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Foxy

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Overview

Foxy is an adult fox woman first found at the Royal Hunting Grounds Edge. Her route includes discovery, outdoor relationship activities, Sashina's teaching scenes, recruitment, a Menagerie room, forest encounters, worker training, crafted upgrades and Sirena Isle vacation scenes. This guide gives the progression requirements and rewards without retelling major story outcomes.

Quick Stats

Attribute Value
Character-profile age / era / alignment 22 / Medieval / Good
Discovery Follow Footprints; Royal Hunting Grounds Edge; Perception 35
Favorite relationship thresholds Charm 40, Perception 45, Ability 60
Special relationship skill Animal Care
Ordinary relationship gift Food; no separate Perfume/Jewelry gift menu
Recruited home Foxy's Room, Rose & Thorn Menagerie
Worker number / initial shift 9 / 7 PM–3 AM
Worker starting skill / specialty Fast Learner / Doggie Style
  1. Visit the Royal Hunting Grounds Edge, 6 AM–6 PM, with Perception 35. Select Follow Footprints, costing 30 minutes and 10 energy. It makes Foxy visible and starts First Contact; the best final reply is “Yes, I can understand you.” for 5 base points. No separate implant requirement is configured for this action.
  2. Build affection at the Hunting Grounds Edge during 6 AM–3 PM. Share Food, communicate, then add Play Fetch at Acknowledged, Pet Foxy at Known and Teach Foxy at Acquaintance. Animal Care improves her relationship rewards.
  3. At Known, complete Moonlight Teaching at the Fishing Village Coast, 10 PM–midnight on odd game days. Hunters' Pursuit is independently available at the Hunting Grounds Edge; prepare for its additional health and energy penalty if you lack one of its special skills.
  4. Raise Foxy and Sashina to Friend and visit the Ancient Earth Shrine, 7 AM–8 PM, after Moonlight Teaching for A Wild Education. This automatic scene can trigger on any game day, independently of Foxy's ordinary shrine portrait schedule.
  5. Complete Sashina's The Sorceress's Confession at the Shrine Altar, 8 AM–8 PM, with Sashina Known. Reach Foxy Romantic and return to the Ancient Earth Shrine for Wild Education Continues, which recruits worker 9 on every response. Caring “I want you to be happy, Foxy.” adds 5 base points to the recruitment's 20 base-point reward.
  6. Build the Menagerie, then use Courtyard → Menagerie → Foxy's Room for her new home interactions. Recruitment keeps her outdoor schedule and forest encounters available.
  7. At In Love, bring the two crafted gifts listed below for matching worker-training upgrades. Send Foxy to Sirena Isle to use the resort activities and vacation group scenes.
The recruitment scene specifically checks Foxy Romantic and The Sorceress's Confession completed; it does not separately require A Wild Education. The teaching scene is still part of the recommended route and is required for her Looking Glass upgrade.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.

Where to Find Foxy

Place Ordinary portrait schedule Extra requirement
Royal Hunting Grounds Edge 6 AM–3 PM, every day Discovered
Forest Clearing 9 PM–midnight, even game days Discovered
Fishing Village Coast 10 PM–midnight, odd game days Discovered
Ancient Earth Shrine 3–9 PM, days divisible by 3 Close Friend
Foxy's Room Whenever none of the above outdoor schedules applies Recruited; Menagerie access; home from vacation
Odd/even refers to the game-day number. At Romantic after recruitment, her room windows are normally midnight–6 AM every day, 3–9 PM on days not divisible by 3, and 9–10 PM on odd days. Her room portrait follows the outdoor schedule, separately from the worker visit system's assigned shift.
For the Menagerie, Gastoff's Commission Menagerie needs the Courtyard already built, Rose & Thorn reputation 9, $2,000,000, and 50 epic materials, 50 epic ingredients and 50 epic fabrics. Construction takes 200 minutes. The room entrance becomes available once Foxy has been recruited.
Follow Footprints is an action on the location before her portrait is visible. Meet Foxy in the Clearing likewise has its own explicit location/time gate. Ordinary portrait actions and crafted gift actions follow her actual presence. All ending hours in this guide are exclusive.

Ordinary Relationship Actions

Action Location / minimum stage Cost Actual base reward / allowance
Give Food to Foxy Hunting Grounds Edge, Shrine or Room; Stranger 10 minutes; 1 Food 1 affection before Friend; 2 at Friend+; four per day shared across these locations
Try to Communicate Hunting Grounds Edge, Stranger through Known; also Shrine without that upper-stage limit 15 minutes 1 affection; five per day shared between locations
Play Fetch Hunting Grounds Edge; Acknowledged 20 minutes 2 affection; twice per day
Pet Foxy Hunting Grounds Edge; Known 10 minutes 2 affection; twice per day
Teach Foxy Hunting Grounds Edge; Acquaintance 30 minutes 3 affection; twice per day
Teach Human Nature Forest Clearing; Friend 45 minutes 5 affection; twice per day
Talk by the Water Fishing Village Coast; Stranger 15 minutes 1 affection; twice per day
Talk to Foxy Foxy's Room; Stranger 15 minutes 1 affection; four per day
Wild Instinct Hunting Grounds Edge; Known; Communication 52 30 minutes +1 Perception and 11 fixed affection; once
Head Pat Foxy Recruited, home and present; worker encouragement available 20 minutes +1 worker Loyalty, capped at 100; 1 base affection; once per day
The ordinary repeatable handlers record −1 base affection on attempts beyond their allowances. Food uses the player's Food resource, not a separately named gift item. Wild Instinct's 11 affection is a direct one-time reward rather than a shared-calculation base value.

Personal H2Hs and Costs

Conversation Location / requirement Cost Best ordinary choice total
First Contact Follow Footprints; Perception 35; not yet discovered 30 minutes; 10 energy 5
Hunters' Pursuit Hunting Grounds Edge; Known; 6 AM–3 PM 60 minutes; 20 energy, plus the completion penalty below 35
Moonlight Teaching Fishing Village Coast; Known; 10 PM–midnight, odd days 60 minutes; 20 energy 40
Foxy Wants Milk Forest Clearing; 300 affection; 9 PM–midnight, even days 60 minutes; 15 energy 60
These personal H2Hs complete once. Hunters' Pursuit and Moonlight Teaching do not require each other. Foxy Wants Milk is a conversation about ordinary milk in the current game: it has no Milk inventory cost, player Erotic/Beast reward or configured NPC intimacy experience. Its actual best choice sum is 60, rather than the action's advertised 75.

H2H Best Answers

First Contact

Round Highest base-point choice Base points
1 Move slowly and quietly 0
2 Stay perfectly still 0
3 Show you mean no harm 0
4 Yes, I can understand you 5


Hunters' Pursuit

Round Highest base-point choice Base points
1 Step protectively in front of Foxy 5
2 Confront them directly 15
3 Check on Foxy 5
4 Hold her close and comfort her 10


Moonlight Teaching

Round Highest base-point choice Base points
1 Lead her to a quiet clearing 0
2 Explain that taking without asking is wrong 10
3 Promise to help her learn and grow 15
4 Yes, I know someone who could help you 15


Foxy Wants Milk

Round Highest base-point choice Base points
1 Ask what kind of milk she needs 5
2 Offer to get her some milk 10
3 Give her the milk to drink 15
4 Watch her enjoy the milk 10
5 Hold her close and comfort her 20


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
Hunters' Pursuit special answers, round 2: Intimidating Presence unlocks “Make them fear you”; Deception unlocks “Lie about seeing the fox elsewhere”; Illusion Weaving unlocks “Create a terrifying bear illusion.” Each awards 25 base points in that round, improving the best total from 35 to 45, and unlocks the variant that avoids the normal completion penalty.
Without that variant, finishing Hunters' Pursuit removes another 50 health and 50 energy, each stopping at a minimum of 1; its starting 20-energy payment is separate. High stats alone do not remove this penalty. The Romantic skill adds 25 final affection points after the normal H2H completion calculation, including Foxy's resort walk and longer clearing encounter.

Automatic Teaching and Shared Scenes

Each scene below completes once. Automatic scene windows are separate from Foxy's ordinary portrait schedule.
Scene Place / window Requirements Base affection
A Wild Education Ancient Earth Shrine; 7 AM–8 PM, all days Foxy Friend, Sashina Friend; Moonlight Teaching completed Foxy 8; Sashina 5; no extra choice-point reward configured
Wild Education Continues Ancient Earth Shrine; no additional hour gate Foxy Romantic; The Sorceress's Confession completed Foxy 20 through recruitment handler; Caring +5; recruits worker 9 on every choice
A Strange Scent in the Kitchen Rose & Thorn Kitchen; no additional hour gate Foxy active as worker 9; Poppy Friend Foxy 4, Poppy 3; Caring +3/+2, Funny +2/+2, Flirty +2/+3
A Proper Introduction Forest Clearing; no additional hour gate Robin Close Friend, Foxy Friend; The Elusive Quarry completed Robin 20; Foxy 20
What the Foxes Say Forest Hut; no additional hour gate Theneas, Kalb and Foxy all Friend No affection reward configured
For A Proper Introduction, Robin's The Elusive Quarry is the preceding Forest Clearing scene: it requires Foxy discovered and Robin's The Hunt conversation completed. This is separate from Foxy's own Hunters' Pursuit.

Short Forest Intimate Encounter

At 700 affection, Foxy's ordinary Forest Clearing portrait, 9 PM–midnight on even days, offers Intimate Encounter. It costs 90 minutes and 25 energy, awards 25 base affection, records 25 NPC doggie-style intimacy experience and plays once per day. No separate player Erotic-experience award is configured for this video. This action is separate from the longer encounter below.

Meet Foxy in the Clearing

Start Meet Foxy in the Clearing at the Forest Clearing, 9 PM–midnight on even game days, with Romantic affection. It costs 180 minutes and 40 energy, with no configured money, crafted-gift or extra 700/1,500-point gate. The encounter is repeatable. Although its action lists three per day, its current handler does not record an ordinary daily-use count; that advertised three-use limit is not enforced by this route.
The conversation has 28 authored rounds with branches and a return menu. Choose a gentle ordinary opening for 30 base points across its first two steps. Animal Care unlocks an opening worth 45, while Empathy unlocks one worth 40. The subsequent kissing introduction adds 15 base points and 5 NPC kissing experience, then opens the activity menu.
Menu route Points added after the introduction Player experience NPC intimacy experience / continuation
Touch and explore 40 None 25 across handjob/special categories; returns to menu
Oral exploration 55 30 Erotic 25 oral; returns to menu
Make love 80 50 Erotic 30 missionary; returns to menu
Finish here, then hold her as you both rest 35 25 Erotic Ends encounter; no extra intimacy experience at the ending
Stay together and explore until dawn; Stamina 45 140 75 Erotic 40 cowgirl; ends encounter
The three return-to-menu activities can be selected again within the same encounter. Their recorded points and experience accumulate, so there is no single fixed maximum affection total. Without taking those loops, the best ordinary opening plus the quiet ending gives 80 base points; Animal Care raises that to 95. The Stamina route gives 185, or 200 with the Animal Care opening. These are base totals before Foxy's usual relationship calculation and Romantic's final +25.
At the quiet ending or the all-night ending, Beast 30 offers an additional four-round branch. It grants 150 player Erotic experience, +1 Beast when the Beast system is enabled, and 50 NPC doggie-style intimacy experience. Choosing it replaces the normal ending's 15 or 30 base points and its 25 or 75 Erotic reward; those ordinary ending rewards are not added on top. Earlier activities and their rewards remain recorded.

Worker Visits and Eight Training Levels

After recruitment, use the worker visit menu during Foxy's assigned shift, initially 7 PM–3 AM. She must be active, home from vacation and not resting, with her separate once-per-day visit allowance unused. Her outdoor portrait schedule does not replace this worker-shift rule.
A visit normally costs 60 minutes, 60 energy and 40 calm. Active Time, Power and Focus buffs reduce their respective costs to 30 minutes, 30 energy and 20 calm. Talk, praise, gifts and training have their own session allowances; one training choice is available per visit.
Training level begins at 1 and advances by one after each completed training, up to level 8. Earlier options remain available. This progress is separate from NPC affection stages and the player's Erotic level. All eight Foxy training options have their required images in the current game.
Training level / option Worker stat gain NPC intimacy experience
1 / Kissing +1 Charisma 5 kissing
2 / Oral +1 Intelligence 25 oral
3 / Missionary +1 Appearance 25 missionary
4 / Cowgirl +1 Stamina 25 cowgirl
5 / Doggie +1 Ability 25 doggie
6 / Special 1 +1 Dexterity 25 footjob
7 / Special 2 Two random primary-stat increases 25 doggie
8 / Special 3 Two random primary-stat increases 25 reverse-cowgirl
Every completed training also grants 50 player Erotic experience, worker skill experience and separate worker-relationship points based on the player's Erotic level. Training adds 20 worker stress, reduced to 10 with Tantric Arts; stress over 100 damages the worker. Sensual Mastery, Emotional Bonding and Trust Building improve their respective training or relationship/loyalty rewards.
In the worker gift menu, Foxy's favorite is Toy and her least favorite is Perfume. Favorite gifts give 15 worker-relationship points, 8 base NPC affection and 4–8 Loyalty; ordinary gifts give 8 / 5 / 2–6, while Perfume gives 3 / 3 / 1–3. Each consumes one item and uses the session's gift allowance. These preferences are separate from ordinary Give Food.
Potion gifts can instead provide Time +1 Dexterity, Power +1 Stamina, Shield +1 Loyalty, Focus +1 Intelligence, Desire +1 Ability, Cologne +1 Appearance, Luck +1 random stat, or Antidote restores health and clears stress. They use the same gift allowance.

Crafted Gifts and Clothing

Both crafted actions require In Love, Foxy recruited and home from vacation, her actual ordinary presence at the location, and the corresponding item in inventory. Each consumes one item, completes once and takes 0 minutes with no additional configured money payment.
Action Item / start place Additional prerequisite Upgrade
One Whole Reflection Abyssal Looking Glass; Ancient Earth Shrine, 3–9 PM on days divisible by 3 A Wild Education completed Doubles Missionary worker-training experience
Home Is Not a Leash Moonfang Leather Choker; Forest Clearing, 9 PM–midnight on even days No separate teaching-scene requirement Doubles Oral worker-training experience
Each also adds 0.5 to Foxy's worker income multiplier: one gives 1.5×, both give 2×. These upgrades affect matching worker-training experience; they do not double all ordinary affection or NPC intimacy experience. Neither gift scene has an additional affection reward configured.
Foxy has a Fernando's Creation fitting scene through the normal worker clothing service. Fernando can give up to two ordinary fittings per worker while below clothing level 5. His separate MAX Worker Clothing action raises an eligible level-5 worker to level 6, using the current quoted price and the shared daily fitting allowance. See Fernando for the complete cost and clothing route.

Christmas Task

During the active Christmas event in the paid version, visit the Forest Clearing, 9 PM–midnight, with Foxy Friend for Teach Foxy Christmas. It takes 30 minutes, completes task 21 once, and awards 10 fixed affection and 1 Christmas Token. The task does not require recruitment or an even game day; its own location action has an all-day-number window rather than the portrait's alternating-day rule.

Resort Activities

Unlock Sirena Isle and send active worker 9 on vacation. Resort actions require Foxy to be actively vacationing there.
Action Place / start window Cost Reward / limit
Resort Talk Current resort portrait 15 minutes 1 base affection; six per day; separate from home Talk
Eat with Foxy Buffet, 11 AM–4 PM 60 minutes 3 base affection; +100 satiation; once per day
Relax with Foxy Beach, 8 AM–4 PM 60 minutes 3 base affection; +50 energy; once per day
Spa Night Spa, 7–11 PM 60 minutes 3 base affection; +25 energy, health and calm; once per day
Sunset Walk Beach, 5–8 PM 60 minutes Five-round H2H; once per day
Private Beach Time Beach, 10 AM–6 PM 60 minutes; no configured energy payment 50 base affection; 25 NPC missionary intimacy experience; once per day
Eat, Relax and Spa favor Caring or Flirty +5, over Funny +4. Restorative rewards stop at normal caps. Completed resort activities other than Talk offer a 25% Sea Shell opportunity. Private Beach Time has no separate affection-stage gate beyond its vacation availability.

Sunset Walk Best Answers

Sunset Walk with Foxy

Round Highest base-point choice Base points
1 Then we will chase it slowly. 8
2 I will keep finding you. 9
3 Very grown-up. Food later. Praise now. 9
4 Come here, then. Warm tree duty. 12
5 Same sun-walk. I will remember the time for both of you. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best answers total 53 base points, with no special skill/stat answer or NPC intimacy experience configured. Romantic adds 25 final affection points. Unlike her personal H2Hs, this walk repeats once per day while vacationing.

One-Time Resort Scenes

Every listed participant must be active and vacationing together. Each scene triggers automatically once, awards 3 base affection to each participant, favors Caring or Flirty +5 over Funny +4, and offers a Sea Shell opportunity.
Scene Place Start window Participants
Many Clothes Problem Sirena Isle Beach 8 AM–4 PM Foxy
Alive Enough Sirena Isle Buffet 11 AM–4 PM Foxy, Bellavia
Field Notes on Sand Sirena Isle Beach 8 AM–4 PM Foxy, Lindia
Many Clothes Club Sirena Isle Beach 8 AM–4 PM Foxy, Momosagi
Shell Logic Sirena Isle Beach 8 AM–4 PM Foxy, Pepper
Treasure Rules Sirena Isle Beach 8 AM–4 PM Gem, Foxy
No Ambush Today Sirena Isle Beach 8 AM–4 PM Ember, Foxy


Foxy also shares two scenes requiring Cinnamon's A Room to Perform scene completed:
Scene Place / window Participants Choice bonuses to each participant
Neighbours Off Duty Beach, 8 AM–4 PM Cinnamon and Foxy Caring +5; Funny/Flirty +4
Terms of Company Beach, 8 AM–4 PM Cinnamon, Foxy and Whiskers Caring/Funny +5; Flirty +4
These likewise require everyone active and vacationing, complete once, give 3 base affection each and offer a Sea Shell opportunity.

If Progress Stalls

  • Use Follow Footprints with Perception 35 before expecting Foxy's outdoor portrait. Its discovery window extends to 6 PM; her ordinary Hunting Grounds portrait ends at 3 PM.
  • Check the game-day number for Forest Clearing, Coast and Shrine schedules. The automatic teaching and recruitment scenes have their own windows.
  • Complete Moonlight Teaching, then raise Sashina and Foxy to Friend for A Wild Education. Recruitment instead checks Foxy Romantic and Sashina's confession.
  • Prepare for Hunters' Pursuit's 50 health / 50 energy completion penalty, or use one of its three round-2 special skills.
  • At the Hunting Grounds Edge, Try to Communicate stops after Known. Use teaching, petting, fetching, food and her other locations afterward.
  • Build the Menagerie and recruit worker 9 for room access. Foxy continues going outdoors, so an unlocked room can be temporarily empty.
  • Distinguish the 700-affection, 90-minute video from the Romantic, 180-minute clearing visit and their different rewards.
  • Worker visits require her assigned shift, enough energy/calm and no earlier visit that day. Training options unlock through completed training sessions.
  • At In Love, bring the actual crafted item and check her presence. The Looking Glass additionally requires A Wild Education.
  • Bring all participants to Sirena Isle together for group scenes, and bring Foxy home before trying ordinary home and crafted-gift interactions.

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