices above |
| Private Beach Time | Resort Beach, 10 AM–6 PM | Shared video encounter; 50 base affection |
Eat, Relax and Spa each favor Caring or Flirty (+5) over Funny (+4). Restorative stats are capped at their normal maxima. Each completed resort activity also has a 25% Sea Shell opportunity. Private Beach Time has its own daily video allowance and requires the corresponding video to be available.
Sunset Walk Best Answers
Sunset Walk with Bellavia
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | You survived it beautifully. | 8 |
| 2 | You can be hungry and still be worth walking beside. | 9 |
| 3 | Shade, salt, steam, me. Strong list. | 9 |
| 4 | Take my hand. | 12 |
| 5 | After sunset. I will bring myself and no melon. | 15 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
This five-round H2H repeats once per day, costs 60 minutes and starts at the Resort Beach, 5 PM–8 PM while Bellavia is vacationing. There is no extra home conversation prerequisite for her first walk. Its final answer records 5 kissing intimacy experience.
One-Time Resort Scenes
| Scene | Location / start time | Workers who must be vacationing together |
|---|---|---|
| Shade Treaty | Sirena Isle Beach; 5 PM–8 PM | Bellavia |
| Alive Enough | Sirena Isle Buffet; 11 AM–4 PM | Foxy, Bellavia |
| Questionable Food Categories | Sirena Isle Buffet; 11 AM–4 PM | Bellavia, Lindia |
| Shade Tactics | Sirena Isle Spa; 7 PM–11 PM | Bellavia, Shadow |
| Warm Without Sun | Sirena Isle Spa; 7 PM–11 PM | Bellavia, Willow |
| Elegant Malfunctions | Sirena Isle Buffet; 5 PM–11 PM | A.R.I.A., Bellavia |
| Curtains and Crowns | Sirena Isle Spa; 7 PM–11 PM | Vespa, Bellavia |
| Shade and Sparkle | Sirena Isle Beach; 5 PM–9 PM | Pixie, Bellavia |
| Hunger with Manners | Sirena Isle Spa; 7 PM–11 PM | Ember, Bellavia |
These scenes trigger automatically at the listed locations while every listed worker is active and vacationing. Each is one-time, gives 3 base affection to each participant, and favors Caring or Flirty +5 over Funny +4 for each. Shade Treaty needs only Bellavia vacationing. These are separate from the daily resort actions and Sunset Walk; their completed scenes also have a Sea Shell opportunity.
Later Main-Story Requirements
Beat 63 starts at the Brothel Demesne, 7 PM–10 PM, after Beat 62. Its completion grants Bellavia 10 base points, and Flirty gives her 5 base choice points.
Beat 80 starts at the Brothel Demesne after Beat 79. It requires all twelve workers Elara, Sophie, Sandra, Raven, Bellavia, Valkyra, Lindia, Ava and Eva, Gem, Pixie, Willow and Ember active and home rather than on vacation. There is no additional hour restriction. At the volunteer-response choice, Flirty gives Bellavia 2 base points. This guide gives the gates without describing the scene's developments.
Clothing
Bellavia participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.
If Progress Stalls
- Finish Beat 59 in the Nurse's Room to recruit her and open the cellar. The travel action is Down to the Cellar in that room.
- Her personal cellar menu is available 24 hours, but the worker visit uses her assigned shift, initially 9 PM–4 AM.
- Cellar Feeding needs Crush, the paid version and 80 energy, and has its own once-per-day limit.
- The shared worker Book preference does not create a separate gift button in her cellar menu.
- Both crafted-gift upgrades need In Love, Beat 59 and the correct gift, with Bellavia home. Neither needs a resort H2H.
- Sunset Walk needs her active vacation presence at the resort beach, 5 PM–8 PM, and is separate from the Shade Treaty automatic scene.
- Shared resort scenes require all named participants vacationing together; otherwise their automatic trigger cannot fire.
- For Beat 80, check all twelve active workers and bring vacationing participants home.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
