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Bellavia

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Bellavia
Bellavia
Bellavia — Complete Walkthrough

Overview

Bellavia is a vampire and Rose & Thorn worker who makes her home in the cellar beneath the infirmary. Her current route includes a main-story recruitment gate, personal conversation, Cellar Feeding, shared worker training, two crafted-gift upgrades and resort activities. Her origin and later story developments are left undisclosed here.

Quick Stats

Attribute Value
Age 25
Era / alignment Medieval / Evil
Home location Cellar beneath the Nurse's Room, Rose & Thorn
Personal NPC schedule Every day, 24 hours, after cellar access is unlocked
Initial worker-visit shift 9 PM–4 AM
Favorite stats Beast 50, Vampire 50, Intelligence 120
Special relationship skill Seduction
Worker number / assigned room 10 / 10
Initial worker skill Sucking
Ordinary worker gift preference Book; Wine is a poor match

Meeting Bellavia and Opening the Cellar

  1. Continue the main story through Beat 58.
  2. Visit the Rose & Thorn's Nurse's Room for Story Beat 59. There is no additional configured hour or affection restriction on that story trigger.
  3. Complete the scene. It recruits worker 10, unlocks the cellar, advances the story and grants 10 base affection to Bellavia plus choices. For her rewarded choice, Caring or Flirty gives 5, compared with Funny's 4. The completed scene also records 30 NPC intimacy experience and advances time by 90 minutes.
  4. In the Nurse's Room, use Down to the Cellar. This travel action costs no time. Back to Nurse's Room returns you upstairs.
Her personal presence in the unlocked cellar is 24 hours, separate from the worker-menu shift of 9 PM–4 AM. Sending her to the resort replaces her home presence during the vacation.

Personal Relationship Walkthrough

  • Talk to Bellavia is available from Stranger: 20 minutes, 1 base affection, three times per day. The actual handler awards 1, despite a higher configured display value.
  • Keep Bellavia Company is the separate shared worker encouragement: 20 minutes, 1 base affection and loyalty +1 up to 100, once per day while she is present at home. Its allowance is separate from Talk and worker visits.
  • Build to Crush for Cellar Feeding, a paid-version video encounter taking 60 minutes and 80 energy, once per day. It gives 30 base affection, 70 player Erotic Experience and 25 NPC intimacy experience.
  • Use worker-menu Book gifts and training for additional growth. The worker's relationship meter and Bellavia's NPC affection are separate.
  • At In Love, carry the crafted gifts below to unlock her two one-time training upgrades in the cellar.
  • Send her on vacation to meet her at the resort for repeatable activities and Sunset Walk.
Her current cellar menu has no separate ordinary gift button, skill lesson, apartment visit or home H2H. Sunset Walk is a resort heart-to-heart. Seduction is her relationship bonus skill; her worker starts with Sucking.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Worker Visits and Eight Training Levels

Use the brothel's worker visit menu with worker 10. Her initial shift is 9 PM–4 AM; later scheduling changes can change that window. She must be active, not resting, not at the resort and not already visited that day.
A visit normally costs 60 minutes, 60 energy and 40 calm. The Time, Power and Focus buffs halve their corresponding cost to 30 minutes, 30 energy and 20 calm. Within the visit, each category—Talk, Tip, Gift and Training—has its own once-per-session allowance. Training adds no separate entry charge.
Training begins at level 1 and advances one level per completed session, up to 8. Earlier options remain available. The menu only offers a type when its corresponding images exist.
Level Training Worker stat gain
1 Kissing +1 Charisma
2 Oral +1 Intelligence
3 Missionary +1 Appearance
4 Cowgirl +1 Stamina
5 Doggie +1 Ability
6 Special1 +1 Dexterity
7 Special2 +1 to two different random primary stats
8 Special3 +1 to two different random primary stats
Each completed training gives the player 50 intimacy experience, plus the separately authored intimacy-event experience where recorded. The worker gains experience and worker-relationship points according to the player's intimacy-experience level. Those worker points are a separate meter from Bellavia's ordinary NPC affection.
Training adds 20 worker stress, reduced to 10 with Tantric Arts. Stress exceeding 100 causes health loss equal to twice the overflow. Tantric Arts and Sensual Mastery improve worker experience; Emotional Bonding improves worker-relationship points; Pleasure Arts grants an additional random stat increase.
For a worker-menu gift, Book grants 15 worker-relationship points and an 8-base-point NPC affection reward; Wine grants 3 worker points and 3 base NPC points. Other ordinary gifts give 8 worker points and 5 base NPC points. Loyalty bonuses also vary by preference. Special upgrade gifts below use their own actions.


Bellavia's training intimacy metadata records 5 event experience for kissing and 25 for each of the other seven training types, separately from the shared player experience. The worker visit must be unlocked by the Beat 59 recruitment gate; buying a room or raising affection does not replace it.

Crafted-Gift Training Upgrades

Reach In Love, finish Story Beat 59, return Bellavia home rather than leave her vacationing, and visit the Cellar with the required crafted gift. Both actions are available at any hour when she is present. Each consumes one gift, completes once and adds no configured extra time or money charge.
Action Crafted gift Permanent training upgrade
After the Hunger Hexbound Rose Sachet Cowgirl
Every Era After Prismatic Spell Brooch Missionary
Neither upgrade requires Sunset Walk or another completed H2H. Each adds an animation to the matching training type, doubles that type's worker experience and adds 0.5 to the worker-income multiplier. Completing both gives a 2.0 income multiplier. These are separate from ordinary Book gifts in the worker visit menu.

Resort Activities

Send Bellavia on vacation through the worker-room resort system, then meet her at the resort. Encounters use the resort's rotating presence system, so she need not be visible at every location on each arrival. Vacation replaces her ordinary home interactions during that period.
Each activity below takes 60 minutes, has a separate once-per-day allowance. Start inside the stated window; the end hour is exclusive.
Activity Start location and time Reward
Eat with Bellavia Resort Buffet, 11 AM–4 PM 3 base affection; +100 satiation
Relax with Bellavia Resort Beach, 8 AM–4 PM 3 base affection; +50 energy
Spa Night Resort Spa, 7–11 PM 3 base affection; +25 energy, health and calm
Walk with Bellavia Resort Beach, 5–8 PM Repeatable Sunset Walk H2H; choices above
Private Beach Time Resort Beach, 10 AM–6 PM Shared video encounter; 50 base affection
Eat, Relax and Spa each favor Caring or Flirty (+5) over Funny (+4). Restorative stats are capped at their normal maxima. Each completed resort activity also has a 25% Sea Shell opportunity. Private Beach Time has its own daily video allowance and requires the corresponding video to be available.


Sunset Walk Best Answers

Sunset Walk with Bellavia

Round Highest base-point choice Base points
1 You survived it beautifully. 8
2 You can be hungry and still be worth walking beside. 9
3 Shade, salt, steam, me. Strong list. 9
4 Take my hand. 12
5 After sunset. I will bring myself and no melon. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
This five-round H2H repeats once per day, costs 60 minutes and starts at the Resort Beach, 5 PM–8 PM while Bellavia is vacationing. There is no extra home conversation prerequisite for her first walk. Its final answer records 5 kissing intimacy experience.

One-Time Resort Scenes

Scene Location / start time Workers who must be vacationing together
Shade Treaty Sirena Isle Beach; 5 PM–8 PM Bellavia
Alive Enough Sirena Isle Buffet; 11 AM–4 PM Foxy, Bellavia
Questionable Food Categories Sirena Isle Buffet; 11 AM–4 PM Bellavia, Lindia
Shade Tactics Sirena Isle Spa; 7 PM–11 PM Bellavia, Shadow
Warm Without Sun Sirena Isle Spa; 7 PM–11 PM Bellavia, Willow
Elegant Malfunctions Sirena Isle Buffet; 5 PM–11 PM A.R.I.A., Bellavia
Curtains and Crowns Sirena Isle Spa; 7 PM–11 PM Vespa, Bellavia
Shade and Sparkle Sirena Isle Beach; 5 PM–9 PM Pixie, Bellavia
Hunger with Manners Sirena Isle Spa; 7 PM–11 PM Ember, Bellavia


These scenes trigger automatically at the listed locations while every listed worker is active and vacationing. Each is one-time, gives 3 base affection to each participant, and favors Caring or Flirty +5 over Funny +4 for each. Shade Treaty needs only Bellavia vacationing. These are separate from the daily resort actions and Sunset Walk; their completed scenes also have a Sea Shell opportunity.

Later Main-Story Requirements

Beat 63 starts at the Brothel Demesne, 7 PM–10 PM, after Beat 62. Its completion grants Bellavia 10 base points, and Flirty gives her 5 base choice points.
Beat 80 starts at the Brothel Demesne after Beat 79. It requires all twelve workers Elara, Sophie, Sandra, Raven, Bellavia, Valkyra, Lindia, Ava and Eva, Gem, Pixie, Willow and Ember active and home rather than on vacation. There is no additional hour restriction. At the volunteer-response choice, Flirty gives Bellavia 2 base points. This guide gives the gates without describing the scene's developments.

Clothing

Bellavia participates in Fernando's clothing fittings while active. The tailor selects randomly from eligible workers; buying a fitting does not guarantee she is selected. Ordinary fittings raise clothing by one level, with up to two Fernando upgrades per worker while below level 5. A separate MAX fitting applies at level 5. Gold and fabric costs follow the current quote, which rises across the roster.


If Progress Stalls

  • Finish Beat 59 in the Nurse's Room to recruit her and open the cellar. The travel action is Down to the Cellar in that room.
  • Her personal cellar menu is available 24 hours, but the worker visit uses her assigned shift, initially 9 PM–4 AM.
  • Cellar Feeding needs Crush, the paid version and 80 energy, and has its own once-per-day limit.
  • The shared worker Book preference does not create a separate gift button in her cellar menu.
  • Both crafted-gift upgrades need In Love, Beat 59 and the correct gift, with Bellavia home. Neither needs a resort H2H.
  • Sunset Walk needs her active vacation presence at the resort beach, 5 PM–8 PM, and is separate from the Shade Treaty automatic scene.
  • Shared resort scenes require all named participants vacationing together; otherwise their automatic trigger cannot fire.
  • For Beat 80, check all twelve active workers and bring vacationing participants home.

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Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.