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Chronoromancer— 早期游戏漫游( Free / Non- Patreon).
您在 Chronoromancer 的第一个重大里程碑的完整指南。 非Patreon 播放器来自角色创建,通过15个教程查询, Brothel 获取, Story 跳过1-10, 地牢地板 10, 与 Jessie 和 Dr. Akira 的全浪漫弧, 与 Emily 和 Bella 的部分进展。这里的一切都可以在游戏的自由版本中实现 。
第1节——开始:基本要素
本节涵盖了您在首场比赛中需要知道的一切内容,这是剩下的走行道所依赖的基础.
这是什么游戏?
Chronoromancer 是一个时间旅行沙盒RPG。您扮演的角色具有独特的曲速能力 三个时代 ——现代. 现一个幻想 中世纪 王国,一个堤坝人 未来 ——每个时代都有自己的地图,NPC,经济,工作,技能和故事情节.
与线性视觉小说不同的是,没有"正确"的顺序,你可以自由地追寻关系,磨盘,地牢-爬行,鱼,收集毛虫,经营妓院,或者按照自己的步调调查主要故事.这种走过方式可以让你在早期游戏中有一个高效的路线,而不遗漏主要内容.
字符创建
在新游戏开始时,你会选择你的角色 姓名、外观、性别还有,最重要的是,你的 熟练程度。熟练程度是一个永久性的选择,它定义了您的开始技能、开始数据、解锁 职业道路 成为你最好的收入来源一旦相应的统计数据达到30。
有一个 11个专业。每个都以签名技能开始,将关系点数与相匹配的浪漫兴趣双倍,并解锁与熟练程度相关的故事内容。
| 熟练程度 | 初点 | 开始技能 | 职业解锁(Stat 30+) |
|---|---|---|---|
| 运动员 | 斯塔米纳 | 耐力培训,肾上腺素拉什 | 教练(篮球场) |
| 图像构建器 | 强度 | 电击、耐力训练 | 个人教练(健身) |
| 计算机专家 | 技术 | 工程天才,系统黑客 | 信息技术专家(计算机实验室) |
| 游戏大师 | 运气 | 战术意识,欺骗 | 游戏机( 街机) |
| 所有行业的杰克 | 余额 | 即兴、文化适应 | 每个熟练职业(收入70%) |
| 魔术师 | 神秘 | 元素爆炸,幻想织造 | 幻想主义者(神秘好奇心) |
| 武术家 | 斯塔米纳 | 武术、战斗反射 | 师(道场). |
| 音乐家 | 创意 | 音乐大师,表演大师 | 制片人(音乐工作室) |
| 玩家 | 魅力 | 诱惑、阅读者 | 宣传员(夜总会) |
| 推销员 | 通讯 | 银舌, 网络 | 汽车销售员(汽车交易员) |
| 学者 | 情报 | 阿尔卡内知识、研究 | 教师(大学教室) |
关于这一步进的建议:
- 学者 是单一最高效的起始选择 。 研究技能将像 Dr. Akira 、 Sonia 和其他几个角色的关系分数双倍, 包括让早期的 Story Beats 更容易。
- 武术家 使早期的战斗和训导性奇特的道场训练变得无关紧要,Lilu(StoryBeat 8)对武侠角色反应很好.
- 推销员 给您网络,这揭示了每一个NPC在关系屏幕上最喜欢的技能——对浪漫路线的巨大效率提升.
- 玩家 授予读取人,解锁隐藏的NPC描述和高级对话.
没有错误的选择,但如果这是你第一次 玩过,你想 跟踪这一步有效,选择 学者 或 推销员.
B. 了解伊拉克情报机构
角色创作之后,你会醒来在你的 公寓 在现今 Uptown 中。
左上- 时间显示
显示当前游戏时间( 24小时时钟) 和日间计数器。 动作提前数分钟, 游戏从午夜到午夜运行在24小时时钟上 。
右上方—— Stats 面板
你四个 变量数据 你会不断互动:
- 能源 被大多数动作所消耗 睡眠恢复
- 卫生 战斗和某些情景造成的损害,通过睡眠或愈合物品恢复。
- 冷静点 你的心理/情绪状态有些行动需要最低程度的平静
- 财富 你的钱 购买 升级 礼物的核心货币
底部— 动作按钮
每个位置都有可用的动作列表。 动作会自动根据 :
- 当前时间
- 所需数据、技能或物品
- 与国家方案的关系阶段
- Story 前进旗
如果一个行动没有出现, 其中一个条件没有满足。
教学查询图标( Stats 面板右侧)
15 个教学查询的发光图标。 随时点击它检查进度并声称已完成的奖励。 图标在您完成全部 15 之后消失 。
地图访问
您可以从任何室外位置打开区域地图。从此您可以到达同一时代的其他地区。要在地区之间旅行,您需要解锁区域地图(下面解释 ) 。
核心点
Chronoromancer 音轨 14个核心统计数据 每个NPC都喜欢通过统计来提升你与他们互动时获得的关系分数。
| 状态 | 它会做什么 |
|---|---|
| 强度 | 身体战斗、武器损坏、一些活动门 |
| 斯塔米纳 | 能源库、体育工作、战斗耐力 |
| 魅力 | 社会互动、一些商店的折扣、某些工作 |
| 情报 | 学者的职业生涯、研究、魔法研究、科学计划 |
| 感觉 | 隐藏动作/物品,虚张声势的游戏,Shadow的探险线 |
| 能力 | 敏捷的战斗 地牢技术很多技能门 |
| 创意 | 音乐、艺术、烹饪、公共汽车收入 |
| 神秘 | 魔法能力 神秘训练Sashina,拼写门 |
| 技术 | 未来的技能门、技术工作 |
| 商业 | 经纪人职业,投资收入奖金 |
| 流氓 | 盗贼组织的内容 盗贼和盗窃行动 |
| 烹饪 | 食品准备、厨师生涯、烹饪技能门 |
| 通讯 | 社会工作,与国民公会对话后被动增长 |
| 运气 | 整个游戏的奖金 由动作逐渐增长 |
还有一些特殊的音轨: 吸引力 (关系奖金卷,由衣物和温泉内容推动), 情感经验 (亲密内容深度),和 野兽 (aPatreon 支持模式Stat解锁在5+点).
增长数据 : 每个培训地点都提高相连的Stat。 在Akira办公室收集样本 (用于3+ABL) 瀑布培训 在现今的上城咖啡厅瀑布(斯塔米纳), 健身按钮 Masher (Strength + Stamina), (美国英语). 大学 (Intelligence)等. Stats的盖子随时间推移而缓慢上升——一般会在30-50时用你的初级STAT完成早期游戏.
关系:如何运作
每个主要的NPC都有 关系阶段 阶梯 :
陌生人 承认 认识 认识 朋友 亲密朋友 粉碎 浪漫 亲密 恋爱
你靠积累爬梯子 关系点 通过动作、礼物、图景和日期。每个NPC有一个需要的点总数来推进到每个阶段。
3个关键乘数 确定每项行动的价值:
- 最喜爱的故事 –每个NPC有2-3首选的带阈值(通常为45)的统计数据. Conference每次会议在基本动作点上增加+1. 使用 研究 在关系屏幕上看到这些的技巧。
- 最喜欢的技巧 ——每个 NPC 都拥有一种标志性技能, 将所得总分增加一倍 在添加了最爱的调制奖金后。使用 联网 在关系屏幕上看到这个的技巧。
- 吸引力机会+布夫 ——科隆,缓冲优化,某些关键项目,以及高吸引力都给予小分奖金或每个动作机会奖金.
效率提示 : 尽早学习研究和联网。它们会给你看每个浪漫路线的骗局表。
《三部曲》一幕
在早期的比赛中你会花时间在三场比赛中.
当前时代
现代城市,分为两个区:
上城区 ——您的公寓,医院(博士Akira),大学,健身房,咖啡馆(Jessie),海滩,商场(Emily和Bella),社区中心,农民市场,研究实验室,康乐店等等。这是您前10个游戏日的大部分时间。
市区 ——酒吧,夜总会,道场,餐厅,舞蹈工作室,办公室(投资系统),音乐工作室,后巷,警察局,万寿堂,斯帕,和Arcade. 多数Story从Beat 6开始将你带到这里.
现代货币($) 现代商品 以及大部分的"日常生活"系统都住在这里
中世纪时代
幻想王国,分裂成:
国王的德梅斯 ——王室中心 宝座室 市场 斗士公会 盗贼公会 巴德公会 阿尔卡内商店(魔术师),裁缝商店(Fernando),铁匠(Gastoff),通用货物,Cobler,Noble Quarter,以及Rowdy Alehouse(Vixen).
脱衣裙 - 农村:农村农场(Wilfred和Honey)、渔村(Marina)、Monk的寺庙、狩猎场、射箭场(Robin)、巫婆胡同(Sabbath)、古老地球圣迹(Sashina)等等。
中世纪使用自己的金币,没有电力,也没有现代技术。这里也是金币的所在地。 监狱 位于修道院下方,将获得 间断 后此行经.
未来纪元
堤坝科幻城市,分裂成:
总理 ——企业控制的上城 协同公司办公室,全息娱乐,高科技商店,合成人再充电站.
边区 地下抵抗时代的贫民窟,你的秘密实验室(位于Nova和AIMy),未注册的住房综合体(创造烹饪技能),Glitch的Den,抵抗隐藏(Ghost),废物处理区,Orchid的分发中心等等。
"未来"使用信用。您会减少在这里的早期时间,但是Story第3, 14及以后都是基于未来,
异形之间摇摆
游戏开始时,你被锁定到现在的时代. Warping通过前缀/训导序列解锁,之后可以从公寓或某些其他触发点在时代之间自由旅行.
解锁后,摇摆就是 即时且不消耗能量 ——切换时代时时间不前进,所以不要犹豫地跳转,每个时代都保留着自己独立的时钟,用于时空触发,但游戏日同时前进.
关键点: 每个NPC只存在于一个时代。Jessie只存在于现在。Sashina只存在于中世纪。Ghost只存在于未来,计划访问也相应地进行。
时间、日子和末日钟
日间循环
游戏中的每一天都持续24小时。动作需要几分钟( 或数小时) 。 睡眠会恢复能量, 并推进到第二天早上。许多情节触发器需要一个特定的时间窗口 ——例如, “ Jessie 重定向” 只在两者之间触发 。 下午7点和10点晚上9点之前大多数商店都关门了
一些国家警察局也有特定的工作时间。 下午6时至7时 Gastoff铁匠的作品 上午6时至9时Marina在渔场是 下午4时至5时。如果在NPC的小时之外出现,你会发现一个空位。
末日时钟
Chronoromancer有一个 游戏超时器。从设定天数开始,如果计数器达到零,则游戏结束。 别慌 ——计时器慷慨,有多种方式可以扩展.
晶体 是给你争取更多时间的货币 Seraph (未来时代)和 Lillian (中世纪时代)将交换Crystals额外的天数.
早期游戏中的主水晶源:
- 教学查询 ——直接奖励的15个水晶中有几个(第5,6,7,10个都各给予+1;完成全部15个的+3奖金).
- 关系最大值 - 达到最高阶段,国家计委颁发水晶奖
- 斗士们 联合探险队 - 链中的某些追求奖励水晶
- 库克查克 - 击出500个全Cuckers 在所有游戏中为水晶
- 毛虫发现 - 某些里程碑奖
- 灭鼠 -在中世纪的后行道上杀死50只老鼠
- Discord 赎回代码 ——由开发商在官方Discord上分享(加入社区获得).
之后你自然会积聚 10+ 晶体 在接触Patreon的内容之前,所以末日计时器是非问题.
你的第一个内景日——快速路线图
这是你第一天要做的, 刚开始角色创作就唤醒你在你的公寓里:
1. 探索你的公寓
点击周围以学习布局。 注意睡眠选项( 恢复能量) , 并盘点您开始的数据和目录 。
2. 使用"后公寓列表"一次性行动
这是在你的公寓里不花钱的 广告宣传你的空房租房 第一天马上做 ——这是Jessie整个探险线的前提(详见后一节),一旦贴出,在您访问咖啡馆外厅之前不会发生任何事情,所以您可以贴出并忘记.
3. 下城办公大楼负责人(投资办公室)
打开地图,前往下城,参观 投资规划办公室 (早上9点5分) 花点钱 咖啡店 (50美元),最便宜的投资。这种栽培了Tourio Quest#2的种子,并开始为您赚取被动收入。如果你能负担得起更多的钱,请今天总共购买3个投资来完成 Quest#2 。
4. 检查教学查询面板
点击发光的图标。读取15个任务。通过这些任务可以按数字来参考它们 —— 了解清单可以帮助您规划高效的路线。
5. 开始赚钱
根据你的熟练程度,尽早找到合适的工作:
- 音乐家: 闲置 在城市街或下城(创造×2,由表演大师翻一番)
- 基于魅力的字符 : 分发飞行器 (城市街道)或 要求改变 (上城区)
- 运动员字符 : 股票舍尔夫 在方便商店(Stamina 10+)
- 学者: 图书馆助理 大学(信息10+)
在第2天结束前,您至少要200-500美元,以支付Jessie的首份礼物和Gastoff的兵器。
6. 睡眠和结束日
在你的公寓睡觉,第二天开始
即为第一日. 别马上做任何事 下一节涵盖 第2-7天,其中将解锁Akira博士的研究链,见面Jessie,开始认真投资,并第一次向中世纪时代扭曲.
第1节完成,继续到第2节进行早期游戏路线图——Akira博士的首次考试,会面Jessie,挣取你的第一个Crystal,解锁中世纪.
第2节——基础:技能、Stats、资金和效率
Chronoromancer 奖励了解其系统的玩家。 高效游戏的基本要素:哪些技能解锁了生活质量的UI升级,哪些统计最重要,如何提高,以及如何从破碎到舒适的进步.
如果你跳过这一节而只是"玩游戏",你仍然会玩得很开心——但是你也会浪费时间磨磨关系盲目,为您最喜欢的NPC堆叠错误的数据数据,并缺少您ST级别的最佳收入来源. 10分钟后读完本节 就能节省你上场的时间
"UI-Reveal"技能——阅读此第一
少数技能不做战斗破坏 或解锁地牢奖励——他们 在关系屏幕上显示隐藏信息每一个都付出自己 在一个夫妇关系磨。
| 技能 | 它的启示 | 在哪里学习 | 费用 |
|---|---|---|---|
| 研究 | 每个NPC的首选统计(+1奖金触发) | 学者资格(免费开始技能) | 180分钟,−50个能量/−40个平静度,200美元,情报15+ |
| 人类学 | 每个NPC的年龄 | 大学校园(设于上城) | 180分钟,−50个能量/−40个平静度,200美元,情报15+ |
| 联网 | 每个NPC最喜欢的技巧(2×倍数触发器) | 销售员熟练程度(免费起步技能)或Glitch的Den(未来Fringe Zone) | 免费,如果销售员,否则来自Glitch |
| 阅读者 | 高级 NPC 描述 + 增强文本格式 | 玩家熟练程度(免费起始技能) 或 Vixen在Rowdy Alehouse(中世纪) | 如果玩家免费, Vixen 训练不同 |
| 信息中介 | 每个NPC在关系屏幕上的位置 | Bards Guard(中世纪)认知优化学院(未来)或Vixen | 变数 |
| 数据挖掘 | 精确关系点+带有进度跟踪的阈值 | 通用知识综合研究所(未来福林区) | 180分钟,-60个能量/-50个平静,200个,技术20+ |
数据采矿是其中最有价值的。 得知后,你的关系屏幕会显示字面数字——"Jessie:47/60 to Crush",这样你就能确切地知道下一个情节何时触发.
建议的早期游戏技能优先事项:
- 开始熟练技能(免费)
- 研究 ——如果你还没有成为学者,请在大学优先处理这个问题。揭示首选的数据会改变你的性格构建方式。
- 联网 ——如果你已经不是销售员了,就去Glitch未来,一旦摆动解锁.
- 数据挖掘 一旦你付得起未来的学费和技术 20。
- 酗酒 (见Jessie节——她的浪漫生活需要).
其他高价值早期技能
除了UI-reveal技能之外,少数其他技能已经超过了早期游戏的价值:
酗酒 ——需要完成Jessie的浪漫(需要"Jessie的再接力"场景),同样解锁了酒吧互动,防止葡萄酒礼物惩罚你的统计.
网络/银舌(销售员起步技能) - Silver Tongue给与每个社会行动的关系点第二次机会。 酒吧协会 或 恶魔兄弟会 (较高的费用).
创意烹饪 - 所需经费 教学查询# 7 (+1 Crystal ). 学习于 未注册的住房综合体 未来福林格区 快速一站式探索
武术 -如果你不选武术家你还可以在 师Lilu道场. (Present Downtown). Story第9集的必备条件和早期地牢战斗的优点.
研究、工程天才、Arcane知识 3种“倍数”技能,用于抑制特定活动(编织研究、技术碰面、魔法破坏)。
最重要的东西
Chronoromancer有14+数据,但你无法将所有数据都最大化。这里要根据这个通过的目标来排列优先顺序:
优先事项1:情报(目标45+早期)
早期游戏中最重要的单个STAT。为什么 :
- Akira医生的 最喜欢的STAT(达到45=每个动作+1)
- 要求学习 研究、人类学、资源优化、数据开采 (直接或通过相关的Stat门)
- 盖茨 Sonia的 研究地块(Story第1、4、11段)
- 一旦击中30, 学者职业生涯便启用
如何提高: 大学校园(Present Uptown)——初级培训地点,咖啡馆的阅读动作也缓慢提升,从Akira收集的样本被动提升.
优先事项2:魅力(目标20-30)
- 启用社会工作 分发飞行器, 学生
- Emily的 最喜欢的stat
- 所需经费 战斗领导 (消防协会)和 银舌 (酒吧协会)
- 解锁与许多 NPC 的浪漫对话框选项
如何提高: 社区中心(Present Uptown),社会工作,调情的对话选择,在各地演出.
优先事项3:Stamina(目标20-30)
- 确定您的最大能量池——直接影响每天有多少动作
- 多数体力工作所需
- 道场的三号训练
如何提高: 健身(按钮 Masher 迷你游戏,高产量),道场训练,海滨救生员职责. 健身按钮 Masher 是早期游戏中最优秀的Stamina进球者.
优先事项4:力量(目标20-30)
- 战斗中武器损坏——对地牢爬行至关重要
- 所需经费 参赛伙伴 职位(15+收入级)
- 启用 Gastoff 高级武器升级
如何提高: Gym按钮masher, Dojo sparring, 社区志愿者(移动家具).
优先事项5:看法(目标18-45)
- 解锁隐藏动作、 秘密对话框,以及 Shadow的 巷道探索线(需要45个认知)
- Bella的 最喜欢的stat
- 所需经费 选锁,杂技
如何提高: Gym Button Masher给出了一个小的感官提升;某些地牢情景和一次性奖励.
休息时间
能力、创造力、技术、神秘、野兽 ——以后所有都有用,但在头10-15天不要专注于它们,除非你的建筑特别需要它们.
提高Stats:一幕中的培训地点
| 地点 | 大纪元 | 火车 | 所需资源 |
|---|---|---|---|
| 健身( Uptown) | 现 | 强 + Stamina(按钮masher 迷你游戏 = 最佳早期源) | 无 |
| 大学校园 | 现居上城 | 情报 | 变数 |
| 大学研究实验室 | 现居上城 | 情报(较高一级) | 情报15+ |
| 道场 (下城). | 现 | Stamina(军事培训) | 无 |
| 社区中心 | 现居上城 | 魅力,通讯 | 变数 |
| 海滩(护生责任) | 现居上城 | 斯塔米纳 | 无 |
| 瀑布( 上城) | 现 | Stamina(Story第9节 +可重复) | 无 |
| 骑士训练场 | 中世纪脱衣舞 | 实力+战斗技能 | 变数 |
| Monk的圣殿 | 中世纪脱衣舞 | 神秘+内在和平 | 技能神秘30+ |
| 人类业绩实验室 | 未来闪烁区 | 力量+铁宪法技能 | 30岁以上 |
| 认知优化学院 | 未来的总理部门 | 情报+技术技能 | 变数 |
密钥效率提示 : Gym 按钮masher 迷你游戏是早期游戏中每分钟最优秀的单个STAT源。您每个成功会获得+1 强力或+1 Stamina, 并有小机会获得Perception 。每天运行它,直到您的统计值达到30。
挣钱:从破碎到舒适
根据您的统计数据, 收入等级分为三个层次。每天选择最佳工作 。
第1级:第1天工作(无要求)
这些工作从一开始就是:
| 任务 | 地点 | 基于 | 典型收入 | 页:1 |
|---|---|---|---|---|
| 分发飞行器 | 城区街道 (下城区). | 通讯 | 低但稳定 | 上午8时至8时 |
| 要求改变 | 上城区 | 魅力 | 低(+ 低能) | 早晚好绝望 |
| 闲置 | 城区街道/城区 | 创意×2+提示 | 好极了,如果音乐家 | 表演大师加倍 |
音乐家: 公交车是你的餐票,预计每课50 -150美元,主表演者活跃。
第二级:固定就业(10-15年)
满足要求后立即解锁:
| 任务 | 地点 | 要求 | 收入范围 |
|---|---|---|---|
| 股票舍尔夫 | 方便仓库 | 10号楼+ | 中度 |
| 图书馆助理 | 大学(上城) | 情报 10+ | 中度 |
| 社区志愿人员 | 社区中心 | 通讯 | 中度 |
| 市场助手 | 农民市场 | 烹饪(1.5x具有烹饪食品技能) | 中型 |
| 救生员职责 | 海滩 | 斯塔米纳 | 中等(+ 增益) |
| 学生 | 大学 | 情报 | 中 (1.5x 与研究) |
| 付费医疗审判 | 医院 | Stamina( - 卫生) | 中高点 |
| 退后栏 | 市中心酒吧 | Stamina 10+,晚间时间 | 中型 |
| 技术支持 | 市区 | 技术 10+ | 中型 |
| 参赛伙伴 | 道场 (下城). | 力量 15+,能力 15+ | 中高点 |
在你5 -7的比赛中,这些应该从0美元到1000 -2,000美元左右。
第3级:熟练职业(第30号初级统计)
一旦你的初等数据 达到30,你的 熟练程度职业 打开。 公式: 随机( Stat, Stat × 2) + 15,每班有+1stat 的8% 机会。每个职业都有将工资增加一倍的技能 。
专业生涯是真正的赚钱者,尽快打出30分的底盘
投资:被动收入引擎
访问 投资规划办公室 在下城办公室(9 AM-5 PM)这是你的财富引擎,用于中晚期的游戏.
如何运作:
- 现有50项投资, 咖啡店(50美元) 上限 空间采矿(1 000 000美元)
- 每项投资可升级5次(一级+5级).
- 每一笔投资都要还回来 50天 时间 按投资总额计算
- 收入的积累是被动的——只是参观收集
- 三个风险等级: 低级 (80-110%的回报率) 中型 (60-140%), 高级 (0-200%)
早期战略:
- 第1天:买 咖啡店(50美元)连每天1美元加起来
- 先堆放低风险投资——稳定收益基金高成本解锁.
- 捡起来 投资 技能——它给 今后所有投资购买折扣15%. 学习的两条途径:(a) 深情弧与 Portia 最终在Villa公寓H2H,或(b)与 Arestes (Master Thief, Thieves Guild Hide Chamber))到已知的舞台——她会以500美元(需要情报19美元)来教导它. Arestes是建立财富的更快的路径.
- 拥有完成2号教学查询的3项投资 (+300财富奖励).
别太早投资 保留至少500美元的现金储备,用于礼品、武器升级和技能培训。
其他资金来源
- 捕鱼 ——访中世纪钓鱼村 捕鱼,出售给Marina或在海岸煎. 中好收入,构建教程查询#12进步(10种+400财富).
- 敦煌掠夺 ——来自敌人的直接黄金滴 + 用于工艺/升级的材料 + 稀有的关键项. 远在强力/Stamina 15+之后运行.
- 酒吧迷你游戏( 下城酒吧) ——"骗子的骰子","飞镖"和"圣诞之手"对阵Vera. 赢家增长你的平衡但损失的伤害. Vera的浪漫实际上通过赌博解锁(Tell $800 net won, Bad Night $ 1,200 等)——一个不错的副益.
- Cucker-Chucker(中世纪农村农场) - 完成后 库克人回来了,击出500个累积的Cucker 在所有剧情中解锁 1-晶体识别情节。
- 贸易 交易系统两层之间的材料转换,一旦你经常运行地牢就有用。
礼品经济:买什么,买什么
礼物是关系磨磨的面包和黄油。
| 礼品类型 | 哪里买 | 典型用途 |
|---|---|---|
| 鲜花 | 便利商店(上城),通用货物(中世纪) | 已知+与许多女性NPC,基+4点 |
| 巧克力块 | 咖啡厅便利店 | 许多NPC的早期礼物(+3-4分) |
| 书籍 | 大学书店,一般物品 | Friend+, Base + 6—对知识分子最好的NPC(Akira,Sonia). |
| 红酒 | 下城酒吧,通用货物(中世纪) | Close Friend+, Base +7— 价值最高的礼物 |
| 内衣 | 购物服装店 | 亲密+ 浪漫的奖金礼物 |
| 珠宝 | Mall / Silas 中世纪 | Crush+ 礼物,用于基于统计的奖金 |
效率提示 : 便宜时批量购买礼品,花特别值得囤积——每个浪漫角色在"知乎+"(Known +)接受它们,在康乐店则很便宜.
给大通早期的关键奖金
一些关键项目给予被动统计奖金。
- 1环 +1到所有关系点增益。 吸血鬼环 地牢环境(任何它产物的地层),一旦有了它,就具有巨大的价值。
- 魔法光谱 以情报为基础的行动,从一个特定的地牢里
- 伟大的皇冠 Story奖励,小魅力助推.
- 欧纳特锁盒 ——小吸引力+关系奖金.
这些不是早期游戏的绝对必要但如果你看到地牢里的吸血鬼魔戒 总是选择战斗或轻魔法选项 别退后 魔戒是永久的奖金
将这一切放在一起:一个平衡的日子
早期计划周密的比赛日是这样的:
上午(上午6点中午):
- 访问 Dr. Akira (如果解锁 → + 10 Akira, + 200 财富追求进度)
- 击打健身房(按钮 Masher + 1 力量/ Stamina)
- 或访问训练地点为您的优先Stat
下午(中午6点):
- 从事适合统计的收入工作
- 访问1-2 浪漫 每日的谈话/礼物行动 NPC
- 检查投资办公室以收取收益/购买新投资
晚上(下午6时至10时):
- 某些地块的晚间专访(Jessie 7-10 PM等)
- 如果用现金冲刷, 将举办小型游戏
- Story 需要晚上时间的触发器
晚上( 晚上10点):
- Story比6和10(后巷,10点午夜)
- 睡在公寓里结束一天
你不会每天把这一切挤满—— 能源在开始时迅速耗尽——但把这些活动轮流到一个星期, 就能有效地达到你的第一个重大里程碑。
第2节完成,你们现在有系统知识可以高效地运行。请继续到第3节详细浏览三个时代以及如何在它们之间导航。
第3节——"三国志:航海家指南"
一旦预告结束(大约20至30分钟的剪辑 跨越4个动作),你被扔回你现在的公寓 曲幅访问全部三个时代。不需要额外的解锁,每个时代都从自由游戏第1天开始开放。这一节会带你们走遍每个时代的每一个重要地点,以便你们知道去哪里和为什么。
如何摇摆
- 从何处扭曲 : 您的公寓( Present Uptown) 带有时代选择按钮。其他时代中的某些神社/ 实验室位置也允许重排 。
- 时间成本: 瞬间 曲速本身没有比赛时间
- 能源成本: 无。
- 时钟: 每个时代都保持自己的时空显示,但全球日却共同前进。
- 限制: 免费版本中没有任何意义。您可以随意跳过时代 。
实际用途: 如果它是现在的夜晚,而你需要打中世纪的日间商店,那里曲速——中世纪的时钟可能还在日间时间里,每个时代的时钟都会在自己的本地日/夜周期中前进.
现时代——你的家乡基地
现代城市,分裂成 上城区 (住宅/教育)和 市区 (商业/夜间)。
上城——关键位置
| 地点 | 小时 | 为何访问 |
|---|---|---|
| 你的房间 | 24/7 | 睡眠、换衣服、曲速、Jessie房间(搬进后)、阁楼(Kupie) |
| 医院 | 下午6时至7时 | Akira医生的办公室,有偿医疗审判工作 |
| 大学校园 | 变数 | 情报培训、学生工作、人类学/研究技能 |
| 大学研究实验室 | 上午9时至5时 | Story比1、4、11(Sonia),高级情报培训 |
| 运动 | 变数 | 按钮 Masher 迷你游戏(最佳力量/Stamina源),Jessie的"健身识别"需要10个健身块 |
| 咖啡厅 | 变数 | 廉价的魅力建筑, 外部咖啡馆 = Jessie 咖啡馆碰面 |
| 社区中心 | 变数 | 魅力+传播培训、志愿工作 |
| 农民市场 | 下午7时至5时 | 市场助手工作, Christy (土豆寻觅), 原料购物 |
| 海滩 | 变数 | 终身保镖(斯塔米纳工作), Summer (Story第2,5段) |
| 方便仓库 | 变数 | 股票谢尔夫工作,买花/巧克力(最便宜的礼物) |
| 购物( 清仓) | 变数 | Emily+ Bella 共享场景,服装升级,内衣采购 |
| Mall(粮食法院) | 上午9时-2时 | Miki的粮食需求地块 |
| 公园 | 变数 | Miki 古古多利的阴谋,将军徘徊 |
| 地铁站 | 上午9时至3时 | Mindy大都会留尼汪地块 |
| 瀑布 | 上午7时至11时 | Story第9节(与Lilu一起进行瀑布培训) |
| 森林 | 变数 | Seraph的毛虫教程,毛虫收集 |
| 厨房(部分) | 24/7 | 烹饪动作 Lillian 烹饪教程 |
市中心——关键位置
| 地点 | 小时 | 为何访问 |
|---|---|---|
| 城市街道 | 上午8时至8时 | 仓储、分配机(启动收入) |
| 办公大楼(投资办公室) | 上午9时至5时 | 教学查询# 2 (原3项投资),被动收入引擎,Portia |
| 市政厅 | 变数 | Diane,市政地块 |
| 道场 | 上午10时至7时 | 师傅 Lilu ——学习武术,解除武装,反攻,剥削薄弱,舰队脚步. Sparling Partner job(Strength 15+). 教学查询# 3. Story第8话. |
| 栏 | 晚间 | Vera 她的浪漫通过赌博赢来解锁 |
| 餐厅 | 晚间 | Chef Martha,学习烹饪技能,Story第13集(Restaurant Date) |
| 夜总会 | 上午8时至2时 | 社交舞蹈、深夜互动 |
| 舞蹈/尤加工作室 | 下午12时至5时 | 舞蹈工作室对峙情节(Lucy + Abby) |
| 音乐工作室 | 变数 | 音乐家熟练程度内容 |
| 拱门 | 下午3时至10时 | Rei (猫女 NPC介绍) |
| 螺丝 | 变数 | Nerida 导言 |
| 后端笔记 | 晚上10点 | Story第6和第10段 Shadow发现(第45条+) |
| 警察局 | 下午3时至11时 | Becky - Story第7集(陈述)和第12集(请她出去) |
| 便利店(下城) | 变数 | 三个女孩比较情节(Emily、Rachel、Mindy) |
| 曼联门厅 | 变数 | Arnold导言 |
| 神秘好奇心商店 | 变数 | 学习 手戏 (能力16+,250美元) |
中世纪时代——幻想王国.
中世纪时代用黄金作为货币,没有现代技术或概念——在对话选择中保持时间适宜。这就是你将获得的。 间断 并管理大部分地牢。
King's Demesne— 中部王国
| 地点 | 小时 | 为何访问 |
|---|---|---|
| 皇家城堡庭院 | 变数 | 城堡入口,守卫 |
| 宝座室 | 上午10时至5时 | King Graham+ ElaraBrothel探险链触发了这里 被任命为Brothel业主 |
| 市场 | 下午6时至8时 | 中世纪商业,各种商人 |
| 战士协会 | 变数 | Lyra - 10+连续探险、水晶奖、战斗领导技能(魅力15+) |
| 小偷协会 | 变数 | Kalb + Shadow ——名声建设,抢夺,锁定技能. |
| 酒吧协会 | 下午4时至10时平日(Vixen) | Vixen、Sandra、Violet、Robin ——音乐技巧,信息经纪,表演内容. |
| 阿尔卡内商店 | 上午10时至6时 | Aziza ——神奇文物教程(200美元),购买甘油 |
| 裁缝店 | 上午6时至9时 | Fernando 临时/约会/正规装备升级(L2-L5),时装干预计划 |
| 铁匠店 | 上午6时至9时 | Gastoff ——购剑/兵器,升级为L5. 训导查询#13(剑L3). |
| 一般货物 | 上午6时至9时 | Hailey -一般用品,配有Willow的草药补救计划 |
| 科布勒商店 | 上午6时至9时 | Ben Arthur - 鞋类 |
| 罗迪·阿勒豪斯 | 下午8时至10时 | Vixen 第一次介绍,禁止表演 |
| 背对齐 | 变数 | Lillian (图解查询#6),鼠为水晶杀(50=+1水晶). |
| 诺贝尔季度 | 变数 | Esperanza 遭遇、Vixen 日光会议、抢劫目标 |
| 大舞厅 | 下午12时至5时 | Esperanza导言 |
| 杂技厅 | 上午6时至9时 | Cinnamon,学习杂技(能力18+) |
| 消费商品 | 上午6时至9时 | Silas+ Jade ——稀有物品交易. |
中世纪脱衣裙——乡村
| 地点 | 小时 | 为何访问 |
|---|---|---|
| 农村农场 | 下午6时至6时 | Wilfred+ Honey - 提供马铃薯、农场内容 |
| 向导内部 | 上午10时至8时 | Gandon ——巫师,大师巫师技能,巫师启动测试. |
| 圣堂 | 上午8时至8时 | Sashina ——布罗瑟链的关键位置. |
| 古地球圣迹 | 变数 | Sashina + Foxy 圣殿场景, Story Beat 17 |
| 修道院 | 变数 | 敦煌入口脚本 |
| 车厢休息站 | 9点午夜 | 教学查询#5 (卡拉万防守) 战士联合探险 |
| 渔村 | 变数 | Marina 捕捞内容 |
| 钓鱼场(室内) | 下午4时至5时 | Marina的第一次会议,钓鱼课,船只升级 |
| Monk的圣殿 | 变数 | 内部和平 技能(Mystic 30+),Stamina培训 |
| 狩猎场 | 变数 | 猎杀生物,相遇场景 |
| 巫婆之营 | 下午6点 | Sabbath 青蛙颂扬 咒语 |
| 箭头范围 | 上午9时至6时 | Robin ——动物护理技能(20岁以上),射箭小游戏,Story第26集 |
| Robin的狩猎店 | 下午6点 | Robin 晚间内容, Story第24集 |
| 土匪藏身处 | 下午6时至6时 | Yrsa - 野蛮商人,完全关系弧 |
| Sylwithe的谷 | 变数 | Sylwithe 天气调节内容 |
| 比赛场地 | 变数 | Valkyra ——击剑游戏(朋友+,1000美元). |
| 农民营 | 变数 | 农村国家方案 |
| 山脚山 | 变数 | 勘探 |
未来纪元— Dystopian Sci-Fi
"未来"使用信用. 公司监控主导第一产业;Fringe区是地下抵抗领地. 几个教程查询和早期StoryBeats需要未来访问.
未来第一产业——企业上市.
| 地点 | 为何访问 |
|---|---|
| 外部协同公司 | 企业入口,扫描 |
| 协同公司内部 | Story 内容(限制访问) |
| 全息娱乐综合体 | Story第28集(Robin重聚),娱乐 |
| 合成人再充电站 | Riki (雇佣军)——Story |
| 认知优化学院 | 信息中介、高级情报培训 |
| 修改历史档案设施 | Archie + 存档系统— Story Beat 23( 需要存档黑客) |
未来弗林格区——地下抵抗运动
| 地点 | 为何访问 |
|---|---|
| 您的秘密实验室( Player Lab Fringe) | Nova + AIMy - Story 3,14,21,25,27,30都在这里触发 |
| 未注册的住房综合体 | 教学查询# 7 - 学习 创意烹饪 这里(+1 Crystal),农民小屋等值。 |
| 世界知识综合研究所 | 数据挖掘 技术(技术20+,200美元)、数字法医学、文化适应、材料科学 |
| 人类性能优化实验室 | 铁制宪法 技能(Strength 30+,350美元) |
| 地下抵抗隐藏处 | Ghost - Story第15、31、32段 |
| 盈余分配中心 | Orchid Story第16、18段 |
| 工业废物加工区 | Story第19集 |
| 地下改造诊所 | Cid - Story第20、29、32段 |
| Glitch的登 | Glitch - 学习 联网 (如果不是销售员的话), Story第22话 |
| 水体改变试验区 | 水生内容 |
| 人工自然保护 | 合成性质,毛虫 |
| 天平层大气 | 天气控制设施 |
| 生物增生医疗中心 | 未来医疗 |
横跨伊拉斯的函件
整齐的设计细节: 上城的每个位置都有一个 直接地域对应方 在中世纪的脱衣舞区和Fringe新区,地图上的同一位置,三种不同的现实。如果你想寻找一个相当于时代的时尚:
| 现居上城 | 中世纪 | 未来弦乐 |
|---|---|---|
| 舒适的公寓 | 古地球圣迹 | Nova的量子研究实验室 |
| 住宅区 | 农民营 | 未注册的住房综合体 |
| 地方咖啡厅 | 旅行客栈酒馆 | 人类互动优化中心 |
| 角方便仓库 | 乡村市场 | 盈余分配中心 |
| 大学校园 | 修道院脚本 | 世界知识综合研究所 |
| 社区中心 | 土匪藏身处 | 地下抵抗隐藏处 |
| 上城公园 | 皇家狩猎场(对岸) | 人工自然保护 |
| 城市健身业 | 骑士训练场 | 人类性能优化实验室 |
| 市立医院 | 乡村疗养院 | 生物增生医疗中心 |
| 地铁站 | 车厢休息站 | Hyperloop 过境 Nexus |
| 城市海滩 | 渔村(海岸) | 水体改变试验区 |
| 山脚山 | 山脚山 | 天平层大气 |
这张地图不仅仅是风味的——它暗示了三个时段在主要故事中的关联.
建议的早期游戏时代常规
而不是在混乱中发作,使用 每天的主题 可能时采用的方法:
- 目前的沉重日子 ——每日Akira 参观,健身房,工作,公寓睡眠,你大部分的建档和赚钱生活在这里.
- 中世纪运行 ——结合Gastoff升级+Sashina/brothel-chain 访问+Fishing Hut + Fighters Guild 一次出行,因为他们都是步行距离.
- 未来运行 —— 通常每周单程一次的击球技巧训练(Data Mining, Creative Cooking)和任何活跃的StoryBeats(英语:Story Beats),一旦设置了常规,耗时比其他两个时代要少.
当一个StoryBeat需要在特定时间的特定位置时,它会超越你的常规——计划周围的一天.
第3节完成,你知道每一个主要的NPC、商店和寻找触发生命的地方,请继续到第4节,为所有15个教学查询提供分步完成指南。
第4节——15个教程查询:完全走过
教学查询系统是Chronoromancer的登机梯,所有15次探险都给你一个 完全巡视 —— 关系、投资、战斗、烹饪、工艺、地牢、妓院、毛虫、钓鱼、全循环。 +3 水晶完成奖金 在每一个个人的奖励之上。
访问 : 点击发光 教学查询图标 位于属性面板右侧。该面板列出全部 15 项任务,包含进度条、奖励和领取按钮。任务完成后必须手动领取奖励——不会自动发放。
查询可在 任何命令下方的走行部大致命令他们当用典型的游戏来尝试效率时
查询 1— Akira 博士的研究
- 目标: 为Akira医生提供样品 3次(3次) 在上城医院
- 奖励 : +200 财富
如何完成:
- 访问 Akira的办公室 在医院(上午6时至7时,任何一天).
- 使用动作 "请求考试" (30分钟,−30个能量),开始Akira的图案链.
- 下一场比赛回来 "结果" 第二次访问的自动触发器——这是奶油节奏显示的地方。 样本收集 动作解锁。
- 使用 样本收集 (30分钟,−20个能量,每天1×) 三天之间三次.
每一个样本集还给你与Akira的+10关系,这推动了她的浪漫。 Akira博士浪漫部分 后此行中为全链.
查询 2— 智能投资者
- 目标: 拥有 3项投资 在市中心办公大楼
- 奖励 : +300 财富
如何完成:
- 旅费 市区 → 办公大楼 (投资规划办公室,上午9时至5时)。
- 买任何3个投资。最便宜的起始选择:
- 咖啡店 ——50美元(风险低,回报稳定).
- 食品卡车 类似低级启动器
- 任何低风险级选项,你都能买得起
- 你不需要升级它们——只在1+级拥有3个.
提示 : 即使你只有50美元,第1天马上买咖啡店,省钱,尽快再买两家。 投资开始在第1天还你,每天还你,所以越早拥有越好。
问讯3——武训.
- 目标: 火车武术 3次(3次) 在下城道场
- 奖励 : +2 仓库
如何完成:
- 旅费 市区 → 道场 (上午10时至7时)
- 使用 "火车武术" 三次单独访问(通常由于能源成本,每天1xx)三次行动。
没有统计要求,只是能量,在你头3 -4天里非常快速的击倒。
查询 4— Cupid 箭头
- 目标: 再来一次 波兰 代码, 自动启动 Kupie 迷你游戏
- 奖励 : +1 锡尔夫 (Kupie 小型游戏启动工人)
如何完成:
- 旅行到任一地点 Seraph的三叠纪 (未来芬奇区)或 Lillian的巢穴 (中世纪德米斯内).
- 使用 "进取代码" 在任一地点采取行动。
- 类型 VALENTINE(对大小写敏感)和确认.
- 一部电影证实密码有效 Kupie 显示在您的 阁楼 (取自您现在的上城公寓),以及Kupie爱情训练小游戏解锁.
- 还要打猎 隐藏的 Sylph 收藏器 分散在每个地图上 以更快地增加你的劳动力。
这个追求是 免费内容 ——您不需要 Patreon 使用 VALENTINE 代码。它会解锁 Kupie 的全部迷你游戏, 6 场景, 以及额外的关系路径 。
查询 5— 汽车防御
- 目标: 与突袭者战斗 中世纪的车厢休息站
- 奖励 : +1 晶体
如何完成:
- 扭曲到 中世纪时代.
- 前往 车厢休息站 (村外裙)在晚上(9点午夜).
- 教学风格的战斗情节 自动触发 你第一次在正确的时间窗口中拜访 突袭者伏击你和车队
- 赢得比赛 调查完成
准备提示 :
- 至少买一个 基本剑 从Gastoff(150美元)开始,在尝试之前,最理想的是基本装甲(150美元)。
- 拥有完整的健康和一些疗程。
- 这也是战士协会的触发器 护卫一 探险链——你们在这里见面Kalb,这以后可以方便.
第6次——恶魔的低语
- 目标: 查找 Lillian 输入 中世纪后列 跟她谈谈 3次(3次)
- 奖励 : +1 晶体
如何完成:
- 扭曲到 中世纪的德米斯内.
- 前往 背对齐. Lillian在一定时间(晚上/晚上)出现。
- 使用 "谈Lillian" 在三次访问中分别采取三次行动。
每一次谈话也与Lillian建立关系,这对日后解锁她的水晶店和黑暗魔法教学很有价值.
查询 7— 临时主厨
- 目标: 学习 创意烹饪 未来Fringe区未注册住宅区技能
- 奖励 : +1 晶体
如何完成:
- 扭曲到 未来闪烁区.
- 前往 未注册的住房综合体.
- 使用 "学习创意烹饪". 行动。
创造性烹饪是这一探索之外的一种实用技能——它解锁了未来时代的生存烹饪(因为真实的原料在那里稀缺 ) 。 成本低,回报巨大。
查询 8— 善良的精神
- 目标: 成为 关闭朋友 与 Sashina
- 奖励 : +3 神秘语
如何完成:
- 扭曲到 中世纪时代.
- 前往 圣堂 Sashina在这里。
- 通过反复访问建立关系点:
- 与 Sashina 交谈 (适用日限)
- 给她 鲜花 (知识+),, 书籍 (之友+), 红酒 (结友+).
- 完成 "女巫的认罪" 已知阶段的情节(同时发射Brothel链条——双赢)
- 继续直到击中 关闭朋友 级( ~80- 100) 关系点总数取决于乘数。
效率提示 :
- Sashina最喜爱的技巧将你的积分翻倍——检查关系屏幕与Networking查看.
- 许多Sashina访问也推进了主要故事和Brothel连锁,因此这一探险往往在你们追求这两个时自然完成.
+3神秘器是有价值的——神秘器是几种高级技能(内部和平30,神秘诱导,元素技能来自Sashina)所需的隐藏调图.
查询 9— 加密清理器
- 目标: 失败 10个敌人 在修道院下面的地下室里
- 奖励 : +1 强度,+1 能力
如何完成:
- 扭曲到 中世纪时代 → 修道院 (乡村外裙).
- 输入 敦煌岛.
- 在1-5楼与敌人战斗(在任何楼层的计数上都是杀人) 。 探险的计数轨迹只有地牢战斗才能杀死,而不是世界范围的战斗。
准备:
- 来自Gastoff的2-3级武器和装甲强烈推荐.
- 携带 面包 / 肉类 普通货物商店的愈合物品。
- 在强力/斯塔米纳10-15——敌人猛烈打击之前不要尝试这个.
这是你早先的目标之一,但跨越了几个地牢。 第7节 完全的地牢机械和战术。
第10次调查——兄弟男爵
- 目标: 获取 间断 在中世纪的德梅斯内
- 奖励 : +1 晶体
如何完成:
跟着全程 Brothel 查询链 (详见第6节):
- 与 Sashina - 触发"女巫的忏悔"
- 访问 King Graham ——"国王的挑战"(Dragon粮食危机)
- 访问 Sonia • “农业研究讨论”(在已知阶段需要Sonia)
- 访问 Christy 在农民市场——“种植土豆”
- 回归 King Graham 与你的沙袋土豆关键项目 ~"土豆解决方案"
- 向 Wilfred “土豆知识传播”
- 返回 King Graham 最后一次 ~ "皇家任命" -你叫Brothel业主
获取妓院后即可完成查询。这是多天的序列; 大部分玩家会在第10-15天左右完成。
查询 11— Bug 收集器
- 目标: 发现 10种独特的毛虫或蛾类物种
- 奖励 : 5 颗彗星蛾
如何完成:
- 前往有毛虫的地方。
- 现为上城森林 从这里开始Seraph的卡特彼勒教程
- 中世纪狩猎场 和 山脚山
- 未来人工自然保护
- 使用搜索 / 收集每个地点的动作。每个新物种都对搜索很重要 。
- 你也可以看到你的统计在 捕鱼/采石业 如果解锁。
提示 : 不同的物种在不同的时代产卵。如果你在三个时代之间旋转,而不是磨掉一个位置,你会更快地撞击10个独特的物种。
赏金(5 Camet Moths)是一种高贵的毛虫物种,可用于结晶,栖息地建设,以及Marina的毛虫诱饵探寻.
查询 12— 愤怒者的进步
- 目标: 接着 10种不同的鱼类
- 奖励 : +400 财富
如何完成:
- 扭曲到 中世纪脱衣舞 → 渔村.
- 见Marina 钓鱼船 她会教你如何通过"钓鱼课"的情节钓鱼
- 使用 钓鱼游戏 ——航行船只,采集不同稀有(常见,稀有,史诗)的鱼环.
- 每个新捕捉的物种都算数 捕鱼机.
效率提示 : 不同的天气/时间条件产生不同的鱼类。在不同的白天和多个游戏日访问,以改变你的渔获量。
问题13——在火中铸造
- 目标: 升级 升至三级的武器 在铁匠
- 奖励 : +2 强度
如何完成:
- 扭曲到 中世纪的德米斯内 → 铁匠店 (上午6时至9时)
- 通过Gastoff升级级的进展:
- 买剑 - 150美元、20分钟(0级)
- 升级剑 250美元+30份共同材料,20分钟(1级) − 2级
- 升级剑 - 600美元+20个稀有材料,20分钟(二级) 第3级 ——任务完成).
材料: 普通材料从1 -5楼的地牢敌人 5 -10楼的稀有材料
武器升级也大大提高了你的地牢生存能力,因此这次探险与第9次搜索(Crypt Clearer)协同进行。两者并行进行。
查询 14— 时尚前进
- 目标: 升级 临时装配到三级
- 奖励 : +2 吸引力
如何完成:
- 1级 − 2级 - 升级 购物服装店 (Present Uptown). 出售作为"酷装"升级.
- 2级 3级 - 升级时间: Fernando的裁缝店 在中世纪德梅斯内(6 AM-9 PM). Fernando 处理所有L3+装备升级.
诱人性可以提升你和每个NPC的 行动关系机会奖金——这是一个复合的布法,它可以跨越所有浪漫路线。
问题15——女辅导员
- 目标: 任何训练 妓院女佣到三级
- 奖励 : 莫普大师 (妓院清洁效率长期关键项目).
如何完成:
- 首先获得 间断 (问十.
- 征聘/指派至少一名 女佣 通过妓院工人管理屏幕。 Violet (在她的招募链之后).
- 使用 火车女佣 在妓院里屡次行动,直到她达到三级。
这次探险只能在你拥有妓院后开始,所以通常是你最后完成的.
完成全部15项——收益
一旦所有15次探险 索赔 (不是刚刚完成——每张都要按索赔按钮),最后 "大战全场" 按钮出现在教学查询面板中。
点击它接收 :
- +3 晶体
教学查询图标 永久消失 从你的UI开始,辅导阶段正式结束。你保留所有赚来的奖赏,游戏也不再握手。从这开始,你致力于Story 打击、浪漫路线、妓院和更深的地牢探索。
建议的完成顺序
如果你想要一个简单而高效的序列:
第1-3天(现纪元焦点):
- 查询2(投资,+300)——第一天开始
- 查询 1 (Akira 样本,+200) –第1天开始,第4天结束
- 问讯3(道场训练,+2 Stamina)——结束第2-4天
第3-7天(第一次中世纪+未来运行):
- 查询4(Kupie VALENTINE代码,+1 Sylph)——即时
- 查询 7 (创造性烹饪,+1 晶体)— 1 未来之旅
- 第5次(卡拉万防御,+1水晶)——1次中世纪晚间旅行.
- 查询6(Lillian 后巷,+1 Crystal)——3次中世纪旅行.
- 查询 13 (Sword L3, +2 力量)——在运行地牢时进行中
第7-15天(深化):
- 问题9(10个地牢死亡,+1 STR+1 ABL)——多次运行
- 查询 8 (Sashina 亲密朋友,+3 Mystic)——自然通过妓院连锁
- 查询 10 (Brothel 获取, + 1 Crystal)—大号
- 查询12(10种鱼类,+400)——在做时被动Marina内容
- 第11次调查(10种毛虫,5种彗星蛾)——旅行时被动.
- 查询 14 (Outfit L3, +2 吸引力)—一旦你有钱
第15天+:
- 查询15(训练女仆到L3,Mop大师)——只进行后恋.
- 索赔+3水晶完成奖金
完成全部15项的奖励总额:
- 900美元财富
- +8 永久统计点(+2 Stamina,+3 强度,+1 能力,+2 吸引力)
- +3 神秘语
- 7 Crystals(4项探险奖++3完成奖金)
- Mop主密钥项目
- 5颗彗星蛾毛虫
- 1份奖金Sylph
这是一个重大的力量跳跃——它出现在你一路所创造的一切关系,技能和装备之上.
第4节完成,为主 Story 继续至第5节——Story第1至第10节。
第5节——主Story:Story第1至10节
Chronoromancer的主要故事通过 Story 击败 ——自动触发的图案场景,依次连锁.每拍都有位置,时间窗口,条件(通常只是"前拍完成",有时是关系阶段),在正确的时间出现在正确的地点,场景自动播放.
非Patreon注: Story 击败1-10是全部 完全免费。在Beat 11处,付费墙继续踢。本节涵盖所有无障碍,无需Patreon。
核心机械师: 每个节拍都使用required_flags和blocked_flags.一个节拍完成后,它完成的旗帜就被设定,这可以解锁下一个节拍. 缺少一个时间窗口只是表示"以后再来"——没有什么是错的.
Story第1集——大气研究与Sonia
- 地点 : 现居上城 大学研究实验室
- 时间 : 上午9时-5时
- 所需经费: 无(第一拍)
- 关系奖励: +10 Sonia
发生什么了? 你认识Sonia,一个研究大气异常现象的研究科学家。在公园里看到一些不寻常的东西后,她整晚都在做模拟。她希望你作为测试对象提供帮助。你同意帮助她的研究。
如何触发 : 白天去研究实验室吧,如果你还没有见过Sonia,这是她的介绍。
意义: 推出整个主故事. Sonia成为反复出现的主故事人物,并最终成为盟友.
Story第2集——海滩调查与Summer
- 地点 : 现居上城 海滩
- 时间 : 上午8时至下午6时
- 所需经费: 第1个完成
- 关系奖励: +5 Sonia,+10 Summer
发生什么了? Sonia指示你跟Summer说话,这位海滩常客声称在水边看到了奇异的现象. Summer成为线索的主要故事来源.
如何触发 : 白天参观海滩,场景在入口时自动播放.
Story第3集——咨询Nova和AIMy
- 地点 : 未来福林区 您的秘密实验室( Player Lab Fringe)
- 时间 : 任何(24/7)
- 所需经费: 跳动2完成
- 关系奖励: +5 Nova (中文(简体) ).
发生什么了? 你第一次向未来时代倾斜(主要故事背景) Nova 和 AIMy ——你的后世盟友——关于异常现象,他们对你所目睹的现象有不同的看法.
如何触发 : 回到未来,进入你的秘密实验室,没有时间限制
意义: 确认三时代的连接。 Nova 和 AIMy 成为反复出现的主楼字符。
Story第4集——招募Sonia为盟友.
- 地点 : 现居上城 大学研究实验室
- 时间 : 上午9时-5时
- 所需经费: 击出 3 完成 + Sonia 知识阶段
- 关系奖励: +15 Sonia、+5 Nova
发生什么了? 现在有了未来时代的洞察力,你回到Sonia并正式招募她加入你的团队。这是你需要在故事发展之前建立关系的第一个“门”。
如何触发 : Grind Sonia 的关系直到 知识 (在乘数前50分),然后在白天访问研究实验室.
建Sonia至Acquaintance:
- Sonia 工作时间在研究实验室。请使用Talk和任何兼容的礼物。
- 她最喜欢的技巧是 研究 (作为最常见的早期技能).
- 她最喜欢的情报系统,所以一个学者建筑 建造这个快速。
Story第5集——Summer的铅
- 地点 : 现居上城 海滩
- 时间 : 上午8时至下午6时
- 所需经费: 击打 4 完成
- 关系奖励: +5 Summer (中文(简体) ).
发生什么了? Summer 带给你从海滩上和当地人那里收集的信息,她拼凑在一起了一个图案——它指向下城深夜.
Story第6集——爱丽丝救援
- 地点 : 现为市中心 后端笔记
- 时间 : 下午10点 - 午夜 (22:00-24:00)
- 所需经费: 击打5完成
- 关系奖励: +10 Kimi,+10 Becky
发生什么了? Summer的小费之后,你晚上去下城的后巷,你目睹街头流氓攻击两个女人。 Kimi 和 Becky你介入并在一个回合制的战斗场景中打败他们
准备:
- 这个 战斗遭遇。拥有来自Gastoff的剑L1+和装甲L1+。
- 身体健康,带些治疗用品来
- 这里的敌人是街道胡德勒姆人,每个基地有30HP.
意义: 介绍Becky(警官,未来的浪漫和主故事盟友)和Kimi。 Becky的全浪漫弧从这里开始.
如何触发 : 晚上十点或晚点到后巷,如果早点到,请在公寓里休息到晚上。
Story第7集——警察声明
- 地点 : 现为市中心 警察局
- 时间 : 下午3时至11时
- 所需经费: 击6完
- 选择奖励: 每个选择最多+3Becky(共计6个选择)
发生什么了? 警方对巷子袭击事件发表声明 接受Becky的采访 6套对话选择。每个选项会根据您的响应风格而获得1-3 Becky 分数。
最大 Becky 点的最佳选择 : 一致选择“ 选项 1 ” 分支(每次给予最大 3 分) 。
没有战斗。 只是对话 轻松
Story第8节——会见主 Lilu
- 地点 : 现为市中心 道场
- 时间 : 上午10时-7时
- 所需经费: 击七完
- 关系奖励: +10 Lilu + 最多+3从选择中选择
发生什么了? Summer 指向 师傅 Lilu 在道场做一个可能知道这些现象的人,你见到她,她愿意教你。 敬礼 (+3 Lilu,最佳选择),Flirty (+1)或Comical (+2).
意义: Lilu现在可作为作战/技能训练员(解除武装技术、反击、剥削弱点、舰队脚——见第2节),她的训练对中场地牢工作至关重要。
Story第9集——瀑布训练
- 地点 : 现居上城 瀑布
- 时间 : 上午7时至11时
- 所需经费: 击8完成
- 关系奖励: +10 Lilu
发生什么了? Lilu 将你带到瀑布 冥想式训练。 Stamina 获得+ 故事进展 。
紧时窗. 早上7点起床,早点睡
Story第10集——帮派对抗
- 地点 : 现为市中心 后端笔记
- 时间 : 下午10点 - 午夜
- 所需经费: 击9完成
- 关系奖励: +15 Becky (按键选择的+5奖金)
发生什么了? 来自Beat 6的流氓们为了重赛而重新生效。这是一场更艰难的战斗——带上你最好的装备。如果你在结尾处选择 Becky 正确的对话选项,你可以得到+5的奖金。
准备:
- 剑L2+,装甲L2+推荐.
- 完全健康和疗养用品。
- 一些战斗技巧(Martial Arts,反攻)使得这更容易.
意义: 关闭主故事的"第一章"和水泥Becky作为主故事的盟友. Beat 11 onward is Patreon-gated.
Story 闪光(Beats 1-10摘要)
| # | 标题 | 大纪元 | 地点 | 时间窗口 | 需求 |
|---|---|---|---|---|---|
| 1 | 大气研究 | 现 | 上城研究实验室 | 上午9时至5时 | — |
| 2 | 海滩调查 | 现 | 上城海滩 | 上午8时至6时 | 击球1 |
| 3 | 咨询Nova和AIMy | 未来 | Fringe 实验室 | 任意 | 战胜 2 |
| 4 | 招募Sonia | 现 | 研究实验室 | 上午9时至5时 | 击败3, Sonia 知识 |
| 5 | Summer的铅 | 现 | 上城海滩 | 上午8时至6时 | 击败 4 |
| 6 | 爱丽丝救援 | 现 | 下城巷镇 | 晚上10点 | 击败5 |
| 7 | 警察声明 | 现 | 警察局 | 下午3时至11时 | 击6 |
| 8 | 会师 Lilu | 现 | 道场 | 上午10时至7时 | 击7 |
| 9 | 瀑布培训 | 现 | 上城瀑布 | 上午7时至11时 | 击8 |
| 10 | 帮派对抗 | 现 | 下城巷镇 | 晚上10点 | 第9个 |
击败10后
Beat 11 onward为付费墙 Patreon 内容。此行走不涵盖Beats 11+,但在此供参考,您会错过自由版播放器:
- 超过11-20 ——深化未来时代地块(Orchid,Ghost,存档),Becky餐厅日期,更多Robin内容,与Cid和Glitch的会议.
- 超过21-30 - Robin 转移弧,Riki 雇佣军,战争委员会,Glitch的档案
- 胜于31-35 (中文(简体) ). ——抗战围攻,新总部,最后一章.
如果您决定支持开发者在 Patreon 上,您的保存会继续, 并自动在 Beat 11 取回 。 任何东西都不会先完成 Beat 10 。
高效跳动提示
计划你的日子绕着紧凑的时间窗。 最难触发的是那些窗户狭窄的:
- Beat 6 + 10: 10 PM-midnight(2小时窗口,下城小巷)
- 早上7点11分(4小时窗口,需要早点睡觉)
构建 Sonia到 Acquaintance 早期 。 Beat 4是这个伸展中唯一的关系门,Sonia很容易迅速提升——她总是在工作时间内在研究实验室工作,她最喜欢的技巧是研究(Research),最早期的建筑可以获得.
别冲过去 Beat 6和10是战斗遭遇,到达低级意味着重启战斗,在Beat 6之前武器/装甲L2+和武术技能可以拯救很多痛苦.
比丘与教习相重叠. Beat 8带你到道场,这也是Tutorial Quest 3 (Martial Training)的住地,一起做. Beat 3带你到未来实验室——也是拾取创意烹饪(Tutorial Quest 7)和侦察数据挖掘的好时机.
关系奖励加起来。 故事单拍就给出了+30Sonia,+15Summer,+5Nova,+10Kimi,+30Becky,+20Lilu. 在所有这六条浪漫路线上,这是一次大规模的开局,零磨度.
第5节完成,继续到第6节进行全布罗瑟尔查询链的通过.
第6节——从Sashina到皇家任命
Brothel是Chronoromancer的核心早期游戏系统之一,它是一个充满房间、工人、名声、日收入、客户事件和专业培训的全商业模拟。但是,在运行之前,你必须通过一个 7plot 搜索链 将三个时代编织在一起,五个NPC,一个粮食危机,以及很多马铃薯.
此链条完成 教学查询#10 (Brothel Baron,+1 Crystal),是其他数十块地块的前提,预计4-7个比赛日一旦开始就会完成.
概览:7个步骤
步骤1——Sashina的忏悔(中世纪圣迹).
↓
步骤2——国王的挑战(中世纪宝座室).
↓
步骤3——Sonia的研究(现研究实验室).
↓
步骤4——Christy的土豆教育(现农民市场)
↓
步骤5——回归国王(中世纪宝座室,与马铃薯的沙克).
↓
步骤6——向Wilfred(中世纪农村农场)交付
↓
步骤7— 皇家任命( 中世纪宝座室) = BROTHEL ACQURED
到达正确位置时每一步自动触发。没有手动的图案激活 。
第一步——"巫师忏悔".
- 地点 : 中世纪的德梅斯尼 □ 圣堂
- 时间 : 上午8时-下午8时
- 要求: Sashina: 已知 阶段
发生什么了? Sashina 向你们讲述了她希望看到恢复的王国中一个废弃的妓院,她暗示了前进的道路——通过国王。
选择奖励:
- 感恩的选择: +15 Sashina (最佳)
- 道德选择:+10 Sashina
- 担心的选择: +10 Sashina
如何到达Sashina已知的舞台:
- 访问 圣堂 每天(上午8时至8时).
- 与她+赠送基本礼物(Flowers at Accreditd+等).
- 根据乘数需要大约15-25个关系点.
- Sashina 最喜欢的技巧是大师魔法师,这能加倍得分——但Master Wizard是高级技能,她最喜欢的STAT是Mystic.
如果你是学者或魔术师,她会快速发展否则,计划每天3-4次访问。
完成标记 : sashina_brothel_confession_completed
这旗子也打开了 Foxy的妓院招聘链 等会
第2步——"国王的挑战".
- 地点 : 中世纪的德梅斯尼 □ 宝座室
- 时间 : 上午10时-5时
- 所需经费: sashina_brothel_confession_completed,King Graham在陌生人+,Elara在陌生人+
发生什么了? 你见见 King Graham 和他的皇家顾问 Elara国王有一个真正的问题:他珍贵的龙正在挨饿,王国粮食无保障,如果想要皇室恩惠(比如经营妓院),你首先需要帮助解决他的粮食危机.
他让你去寻找一个新的食物来源在他王国的严酷土地上生长
关系奖励: +5 King Graham、+5 Elara
如何进入王室:
- 扭曲到中世纪的德梅斯尼 皇家城堡庭院 进入城堡 宝座室
- 你到时一定在早上10点5分
完成标记 : king_graham_dragon_food_crisis_completed
第3步——"农业研究讨论".
- 地点 : 现居上城 大学研究实验室
- 时间 : 上午9时-5时
- 所需经费: king_graham_dragon_food_crisis_completed,Sonia,在 已知 阶段
发生什么了? 你回到现代,并咨询Sonia抗旱作物,她指向谦卑的土豆——坚硬的,富有营养的,适应严酷的土壤——并建议你和他们交谈. Christy 农民市场 用于实用种植知识。
关系奖励: +10 Sonia
如何到达Sonia已知的舞台:
- Sonia 已从剧情节点 1 和 4 共获得 +15,并从节点 11(有条件限制)再获得 +10。
- 多做几次谈话通常就够了。
- 她最喜欢的技巧是研究 (如果学者免费;在大学中容易学习).
完成标记 : sonia_potato_agriculture_research_completed
第四步——"土豆栽培大师".
- 地点 : 现居上城 农民市场
- 时间 : 上午7时至下午5时
- 所需经费: Christy在陌生人+
- 关系奖励: +10 Christy
发生什么了? Christy 教你马铃薯农业的实际进退两难——何时种植、土壤准备、收获。 马铃薯的沙袋 作为王国的始祖.
说明: 这个情节是 不自动触发 ——您需要使用 Christy (聊天或访问触发器)上的相关动作,只要在几个小时内出现在市场就够了.
Christy的位置: 她工作的时候 农民市场 白天(早上7点至下午5点),她很容易找到,而且通常即使作为陌生人也能接近她。
收到的关键项目: 马铃薯的沙袋 (下一步需要)
完成标记 : christy_potato_education_completed
步骤5——"土豆解决方案".
- 地点 : 中世纪的德梅斯尼 □ 宝座室
- 时间 : 上午10时-5时
- 所需经费: christy_potato_education_completed, 盘子里的土豆包, King Graham + Elara在陌生人+
发生什么了? 你向国王介绍马铃薯的沙克和你的知识,他很怀疑,但印象深刻——并委托你将这种知识交给国王。 Wilfred他最好的农夫,在农村农场。
关系奖励: +5 King Graham、+5 Elara
完成标记 : king_potato_solution_completed. wilfred_potato_delivery_active旗也被设定在这里,这解锁了下一步.
步骤6——"土豆知识传递".
- 地点 : 中世纪脱衣舞 农村农场
- 时间 : 下午6时-6时
- 所需经费: wilfred_potato_delivery_active,Wilfred,在陌生人+,Honey,在陌生人+
发生什么了? 你到了农场,见面 Wilfred 他和他的女儿, Honey你教他们马铃薯农业,他们太高兴了,这可以拯救王国的粮食供应。Wilfred 保证国王会听到你的成功。
关系奖励: +15 Wilfred,+15 Honey (大助推!
旅费: 农村农场在 中世纪脱衣舞从Demesne地图到Outskirts然后去乡村农场
完成标记 : wilfred_potato_delivery_completed
第7步——"皇家任命".
- 地点 : 中世纪的德梅斯尼 □ 宝座室
- 时间 : 上午10时-5时
- 所需经费: wilfred_potato_delivery_completed, King Graham + Elara在陌生人+
发生什么了? 你回到城堡,国王已经收到Wilfred的消息,马铃薯改革正在起作用,正如承诺的那样,他奖励你 皇家任命为Brothel 业主.
德梅斯内废弃的妓院现在是你的了 Sashina的愿景变成了现实.
关系奖励: +5 King Graham、+5 Elara
完成标记 : king_brothel_appointment_completed和 brothel_owned=真
训导查询#10完成. 请求你的+1水晶。
Brothel的解锁
获得妓院是一个主要的转折点——不仅仅是一座建筑,而是整个系统层. 皇家任命后:
新位置 : 那个 中世纪布罗瑟尔 从Demesne地图上可以进入多个房间——酒吧、护士室、主卧室、Arcane室、工人室、厨房、敦煌牢房、Elara办公室、VIP休息室、大舞厅(Esperanza)等等。
Elara 担任经理: Elara从王室成为你的妓院经理, 日常经营和提供战略指导。
招聘工人: 您的第一个免费工作选择包括:
- Sophie 把她从妓院后面的巷子里救出来
- Violet (Maid#1, 要素)——通过Bards协会获得完整的招募计划
- Honey (在她的招募计划之后)——你刚刚帮助的农民的女儿.
- Raven、Valkyra、Lindia、Whiskers - 将他们击败为地牢小窝
- 通过勘探和完成各种其他活动(Jade、Willow、Grace、Brandy,等等)
会议室管理: 开始翻新/更新房间,每个房间都会解锁新的服务,客户类型和收入流.
每日收入: 妓院每天根据名声、清洁和工人分配产生黄金。 在此之前,它并不重要;在更高等级的妓院里,它消耗了所有其他收入来源。
新建绘图触发器 : 几十个妓院的地块——Esperanza的整个弧形,Foxy的妓院招募,Sherry,Syndicate mod 内容(如果安装的话),等等。
每日活动: 妓院的随机事件 会产生奖金的遭遇, 问题解决, 以及与你的工人的关系时刻。
重要后续内容
一旦你拥有妓院, 几个额外的地块立即可以使用,如果你满足了先决条件:
Esperanza 舞厅入门 ——你做出"兄弟操作选择"后,在Grand Ballroom触发.她是一位成为反复出现的贵族女性.
Foxy的"兄弟会招募" 如果Foxy处于浪漫阶段,则在古老的地球圣迹上触发。sashina_brothel_confession_completed是需要的(现在已有的)。
Silas'翡翠龙贸易 ——在Exotic Goods Merchant可以使用,如果您有翡翠龙键项目.
15号导师(女导师) 训练一个女佣到3级 接受Mop大师的奖励
启动链条的实用提示
- 启动 Sashina 。 她花了最长的时间到达已知的舞台,于第2-3天开始访问圣灵阿尔塔尔会议厅,并保持每日的会谈.
- 建Sonia与主故事并列. 胜过1和4,自然推她的关系;当你需要她时,她会打Knowen周围.
- 预见众生. 访问King Graham、Christy和Wilfred 在此之前 连锁店需要它们——这样,当连锁店要求它们时,它们都处于更陌生(或更高)的阶段.
- 别忘了马铃薯的沙袋 这是一个 关键项目 ——在第四步之后检查你的库存关键项目标签,以确认在返回国王之前已经掌握了.
- 中世纪旅行时间. 自Wilfred下午6点起,
- 堆叠重叠 : 第3步(现研究实验室)也是: Story第1、4和11段 第5步(Throne Room)将你带回到格斗家协会Gastoff和神灵阿尔塔尔附近。
第6节完成,继续使用第7节的全地牢力学和1-10楼的完成指南。
第7节——敦煌爬行:一层至十层
地牢是Chronoromancer的 作战和抢劫引擎. 40 程序生成的楼层(加上它们之外的无尽无尽的无穷敦煌) 屋内敌人、情景、资源、老板和关键项目。本节涵盖你需要达到和打败的一切。 10层小屋(塞尔皮纳) 在免费的版本,包括战术对于每一个微型企业沿途。
访问 : 修道院(Medieval Demesne)——从修道院史诗中进入地牢.
纸墙笔记 : 21楼及更远处(包括地狱深度,Void楼层,以及无穷敦煌)是Patreon的内容,1-20楼是免费的,这个行走目标为10楼,因为它是第一个有意义的"大门"老板.
登革热是如何运作的
地图结构 : 每层都是按程序生成的瓦片网格. 墙(WALL),地板(FLOOR1/FLOOR2),门,楼梯下方,钥匙,胸,水,钉子,以及许多特殊的瓦片.
移动 : 步入瓷砖进行交互。一些瓷砖( 水、 巨石、 巨石、 特里克门) 需要技能或数据检查才能穿行 。
平面砖上每一步的现值:
- 8%的机会:随机情景触发(优先于战斗)
- 15%的机会: 随机的敌人战斗触发器
- 100%: 特殊瓦片(迷你剂,胸部,楼梯等)——总是在台阶上触发.
能源和时间: 每一步都要花费小的能量和一两分钟. 耗尽能量的中便不好——总是携带肉/面包作为缓冲器.
逃脱 : 你可以逃离大多数的战斗。 老板的战斗会使逃跑丧失能力——你必须赢或死。在地牢里死亡触发死亡处理(stat损失,如果Doomsday计时器也过期的话游戏结束 ) 。
保存 : 在地牢里你无法保存,在保存之前 计划完整的运行和退出
战斗基础
常规战斗以回合制为基础,您每个回合的选择:
| 行动 | 效果 |
|---|---|
| 攻击 | 力量×武器奖励对敌人的破坏 |
| 魔术 | 神秘/情报部门×Greamoire奖金损失;需要mana或greamoire |
| 技能 | 特定的战斗技能具有特效(如强击,反击). |
| 保卫 | 下一回合减少即将到来的损坏 |
| 项目 | 使用消耗品(面包、肉、苹果、治疗药剂) |
| 闪开 | 逃跑的机会——老板/老板期间致残 |
损害公式基本条件:
- 基本攻击从一个小基地开始 加上大概 一半的实力 (由你的战斗经验修饰) 武器级别×2
- 与 武器掌握 技术,武器贡献成为武器级别×3
- 装甲在缩放曲线上减少进入的损坏——每件装甲水平的削减明显超过上次
- 痛苦容忍 技能增加+1 有效装甲级别
- 完整的损坏数学,请参见战斗系统指南
敌方等级,从enemy_data.
- 弱点( 6-16 exp): 巨鼠 Goblin, Kobold, Slime, Wolf, Zombie, Forest Nymph, Orc, Hobgoblin, Lightning Sprite, Harpy, Dryad – 典型的1–5楼.
- 中型( 17- 22 exp): Skeleton Warrior, Witch, Ice Maiden, Dark Elf, Fire Elemental, Siren, Banshee, Hellhound, Werewolf, Succubus, Shadow 刺客——5-15楼
- 强( 23- 35 exp): 纳加、巴西利斯克、吸血鬼、恶魔、加戈伊尔、曼提克、地球元素、米诺陶洛斯、特洛尔、水晶谷歌——15-20+楼层
Dungeon 准备前核对表
降前,总是:
设备(最低1-5层):
- Gastoff的1级剑(150美元)
- Gastoff的1级装甲(150美元)
- 至少3-5面包/肉/苹果消耗品
静态( 最小 ) :
- 1-3楼15+的强度
- 20+和Stamina 20+,4-7楼
- 8-10楼的强度为25+
深入运行前的技能:
- 武术 或等价电击
- 反击 (来自Lilu的道场)——20%的机会奖金损失.
- 剥削 (Lilu)——15%的机会
- 杂技 - 15%的损坏×1.5机会
必须在5+楼前:
- 剑2级和装甲2级最低(各250美元+30件共同材料)
- 5+治疗消耗品
必须在10楼前:
- 剑形三级和装甲三级(每级600美元+20件稀有材料)
- 一些作战技巧
- 10+治疗消耗品
微型炸弹: 地板位置和战术
每个微型企业都占据一个特定的地板(MINIBOSS 砖瓦)。 叙事战斗遭遇 以对话、选择和得分进行五轮统计检查。这些不是标准战斗,而是使用单独的战斗系统。
关键事实:
- 每个小老板都有 能源库 (他们的HP)和一个 attack_power (每轮损失处理).
- 你选择每一回合的选择——选择基于stat(Strength,Intelligence,Charm,Ability等)或基于技能(如果你知道所需的技能).
- 选择有效性 : 不错 (基于技能,50%的敌人损伤), 不错 (75%), 常规 (100%), 穷人 (125%).
- 第5轮是杀死回合。
- 赢家会给你抢劫,与老板的关系(有些会变成可以招募的),以及可选的"野兽模式"终结者.
Miniboss在1-10楼的名册(免费内容):
| 楼层 | 微型巨头 | 能源( HP) | 攻击 | 页:1 |
|---|---|---|---|---|
| 1 | Raven (鞭法师. | 135 | 25 | 第一个小老板——主要是辅导困难 |
| 3 | 光谱 | 185 | 37 | 感觉沉重的遭遇 |
| 5 | Whiskers | 185 | 37 | 以猫女为主题、敏捷重点 |
| 7 | Lindia | 235 | 50 | 情报/魔法重点 |
| 10 | 塞尔皮纳 | 300 | 55 | 10层小门 -你完成这个地牢目标的目标 |
10楼以外(仍然免费,最多20层): 莱萨 (第15节)和 乌鸦 (Floor 20) 环绕自由内容. Deeperminibosses - Torea (25),Valkyra (30,可招聘为妓院工人,980 HP),Audrey(35),Nyxara(40)和A.R.I.A.(45)——坐在21楼+薪墙后面.
迷你机器人战斗战术
所有微型企业的一般规则:
- 技术选择总是最好的。 基于技能的选择处理1.5× 基础损害,通常具有"优秀"的效果(50%的还原损害).从Lilu,学者熟练程度等学到的每一种技能,在相关时都作为选择选项出现.
- 第五轮是杀戮回合. 第5轮损坏加倍如果可能的话,你最好别选第5轮
- 把数据多样化 不同的回合需要不同的统计数据。在情报回合中,只有强者才有争斗。
- 带上布夫 消耗品中的动力布夫(1.25x损害处理)和盾布夫(0.8x损害处理)对于微型企业的战斗来说是巨大的。
Raven(第1段):
- 力量、情报、魅力、能力五轮选择
- 闪耀的技巧:电击、战斗反射、恐吓的存在、剥削、银舌、阅读、杂技、战术意识、反击
- 她很轻松——被设计为辅导格斗,即使没有技能,也要用基本的强力攻击来赢.
光谱(Floor 3):
- 感觉和魅力重
- 如果可能的话, 带给阅读者技能
- 损坏大于Raven——有装甲L2+或全愈合库存
Whiskers (Floor 5):
- Catgirl/Agility相遇——优待能力和观念选择
- 船队脚手技在这里闪耀
- 考虑拥有杂技
Lindia (Floor 7):
- 魔法/智能焦点——神秘和魔法技能占主导地位.
- 元素爆破 阿尔卡内知识 玛娜频道都给出了绝佳的选择
- 如果你缺乏魔法技能, 选择基于情报的非技能选项
塞尔皮纳(Floor 10 -你的标语):
- 300个能量大约是Raven的两倍
- 每轮损失约40次—— 5发 = 被损坏最多200发
- 如果可能,请携带装甲L3、耐痛技能,以及至少4件治疗用品
- 将各个回合的数据混合在一起;带一个不同的构件
- 赛皮娜胜出完成10楼进球 允许进入11楼
随机情况——大奖
在地牢地板上的每一步都有一块 8%的触发机会 ——一个有选择的叙事事件,可以提供关键物品、黄金、Stat助推器或麻烦。有些场景比磨斗更值钱。
在1-10楼寻找的优先方案:
吸血鬼魔戒计划 (任何一层) - 价值最高的早期情景.
- 吸血鬼领主在豪华的房间里休息
- 挑战他战斗 – 对抗吸血鬼主(70 HP+地板缩放). Win= 1环 关键项目。
- 轻魔法技巧选项 ——用轻魔力放逐他,即时胜出,赏罚相同.
- 走开 ——没有奖励,没有战斗.
- 1环是永久+1到所有关系点增益. 尽快获得,这个单键项目加快了游戏其余部分的所有浪漫路线.
魔法光谱方案 ——一个傲慢的学者提供礼物,如果你能告诉他一些新东西的话. Intelligencecheck (−20 修饰器,所以 Intelligence 30+是安全的). Win= 魔法光谱 关键项目,促进情报行动。
仙女相会 ——Pixie/仙境:基于选择的各种结果,一些路径解锁仙境/Pixie追求线和相关奖励.
受伤的狼 ——动物护理技能开启了大奖赏之路,否则以选择为基础的微薄奖赏.
奥里亚纳狼 ——从低层开始的长跑探险线,继续它奖励技能(Fleet Foot,耐力训练,Adrenaline Rush)作为地牢滴.
Sylph 假设 ——与Kupie/Sylph系统有关,为迷你游戏奖励一个Sylph.
战斗俱乐部 ——以优势为主的设想链,多层推进.
酷刑分庭 ——黑客技能奖励的黑暗场景,以及Lilith在更高楼层的小型战斗.
神秘店铺 ——以奇价销售商品的随机商人.
赌博登斯(Orc,Leprechaun) ——与"手牌"/"骗局"(Sleiglet of Hand/Deception)技能奖金的冒险奖碰面.
一般规则: 仔细阅读每个场景。“退后”总是一个选择,而且总是安全的。当在怀疑中你没有遇到技能/检查时,退后——重复运行时的地牢再生场景。
资源和泊车
你会在典型的1-10层跑道上积累的东西:
- 黄金 直接从战斗和胸前瓦片上滴水,每跑50-200美元。
- 共同材料 (Tier 1)——来自1-5层的敌人,用于剑/装甲L2升级.
- 稀有材料 (Tier 2)——来自5-10层的敌人,用于剑/装甲L3升级.
- 原材料 (Tier 3)——来自10-20层敌人. 用于L4升级.
- 家具 (Tier 1-3)——通过Fernando进行服装升级.
- 成分 (Tier 1-3)——用于烹饪.
- 龙币 ——来自情景的溢价货币,一些Sylph遭遇,以及老板的失败. 用于高级培训和罕见的购买.
- 食品瓷砖 ——面包,肉,苹果,肉片,捡起来补充愈合库存.
- 币 (小滴)——从地板上直接得到财富.
- 关键项目 ——"吸血鬼魔戒","魔幻魔戒","惊人皇冠","奥尔纳特·洛克特","翡翠龙"(波斯情景)等.
逐层运行策略
1-2层运行(开始):
- 带剑/武器L1、3件治愈物品
- 目标:杀死10个敌人(Tourio Quest#9——"Crypt Clearer"),抢掠胸膛,在1楼找到Raven
- 2楼后退出升级齿轮
3-5层(早间):
- 刀/武器L2,5件治愈物品
- 目标:3楼的光谱Whiskers,5楼的光谱,如果出现吸血鬼魔戒的情况
- 用于L3升级的农用常用材料 – 稀有材料
6-10层运行(目标完成):
- 剑/武器L3、10件治疗用品,一些作战技能
- 目标:7楼Lindia 塞尔皮纳10楼 (你的行进目标)
- 第10层完成=主要统计/经验收益+进入第11层
游戏中有多少天: 单次地牢旅行可以从黎明到午后,从比赛时间(取决于多少步 ) 。每星期计划一两个地牢日。在旅行之间,挣钱、升级装备和做地牢。
有技能的运动
某些技能让你绕过地牢障碍否则会阻碍你:
| 障碍 | 绕行方法 |
|---|---|
| 水砖 | 游动 交叉所需技能 |
| 弹跳 | 强度检查(20+楼层)——通行证,转换为可步行 |
| 巨兽 | 强度检查(30+2×层)——超能力,转换为可行走 |
| 诡计门 | 创意 35+ 解决机制 |
| 标准门 | 需要player_has_key 旗帜(在同一层找到一个密钥牌) |
拥有 游动 解锁跨越许多楼层的快捷路径. 锁选技巧并不只是帮助情景——它也帮助了胸砖.
死在敦煌
如果你的健康(或者在迷你大战中被攻击)达到0,你就死定了。后果是:
- 游戏弹出到您的公寓
- 保持稳定,但适用重大健康/能源/措施
- 如果"末日计时器"还没用完,你就恢复了,可以继续玩
- 如果末日到了,游戏结束
避免:
- 别越深越好
- 总是保留3+疗程
- 可能时逃跑——常规战斗允许,微型企业不允许
- 如果迷你巨头输得惨重,让计时器用完(最大轮数+1)——你会从地牢中弹出,但不要死
摘要:抵达10楼核对表
在你宣称你"完成了早期的地牢"之前:
- [ ] 贝顿 Raven (第1节)
- [ ] 贝顿 光谱 (3号旗)
- [ ] 贝顿 Whiskers (英语:Floor 5).
- [ ] 贝顿 Lindia (第7节)
- [ ] 贝顿 塞尔皮纳 (Floor 10)你的主要目标
- [ ] 教学查询#9(清声,十杀)完成.
- [ ]训导查询#13(火中铸造,剑L3)完成(需要地牢材料).
- [ 获得 1环 关键项目(Vampire Ring方案,任何一层)
- [ ]为L3剑和装甲收集了足够的常用/稀有材料.
- [ ]至少强力25,Stamina 25,装甲/剑 L3
点击所有那些,你已经建立了一个角色 准备好游戏的其他内容。
第7节完成,继续到第8节进行浪漫穿行——Jessie、Akira、Emily和Bella博士。
第8节——罗马路线(自由版本)
Chronoromancer 的关系系统很深.每个NPC都有独特的最喜爱的STAT,一种最喜爱的技巧,在每个阶段可以将积分,首选的礼物,以及个人对话/场景双倍. 重点突出的进度路径 用于四条浪漫路线,您可以不使用 Patreon 来进行: Jessie、Akira、Emily和Bella博士.
Patreon注: 所有这四条路线都有额外的后期内容, H2Hs, 日期, 以及门后封闭的亲密场景 Patreon. 自由转换 点(point)——典型的近交友(Close Friend),Crush(crush),或浪漫(根据角色的不同).
1号公路——Jessie(接驳室友)
Jessie 是一种独特的浪漫 表现出来 在你的公寓内她通过剧本序列被介绍 以室友身份搬进来她的弧形中心 帮助她度过一段糟糕的分手
字符快速引用 :
| 属性 | 数值 |
|---|---|
| 年龄 | 24 |
| 大纪元 | 现 |
| 发现的地方 | 外面咖啡馆(触发),然后 Jessie的房间 在你的公寓里 |
| 最喜欢的stat | Stamina(体育比赛) |
| 对话框触发器 | 解体后、脆弱、重建 |
Jessie——进步之路.
步骤1——公布公寓名单(第1天)
在你的公寓里,使用 "后公寓列表" 。此选项设置了 jessie_apartment_listed 旗。 立即没有发生任何事件 。您必须亲自访问触发位置 。
步骤2——"有需要的女孩"插图(咖啡厅外)
前往现今上城的行程 外边咖啡馆 (在咖啡厅外面,而不是在咖啡厅里) 剧情自动触发器,一旦你到达 与公布的列表。 Jessie坐在那里,她刚刚被她的前任踢出。她问了房间,你同意,她搬进来了。
奖励 : +10 Jessie 基础. 地标旗: jessie_cafe_encounter_completed.
步骤3— 构建 Gym Clout(到 10)
访问 运动 培训行动(Treadmill、Button Masher、无痛无痛)——每个都提供一些 体育权您需要总共 10块健身棒 在下一个阴谋触发之前。
每一次大型体育赛事都具有1-2的影响力,因此预计会举办5-7次培训班.
步骤4——"Jessie注意到你的收获"插图
一旦你打到10个健身房,就来看他 Jessie的房间 她评论你的身体变化和感情加深。
奖励 : +15 Jessie. 旗帜: jessie_gym_recognition_completed.
步骤5——接触朋友阶段
构建 Jessie 至 朋友们 在她的房间,你可以:
- 每天说话
- 小礼物
- 一起度过时间
她最喜欢的技能将所有积分都翻倍——检查与Networking的关系屏幕.
第6步——"What Jessie really needs" plot ——"What Jessie really needs" Plot ——"What Jessie really needs" ——"What Jessie really needs]" ——"What Jessie ——"真正需要"——"需要"——"需要"——"需要"————"需要"——"需要"————"需要"————"需要"——————"需要"——————"需要"——————"需要"————————
在朋友阶段,再次访问Jessie的房间。自动触发器。她打开了她的反弹需求——她想要你,但她需要酒精来降低她的抑制,她需要知道你可以处理它(即你需要酒精容忍技能)。
奖励 : +30 Jessie. 旗帜: jessie_rebound_request_completed.
第7步——"Jessie"重载"(大项).
所需经费:
- 前一个地块已完成
- 酗酒 学习技能(所需)
- 1 个酒 (在下城酒吧或中世纪通用货物店购买)
- 时间 : 下午7时至10时
发生什么了? 晚窗时拜访Jessie房间,自动触发器。你分享葡萄酒,她打开,事情发生。浪漫的主要内容节拍。
奖励 : +40 Jessie (中文(简体) ).
学习酒精容忍: 有多种来源——一些酒吧互动,某些地牢情景,玩家熟练有时会教相关的技能.最可靠的途径:访问Vera在下城酒吧完成她的赌博相遇("Bad Night"和"Crossing the Line"的情节最终教它),或者检查技能词汇表以便直接学习位置.
Jessie— 返回后
回归之夜完成后,Jessie继续提供日常互动,谈话动作和礼物.她的关系继续自然攀升. Free-version 游戏玩法一般在 Crush- Romantic 周围有盖 Jessie ——进一步阶段和场景有Patreon——标注.
单凭地块链获得的关系点总数: +95 Jessie.这是大部分通过脚本内容完成的全阶梯.
2号路线——Akira医生(烧伤的医生)
Akira 是一个 科学家浪漫 她沉迷于分析你的生物异常样本从临床分解到真实的感情
字符快速引用 :
| 属性 | 数值 |
|---|---|
| 年龄 | 32 |
| 大纪元 | 现 |
| 发现的地方 | Akira的办公室 (上城医院),每天早上6点-7点 |
| 最喜欢的数据 | 情报45、技术45、观念45 |
| 最喜欢的技巧 | 研究 ——学者从此开始. |
| 最喜欢的礼物 | 书 |
| 最不喜欢的礼物 | 花朵( 异常—— 仍然接受) |
Akira——进步之路.
Akira 整个弧是 7plot 研究链 以下为关系阶段要求的阶梯:
| 绘图 | 阶段Req | 奖励(基地) | 内容 |
|---|---|---|---|
| 请求考试 | 陌生人+ 维基百科 | +1 | 发射链的人工操作 |
| 结果 | - (第二天自发) | +3 | 生物不可能发现,第一个视频场景,解锁 样本收集 动作 |
| 受控实验 | 已知 | +6 | 软糖化合物,口检 |
| 意外调查结果 | 知识 | +10 | 第一个完全亲密的场景 |
| 临床试验 | 关闭朋友 | +17 | 第二个亲密的场景 |
| 同行审查 | 粉笔 | +14 | 情感揭示了她被烧焦 |
| 公布的调查结果 | 浪漫主义 | +20 | 最后一场,Akira承诺"只是Akira" |
加上选择奖励: 每块图都有每个选择的+5额外分数的对话框选择。从全链中的全部潜力: ~125+ Akira 关系点 独处的,
支持内容 :
- 样本收集 ——"结果"后解锁. 每日可重复(+10基,全倍堆叠),同时完成教程查询#1.
- H2H转让议定书 60分钟30个能量。四轮亲密内容(+45关系,+140色情XP)。
- 动物园日期 ——Friend+,9 AM-2 PM,100美元,120分钟 富有的性格时刻——她开启了想成为兽医的念头.
- 农民市场日期 与动物园的"亲密朋友+"完成,类似的成本,她揭示了她母亲的死亡,兽医学校接受.
Akira——效率战略
- 第1-2天: 参观医院,使用 请求考试。同时使用Talk(3x/日限).
- 第2-3天: 第二次访问时的“结果”自动触发器。 样本收集解锁—— 之后每天使用( +10 基础, 以及您第三次样本上的“ Tourio Quest# 1” 所得财富 ) 。
- 日常活动 : 样本收藏 + 3x Talk +不定期的图书礼物 (at Friend+).她的浪漫发展很快.
- 将情报建立为45 这是她最喜欢的统计阈值之一每个动作加+1
- 学习研究 (Scholar从它开始,或大学校园——参见第二节). 双倍的分数 这是您所能给Akira的路线的最大一次助推.
- 目标: 亲近的朋友来接你 H2H转让议定书 和 动物园日期都装满了内容那是你自由版的甜点
自由化现实的终点 : 大多数玩家在自由游戏中通过Akira到达浪漫或恋爱——她的连锁几乎完全是自由内容,只有一些外围场景可能会被封门.
3号公路——Emily(咖啡厅服务员)
Emily 是一个深藏忧郁的咖啡馆女服务员。她从第1天起就成了上城咖啡馆的面孔,也是最直截了当的浪漫路线之一,但也是最有收获的路线之一。
字符快速引用 :
| 属性 | 数值 |
|---|---|
| 年龄 | 20 |
| 大纪元 | 现 |
| 发现的地方 | 内部咖啡馆 (上城),每天早上7点到3点 上城公园晚上7点9分(在亲密朋友之后) |
| 最喜欢的数据 | 魅力35、50、吸引力30 |
| 最喜欢的技巧 | 创业 (拨打所有点数) |
| 最喜欢的礼物 | 内衣 (晚期礼物) |
| 最不喜欢的礼物 | 书(她不是书生) |
Emily——进步之路.
Emily 是一个 纯洁的日常浪漫 ——没有图案链条,只是连续访问,她的内容门按关系阶段和"点阈值"的旗帜系统排列.
第一阶段:陌生人——已知(头几天)
- 提示 Emily (10美元,可使用至Acquaintance)——+1基,使用全部4个日常提示开始.
- 与 Emily 交谈 (20分钟, Accessd+)— +2-5 基数取决于舞台.
第2阶段:知识——朋友
- 给巧克力 (消费,日报1)——+5基.
- 服务及情感提示 (通信20+,一次性)——+8关系和永久 +1 魅力.
- 继续每日谈话。
第3阶段:朋友——亲密朋友
- 动物园日期 (Friend+,9AM-2 PM,100,120分钟)——主要场景,一次性.
- 继续赠与和谈.
- 下一个解锁需要~160总分.
第4阶段:亲密朋友——解锁公园(大一)
一旦你联系到亲密朋友, Emily 可以在 上城公园(平日7-9时) 作为有自己的行动的新地点:
- 说话 在公园里——+5基础(浪漫设置).
- 给花 ——+20基(价值比其他地点高很多).
- 浪漫的漫步 (60分钟,Crush+)——+35关系,一种日期级动作.
- 心对心 (120分钟,需要300+分)——Emily的梦想/希望对话.
阶段5:粉碎——浪漫主义
- 在粉碎阶段 "敲打Emily的门" 解锁为从"住宅区"(7-11 PM,1-3 Daily)的远程动作,主要内容作品.
- 邀请到海滩 (需160+分)——海滨H2H对话.
- 在公园里给花 最大回报。
第6阶段:亲密(700+分)
- 与 Emily 亲密 公园动作——快速的亲密视频场景(+25关系).
Emily——效率战略
- 构建 魅力为35 和 统计到50 早点,这是她的两个大数据阈值
- 吸引力达到30 通过时尚前进(Tutorial Quest#14)——单是+2就贡献了一半.
- 学习创业 如果可能的话(这是一种经济技能类技能)——将她所有的积分翻一番.
- 候补日: 白天的咖啡馆(Tip + Talk + 巧克力),晚上的公园一度解锁.
- 别忘了 服务及情感提示 ——一次性+1魅力奖项是永久STA助推.
- 动物园约会和心对心(英语:Goo Date and Heart-to-Heart)每人吃一天的大部分时间——将它们安排在其它Story的周围. Beats或tutorial Quests.
自由化现实的终点 : 大部分Emily内容是免费的。您可以轻松地到达 Crush-Romantic , 并且她的大部分公园/部分相邻的内容都可以访问。一些晚期的亲密场景和约会外加的场景可能是Patreon 。
4号线——Bella(文史资料馆).
Bella 是一个内向的书虫,在上城图书馆工作。她被幻想文学所迷恋,并且——关键是——在详细描述真正的中世纪/未来经历时,完全被玩家的"创造故事"所迷惑。她的浪漫是智力和缓慢的建设,但具有巨大的深度。
字符快速引用 :
| 属性 | 数值 |
|---|---|
| 年龄 | 25 |
| 大纪元 | 现 |
| 发现的地方 | 图书馆( Uptown)每天早上8点到6点每天晚上7点到9点 |
| 最喜欢的数据 | 情报35,创意30,魅力50 |
| 最喜欢的技巧 | 讲故事 (拨打所有点数) |
| 最喜欢的礼物 | 书 |
| 最不喜欢的礼物 | 技术项目 |
Bella——进步之路.
如Emily,Bella是一个 每日欢乐 但是她的特殊钩子是 中世纪对话.
第1阶段:陌生人——已知
- 捐给图书馆 (10美元,陌生知识)——+1基,慷慨6天限.
- 与 Bella 交谈 (20分钟)— +2 基数
- 谈论中世纪时代 (45分钟, Accessd+, 1/天)——一个简短的H2H对话,她在其中讲述你的"创造性中世纪知识".
第2阶段:知识——朋友
- 书籍与技术 一次性行动(第24条+)——+8 关系和永久 +1 感觉
- 给巧克力 (知识+, 1/天)— +5 基数
- 继续讨论和中世纪讨论
第3阶段:朋友——亲密朋友
- 给花 (Friend+, 1/天)— + 5-25 基座(有舞台的尺度; 25 位于浪漫+)
- 动物园日期 (Friend+,9AM-2 PM,100美元,120分钟)——一次性,主要内容.
- 邀请到伍兹 H2H(需要160+分)——"Whistoring Woods"对话,3小时
第4阶段:粉碎(300+分)
- 给古代手稿 ——H2H对话使用图书项目(需要300+点). 深度文学联系.
- 小时后查找 Bella 图书馆(Crush+,远程行动,7-11 PM,每日1-3)——小时后图书馆访问
第5阶段:亲密(700+分)
- 私人图书馆 ——亲密视频场景(偶数日时长19-21小时,30分钟,+25人关系).
Bella——效率战略
- 将情报建立为35 那是她最爱的调子
- 创意至30 ——公交,音乐工作室,学者能力行动.
- 魅力为50 社区中心 社会工作她最大的安全门
- 学习讲故事技巧 ——将所有分数翻一番。Kent教它(故事教师)或检查技能词汇表。
- 保存书籍作为礼物. 书籍是她最喜欢的——基数+15-30分取决于舞台,图书馆也有书籍,大学的书店出售.
- "中世纪"的对话是无限价值的 — 1/天,确认+, 给出基本关系点。每天使用 。
- Emily和Bella都与商场重叠(一个在Close Friend+为两人共享的内衣场景——一个有趣的奖金情节).
自由化现实的终点 : Bella 有很多免费内容。 粉碎或浪漫主义 在正常的播放过程中。迟到的亲密内容可能 Patreon 。
Emily + Bella 共享地块
触发 : Emily和Bella 关闭朋友 阶段。
地点 : 现为上城商场 服装仓库.
发生什么了? "意外购物相遇"(英語:United Shopping Encounter)——你碰巧碰到了两人的内衣购物. 尴尬,有趣,有潜力的蒸汽.
保持两条路线平行的好奖励
一般浪漫效率提示
堆叠乘数 :
- 最喜爱的Stat阈值=每一次行动均+1
- 最喜爱的技巧 = × 2 共
- 吸引力卷=每次行动+1的机会
- 1 环键项(Vampire Ring方案) = 每项行动+1
- 科隆布夫 =每个动作+1
- 缓冲优化(Patreon) =每个动作+1,但有大量的自由堆栈
一个完全堆叠的动作在字符上,有 Research + 3 满足了最喜欢的数据 + 1 环 + 科隆可以给出 2×(基地+3+1)+1=2×(基地+4)+1..对于一个基数7的葡萄酒礼物,每份使用量为~23分——与未优化的~8-10.
每日旋转路线. 每个NPC都有一个每日限制动作堆栈( 3 个谈话, 1个巧克力, 1个花卉等 ) 。您可以快速退出一个字符的日常收益。在其它路线上使用剩余能量。 运行 3 - 4 并行的浪漫是有效的 。
计划环绕时间窗 Akira 6 AM-7 PM, Emily 7 AM-3 PM+ 7-9 PM平日, Bella 8 AM-6 PM+ 7-9 PM平日, Jessie 晚间,一个精心策划的一天点击3-4个字符.
不要睡在一次性+stat动作上. Emily的"服务与情感提示"(+1 Charm)和Bella的"书对技术"(+1 Perception)是永久的Stat助推,请在可以时尽快完成.
第8节完成,继续到第9节进行其他早期游戏活动——钓鱼,毛虫,季节性活动,小型游戏.
第9节——其他值得开展的早期活动
除了辅导、故事拍拍、妓院、地牢和浪漫路线之外,Chronoromancer还有几十个小系统奖励定期关注。这一节涵盖了值得优先选择的自由转换玩家。
重复代码
Chronoromancer 支持解锁额外内容的赎回代码。 Seraph的三叠纪 (未来芬奇区)或 Lillian的巢穴 (中世纪的Demesne)通过"Enter Redeem代码"行动,代码是 区分大小写.
两种安全用于免费版本的代码:
- 波兰 ——在您的阁楼中解锁 Kupie 字符,并启动 Kupie 爱情训练迷你游戏(见下文),同时完成教学查询#4 (+1 Sylph).
- 哈尔文 ——解锁有36个位置的"无畏之人"地图,21个可收藏的灵性条目,以及一个带有自己的NPC(Friday)的整条侧围.
更多代码存在 ——有些是开发商的Discord社区奖励,有些是解锁Patreon-只内容的奖励,这种走过并不列出;如果想看有什么可用,请加入官方Discord.
Kupie 爱情训练迷你游戏(VALENTINE)
一旦你赎回 波兰,Kupie出现在您 阁楼 这解锁:
- Kupie 关系 NPC 与她自己的进步(聊天,给巧克力,给酒)
- 爱情训练闲置/ 点击小游戏 ——指派赛尔夫工人产生心和魅力.
- 6 Kupie 情节场景 在整个关系发展过程中
- NPC在迷你游戏中的约会轨迹 –每款游戏 NPC都有关卡,日期场景,以及里程碑奖励
- 隐藏的 Sylph 收藏 分散在地图上 找到它们来扩大你的Sylph劳动力
- 希尔夫商店 ——花在游戏中货币进行升级,如赫耳墨斯鞋(2×速度),丘比特翼(4×),神降福(6×)等.
- 水晶奖 在里程碑式进展点上
为什么这样做: Kupie 的迷你游戏在做其他事情时被动地运行. 早晨分配Sylphs会以零时间成本在白天产生资源. 迷你游戏内部的几个NPC约会音轨也会在关键里程碑上给予Crystal奖励——有意义的Doomsday定时器扩展基本免费.
起点 : 赎回后,参观阁楼启动迷你游戏,从那里遵循游戏中的教程.
(原始内容存档于2017-09-26). The Hollowed Mansion (Hallowen).
重新编辑 哈尔文 解锁访问 胆小鬼 ——用自己的系统单独绘制多室地图.
里面写着:
- 36个地点 探索,许多有独特的谜题或遭遇
- 21个可收藏的精神条目 分散在豪宅里(阁楼双胞胎目前增加两个灵魂狱单元)
- 钢琴谜题 ——音乐谜题奖励.
- 吊车迷你游戏 - 奖励字谜题
- 新娘之谜 -多室调查情节
- Friday (灵魂收集器) 完全浪漫的NPC 与她自己的关系发展,通过豪宅的门厅的灵魂罐引入
- 2项可能的水晶奖 一个来自最后的灵魂仪式一个来自完成所有25个杭曼词
- Ornate Locket 密钥项目 ——因完成Friday弧(全部21个灵魂)而获奖.
为什么这样做: 与单一的赎回码解锁相比,"被欺负的人庄"的内容极其丰富,它的两个Crystal和Ornate Locket很有价值,Friday是一个有意义的浪漫选择,谜题/迷你游戏是速度的有趣变化。还有:这个内容是: 未定时 ——不同于现实世界万圣节,你可以在一年中的任何时间演奏.
起点 : 赎回后,豪宅从地图上可以进入,门厅是您的入口——Friday通过灵魂罐碰面介绍自己在那里.
钓鱼(Marina)
钓鱼是一个完整的小型游戏,它也完成 教学查询#12 (+400财富10种) 建Marina浪漫.
如何开始 :
- 扭曲到 中世纪脱衣舞 → 渔村 → 渔场(室内) (下午4时至5时)
- 请见见Marina她的第一次遭遇情节
- 拿着 "补习课" 她教你机械
- 将渔业作为一项经常性行动
机械师:
- 你航行的船在标本水图上
- 鱼环出现于三个弧度: 常见,稀有,史诗
- 收集捕鱼的戒指
- 每个渔获物都记录在 捕鱼机 按物种分列
收入潜力: 按物种和稀有程度划分,稀有和史诗鱼的销售量大大超过常见程度,在渔场出售或Marina直接给予最佳价格。
长期奖励:
- 船舶升级 从Marina(关闭之友+,5,000美元,然后15,000美元,然后50,000美元)——增加捕鱼速度和范围
- 利维坦奖 ——抓住巨型利维坦引发重大情节+奖金.
- Sashimi 遭遇 ——可以高速度通过渔业内容招聘以水为主题的工人.
师问十二曰: 10种不同的鱼类被捕获 = + 400 财富. 鱼类种类与游戏中的白天和天气时间联系在一起——在不同时间捕鱼来改变你的渔获量.
卡特彼勒采集
卡特比勒是一个被动的收集系统完成 教学查询#11 (+5彗星蛾属10种).
如何开始 :
- 在你早期访问 上城森林, Seraph 卡特彼勒导师 自动触发,引入系统
- 在兼容位置使用毛虫特定搜索动作
- 追踪您卡特彼勒分类账中的发现
在哪里找到他们:
- 上城森林 - 蝴蝶,常见飞蛾
- 中世纪山脚山 和 狩猎场 ——奇幻物种.
- 未来人工自然保护 ——转基因物种.
- 沿海/海滩地区 - 水型毛虫
长期系统:
- 毛虫栖息地 -为繁殖和研究建造和储存生境
- 毛虫研究 ——凭借研究技能,研究运行较快.
- 水晶奖 - 某些发现里程碑奖
- Marina的卡特彼勒贝特探险 ——为关键地块收集大量毛虫(高级内容).
- 飞蛾夫人保佑 ——稀有物种可以引发特殊场景.
效率提示 : 在探索的同时在三个时代之间旋转——每个时代都有不同的物种产卵,使得10个物种的教程目标更快.
库克查克迷你游戏
嘉年华式的迷你游戏 奖励水晶的打击 累计500个库克 横跨所有游戏
如何演奏:
- 完成 库克人回来了,然后访问 农村农场 从早上8点到晚上7点在中世纪乡村的脱衣舞
- 向Cucker目标投弹每一次击中数到你的总数
- 积分和奖金
奖励 :
- 500名库克人: +1 晶体(主要末日扩展)
- Cucker 杀手识别图 触发器——奖金场景
播放此游戏作为较大活动之间的快速休息,每场比赛只需几分钟的比赛时间.
大鼠灭绝(易碎晶体)
游戏中最简单的水晶之一:
- 扭曲到 中世纪的德米斯内 → 背对齐
- 使用搜索/战斗动作。 老鼠相遇将出现 。
- 杀 共计50只大鼠 (柜台随访).
奖励 : +1 晶体 + 圆 灭鼠者识别 情节场景。
您可以轻松地在6号教学查询(Lillian 3 Teals)的同时进行,因为两者都位于后列。
Vera的酒吧迷你游戏(下城酒吧)
下城酒吧(晚会)有三场赌博迷你游戏对阵Vera,加上她整个浪漫的圆弧通过胜利解锁:
游戏:
- 骗子的酒 戴斯虚张声势 要看对手的感受和扑克脸技术
- 飞镖 ——直径精准游戏 能力与感知影响性能.
- 圣诞 抱住他们 – 扑克变体对Vera(在圣诞节活动期间或特定解锁后可用).
为什么玩:
- 直接收入 当您赢了(如果运气不好, 可能会输)
- Vera的浪漫之门通过净赢:
- +800美元净赢引发了"告诉"情节
- + 1,200 美元触发“ 糟糕的夜晚”
- + 1 800 美元触发“ 横线”
- +4,000美元触发“最后一张卡”(需要浪漫舞台+一个H2H)
Vera 是一种通过赌博而不是赠与的 crush/ Romantic 级浪漫选择。如果喜欢迷你游戏的话,它是一个值得探索的独特进步路径 。
有助于: Silver Tongue(第二次卷卷机会),阅读人(+10%到奖金卷),Sleet of Hand(在神秘好奇中学习),Deception。 Vera 还在高级阶段教授亲密交流和相关技能。
箭术(中世纪箭术射程)
那个 箭头范围 在中世纪脱衣裙主机中:
- 射箭迷你游戏 瞄准和射击机械师 与感知和能力相关的分数
- Robin (国家计委) ——浪漫+技能教师(20岁以上动物护理,已知+关系)
- Robin的狩猎店 (晚上的内容)
- Story第26话 (警告)早上9点到6点在这里自动触发
在构建Robin关系时被动训练感官的好位置.
舞蹈/尤加工作室(下城)
在市中心舞蹈工作室(下午12时至5时):
- 舞蹈培训行动——增强创造性和能力
- 舞蹈工作室对抗图 10+舞蹈工作室的自动触发器
- 舞蹈胜利奖 如果在挑战中击败 Abby ,则随队前进
- 见Lucy(完全浪漫可用)和Abby(挑战对手)
格斗家协会
那个 战士协会 每一次完成的探险都挣得金子,战士的股权,偶尔:
- 晶体 在具体里程碑上
- 辅助项目 可在妓院使用
- 获取 教学查询#5 (在其中一次探险中,卡拉万防御自动触发发生)
查询类型 :
- 杀死追求 ——在地牢内猎杀特定敌人(每层布置有保证的瓷砖).
- 丰厚的狩猎 ·在世界上找到具体的国家联络点
- 寻求保护 - 在特定时间护送/防御
- 矿石收藏 -基于地牢的资源收集
自由版访问 : Qests 1-10是免费的. Qests 11-15("Succubus Tier")是 Patreon 内容绑在更深层,这里有很多免费的内容.
值得一试: 是的,团体探索提供了稳定的金子,水晶,以及战斗练习。它们与地牢的运行是紧密相连的,因为许多目标都在地牢里。
小偷协会(中世纪德米斯内)
战斗者协会的平行探险线 Kalb (和 Shadow 在她的发现情节之后:
- 启动 盗贼协会欢迎探险
- 军衔递升 7+级的探险 推进你的盾立
- 贵重掠夺 ——闯入富裕庄园进行大赔款(从监视地块开始).
- 吉尔代德行 -一个通过盾牌解锁的高级区域
- Shadow 招募 ——在高知觉+盗贼公会级别,Shadow成为无障碍,她是一个独特的NPC,拥有Shadow步技教学.
起点 : 访问 小偷协会 在德梅斯纳,见面 Kalb, 接受开始的探索。
值得一试: 是的, 特别是如果你有良好的感知力。用感知力和锁定的技巧进行奖励。 Shadow 弧是独特的内容 。
其他迷你游戏值得一看
你会遇到的小型游戏简介:
| 迷你游戏 | 地点 | 目的 |
|---|---|---|
| 健身按钮 Masher | 上城区健身房 | 早期游戏中最佳 Stamina + 力量源 |
| 神经定点 | 未来纪元 | 目标射击小型游戏,技术主题 |
| 空间射手 | 未来纪元 | 作战战略小游戏 |
| 舞蹈计时游戏 | 舞蹈工作室 + 各种 | 创造性/能力测试 |
| 节奏计时游戏 | 与音乐有关的NPC | 创意测试 |
| 怪物计时游戏 | 各种(怪物女孩遭遇) | 与怪物女孩捕捉系统有关 |
| Sandra 演唱游戏 | 酒吧协会/兄弟会 | 音乐表演迷你游戏 |
| 钢琴谜题 | 胆小鬼 | 音乐取笑器 |
| 杭门 | 胆小鬼 | 文字谜题 |
其中大多数都可以在访问时发现;没有什么事情是真正令人不快的。
投资系统深潜(Worth Revisition)
一旦你得到稳定的收入, 大力投资:
优先级:
- 低风险投资 (80-110%的回报率):可靠的被动收入,总是将这些收入最多。
- 中度风险 (60-140%):如果您能承受一些差异,则回报更好。首先提升低风险,然后添加这些。
- 高风险 (0-200%):赌博层面,只使用你不需要的剩余现金.
密钥提示 : 捡起来 投资 技能——所有投资购买的15%折扣。 Portia (深Villa公寓H2H)或 Arestes (Thieves Guild Hide Chamber, Known+ relations, Intelligence 19,500美元). Arestes更快——Portia是浪漫路线.
50天返回规则: 每一笔投资在50天内收回总投资额。这意味着从长远来看,投资总是回报自己,并继续无限期地产生利润。
技能学习优先事项审查
一旦你通过早期的游戏,一个有用的二级技能列表 获取:
| 技能 | 来源 | 为什么学习 |
|---|---|---|
| 大师表演者 | 音乐家熟练程度(免费) | 双倍公共汽车收入 |
| 内部和平 | Monk神庙(神秘30+) | 减少10%的平静处罚 |
| 持久性培训 | 运动员熟练或骑士训练 | 减少10%的能源惩罚 |
| 铁制宪法 | 未来人类性能实验室(Strength 30+) | 减少10%的健康处罚 |
| 治疗触摸 | Sashina (各种圣殿地点) | 登革热自愈 浪漫刺激 |
| 动物护理 | Robin (Archery Range, Perception 20+, Knownn+). | 双人Foxy的分数,地牢狼遇胜 |
| 手戏 | 神秘好奇心商店(能力16+) | +2 地牢赌博获胜 妖精商人偷东西 |
| 锁定 | 小偷协会(16岁以上) | 打开胸膛,地牢场景奖励 |
| 内部和平+主向导 | Monk的寺庙+Gandon | 解锁魔法构建 |
不要试图学习每一种技能——专注于与你的建筑和所追求的人物相匹配的技巧.
完成本次漫游后要做什么
如果您已完成了这次行走的全部(全部15个教程查询,Story第1-10节,布罗瑟尔,地牢10楼,以及用Jessie/Akira/Emily/Bella取得有意义的进展),这里还有免费版本中仍然可以提供的:
- 敦煌楼 11-20 - 更多的微型企业(Lyssa at 15, Ravenous at 20),更激烈的战斗
- 斗士协会 1-10 ——全自由版追求链.
- 分支扩展 ——招聘更多工人,改造更多房间,树立声誉.
- 更浪漫的路线 Marina、Sashina、Rachel、Mindy、Ghost、Esperanza、Vera、Robin、Foxy,以及许多其他
- 胆小鬼 如果你赎回了Hallowen
- Kupie的爱情训练小游戏 如果你赎回VALENTINE
- 季节性活动 - 圣诞节带来Holly、Noella、Ginger和一个完整的圣诞节村庄
- 模块内容 ——第三方社区mods进一步扩展游戏范围.
关于Patreon内容的简要说明
值得一提的是,
- Story 胜于11-35 -主要故事的继续
- Dungeon 楼层 21-30 ——地狱深度和超大深度.
- 其他妓院工人 - Brandy(第17号)、Honey、Sherry等
- 未来时代人物 - Glitch、Artemis、Riki、EPOM 增加内容
- 强化培训 ——Patreon 对所有统计动作进行+1的硕士熟练度
- 扩展 H2H 场景 ——国家计委许多后期场景.
- 技能锁定内容 闪烁咒语和一些先进的魔法
- 瓦伦丁/戈布林女孩保险费 扩大小型游戏和NPC选项
如果你喜欢游戏并想要支持持续开发,Patreon就解锁了所有这一切。但这一步中的一切—— 包括在4条浪漫路线、妓院、10层地牢和10个主楼拍子上的有意义的进展——是真正免费的。
第9节完成。此结束 Chronoromancer 早期游戏浏览 。
祝你好运,玩得开心,记住:游戏是沙盒。这段路程是路线图,而不是规则。跳过你没有兴趣的路段,走跟你说话的路线,享受穿越三个时代的旅程。
第10节——隐藏地图收藏品:自由花和黄金
这个是秘密 大部分新玩家完全怀念:很多位置背景 无形的可点击点 {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}有些是一次性的。 分散在三个时代的几十个.
如何运作: 当站在某些地点时,点击背景(特别是角、长椅、植树人、垃圾箱和物体后面),如果那里有隐藏的皮卡,就会出现一个短信息,奖励直接转到你的库存或财富中。如果位置是空的或已经收集的,就不会发生任何事情——对丢失没有处罚。
两种类型:
- 鲜花(再生) ——最常见的,每6场比赛中,点球重生一次,免费赠送给Emily,Bella,以及每个拿花的浪漫NPC.
- 黄金藏(一次) 每个点50美元到150美元,你只得到一次,但其中40+存在于三个时代。这是潜在的 三千到四千元的免费早期游戏财富 如果你找到他们全部。
为什么这对早期游戏的玩家来说很重要: 大多数可恋爱 NPC 在达到亲密好友以上时,送花可增加 +20 关系点。从商店购买需要花钱,免费找到的花则完全是额外收益。仅靠游戏初期藏匿的金币,就足以支付你最初几次 Gastoff 升级和投资购买。
优先的早期 Game 花点位置
花朵每6天重生一次,每个地点通常有2-5个单独的斑点。这些是正常耕作的最佳途径:
现时代——公园上城(4个点) ——最简易的早期游戏花卉养殖场,每周四点重播,检查花床周围,长椅区,草地补丁.
现时代——公园镇(4个点) -两个斑点给出 一次两朵花 而不是1,检查喷泉附近,沿路和花园的床。
现时代——咖啡馆外景(2个点) ——花盆和窗箱。正好——你本来就要去咖啡馆外景触发 Jessie 的遭遇。
现时代——上城瀑布(3个点) 你已经在早上7点11分到这里了 Story Beat 9.请检查瀑布雾雾区,河边,以及基地悬崖.
中世纪时代——城堡花园(8个点!). 花儿天堂 几个斑点 每一朵2-3朵花。这是游戏中最好的花场。通过城堡庭院访问。每周访问一次。
中世纪时代——神秘冥想园(2个点). ——古石附近紫花.
未来纪元——变种植物保护原始物(4个斑点). ——四人各献两朵花,基因增强的玫瑰和水晶树花.
拥有Brothel的奖金——Brothel Courtyard(5个点) 一旦妓院归你,这将成为另一个常规的花站。
粗略的数学 : 每周一次的"花扫" 公园上城+公园下城+瀑布+城堡花园网 每6天开20-25朵花,完全免费. 每周在Close Friend+阶段有400到500个关系点值的礼物.
早期Game优先供资金币
这些是 一次性 皮卡,你参观时抓好,大致按相关内容排列:
现时代——最佳早期点击:
- 上城图书馆 一本书里装了100美元反正你是为Bella来的
- 健身房上城区 80美元在哑铃后面 训练时拿回来
- 退后的Alley镇 离垃圾箱近75美元,在路上扫瞄Story Beat 6/10.
- 上城海滩 在海滩上为Story Beat 2/5或Emily/Summer。
- 市中心夜总会 120美元在DJ展台下 最大的现世藏品
- 下城饭店 90美元未收小费,在Story第13次
- 斯帕镇 - 休息椅边85美元
- 道场镇 垫子后面的75块在3号导师座椅上
- 市区街机 -50块的硬币回报卡住了
- 地铁站 -50块在长椅上
- 食品法院(商场) ——表下65元.
- 方便仓库 -50块在柜台后面
- 地下室公寓 70美元在自己的沙发上!
- 市区酒吧 -60美元在一个铁凳下。
- 市区街道 -沿人行道吹55块
中世纪时代——在你的妓院连锁店里最好的点击:
- 小偷协会 150美元来自盗贼的藏品(最大的中世纪发现).
- 宝座室 140块放在柱子后面在妓院连锁拜访时拿来
- 黑市 - 130美元来自松散的宝石。
- 土匪藏身处 -120块未解锁的藏品
- 大舞厅 - 110美元贵族的硬币钱包。
- 地下目录 ——100元古钱币.
- 车厢休息站 90美元,在5次教学中
- 中世纪后列 85美元在枪管后面,在6号导师问话时
- 内部 - 干草80块
- 铁匠店 75美元在Gastoff升级期间。
- 旅行客栈 — $70.
- 罗迪·阿勒豪斯 -一个醉鬼的赞助人送的65美元
- 乡村市场 — $60.
- 修道院脚本 — $55.
- 农民营 — $50.
未来时代:
- Void 中央指挥部 - 150美元没收的芯片(大未来发现;高级接入)。
- 协同公司大楼 ——公司支出卡140元.
- 抵抗隐藏 ——旧抗战基金130元.
- Glitch的登 - 115块芯片,在Story击败22块
- 神经娱乐综合体 ——100元无人认领的大奖.
- 废物处理区 95美元在废品中,在Story第19节中。
- 停车场 -80块在甲板上
- 未登记住房 75. 从事创造性烹饪(专题调查7)。
- 盈余分配中心 70美元,在Story期间胜过16/18美元。
- 过境 Nexus -60块在板凳上
查找它们的实用提示
- 在您第一次访问任何地点时点击任何地方 。 角落,种植者,垃圾箱,长凳,家具下方,柱子后方——这就是他们藏身的地方.
- 复生花朵在摘花后的第六天才重新布置. 没必要再早点再来
- 一次性的黄金藏品一旦收集就不见了. 不要匆忙离开新地点不扫荡它。
- 屏幕上没有迹象 这是有意的。通过探索保持它的乐趣。
- 奖励信息证实了一个发现。 如果点击时什么都没有发生,要么什么都没有,要么你已经收集了(一次性),要么还没有重生(为花).
- 你的公寓地下室有70美元在沙发上 现在去检查,真的
第10节完成,这结束了。
相关页面
Chronoromancer — Early Game Walkthrough (Free / Non-Patreon)
A complete guide to your first major milestones in Chronoromancer. This walkthrough takes a non-Patreon player from character creation through the 15 Tutorial Quests, the Brothel acquisition, Story Beats 1-10, dungeon Floor 10, full romance arcs with Jessie and Dr. Akira, and partial progress with Emily and Bella. Everything here is achievable in the free version of the game.
Section 1 — Getting Started: The Essentials
This section covers everything you need to know in your first in-game day. It's the foundation the rest of the walkthrough builds on.
What Kind of Game Is This?
Chronoromancer is a time-travel sandbox RPG. You play as a character with the unique ability to warp between three eras — the modern Present, a fantasy Medieval kingdom, and a dystopian Future — and each era has its own map, NPCs, economy, jobs, skills, and storylines.
Unlike a linear visual novel, there is no "right" order. You're free to chase relationships, grind stats, dungeon-crawl, fish, collect caterpillars, run a brothel, or investigate the main story at your own pace. This walkthrough gives you an efficient route through the early game without missing major content.
Character Creation
At the start of a new game, you'll choose your character's name, appearance, gender, and — most importantly — your Proficiency. Proficiency is a permanent choice that defines your starting skills, starting stats, and unlocks a career path that becomes your best source of income once the corresponding stat hits 30.
There are 11 proficiencies. Each starts you with a signature skill that doubles relationship points with the matching romance interests and unlocks proficiency-specific story content. A short summary:
| Proficiency | Primary Stat | Starting Skills | Career Unlock (stat 30+) |
|---|---|---|---|
| Athlete | Stamina | Endurance Training, Adrenaline Rush | Coach (Basketball Court) |
| Body Builder | Strength | Power Strike, Endurance Training | Personal Trainer (Gym) |
| Computer Expert | Technology | Engineering Genius, System Hacking | IT Specialist (Computer Lab) |
| Games Master | Luck | Tactical Awareness, Cheating | Gamer (Arcade) |
| Jack of All Trades | Balanced | Improvisation, Cultural Adaptation | Every proficiency career (at 70% income) |
| Magician | Mystic | Elemental Blast, Illusion Weaving | Illusionist (Mystic Curiosities) |
| Martial Artist | Stamina | Martial Arts, Combat Reflexes | Sensei (Dojo) |
| Musician | Creativity | Musical Virtuosity, Master Performer | Producer (Music Studio) |
| Player | Charm | Seduction, Reading People | Promoter (Night Club) |
| Salesman | Communication | Silver Tongue, Networking | Car Salesman (Car Dealer) |
| Scholar | Intelligence | Arcane Knowledge, Researching | Teacher (University Classroom) |
Recommendations for this walkthrough:
- Scholar is the single most efficient starting choice. The Researching skill doubles relationship points with characters like Dr. Akira, Sonia, and several others — including making early Story Beats easier.
- Martial Artist makes early combat and the Tutorial Quest dojo training trivial, and Lilu (Story Beat 8) responds well to martial characters.
- Salesman gives you Networking, which reveals every NPC's favorite skill on the relationship screen — a huge efficiency boost for romance routes.
- Player grants Reading People, which unlocks hidden NPC descriptions and advanced dialogue.
There's no wrong pick, but if this is your first playthrough and you want to follow this walkthrough efficiently, pick Scholar or Salesman.
Understanding the UI
After character creation you'll wake up in your Apartment in Present Uptown. Take a moment to get oriented:
Top Left — Time Display
Shows the current in-game time (24-hour clock) and day counter. Actions advance time by a set number of minutes. The game runs on a 24-hour clock from midnight to midnight.
Top Right — Stats Panel
Your four variable stats you'll interact with constantly:
- Energy — Spent by most actions. Restore by sleeping.
- Health — Damaged by combat and some scenarios. Restore by sleeping or healing items.
- Calm — Your mental/emotional state. Some actions require a minimum calm level.
- Wealth — Your money. Core currency for purchases, upgrades, and gifts.
Bottom — Action Buttons
Every location has a list of available actions. Actions are filtered automatically based on:
- Current time of day
- Required stats, skills, or items
- Relationship stages with NPCs
- Story progression flags
If an action isn't showing up, one of those conditions isn't met.
Tutorial Quest Icon (right of stats panel)
A glowing icon for the 15 Tutorial Quests. Click it any time to check progress and claim completed rewards. The icon disappears after you finish all 15.
Map Access
From any outdoor location, you can open the area map. From there you can reach other districts in the same era. To travel between eras you'll need to unlock warping (explained below).
The Core Stats
Chronoromancer tracks 14 core stats that drive everything from combat to relationships to job unlocks. Each NPC has preferred stats that boost the relationship points you earn when interacting with them.
| Stat | What It Does |
|---|---|
| Strength | Physical combat, weapon damage, some activity gates |
| Stamina | Energy pool, athletic jobs, combat endurance |
| Charm | Social interactions, discounts at some shops, certain jobs |
| Intelligence | Scholar careers, research, magic studies, science plots |
| Perception | Hidden actions/items, bluffing games, Shadow's questline |
| Ability | Agility-based combat, dungeon skills, many skill gates |
| Creativity | Music, art, cooking, busking income |
| Mystic | Magic potency, mystic training with Sashina, spellcasting gates |
| Technology | Future-era skill gates, tech jobs |
| Commerce | Broker career, investment income bonus |
| Rogue | Thieves Guild content, stealth and theft actions |
| Cooking | Food prep, Chef career, cooking skill gates |
| Communication | Social jobs, grows passively from talking to NPCs |
| Luck | Bonus rolls throughout the game, grows gradually from actions |
There are also a few special tracks: Attractiveness (relationship bonus rolls, boosted by clothing and spa content), Erotic Experience (intimacy content depth), and Beast (a Patreon Supporter mode stat unlocked at 5+ points).
Growing stats: Each training location raises its linked stat. Cap increases by using the Sample Collection at Akira's office (for 3+ ABL), doing the waterfall training at the Present Uptown cafe waterfall (Stamina), Gym button masher (Strength + Stamina), University (Intelligence), and so on. Stats cap increases slowly over time — you'll typically finish the early game with your primary stat at 30-50.
Relationships: How They Work
Every major NPC has a relationship stage ladder:
Stranger → Acknowledged → Known → Acquaintance → Friend → Close Friend → Crush → Romantic → Intimate → In Love
You climb the ladder by accumulating relationship points through actions, gifts, plot scenes, and dates. Each NPC has a required point total to advance to each stage.
Three key multipliers determine how much each action is worth:
- Favorite Stats — Each NPC has 2-3 preferred stats with a threshold (usually 45). Meeting each adds +1 to the base action points. Use the Researching skill to see these on the relationship screen.
- Favorite Skill — Every NPC has one signature skill that doubles the total points earned after favorite-stat bonuses are added. Use the Networking skill to see this on the relationship screen.
- Attractiveness chance + buffs — Cologne, Buffer Optimization, certain key items, and high Attractiveness all give small bonus points or per-action chance bonuses.
Efficiency tip: Learn Researching and Networking as early as possible. They literally show you the cheat sheet for every romance route.
The Three Eras at a Glance
You'll spend time in all three during the early game. A quick tour:
Present Era
The modern city, split into two districts:
Uptown — Your apartment, the Hospital (Dr. Akira), the University, the Gym, the Cafe (Jessie), the Beach, the Mall (Emily and Bella), the Community Center, the Farmers Market, the Research Lab, the Convenience Store, and more. This is where you spend most of your first 10 in-game days.
Downtown — The Bar, Nightclub, Dojo, Restaurant, Dance Studio, Offices (investment system), Music Studio, Back Alley, Police Station, Mansion Foyer, Spa, and Arcade. Most Story Beats take you here starting around Beat 6.
The Present is your home base. Modern money ($), modern goods, and most of the "daily life" systems live here.
Medieval Era
The fantasy kingdom, split into:
King's Demesne — The royal center. Throne Room, Marketplace, Fighters Guild, Thieves Guild, Bards Guild, Arcane Shop (magic), Tailor Shop (Fernando), Blacksmith (Gastoff), General Goods, Cobbler, Noble Quarter, and the Rowdy Alehouse (Vixen).
Outskirts — The countryside. Rural Farm (Wilfred and Honey), Fishing Village (Marina), Monk's Temple, Hunting Grounds, Archery Range (Robin), Witch's Hut (Sabbath), Ancient Earth Shrine (Sashina), and more.
Medieval uses its own gold currency. No electricity, no modern technology. This is also where the dungeon is located — beneath the Monastery — and where you'll acquire the Brothel later in this walkthrough.
Future Era
The dystopian sci-fi city, split into:
Prime Sector — The corporate-controlled upper city. Synergy Corp offices, holographic entertainment, high-tech shops, and the Synthetic Beings Recharge Station.
Fringe Zone — The underground resistance-era slums. Your secret lab (where Nova and AIMy are based), the Unregistered Housing Complex (Creative Cooking skill), Glitch's Den, the Resistance Hideout (Ghost), the Waste Processing Zone, Orchid's Distribution Center, and more.
The Future uses credits. You'll spend less time here early on, but Story Beats 3, 14, and beyond are all Future-based, and several Tutorial Quests require you to visit.
Warping Between Eras
At the start of the game you're locked to the Present era. Warping unlocks through the prologue/tutorial sequence, after which you can travel freely between eras from your Apartment or from certain other trigger points.
Once unlocked, warping is instant and costs no energy — the time doesn't advance when you switch eras, so don't hesitate to jump around. Each era maintains its own separate clock for time-of-day triggers, but game days advance together.
Key point: Each NPC exists in ONE era only. Jessie is only in the Present. Sashina is only in the Medieval. Ghost is only in the Future. Plan visits accordingly.
Time, Days, and the Doomsday Clock
The Day Cycle
Each in-game day runs 24 hours. Actions cost minutes (or hours). Sleep restores energy and advances to the next morning. Many plot triggers require a specific time window — for example, "Jessie's Rebound" only triggers between 7 PM and 10 PM, and most shops close by 9 PM.
Some NPCs also have specific working hours. Dr. Akira is at the Hospital 6 AM-7 PM every day. Gastoff the blacksmith works 6 AM-9 PM. Marina at the fishing hut is 4 AM-5 PM. If you show up outside an NPC's hours, you'll find an empty location.
The Doomsday Clock
Chronoromancer has a game-over timer. You start with a set number of days, and if the counter reaches zero, the game ends. Don't panic — the timer is generous, and there are many ways to extend it.
Crystals are the currency that buys you more time. Both Seraph (Future era) and Lillian (Medieval era) will exchange Crystals for extra days.
Main Crystal sources in the early game:
- Tutorial Quests — Several of the 15 reward Crystals directly (Quests 5, 6, 7, 10 all give +1 each; +3 bonus for completing all 15)
- Relationship maxes — Reaching the highest stage with any NPC awards a Crystal
- Fighters Guild quests — Certain quests in the chain reward Crystals
- Cucker Chucker — Hit 500 total Cuckers across all plays for a Crystal
- Caterpillar discoveries — Certain milestones award Crystals
- Rat extermination — Kill 50 rats in the Medieval Back Alleys for a Crystal
- Discord redeem codes — Shared by the developer on the official Discord (join the community to get them)
Following this walkthrough you'll naturally accumulate 10+ Crystals before even touching the Patreon content, so the doomsday timer is a non-issue.
Your First In-Game Day — Quick Roadmap
Here's what to do in your very first day, immediately after character creation wakes you up in your Apartment:
1. Explore your Apartment
Click around to learn the layout. Note the sleep option (restores energy), and take stock of your starting stats and inventory.
2. Use the "Post Apartment Listing" one-time action
This is a no-cost action in your apartment that advertises your spare room for rent. Do this immediately on Day 1 — it's the prerequisite for Jessie's entire questline (covered in detail in a later section). Once posted, nothing happens until you visit the Cafe Exterior, so you can post it and forget about it.
3. Head to the Downtown Office Building (Investment Office)
Open the map. Travel to Downtown. Visit the Investment Planning Office (9 AM-5 PM). Spend a little starting cash on Coffee Shop ($50, cheapest investment). This plants the seed for Tutorial Quest #2 and starts earning you passive income. If you can afford more, buy 3 investments total today to finish Quest #2.
4. Check the Tutorial Quest panel
Click the glowing icon. Read the 15 quests. This walkthrough references them by number — knowing the list helps you plan efficient routes.
5. Start earning money
Depending on your proficiency, hit an appropriate early job:
- Musicians: Busk at City Street or Downtown (Creativity × 2, doubled by Master Performer)
- Charm-based characters: Distribute Flyers (City Street) or Beg for Change (Uptown)
- Athletic characters: Stock Shelves at the Convenience Store (Stamina 10+)
- Scholars: Library Assistant at the University (Intelligence 10+)
You want at least $200-500 by end of Day 2 to afford the first gift for Jessie and a weapon/armor at Gastoff's.
6. Sleep and end the day
Sleep in your Apartment. Day 2 begins.
That's it for Day 1. Don't try to do everything at once. The next section covers Days 2-7, where you'll unlock Dr. Akira's research chain, meet Jessie, start investing seriously, and warp to the Medieval era for the first time.
Section 1 complete. Continue to Section 2 for the early-game roadmap — Dr. Akira's first exam, meeting Jessie, earning your first Crystal, and unlocking the Medieval era.
Section 2 — Foundations: Skills, Stats, Money, and Efficiency
Chronoromancer rewards players who understand its systems. This section covers the fundamentals of efficient play: which skills unlock quality-of-life UI upgrades, which stats matter most and how to raise them, and how to progress from broke to comfortable.
If you skip this section and just "play the game," you'll still have fun — but you'll also waste time grinding relationships blind, stacking the wrong stats for your favorite NPCs, and missing the best income sources for your stat level. Ten minutes reading this section saves you hours of in-game time.
The "UI-Reveal" Skills — Read This First
A handful of skills don't do combat damage or unlock dungeon rewards — they reveal hidden information on the Relationship Screen. Every one of these pays for itself within a couple of relationship grinds.
| Skill | What It Reveals | Where to Learn | Cost |
|---|---|---|---|
| Researching | Each NPC's preferred stats (the +1 bonus triggers) | Scholar proficiency (free starting skill) OR University Campus (Present Uptown) | 180 min, −50 energy/−40 calm, $200, Intelligence 15+ |
| Anthropology | Each NPC's age | University Campus (Present Uptown) | 180 min, −50 energy/−40 calm, $200, Intelligence 15+ |
| Networking | Each NPC's favorite skill (the 2× multiplier trigger) | Salesman proficiency (free starting skill) OR Glitch's Den (Future Fringe Zone) | Free if Salesman, otherwise from Glitch |
| Reading People | Advanced NPC descriptions + enhanced text formatting | Player proficiency (free starting skill) OR Vixen at Rowdy Alehouse (Medieval) | Free if Player, Vixen training varies |
| Information Brokering | Each NPC's location on the relationship screen | Cognitive Optimization Academy (Future) OR Vixen at Bards Guild (Medieval) | Varies |
| Data Mining | Exact relationship points + thresholds with progress tracking | Universal Knowledge Synthesis Institute (Future Fringe Zone) | 180 min, −60 energy/−50 calm, $200, Technology 20+ |
Data Mining is the most valuable of these. Once learned, your relationship screen shows literal numbers — "Jessie: 47/60 to Crush" — so you know exactly when the next plot will trigger.
Suggested early-game skill priority:
- Your starting proficiency skills (free)
- Researching — if you're not already Scholar, prioritize this at the University. Revealing preferred stats changes how you build your character.
- Networking — if you're not already Salesman, head to Glitch in the Future once warping unlocks.
- Data Mining once you can afford the Future tuition and Technology 20.
- Alcohol Tolerance (see Jessie section — required for her romance).
Other High-Value Early Skills
Beyond the UI-reveal skills, a handful of other skills have outsized early-game value:
Alcohol Tolerance — Required to complete Jessie's romance (needed for "Jessie's Rebound" scene). Also unlocks bar interactions and prevents wine gifts from penalizing your stats.
Networking / Silver Tongue (Salesman starting skills) — Silver Tongue gives a second chance roll on relationship points with every social action. If you're not Salesman, Silver Tongue is also learnable from the Bards Guild or the Demon Brothel (higher cost).
Creative Cooking — Required for Tutorial Quest #7 (+1 Crystal). Learned at the Unregistered Housing Complex in the Future Fringe Zone. A quick one-stop quest.
Martial Arts — If you didn't pick Martial Artist, you can still learn it at Master Lilu's Dojo (Present Downtown). Essential for Story Beat 9 and good for early dungeon combat.
Researching, Engineering Genius, Arcane Knowledge — Three "multiplier" skills that buff specific activities (caterpillar research, tech encounters, magic damage). Pick up whichever suits your build.
The Stats That Matter Most
Chronoromancer has 14+ stats but you can't max them all. Here's what to prioritize based on this walkthrough's goals:
Priority 1: Intelligence (target 45+ early)
The single most important stat for the early game. Why:
- Dr. Akira's favorite stat (reaches 45 = +1 per action)
- Required to learn Researching, Anthropology, Resource Optimization, Data Mining (directly or through related stat gates)
- Gates Sonia's research plots (Story Beats 1, 4, 11)
- Enables Scholar career for income once you hit 30
How to raise: University Campus (Present Uptown) — the primary training location. Cafe reading actions also raise it slowly. Sample Collections from Akira passively boost it.
Priority 2: Charm (target 20-30)
- Enables social jobs like Distribute Flyers, Tutor Students
- Emily's favorite stat
- Required for Combat Leadership (Fighters Guild) and Silver Tongue (Bards Guild)
- Unlocks romance dialogue options with many NPCs
How to raise: Community Center (Present Uptown), social jobs, flirty dialogue choices, performing at various locations.
Priority 3: Stamina (target 20-30)
- Determines your maximum energy pool — directly affects how many actions per day
- Required for most physical jobs
- Tutorial Quest #3 trains it at the Dojo
How to raise: Gym (button masher minigame, high yield), Dojo training, Lifeguard Duty at the Beach. The Gym Button Masher is the single best Stamina gainer in the early game.
Priority 4: Strength (target 20-30)
- Weapon damage in combat — critical for dungeon crawling
- Required for Sparring Partner job ($15+ income tier)
- Enables Gastoff's higher-tier weapon upgrades
How to raise: Gym button masher, Dojo sparring, Community Volunteer (moving furniture).
Priority 5: Perception (target 18-45)
- Unlocks hidden actions, secret dialogue, and Shadow's alley discovery questline (45 Perception required)
- Bella's favorite stat
- Required for Lockpicking, Acrobatics
How to raise: Gym Button Masher gives a small Perception boost; certain dungeon scenarios and one-time rewards.
The Rest
Ability, Creativity, Technology, Mystic, Beast — all useful later, but don't focus on them in the first 10-15 days unless your build specifically requires them.
Raising Stats: Training Locations at a Glance
| Location | Era | Trains | Requirements |
|---|---|---|---|
| Gym (Uptown) | Present | Strength + Stamina (button masher minigame = best early source) | None |
| University Campus | Present Uptown | Intelligence | Varies |
| University Research Lab | Present Uptown | Intelligence (higher tier) | Intelligence 15+ |
| Dojo (Downtown) | Present | Stamina (martial training) | None |
| Community Center | Present Uptown | Charm, Communication | Varies |
| Beach (Lifeguard Duty) | Present Uptown | Stamina | None |
| Waterfall (Uptown) | Present | Stamina (Story Beat 9 + repeatable) | None |
| Knight's Training Grounds | Medieval Outskirts | Strength + combat skills | Varies |
| Monk's Temple | Medieval Outskirts | Mystic + Inner Peace | Mystic 30+ for skills |
| Human Performance Lab | Future Fringe Zone | Strength + Iron Constitution skill | Strength 30+ |
| Cognitive Optimization Academy | Future Prime Sector | Intelligence + tech skills | Varies |
Key efficiency tip: The Gym button masher minigame is the single best stat-per-minute source in the early game. You'll earn +1 Strength or +1 Stamina per successful session, with a small chance for Perception. Run it daily until your stats hit 30.
Earning Money: From Broke to Comfortable
Income scales in three tiers based on your stats. Pick the best available job each day.
Tier 1: Day 1 Jobs (No Requirements)
These work from the very start:
| Job | Location | Based On | Typical Income | Notes |
|---|---|---|---|---|
| Distribute Flyers | City Street (Downtown) | Communication | Low but steady | 8 AM-8 PM |
| Beg for Change | Uptown | Charm | Low (+ low energy) | Good for desperate early days |
| Busk | City Street / Downtown | Creativity × 2 + tips | Excellent if Musician | Master Performer doubles it |
Musicians: busking is your meal ticket. Expect $50-150 per session with Master Performer active.
Tier 2: Stat-Gated Jobs (Stats 10-15+)
Unlock these as soon as you hit the requirements:
| Job | Location | Requirement | Income Range |
|---|---|---|---|
| Stock Shelves | Convenience Store | Stamina 10+ | Low-medium |
| Library Assistant | University (Uptown) | Intelligence 10+ | Low-medium |
| Community Volunteer | Community Center | Communication | Low-medium |
| Market Helper | Farmers Market | Cooking (1.5× with Cook Food skill) | Medium |
| Lifeguard Duty | Beach | Stamina | Medium (+ Stamina gain) |
| Tutor Students | University | Intelligence | Medium (1.5× with Researching) |
| Paid Medical Trials | Hospital | Stamina (−health) | Medium-high |
| Bar Back | Downtown Bar | Stamina 10+, evening hours | Medium |
| Tech Support | Downtown | Technology 10+ | Medium |
| Sparring Partner | Dojo (Downtown) | Strength 15+, Ability 15+ | Medium-high |
These should carry you from $0 to around $1,000-2,000 over your first 5-7 in-game days.
Tier 3: Proficiency Careers (Primary Stat 30+)
Once your primary stat hits 30, your proficiency-specific career opens. Formula: random(Stat, Stat × 2) + 15, with an 8% chance of +1 stat per shift. Each career has a skill that doubles your pay.
Proficiency careers are the real money makers. Hit your primary stat of 30 as quickly as possible to unlock yours.
Investments: Passive Income Engine
Visit the Investment Planning Office at the Downtown Offices (9 AM-5 PM). This is your wealth engine for the mid-to-late game.
How it works:
- 50 investments available, from Coffee Shop ($50) up to Space Mining ($1,000,000)
- Each investment can be upgraded 5 times (Level 1 → Level 5)
- Every investment pays back over 50 days based on total invested
- Earnings accumulate passively — just visit to collect
- Three risk tiers: Low (80-110% return), Medium (60-140%), High (0-200%)
Early strategy:
- Day 1: Buy Coffee Shop ($50). Even $1-2/day adds up.
- Stack low-risk investments first — steady returns fund higher-cost unlocks.
- Pick up the Investment Savvy skill — it gives 15% discount on all future investment purchases. Two paths to learn it: (a) deep romance arc with Portia culminating in her Villa apartment H2H, or (b) build relationship with Arestes (Master Thief, Thieves Guild Hidden Chamber) to Known stage — she'll teach it for $500 (needs Intelligence 19). Arestes is the faster path for a wealth build.
- Own 3 investments to complete Tutorial Quest #2 (+300 Wealth reward).
Don't over-invest early. Keep a cash reserve of at least $500 for gifts, weapon upgrades, and skill training.
Other Money Sources
- Fishing — Visit the Medieval Fishing Village. Catch fish, sell them to Marina or fry at the coast. Good mid-income, builds Tutorial Quest #12 progress (10 species for +400 Wealth).
- Dungeon loot — Direct gold drops from enemies + materials for crafting/upgrading + rare key items. Runs well after Strength/Stamina 15+.
- Bar Minigames (Downtown Bar) — Liar's Dice, Darts, and Christmas Hold'em against Vera. Wins grow your balance but losing hurts. Vera's romance actually unlocks through gambling (Tell at $800 net won, Bad Night at $1,200, etc.) — a nice side benefit.
- Cucker-Chucker (Medieval Rural Farm) — After completing The Cuckers Return, hit 500 cumulative Cuckers across all plays to unlock a 1-Crystal recognition plot.
- Trading — Convert materials between tiers at the trade system. Useful once you're running dungeons regularly.
Gift Economy: What to Buy, What It Costs
Gifts are the bread and butter of relationship grinding. A quick reference:
| Gift Type | Where to Buy | Typical Uses |
|---|---|---|
| Flowers | Convenience Store (Uptown), General Goods (Medieval) | Known+ with many female NPCs, base +4 points |
| Chocolate | Convenience Store, Cafe | Early gift (+3-4 points) for many NPCs |
| Books | University Bookstore, General Goods | Friend+, base +6 — best for intellectual NPCs (Akira, Sonia) |
| Wine | Downtown Bar, General Goods (Medieval) | Close Friend+, base +7 — highest-value gift |
| Lingerie | Mall Clothing Store | Intimate+, romantic bonus gift |
| Jewelry | Mall / Silas in Medieval | Crush+ gift, strong for stat-based bonuses |
Efficiency tip: Buy gifts in bulk when cheap. Flowers especially are worth hoarding — every romance character accepts them at Known+, and they're dirt cheap at the Convenience Store.
Key Item Bonuses to Chase Early
A few key items give passive stat bonuses. Worth planning for:
- 1 Ring — +1 to all relationship point gains. Obtained from the Vampire Ring dungeon scenario (any floor where it spawns). Massive value once you have it.
- Magic Spectacles — Boost Intelligence-based actions. From a specific dungeon scenario.
- Awesome Crown — Story reward, minor Charm boost.
- Ornate Locket — Minor attractiveness + relationship bonus.
These aren't strictly necessary for the early game but if you see the Vampire Ring scenario in the dungeon, always pick the combat or Light Magic option — don't back away. The Ring is a permanent bonus.
Putting It All Together: A Balanced Day
A well-planned in-game day in the early phase looks like this:
Morning (6 AM-noon):
- Visit Dr. Akira (Sample Collection if unlocked → +10 Akira, +200 wealth quest progress)
- Hit the Gym (button masher → +1 Strength/Stamina)
- Or visit a training location for your priority stat
Afternoon (noon-6 PM):
- Run a stat-appropriate job for income
- Visit 1-2 romance NPCs for daily Talk / gift actions
- Check the Investment Office to collect earnings / buy new investments
Evening (6 PM-10 PM):
- Evening-exclusive NPC visits (Jessie 7-10 PM for certain plots, etc.)
- Bar minigames if flush with cash
- Story Beat triggers that require evening times
Night (10 PM-midnight):
- Story Beats 6 and 10 (back alley, 10 PM-midnight)
- Sleep in the Apartment to end the day
You won't cram all of this into every day — energy runs out fast at the start — but rotating these activities across a week gets you to your first major milestones efficiently.
Section 2 complete. You now have the systems knowledge to play efficiently. Continue to Section 3 for a detailed tour of the three eras and how to navigate between them.
Section 3 — The Three Eras: A Navigator's Guide
Once the prologue ends (about 20-30 minutes of cutscenes spanning 4 acts), you're dropped back in your Present apartment with warp access to all three eras. No additional unlock is required — every era is open from Day 1 of free play. This section walks you through every important location in each era so you know where to go and why.
How Warping Works
- Where to warp from: Your Apartment (Present Uptown) has era-selection buttons. Certain shrine/lab locations in other eras also allow re-warping.
- Time cost: Instant. No in-game minutes pass during the warp itself.
- Energy cost: None.
- Per-era clocks: Each era maintains its own time-of-day display, but the global day counter advances together.
- Limitations: None meaningful in the free version. You can hop eras as often as you like.
Practical usage: If it's night in the Present and you need to hit a daytime shop in the Medieval, warp there — the Medieval clock might still be in daytime hours. Each era's clock progresses on its own local day/night cycle.
Present Era — Your Home Base
Modern city, split into Uptown (residential/educational) and Downtown (commercial/nightlife).
Uptown — Key Locations
| Location | Hours | Why Visit |
|---|---|---|
| Your Apartment | 24/7 | Sleep, change clothes, warp, Jessie's room (after move-in), Attic (Kupie) |
| Hospital | 6 AM-7 PM | Dr. Akira's office, Paid Medical Trials job |
| University Campus | Varies | Intelligence training, Tutor Students job, Anthropology/Researching skills |
| University Research Lab | 9 AM-5 PM | Story Beats 1, 4, 11 (Sonia), higher-tier Intelligence training |
| Gym | Varies | Button Masher minigame (best Strength/Stamina source), Jessie's "Gym Recognition" requires 10 gym clout |
| Cafe | Varies | Cheap Charm-building, Cafe Exterior = Jessie cafe encounter |
| Community Center | Varies | Charm + Communication training, volunteer job |
| Farmers Market | 7 AM-5 PM | Market Helper job, Christy (potato quest), ingredient shopping |
| Beach | Varies | Lifeguard Duty (Stamina job), Summer (Story Beats 2, 5) |
| Convenience Store | Varies | Stock Shelves job, buy Flowers/Chocolate (cheapest gifts) |
| Mall (Clothing Store) | Varies | Emily + Bella shared scene, clothing upgrades, lingerie purchases |
| Mall (Food Court) | 9 AM-2 PM | Miki's food demands plot |
| Park | Varies | Miki's GuGuDolly plot, general wandering |
| Metro Station | 9 AM-3 PM | Mindy Metro Reunion plot |
| Waterfall | 7 AM-11 AM | Story Beat 9 (Waterfall Training with Lilu) |
| Forest | Varies | Seraph's Caterpillar Tutorial, caterpillar collecting |
| Kitchen (Apartment) | 24/7 | Cooking actions, Lillian's Cooking Tutorial |
Downtown — Key Locations
| Location | Hours | Why Visit |
|---|---|---|
| City Street | 8 AM-8 PM | Busking, Distribute Flyers (starter income) |
| Office Building (Investment Office) | 9 AM-5 PM | Tutorial Quest #2 (own 3 investments), passive income engine, Portia |
| Town Hall | Varies | Diane, municipal plots |
| Dojo | 10 AM-7 PM | Master Lilu — learn Martial Arts, Disarming, Counterattack, Exploit Weakness, Fleet Footed. Sparring Partner job (Strength 15+). Tutorial Quest #3. Story Beat 8. |
| Bar | Evening | Vera — Liar's Dice, Darts, Christmas Hold'em minigames. Her romance unlocks through gambling winnings. Buy Wine here. |
| Restaurant | Evening | Chef Martha, learn Cooking skills, Story Beat 13 (Restaurant Date) |
| Nightclub | 8 PM-2 AM | Social dancing, late-night interactions |
| Dance/Yoga Studio | 12 PM-5 PM | Dance Studio Confrontation plot (Lucy + Abby) |
| Music Studio | Varies | Musician proficiency content |
| Arcade | 3 PM-10 PM | Rei (cat girl NPC intro) |
| Spa | Varies | Nerida introduction |
| Back Alley | 10 PM-midnight | Story Beats 6 and 10 (Alley Rescue, Gang Confrontation). Shadow discovery (Perception 45+) |
| Police Station | 3 PM-11 PM | Becky — Story Beat 7 (statement) and 12 (asking her out) |
| Convenience Store (Downtown) | Varies | Three Girls Comparison plot (Emily, Rachel, Mindy) |
| Mansion Foyer | Varies | Arnold introduction |
| Mystic Curiosities Shop | Varies | Learn Sleight of Hand (Ability 16+, $250) |
Medieval Era — Fantasy Kingdom
The Medieval era uses gold as currency. No modern technology or concepts — stay period-appropriate in dialogue choices. This is where you'll acquire the Brothel and run most of the dungeon.
King's Demesne — Central Kingdom
| Location | Hours | Why Visit |
|---|---|---|
| Royal Castle Courtyard | Varies | Entry point to castle, guards |
| Throne Room | 10 AM-5 PM | King Graham + Elara. Brothel quest chain triggers here. Appointment as Brothel Owner. |
| Marketplace | 6 AM-8 PM | Medieval commerce, various merchants |
| Fighters Guild | Varies | Lyra — 10+ sequential quests, Crystals rewards, Combat Leadership skill (Charm 15+) |
| Thieves Guild | Varies | Kalb + Shadow — reputation building, heists, Lockpicking skill |
| Bards Guild | 4 PM-10 PM even days (Vixen) | Vixen, Sandra, Violet, Robin — music skills, Information Brokering, performance content |
| Arcane Shop | 10 AM-6 PM | Aziza — magical artifact tutorial ($200), buy grimoire |
| Tailor Shop | 6 AM-9 PM | Fernando — casual/dating/formal outfit upgrades (L2-L5), Fashion Intervention plot |
| Blacksmith Shop | 6 AM-9 PM | Gastoff — buy sword/armor, upgrade to L5. Tutorial Quest #13 (sword L3). |
| General Goods | 6 AM-9 PM | Hailey — general supplies, Herbal Remedies plot with Willow |
| Cobbler Shop | 6 AM-9 PM | Ben Arthur — footwear |
| Rowdy Alehouse | 8 PM-10 PM | Vixen first introduction, bard performances |
| Back Alleys | Varies | Lillian (Tutorial Quest #6), rats to kill for Crystal (50 = +1 Crystal) |
| Noble Quarter | Varies | Esperanza encounters, Vixen daylight meeting, heist targets |
| Grand Ballroom | 12 PM-5 PM | Esperanza introductions |
| Acrobat Hall | 6 AM-9 PM | Cinnamon, learn Acrobatics (Ability 18+) |
| Exotic Goods Merchant | 6 AM-9 PM | Silas + Jade — rare item trading |
Medieval Outskirts — Countryside
| Location | Hours | Why Visit |
|---|---|---|
| Rural Farm | 6 AM-6 PM | Wilfred + Honey — Brothel quest potato delivery, farm content |
| Wizard's Interior | 10 AM-8 PM | Gandon — Wizardry, Master Wizard skills. Wizard Initiation Test. |
| Shrine Altar Chamber | 8 AM-8 PM | Sashina — THE critical location for the Brothel chain. |
| Ancient Earth Shrine | Varies | Sashina + Foxy shrine scenes, Story Beat 17 |
| Monastery | Varies | Dungeon entrance, scriptoria |
| Caravan Rest Stop | 9 PM-midnight | Tutorial Quest #5 (Caravan Defense), Fighters Guild quests |
| Fishing Village | Varies | Marina fishing content |
| Fishing Hut (Interior) | 4 AM-5 PM | Marina's first meeting, fishing lessons, boat upgrades |
| Monk's Temple | Varies | Inner Peace skill (Mystic 30+), Stamina training |
| Hunting Grounds | Varies | Hunt creatures, encounter scenes |
| Witch's Hut | 6 PM-midnight | Sabbath — frog gloating, spellbook trick |
| Archery Range | 9 AM-6 PM | Robin — Animal Care skill (Perception 20+), archery minigame, Story Beat 26 |
| Robin's Hunting Lodge | 6 PM-midnight | Robin evening content, Story Beat 24 |
| Bandit Hideout | 6 AM-6 PM | Yrsa — barbarian trader, full relationship arc |
| Sylwithe's Hollow | Varies | Sylwithe weather-manipulation content |
| Tournament Grounds | Varies | Valkyra — Swordplay (Friend+, $1000) |
| Peasant Huts | Varies | Rural NPCs |
| Mountain Foothills | Varies | Exploration |
Future Era — Dystopian Sci-Fi
The Future uses credits. Corporate surveillance dominates Prime Sector; the Fringe Zone is underground resistance territory. Several Tutorial Quests and early Story Beats require Future visits.
Future Prime Sector — Corporate Upper City
| Location | Why Visit |
|---|---|
| Synergy Corp Outer | Corporate entry point, scanning |
| Synergy Corp Inner | Story content (restricted access) |
| Holographic Entertainment Complex | Story Beat 28 (Robin reunion), entertainment |
| Synthetic Beings Recharge Station | Riki (mercenary) — Story Beat 33 |
| Cognitive Optimization Academy | Information Brokering, advanced Intelligence training |
| Modified Historical Archive Facility | Archie + archive system — Story Beat 23 (requires archive hack) |
Future Fringe Zone — Underground Resistance
| Location | Why Visit |
|---|---|
| Your Secret Lab (Player Lab Fringe) | Nova + AIMy — Story Beats 3, 14, 21, 25, 27, 30 all trigger here |
| Unregistered Housing Complex | Tutorial Quest #7 — learn Creative Cooking here (+1 Crystal). Peasant huts equivalent. |
| Universal Knowledge Synthesis Institute | Data Mining skill (Technology 20+, $200), Digital Forensics, Cultural Adaptation, Material Science |
| Human Performance Optimization Lab | Iron Constitution skill (Strength 30+, $350) |
| Underground Resistance Hideout | Ghost — Story Beats 15, 31, 32 |
| Surplus Distribution Center | Orchid — Story Beats 16, 18 |
| Industrial Waste Processing Zone | Story Beat 19 |
| Underground Modification Clinic | Cid — Story Beats 20, 29, 32 |
| Glitch's Den | Glitch — learn Networking (if not Salesman), Story Beat 22 |
| Aquatic Modification Testing Zone | Aquatic content |
| Artificial Nature Preserve | Synthetic nature, caterpillars |
| Sky-Level Atmosphere | Weather Control facility |
| Bio-Optimization Medical Center | Future medical |
Location Correspondences Across Eras
A neat design detail: each Present Uptown location has a direct geographic counterpart in the Medieval Outskirts and Future Fringe Zone. Same spot on the map, three different realities. Handy if you're looking for an era-equivalent:
| Present Uptown | Medieval | Future Fringe |
|---|---|---|
| Cozy Apartment | Ancient Earth Shrine | Nova's Quantum Research Lab |
| Residential Block | Peasant Huts | Unregistered Housing Complex |
| Local Café | Traveler's Inn Tavern | Human Interaction Optimization Center |
| Corner Convenience Store | Village Market | Surplus Distribution Center |
| University Campus | Monastery Scriptoria | Universal Knowledge Synthesis Institute |
| Community Center | Bandit Hideout | Underground Resistance Hideout |
| Uptown Park | Royal Hunting Grounds (edge) | Artificial Nature Preserve |
| City Gym | Knight's Training Grounds | Human Performance Optimization Lab |
| City Hospital | Village Healer's Hut | Bio-Optimization Medical Center |
| Metro Station | Caravan Rest Stop | Hyperloop Transit Nexus |
| City Beach | Fishing Village (Coast) | Aquatic Modification Testing Zone |
| Mountain Foothills | Mountain Foothills | Sky-Level Atmosphere |
This mapping isn't just flavor — it hints at how the three timelines connect in the main story.
Suggested Era Routine for the Early Game
Rather than bouncing chaotically, use a theme-per-day approach when possible:
- Present-heavy days — Daily Akira visit, gym, job, apartment sleep. Most of your stat-building and money-earning lives here.
- Medieval runs — Combine Gastoff upgrades + Sashina/brothel-chain visits + Fishing Hut + Fighters Guild in one trip since they're all walking distance.
- Future runs — Usually a single trip per week to hit skill training (Data Mining, Creative Cooking) and any active Story Beats. Less time-consuming than the other two eras once you've set up a routine.
When a Story Beat requires a specific location at a specific time, that overrides your routine — plan the day around it.
Section 3 complete. You now know where every major NPC, shop, and quest trigger lives. Continue to Section 4 for a step-by-step completion guide to all 15 Tutorial Quests.
Section 4 — The 15 Tutorial Quests: Complete Walkthrough
The Tutorial Quest system is Chronoromancer's onboarding ladder. All 15 quests together give you a complete tour of the game's systems — relationships, investments, combat, cooking, crafting, dungeon, brothel, caterpillars, fishing, the full loop. Completing all 15 also awards a +3 Crystal completion bonus on top of every individual reward.
Access: Click the glowing Tutorial Quest icon to the right of your stats panel. The panel lists all 15 quests with progress bars, rewards, and claim buttons. Rewards must be claimed manually once a quest is done — they aren't auto-granted.
Quests can be completed in any order. The walkthrough below orders them roughly by when it's efficient to attempt them in a typical playthrough.
Quest 1 — Dr. Akira's Research
- Objective: Provide samples for Dr. Akira 3 times at the Uptown Hospital
- Reward: +200 Wealth
How to complete:
- Visit Akira's Office at the Hospital (6 AM-7 PM, any day).
- Use the action "Request Exam" (30 min, −30 energy). This starts Akira's plot chain.
- Return the next in-game day. "The Results" auto-triggers on your second visit — this is where the butterscotch-compound reveal happens. Upon completion, the Sample Collection action unlocks.
- Use Sample Collection (30 min, −20 energy, 1× per day) three times across three different days.
Each Sample Collection also gives you +10 relationship with Akira, which pushes her romance along. See the Dr. Akira romance section later in this walkthrough for the full chain.
Quest 2 — Smart Investor
- Objective: Own 3 investments at the Downtown Office Building
- Reward: +300 Wealth
How to complete:
- Travel to Downtown → Office Building (Investment Planning Office, 9 AM-5 PM).
- Buy any 3 investments. The cheapest starting options:
- Coffee Shop — $50 (low risk, steady return)
- Food Truck — similar low-tier starter
- Any Low-Risk tier option you can afford
- You don't need to upgrade them — just own 3 at Level 1+.
Tip: Even if you only have $50, buy Coffee Shop immediately on Day 1. Save up and buy two more as soon as possible. The investments start paying you back on Day 1 and compound daily, so the earlier you own them the better.
Quest 3 — Martial Training
- Objective: Train Martial Arts 3 times at the Downtown Dojo
- Reward: +2 Stamina
How to complete:
- Travel to Downtown → Dojo (10 AM-7 PM).
- Use the "Train Martial Arts" action three times across three separate visits (usually 1× per day due to energy cost).
No stat requirements, just energy. A very quick quest to knock out in your first 3-4 days.
Quest 4 — Cupid's Arrow
- Objective: Redeem the VALENTINE code, which automatically starts the Kupie minigame
- Reward: +1 Sylph (Kupie minigame starting worker)
How to complete:
- Travel to either Seraph's Sanctuary (Future Fringe Zone) or Lillian's Lair (Medieval Demesne).
- Use the "Enter Redeem Code" action at either location.
- Type VALENTINE (case-sensitive) and confirm.
- A cinematic plays confirming the code worked. Kupie appears in your Attic (accessible from your Present Uptown Apartment), and the Kupie Love Training minigame unlocks.
- Also hunt for hidden Sylph collectibles scattered on every map to grow your workforce faster.
This quest is free content — you do not need Patreon to use the VALENTINE code. It unlocks Kupie's entire minigame, 6 plot scenes, and an additional relationship path.
Quest 5 — Caravan Defense
- Objective: Fight off raiders at the Medieval Caravan Rest Stop
- Reward: +1 Crystal
How to complete:
- Warp to the Medieval era.
- Travel to the Caravan Rest Stop (Village Outskirts) in the evening (9 PM-midnight).
- A tutorial-style combat plot auto-triggers on your first visit in the correct time window — raiders ambush you and the caravan.
- Win the fight. Quest completes.
Preparation tips:
- Buy at least a Basic Sword from Gastoff ($150) before attempting, and ideally Basic Armor ($150) too.
- Have full health and some healing items.
- This is also the trigger for the Fighters Guild's Caravan Defense I quest chain — you meet Kalb here, which can be handy later.
Quest 6 — Demon's Whisper
- Objective: Find Lillian in the Medieval Back Alleys and talk to her 3 times
- Reward: +1 Crystal
How to complete:
- Warp to Medieval Demesne.
- Travel to the Back Alleys. Lillian appears here at certain hours (try evening/night).
- Use the "Talk to Lillian" action three separate times across three visits.
Each talk also builds relationship with Lillian, which is valuable for unlocking her crystal shop and Dark Magic teaching later.
Quest 7 — Improvised Chef
- Objective: Learn the Creative Cooking skill at the Unregistered Housing Complex (Future Fringe Zone)
- Reward: +1 Crystal
How to complete:
- Warp to the Future Fringe Zone.
- Travel to the Unregistered Housing Complex.
- Use the "Learn Creative Cooking" action.
Creative Cooking is a useful skill outside this quest — it unlocks Future-era survival cooking (since real ingredients are scarce there). Minor cost, huge payoff.
Quest 8 — Kindred Spirit
- Objective: Become Close Friends with Sashina
- Reward: +3 Mystic
How to complete:
- Warp to the Medieval era.
- Travel to the Shrine Altar Chamber (Village Outskirts, 8 AM-8 PM). Sashina is here.
- Build relationship points through repeated visits:
- Talk to Sashina (daily limit applies)
- Give her Flowers (Known+), Books (Friend+), Wine (Close Friend+)
- Complete "The Sorceress's Confession" plot at Known stage (also launches the Brothel chain — double win)
- Continue until you hit Close Friend stage (~80-100 relationship points total depending on your multipliers).
Efficiency tips:
- Sashina's favorite skill doubles your points — check the relationship screen with Networking to see it.
- Many Sashina visits also advance the main story and the Brothel chain, so this quest tends to complete naturally while you pursue both of those.
The +3 Mystic is valuable — Mystic is a hidden stat needed for several advanced skills (Inner Peace at 30, Mystic Seduction, Elemental skills from Sashina).
Quest 9 — Crypt Clearer
- Objective: Defeat 10 enemies in the Catacombs beneath the Monastery
- Reward: +1 Strength, +1 Ability
How to complete:
- Warp to the Medieval era → Monastery (Village Outskirts).
- Enter the Dungeon.
- Fight enemies on Floors 1-5 (kills on any floor count). The quest counter tracks only dungeon combat kills, not overworld fights.
Preparation:
- Level 2-3 weapon and armor from Gastoff strongly recommended.
- Carry Bread / Meat / healing items from the General Goods store.
- Don't try this before Strength/Stamina 10-15 — enemies hit hard.
This is one of your earlier goals but it stretches across several dungeon runs. See Section 7 for full dungeon mechanics and tactics.
Quest 10 — Brothel Baron
- Objective: Acquire the Brothel in the Medieval Demesne
- Reward: +1 Crystal
How to complete:
Follow the full Brothel Quest Chain (covered in detail in Section 6). Short version:
- Build relationship with Sashina to Known → triggers "The Sorceress's Confession"
- Visit King Graham in the Throne Room → "The King's Challenge" (dragon food crisis)
- Visit Sonia at the Research Lab → "Agricultural Research Discussion" (needs Sonia at Known stage)
- Visit Christy at the Farmers Market → "Potato Cultivation Mastery"
- Return to King Graham with your Sack of Potatoes key item → "The Potato Solution"
- Deliver the knowledge to Wilfred at the Rural Farm → "Potato Knowledge Delivery"
- Return to King Graham a final time → "The Royal Appointment" — you are named Brothel Owner
Quest completes when you acquire the brothel. This is a multi-day sequence; most players finish it around Day 10-15.
Quest 11 — Bug Collector
- Objective: Discover 10 unique caterpillar or moth species
- Reward: 5 Comet Moths
How to complete:
- Travel to caterpillar-bearing locations. Good early spots:
- Present Uptown Forest — start here with Seraph's Caterpillar Tutorial
- Medieval Hunting Grounds and Mountain Foothills
- Future Artificial Nature Preserve
- Use search / collect actions at each location. Each new species you find counts toward the quest.
- You can also see your tally in the Fishing/Caterpillar Ledger if unlocked.
Tip: Different species spawn in different eras. You'll hit 10 unique species much faster if you rotate between all three eras instead of grinding one location.
The reward (5 Comet Moths) is a premium caterpillar species useful for crystallization, habitat building, and Marina's caterpillar bait quest.
Quest 12 — Angler's Progress
- Objective: Catch 10 different fish species
- Reward: +400 Wealth
How to complete:
- Warp to Medieval Outskirts → Fishing Village.
- Meet Marina at the Fishing Hut (4 AM-5 PM). She'll teach you how to fish through the "Fishing Lesson" plot.
- Use the fishing minigame — navigate the boat, collect fish rings of varying rarity (common, rare, epic).
- Each new species caught counts. Track your progress in the Fishing Ledger.
Efficiency tip: Different weather/time conditions spawn different fish. Visit at different times of day and across multiple in-game days to vary your catches.
Quest 13 — Forged in Fire
- Objective: Upgrade your melee weapon to Level 3 at the Blacksmith
- Reward: +2 Strength
How to complete:
- Warp to Medieval Demesne → Blacksmith Shop (6 AM-9 PM).
- Progress through Gastoff's upgrade tiers:
- Buy Sword — $150, 20 min (Level 0 → Level 1)
- Upgrade Sword — $250 + 30 common materials, 20 min (Level 1 → Level 2)
- Upgrade Sword — $600 + 20 rare materials, 20 min (Level 2 → Level 3 — quest complete)
Materials: Common materials drop from Floor 1-5 dungeon enemies. Rare materials from Floor 5-10. You'll likely need a few dungeon runs to accumulate enough.
Upgrading weapons also dramatically improves your dungeon survivability, so this quest synergizes with Quest 9 (Crypt Clearer). Do both in parallel.
Quest 14 — Fashion Forward
- Objective: Upgrade your casual outfit to Level 3
- Reward: +2 Attractiveness
How to complete:
- Level 1 → Level 2 — Upgrade at the Mall Clothing Store (Present Uptown). Sold as the "Cool Clothing" upgrade.
- Level 2 → Level 3 — Upgrade at Fernando's Tailor Shop in Medieval Demesne (6 AM-9 PM). Fernando handles all L3+ outfit upgrades.
Attractiveness boosts your per-action relationship chance bonuses with every NPC — this is a compounding buff that pays off across every romance route.
Quest 15 — Maid Mentor
- Objective: Train any brothel maid to Level 3
- Reward: Master Mop (permanent key item for brothel cleaning efficiency)
How to complete:
- First acquire the Brothel (Quest 10).
- Recruit/assign at least one maid via the brothel worker management screen. Free-version maids available early include Violet (after her recruitment chain).
- Use the Train Maid actions at the brothel repeatedly until she reaches Level 3.
This quest can only begin after you own the brothel, so it's usually among the last you'll complete.
Completing All 15 — The Bonus
Once all 15 quests have been claimed (not just completed — you have to press the Claim button on each one), a final "COMPLETE ALL" button appears in the Tutorial Quest panel.
Click it to receive:
- +3 Crystals
The Tutorial Quest icon then disappears permanently from your UI — the tutorial phase is officially over. You keep all earned rewards, and the game has no more hand-holding. From this point on, you're working on Story Beats, romance routes, the brothel, and deeper dungeon exploration.
Suggested Completion Order
If you want a rough sequence that's efficient:
Days 1-3 (Present Era focus):
- Quest 2 (Investments, +300) — start Day 1
- Quest 1 (Akira samples, +200) — start Day 1, finish by Day 4
- Quest 3 (Dojo training, +2 Stamina) — finish Days 2-4
Days 3-7 (First Medieval + Future runs):
- Quest 4 (Kupie VALENTINE code, +1 Sylph) — instant
- Quest 7 (Creative Cooking, +1 Crystal) — 1 Future trip
- Quest 5 (Caravan Defense, +1 Crystal) — 1 Medieval evening trip
- Quest 6 (Lillian back alleys, +1 Crystal) — 3 Medieval trips
- Quest 13 (Sword L3, +2 Strength) — in progress as you run dungeons
Days 7-15 (Deepening):
- Quest 9 (10 dungeon kills, +1 STR +1 ABL) — multiple runs
- Quest 8 (Sashina Close Friend, +3 Mystic) — naturally via brothel chain
- Quest 10 (Brothel acquisition, +1 Crystal) — the big one
- Quest 12 (10 fish species, +400) — passive while doing Marina content
- Quest 11 (10 caterpillar species, 5 Comet Moths) — passive while traveling
- Quest 14 (Outfit L3, +2 Attractiveness) — once you have money
Days 15+:
- Quest 15 (Train a maid to L3, Master Mop) — post-brothel only
- Claim the +3 Crystal completion bonus
Total rewards from completing all 15:
- $900 wealth
- +8 permanent stat points (+2 Stamina, +3 Strength, +1 Ability, +2 Attractiveness)
- +3 Mystic
- 7 Crystals (4 quest rewards + the +3 completion bonus)
- Master Mop key item
- 5 Comet Moth caterpillars
- 1 bonus Sylph
That's a major power jump — and it comes on top of every relationship, skill, and equipment gain you made along the way.
Section 4 complete. Continue to Section 5 for the Main Story — Story Beats 1 through 10.
Section 5 — The Main Story: Story Beats 1 Through 10
Chronoromancer's main story is told through Story Beats — auto-triggering plot scenes that chain sequentially. Each beat has a location, a time window, and conditions (usually just "previous beat completed," sometimes a relationship stage). Show up at the right place at the right time and the scene plays automatically.
Non-Patreon note: Story Beats 1-10 are all fully free. The paywall kicks in at Beat 11 onward. This section covers everything accessible without Patreon.
Core mechanic: Every beat uses required_flags and blocked_flags. Once a beat completes, its completed flag is set, which unlocks the next beat. Missing a time window just means "come back later" — nothing is missable.
Story Beat 1 — Atmospheric Research with Sonia
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements: None (first beat)
- Relationship reward: +10 Sonia
What happens: You meet Sonia, a research scientist studying atmospheric anomalies. After witnessing something unusual in the park, she's been running simulations all night. She wants your help as a test subject. You agree to help with her research.
How to trigger: Just visit the Research Lab during daytime hours. If you haven't met Sonia yet elsewhere, this is her introduction.
Significance: Launches the entire main story. Sonia becomes a recurring main-story character and eventually an ally.
Story Beat 2 — Beach Investigation with Summer
- Location: Present Uptown → Beach
- Time: 8 AM - 6 PM
- Requirements: Beat 1 complete
- Relationship rewards: +5 Sonia, +10 Summer
What happens: Sonia directs you to talk to Summer, a beach regular who claims to have seen strange phenomena near the water. Summer becomes a main-story source of leads.
How to trigger: Visit the Beach during daytime. The scene auto-plays on entry.
Story Beat 3 — Consulting Nova and AIMy
- Location: Future Fringe Zone → Your Secret Lab (Player Lab Fringe)
- Time: Any (24/7)
- Requirements: Beat 2 complete
- Relationship reward: +5 Nova
What happens: You warp to the Future era for the first time (in the main story context) and consult Nova and AIMy — your future-era allies — about the anomalies. They have a different perspective on the phenomena you've been witnessing.
How to trigger: Warp to the Future and enter your secret lab. No time constraints.
Significance: Confirms the three-era connection. Nova and AIMy become recurring main-story characters.
Story Beat 4 — Recruiting Sonia as an Ally
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements: Beat 3 complete + Sonia at Acquaintance stage
- Relationship rewards: +15 Sonia, +5 Nova
What happens: Now that you have Future-era insight, you return to Sonia and formally recruit her to your team. This is the first "gate" where you need to build a relationship before the story progresses.
How to trigger: Grind Sonia's relationship up to Acquaintance (50 points before multipliers), then visit the Research Lab during daytime.
Building Sonia to Acquaintance:
- Sonia is at the Research Lab during work hours. Use Talk and any compatible gifts.
- Her favorite skill is Researching (among the most common early skills).
- Her favorite stat is Intelligence, so a Scholar build builds this fast.
Story Beat 5 — Summer's Leads
- Location: Present Uptown → Beach
- Time: 8 AM - 6 PM
- Requirements: Beat 4 complete
- Relationship reward: +5 Summer
What happens: Summer brings you information gathered from beachgoers and locals. She's pieced together a pattern — and it points to Downtown late at night.
Story Beat 6 — Alley Rescue
- Location: Present Downtown → Back Alley
- Time: 10 PM - midnight (22:00-24:00)
- Requirements: Beat 5 complete
- Relationship rewards: +10 Kimi, +10 Becky
What happens: Following Summer's tip, you head to the Downtown back alley at night. You witness street hoodlums attacking two women — Kimi and Becky. You intervene and fight them off in a turn-based combat scene.
Preparation:
- This is a combat encounter. Have a Sword L1+ and Armor L1+ from Gastoff.
- Be at full health. Bring healing items (Bread, Meat).
- Enemies here are Street Hoodlums with base 30 HP each.
Significance: Introduces Becky (police officer, future romance and main-story ally) and Kimi. Becky's full romance arc starts here.
How to trigger: Be at the back alley at 10 PM or later. If you arrive earlier, pass time or sleep in your apartment until evening.
Story Beat 7 — Police Statement
- Location: Present Downtown → Police Station
- Time: 3 PM - 11 PM
- Requirements: Beat 6 complete
- Choice rewards: Up to +3 Becky per choice (6 choices total)
What happens: You give a police statement about the alley attack. You're interviewed by Becky and have 6 sets of dialogue choices. Each choice awards 1-3 Becky points depending on your response style.
Optimal choices for maximum Becky points: Choose the "option 1" branch consistently (awards the maximum 3 points each time).
No combat. Just dialogue. Easy scene.
Story Beat 8 — Meeting Master Lilu
- Location: Present Downtown → Dojo
- Time: 10 AM - 7 PM
- Requirements: Beat 7 complete
- Relationship reward: +10 Lilu + up to +3 from the choice
What happens: Summer points you toward Master Lilu at the dojo as someone who may know about the phenomena. You meet her and she offers to teach you. Three response options: Respectful (+3 Lilu, the best choice), Flirty (+1), or Comical (+2).
Significance: Lilu is now accessible as a combat/skill trainer (Disarming Technique, Counterattack, Exploit Weakness, Fleet Footed — see Section 2). Her training is essential for mid-game dungeon work.
Story Beat 9 — Waterfall Training
- Location: Present Uptown → Waterfall
- Time: 7 AM - 11 AM
- Requirements: Beat 8 complete
- Relationship reward: +10 Lilu
What happens: Lilu takes you to the waterfall for meditation-style training. Stamina gain + story progression.
Tight time window. Be awake and in Uptown by 7 AM. Sleep early the night before.
Story Beat 10 — Gang Confrontation
- Location: Present Downtown → Back Alley
- Time: 10 PM - midnight
- Requirements: Beat 9 complete
- Relationship reward: +15 Becky (+5 bonus from the key choice)
What happens: The hoodlums from Beat 6 come back in force for a rematch. This is a tougher combat encounter — bring your best equipment. If you pick the right dialogue option with Becky at the end, you get the +5 bonus.
Preparation:
- Sword L2+, Armor L2+ recommended.
- Full health and healing items.
- Some combat skills (Martial Arts, Counterattack) make this much easier.
Significance: Closes out the "first chapter" of the main story and cements Becky as a main-story ally. Beat 11 onward is Patreon-gated.
Story Beats at a Glance (Beats 1-10 summary)
| # | Title | Era | Location | Time Window | Requires |
|---|---|---|---|---|---|
| 1 | Atmospheric Research | Present | Uptown Research Lab | 9 AM-5 PM | — |
| 2 | Beach Investigation | Present | Uptown Beach | 8 AM-6 PM | Beat 1 |
| 3 | Consulting Nova & AIMy | Future | Fringe Lab | Any | Beat 2 |
| 4 | Recruiting Sonia | Present | Research Lab | 9 AM-5 PM | Beat 3, Sonia Acquaintance |
| 5 | Summer's Leads | Present | Uptown Beach | 8 AM-6 PM | Beat 4 |
| 6 | Alley Rescue | Present | Downtown Alley | 10 PM-midnight | Beat 5 |
| 7 | Police Statement | Present | Police Station | 3 PM-11 PM | Beat 6 |
| 8 | Meeting Master Lilu | Present | Dojo | 10 AM-7 PM | Beat 7 |
| 9 | Waterfall Training | Present | Uptown Waterfall | 7 AM-11 AM | Beat 8 |
| 10 | Gang Confrontation | Present | Downtown Alley | 10 PM-midnight | Beat 9 |
After Beat 10
Beat 11 onward is paywalled Patreon content. This walkthrough does not cover Beats 11+, but for reference here's what you'll be missing as a free-version player:
- Beats 11-20 — Deeper Future Era plots (Orchid, Ghost, the Archive), Becky restaurant date, more Robin content, meetings with Cid and Glitch
- Beats 21-30 — Robin transfer arc, Riki the mercenary, the war council, Glitch's archive
- Beats 31-35 — The resistance siege, new headquarters, final chapter
If you decide to support the developer on Patreon later, your save continues and picks up at Beat 11 automatically. Nothing is lost by completing Beat 10 first.
Tips for Efficient Beat Progression
Plan your days around the tight time windows. The hardest beats to trigger are those with narrow windows:
- Beat 6 + 10: 10 PM-midnight (2-hour window, Downtown Alley)
- Beat 9: 7 AM-11 AM (4-hour window, requires sleeping early)
Build Sonia to Acquaintance early. Beat 4 is the only relationship gate in this stretch, and Sonia is easy to raise quickly — she's always at the Research Lab during work hours and her favorite skill is Researching, which most early builds can acquire.
Don't try to sprint through. Beat 6 and 10 are combat encounters. Arriving underleveled means restarting the fight. Weapon/armor L2+ and Martial Arts skill before Beat 6 saves a lot of pain.
Beats overlap with Tutorial Quests. Beat 8 takes you to the Dojo, which is also where Tutorial Quest 3 (Martial Training) lives. Do them together. Beat 3 takes you to the Future lab — a good time to also pick up Creative Cooking (Tutorial Quest 7) and scout Data Mining.
Relationship rewards add up. The story beats alone give you +30 Sonia, +15 Summer, +5 Nova, +10 Kimi, +30 Becky, +20 Lilu. That's a massive head start on all six of those romance routes with zero grinding.
Section 5 complete. Continue to Section 6 for the full Brothel Quest Chain walkthrough.
Section 6 — The Brothel Quest Chain: From Sashina to Royal Appointment
The Brothel is one of Chronoromancer's core late-early-game systems — a full business sim with rooms, workers, reputation, daily income, customer events, and specialized training. But before you can run it, you have to earn it through a 7-plot quest chain that weaves together three eras, five NPCs, a food crisis, and a lot of potatoes.
This chain completes Tutorial Quest #10 (Brothel Baron, +1 Crystal) and is a prerequisite for dozens of other plots. Expect 4-7 in-game days to finish it once you start.
Overview: The 7 Steps
Step 1 — Sashina's Confession (Medieval Shrine)
↓
Step 2 — The King's Challenge (Medieval Throne Room)
↓
Step 3 — Sonia's Research (Present Research Lab)
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Step 4 — Christy's Potato Education (Present Farmers Market)
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Step 5 — Return to the King (Medieval Throne Room, with Sack of Potatoes)
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Step 6 — Deliver to Wilfred (Medieval Rural Farm)
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Step 7 — The Royal Appointment (Medieval Throne Room) = BROTHEL ACQUIRED
Every step auto-triggers when you arrive at the correct location with the correct flags. No manual plot activation.
Step 1 — "The Sorceress's Confession"
- Location: Medieval Demesne → Shrine Altar Chamber
- Time: 8 AM - 8 PM
- Requirement: Sashina at Known stage
What happens: Sashina confides in you about an abandoned brothel in the kingdom that she'd like to see restored. She hints at a way forward — through the King.
Choice rewards:
- Grateful choice: +15 Sashina (best)
- Ethical choice: +10 Sashina
- Worried choice: +10 Sashina
How to reach Sashina's Known stage:
- Visit the Shrine Altar Chamber daily (8 AM-8 PM).
- Talk to her + give basic gifts (Flowers at Acknowledged+, etc.).
- Needs roughly 15-25 relationship points depending on multipliers.
- Sashina's favorite skill is Master Wizard, which doubles points — but Master Wizard is a high-tier skill. Her favorite stat is Mystic.
If you're Scholar or Magician proficiency, she builds fast. Otherwise, plan for 3-4 daily visits.
Completion flag: sashina_brothel_confession_completed
This flag also opens up Foxy's brothel recruitment chain later.
Step 2 — "The King's Challenge"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements: sashina_brothel_confession_completed, King Graham at Stranger+, Elara at Stranger+
What happens: You meet King Graham and his royal advisor Elara. The King has a real problem: his prized dragon is starving, the kingdom is food-insecure, and if you want royal favors (like running a brothel), you need to help solve his food crisis first.
He tasks you with finding a new food source that can grow in his kingdom's harsh soil.
Relationship rewards: +5 King Graham, +5 Elara
How to access the Throne Room:
- Warp to Medieval Demesne → Royal Castle Courtyard → Enter Castle → Throne Room.
- Must be 10 AM-5 PM when you arrive.
Completion flag: king_graham_dragon_food_crisis_completed
Step 3 — "Agricultural Research Discussion"
- Location: Present Uptown → University Research Lab
- Time: 9 AM - 5 PM
- Requirements: king_graham_dragon_food_crisis_completed, Sonia at Known stage
What happens: You return to the modern era and consult Sonia about drought-resistant crops. She points you toward the humble potato — hardy, nutritious, adapts to harsh soil — and suggests you talk to Christy at the Farmers Market for practical cultivation knowledge.
Relationship reward: +10 Sonia
How to reach Sonia's Known stage:
- Sonia already gains +15 total from Story Beats 1 and 4, plus +10 from Beat 11 (gated).
- A few extra Talk visits usually suffice.
- Her favorite skill is Researching (free if Scholar; easy to learn at the University).
Completion flag: sonia_potato_agriculture_research_completed
Step 4 — "Potato Cultivation Mastery"
- Location: Present Uptown → Farmers Market
- Time: 7 AM - 5 PM
- Requirements: Christy at Stranger+
- Relationship reward: +10 Christy
What happens: Christy teaches you the practical ins and outs of potato agriculture — when to plant, soil preparation, harvesting. She hands you a Sack of Potatoes as a starter for the kingdom.
Note: This plot is not auto-triggered — you'll need to use the relevant action on Christy (Talk or visit trigger). Just showing up at the market during hours should be enough.
Christy's location: She works the Farmers Market during daytime (7 AM-5 PM). She's easy to find and usually mostly approachable even as a Stranger.
Key item received: Sack of Potatoes (required for the next step)
Completion flag: christy_potato_education_completed
Step 5 — "The Potato Solution"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements: christy_potato_education_completed, Sack of Potatoes in your inventory, King Graham + Elara at Stranger+
What happens: You present the Sack of Potatoes and your knowledge to the King. He's skeptical but impressed — and tasks you with delivering this knowledge to Wilfred, his best farmer, out at the Rural Farm.
Relationship rewards: +5 King Graham, +5 Elara
Completion flag: king_potato_solution_completed. The wilfred_potato_delivery_active flag also gets set here, which unlocks the next step.
Step 6 — "Potato Knowledge Delivery"
- Location: Medieval Outskirts → Rural Farm
- Time: 6 AM - 6 PM
- Requirements: wilfred_potato_delivery_active, Wilfred at Stranger+, Honey at Stranger+
What happens: You arrive at the farm and meet Wilfred (the farmer) and his daughter Honey. You teach them potato agriculture. They're overjoyed — this could save the kingdom's food supply. Wilfred promises the King will hear of your success.
Relationship rewards: +15 Wilfred, +15 Honey (big boost!)
Travel note: The Rural Farm is in the Medieval Outskirts, not the main Demesne. From the Demesne map, exit to the Outskirts, then travel to Rural Farm.
Completion flag: wilfred_potato_delivery_completed
Step 7 — "The Royal Appointment"
- Location: Medieval Demesne → Throne Room
- Time: 10 AM - 5 PM
- Requirements: wilfred_potato_delivery_completed, King Graham + Elara at Stranger+
What happens: You return to the castle. The King has already received word from Wilfred. The potato reform is working. As promised, he rewards you with the royal appointment as Brothel Owner.
The abandoned brothel in the Demesne is now yours. Sashina's vision becomes reality.
Relationship rewards: +5 King Graham, +5 Elara
Completion flag: king_brothel_appointment_completed AND brothel_owned = True
Tutorial Quest #10 completes. Claim your +1 Crystal.
What Unlocks With the Brothel
Acquiring the brothel is a major turning point — it's not just a building, it's an entire system layer. After the Royal Appointment:
New Location: The Medieval Brothel becomes accessible from the Demesne map, with multiple rooms — Bar, Nurses' Room, Master Bedroom, Arcane Room, Worker Rooms, Kitchen, Dungeon cell, Elara's Office, VIP Lounge, Grand Ballroom (Esperanza), and more.
Elara as Manager: Elara from the Throne Room becomes your brothel manager, running daily operations and providing strategic guidance.
Worker Recruitment: Your first free worker options include:
- Sophie — rescue her from the alley behind the brothel
- Violet (Maid #1, elemental) — full recruitment plot available via the Bards Guild
- Honey (after her recruitment plot) — the farmer's daughter you just helped
- Raven, Valkyra, Lindia, Whiskers — recruited by defeating them as dungeon minibosses
- Various others through exploration and plot completion (Jade, Willow, Grace, Brandy, and more)
Room Management: Start renovating/upgrading rooms. Each room unlocks new services, customer types, and income streams.
Daily Income: The brothel generates gold daily based on reputation, cleanliness, and worker assignments. Early on this is modest; at higher upgrade tiers it eclipses every other income source.
New Plot Triggers: Dozens of brothel-gated plots become available — Esperanza's entire arc, Foxy's brothel recruitment, Sherry, the Syndicate mod content (if installed), and more.
Daily Events: Random events at the brothel generate bonus encounters, problems to solve, and relationship moments with your workers.
Important Follow-Up Content
Once you own the brothel, several additional plots become immediately available if you've met the prerequisites:
Esperanza's Ballroom Intro — triggers at the Grand Ballroom after you make a "brothel operation choice." She's a noblewoman who becomes a recurring presence.
Foxy's Brothel Recruitment — triggers at the Ancient Earth Shrine if Foxy is at Romantic stage. sashina_brothel_confession_completed is required (which you now have).
Silas' Emerald Dragon Trade — available at the Exotic Goods Merchant if you have the Emerald Dragon key item.
Tutorial Quest #15 (Maid Mentor) — becomes completable. Train a maid to Level 3 for a Master Mop reward.
Practical Tips for Starting the Chain
- Start Sashina early. She takes the longest to reach Known stage. Start visiting the Shrine Altar Chamber on Day 2-3 and keep up daily Talks.
- Build Sonia alongside the main story. Beats 1 and 4 naturally push her relationship; she'll hit Known around when you need her.
- Pre-meet everyone. Visit King Graham, Christy, and Wilfred before the chain needs them — this way they're all at Stranger stage (or higher) when the chain demands it. A single courtesy visit to each is enough.
- Don't forget the Sack of Potatoes. It's a key item — check your inventory's key items tab after Step 4 to confirm you have it before heading back to the King.
- Medieval travel time. The Rural Farm in the Outskirts is a trip. Plan Step 6 as a morning run since Wilfred's hours end at 6 PM.
- Stack overlap: Step 3 (Present Research Lab) is also where Story Beats 1, 4, and 11 trigger — combine trips. Step 5 (Throne Room) has you back near Fighters Guild, Gastoff, and the Shrine Altar — use the walk efficiently.
Section 6 complete. Continue to Section 7 for full dungeon mechanics and a Floor 1-10 completion guide.
Section 7 — Dungeon Crawling: Floors 1 Through 10
The dungeon is Chronoromancer's combat and loot engine. 40 procedurally generated floors (plus the endless Infinity Dungeon beyond them) house enemies, scenarios, resources, bosses, and key items. This section covers everything you need to reach and defeat the Floor 10 miniboss (Serpina) in the free version, including tactics for every miniboss along the way.
Access: Monastery (Medieval Demesne) — enter the dungeon from inside the Monastery Scriptoria.
Paywall note: Floors 21 and beyond (including the Infernal Depths, the Void floors, and the Infinity Dungeon) are Patreon content. Floors 1-20 are free. This walkthrough targets Floor 10 since it's the first meaningful "gate" boss.
How the Dungeon Works
Map structure: Each floor is a procedurally generated grid of tiles. Walls (WALL), floors (FLOOR1/FLOOR2), doors, stairs down, keys, chests, water, spikes, and many special tiles.
Movement: Step onto tiles to interact. Some tiles (Water, Boulders, Trolls, Trick Doors) require skills or stat checks to traverse.
Encounter rates per step on a floor tile:
- 8% chance: A random Scenario triggers (priority over combat)
- 15% chance: A random enemy battle triggers
- 100%: Special tile (minibosses, chests, stairs, etc.) — always triggers on step
Energy and time: Each step costs small energy and a minute or two. Running out of energy mid-dungeon is bad — always carry Meat/Bread for a buffer.
Escape: You can flee most combat. Boss fights disable flee — you must win or die. Dying in the dungeon triggers death handling (stat losses, game over if Doomsday timer also expires).
Saving: You cannot save while inside the dungeon. Plan a complete run and exit cleanly before saving.
Combat Basics
Regular combat is turn-based. Your options each turn:
| Action | Effect |
|---|---|
| Attack | Strength × weapon bonus damage to enemy |
| Magic | Mystic/Intelligence × grimoire bonus damage; needs mana or grimoire |
| Skill | Specific combat skills do special effects (e.g., Power Strike, Counterattack) |
| Defend | Reduce incoming damage next turn |
| Item | Use consumables (Bread, Meat, Apple, healing potions) |
| Flee | Chance to escape — disabled during bosses/minibosses |
Damage formula essentials:
- A basic attack builds from a small base plus roughly half your Strength (scaled by your fighting-experience modifier) plus weapon level × 2
- With Weapon Mastery skill, the weapon contribution becomes weapon level × 3
- Armor reduces incoming damage on a scaling curve — each armor level cuts noticeably more than the last
- Pain Tolerance skill adds +1 effective armor level
- For the full damage math, see the Combat System guide
Enemy tiers by exp reward (from enemy_data.rpy):
- Weak (6-16 exp): Giant Rat, Goblin, Kobold, Slime, Wolf, Zombie, Forest Nymph, Orc, Hobgoblin, Lightning Sprite, Harpy, Dryad — typical on floors 1-5
- Medium (17-22 exp): Skeleton Warrior, Witch, Ice Maiden, Dark Elf, Fire Elemental, Siren, Banshee, Hellhound, Werewolf, Succubus, Shadow Assassin — floors 5-15
- Strong (23-35 exp): Naga, Basilisk, Vampire, Demon, Gargoyle, Manticore, Earth Elemental, Minotaur, Troll, Crystal Golem — floors 15-20+
Pre-Dungeon Preparation Checklist
Before descending, always:
Equipment (minimum for Floor 1-5):
- Sword Level 1 from Gastoff ($150)
- Armor Level 1 from Gastoff ($150)
- At least 3-5 Bread / Meat / Apple consumables
Stats (minimum):
- Strength 15+ for Floor 1-3
- Strength 20+ and Stamina 20+ for Floor 4-7
- Strength 25+ for Floor 8-10
Skills to have before deep runs:
- Martial Arts or a Power Strike equivalent
- Counterattack (from Lilu's Dojo) — 20% chance bonus damage
- Exploit Weakness (Lilu) — 15% crit chance
- Acrobatics — 15% damage × 1.5 chance
Must-have before Floor 5+:
- Sword Level 2 and Armor Level 2 minimum ($250 + 30 common materials each)
- 5+ healing consumables
Must-have before Floor 10:
- Sword Level 3 and Armor Level 3 ($600 + 20 rare materials each)
- Some combat skill learned
- 10+ healing consumables
Minibosses: Floor Locations & Tactics
Each miniboss occupies a specific floor tile (MINIBOSS tile). Step on it to trigger a narrative combat encounter — a 5-round stat-check fight with dialogue, choices, and scoring. These are NOT standard battles; they use a separate combat system.
Key facts:
- Each miniboss has an energy pool (their HP) and an attack_power (damage dealt per round).
- You pick choices each round — choices are stat-based (Strength, Intelligence, Charm, Ability, etc.) or skill-based (if you know the required skill).
- Choice effectiveness: excellent (skill-based, 50% enemy damage), good (75%), normal (100%), poor (125%).
- Damage caps apply — rounds 1-3 max out at 25% HP drain, round 5 is the kill round.
- Winning gives you loot, relationship with the boss (some become recruitable), and optionally a Beast Mode finisher.
Miniboss roster on Floors 1-10 (free content):
| Floor | Miniboss | Energy (HP) | Attack | Notes |
|---|---|---|---|---|
| 1 | Raven (The Whip Master) | 135 | 25 | First miniboss — mostly tutorial-difficulty |
| 3 | Spectra | 185 | 37 | Perception-heavy encounter |
| 5 | Whiskers | 185 | 37 | Catgirl-themed, agility focus |
| 7 | Lindia | 235 | 50 | Intelligence/magic focus |
| 10 | Serpina | 300 | 55 | Floor 10 mini-gate — your target for completing this walkthrough's dungeon goal |
Beyond Floor 10 (still free up to 20): Lyssa (Floor 15) and Ravenous (Floor 20) round out the free content. Deeper minibosses — Torea (25), Valkyra (30, recruitable as a brothel worker, 980 HP), Audrey (35), Nyxara (40), and A.R.I.A. (45) — sit behind the Floor 21+ paywall.
Miniboss Combat Tactics
General rules for all minibosses:
- Skill choices are always best. A skill-based choice deals 1.5× base damage AND usually has "excellent" effectiveness (50% return damage). Every skill you've learned from Lilu, the Scholar proficiency, etc., shows up as a choice option when relevant.
- Round 5 is the kill round. Round 5 damage is doubled. Save your best skill choice for round 5 if possible.
- Diversify your stats. Different rounds need different stats. A Strength-only character struggles in Intelligence rounds.
- Bring buffs. The Power buff (1.25× damage dealt) and Shield buff (0.8× damage taken) from consumables are huge for miniboss fights.
Raven (Floor 1):
- Forces Strength, Intelligence, Charm, Ability choices across 5 rounds
- Skills that shine: Power Strike, Combat Reflexes, Intimidating Presence, Exploit Weakness, Silver Tongue, Reading People, Acrobatics, Tactical Awareness, Counterattack
- She's easy — designed as a tutorial fight. Win with basic Strength attacks even without skills.
Spectra (Floor 3):
- Perception and Charm heavy
- Bring Reading People skill if possible
- Higher damage than Raven — have Armor L2+ or full healing stock
Whiskers (Floor 5):
- Catgirl/agility encounter — favors Ability and Perception choices
- Fleet Footed skill shines here
- Consider also having Acrobatics
Lindia (Floor 7):
- Magic/Intelligence focus — Mystic and Magic skills dominate
- Elemental Blast, Arcane Knowledge, Mana Channeling all give excellent choices
- If you lack magic skills, pivot to Intelligence-based non-skill options
Serpina (Floor 10 — YOUR TARGET):
- 300 energy is roughly twice Raven's
- Damage output around 40 per round — 5 rounds = up to 200 damage taken if you pick poorly
- Bring armor L3, Pain Tolerance skill if possible, and at least 4 healing items
- Mix of stats across rounds; come with a varied build
- Winning Serpina completes the Floor 10 goal and grants access to Floor 11
Random Scenarios — The Big Rewards
Every step you take on a dungeon floor tile has an 8% chance of triggering a scenario — a narrative event with choices that can grant key items, gold, stat boosts, or trouble. Some scenarios are worth far more than grinding combat.
Priority scenarios to look for on Floors 1-10:
The Vampire Ring Scenario (any floor) — The highest-value early scenario.
- A vampire lord lounges in an opulent chamber. Three options:
- Challenge him to combat — fight Vampire Lord (70 HP + floor scaling). Win = 1 Ring key item.
- Light Magic skill option — banish him with light magic. Instant win, same reward.
- Back away — no reward, no fight.
- The 1 Ring is permanent +1 to all relationship point gains. Get it as early as possible. This single key item speeds up every romance route for the rest of the game.
Magic Spectacles Scenario — An arrogant scholar offers a gift if you can tell him something new. Intelligence check (−20 modifier, so Intelligence 30+ is safe). Win = Magic Spectacles key item, boosts Intelligence actions.
The Fairy Encounter — Pixie/fairy scenario. Various outcomes based on choices. Some paths unlock the Fairy/Pixie questline and related rewards.
Wounded Wolf — Animal Care skill unlocks a big reward path. Otherwise a modest choice-based reward.
Auriana's Wolves — Long-running questline starting at low floors. Continuing it rewards skills (Fleet Footed, Endurance Training, Adrenaline Rush) as dungeon drops.
Sylph Scenario — Related to the Kupie/Sylph system. Rewards a Sylph for the minigame.
Fight Club — Strength-based scenario chain, multi-floor progression.
Torture Chamber — Dark scenario with Blackmail skill reward and Lilith mini-fights at higher floors.
Mysterious Shops — Random merchants selling goods at odd prices.
Gambling Dens (Orc, Leprechaun) — Risk-for-reward encounters with Sleight of Hand/Deception skill bonuses.
General rule: Read every scenario carefully. "Back away" is always an option and always safe. When in doubt and you don't meet a skill/stat check, back away — the dungeon regenerates scenarios on repeat runs.
Resources and Loot
What you'll accumulate on a typical Floor 1-10 run:
- Gold — direct drops from combat and chest tiles. Expect $50-200 per run.
- Common materials (Tier 1) — from floors 1-5 enemies. Used for sword/armor L2 upgrades.
- Rare materials (Tier 2) — from floors 5-10 enemies. Used for sword/armor L3 upgrades.
- Epic materials (Tier 3) — from floors 10-20 enemies. Used for L4 upgrades.
- Fabrics (Tier 1-3) — for clothing upgrades via Fernando.
- Ingredients (Tier 1-3) — for cooking.
- Dragon Coins — premium currency from scenarios, some Sylph encounters, and boss defeats. Used for advanced training and rare purchases.
- Food tiles — Bread, Meat, Apple, Meal tiles. Pick them up to replenish healing stock.
- Coins (small drops) — direct wealth bumps from floor tiles.
- Key items — Vampire Ring, Magic Spectacles, Awesome Crown, Ornate Locket, Emerald Dragon (boss scenarios), etc.
Run Strategy by Floor
Floor 1-2 runs (starting out):
- Bring Sword/Armor L1, 3 healing items
- Target: kill 10 enemies (Tutorial Quest #9 — "Crypt Clearer"), loot chests, find Raven on Floor 1
- Exit after Floor 2 to upgrade gear
Floor 3-5 runs (mid-early):
- Sword/Armor L2, 5 healing items
- Target: Spectra on Floor 3, Whiskers on Floor 5, Vampire Ring scenario if it appears
- Farm common → rare materials for L3 upgrades
Floor 6-10 runs (targeting completion):
- Sword/Armor L3, 10 healing items, some combat skills
- Target: Lindia on Floor 7, Serpina on Floor 10 (your walkthrough goal)
- Floor 10 completion = major stat/experience gain + access to Floor 11+
How many in-game days: A single dungeon trip can run from dawn to late afternoon in terms of in-game time (depends on how many steps). Plan one or two dungeon days per week. Between trips, earn money, upgrade gear, and do plots.
Skill-Gated Movement Cheats
Certain skills let you bypass dungeon obstacles that would otherwise block you:
| Obstacle | Bypass Method |
|---|---|
| Water tiles | Swim skill required to cross |
| Boulder | Strength check (20 + floor level) — passes, converts to walkable |
| Troll | Strength check (30 + 2× floor level) — overpower, converts to walkable |
| Trick Door | Creativity 35+ solves the mechanism |
| Standard Door | Requires player_has_key flag (find a Key tile on same floor) |
Having Swim unlocks shortcut paths across many floors. Lockpicking skill doesn't just help scenarios — it also helps with chest tiles.
Dying in the Dungeon
If your health (or targeted stat in a miniboss fight) reaches 0, you die. Consequences:
- Game ejects you to your apartment
- Stats stay but major health/energy/calm penalties apply
- If the Doomsday timer hasn't run out, you recover and can play on
- If Doomsday is up, game ends
To avoid:
- Don't go deeper than your gear can handle
- Always keep 3+ healing items in reserve
- Flee when possible — regular combat allows it, minibosses do not
- If a miniboss is losing badly, let the timer run out (max rounds + 1) — you get ejected from dungeon but don't die
Summary: Reaching Floor 10 Checklist
Before you claim you've "completed the early dungeon":
- [ ] Beaten Raven (Floor 1)
- [ ] Beaten Spectra (Floor 3)
- [ ] Beaten Whiskers (Floor 5)
- [ ] Beaten Lindia (Floor 7)
- [ ] Beaten Serpina (Floor 10) ← your main goal
- [ ] Tutorial Quest #9 (Crypt Clearer, 10 kills) completed
- [ ] Tutorial Quest #13 (Forged in Fire, Sword L3) completed (requires dungeon materials)
- [ ] Obtained the 1 Ring key item (Vampire Ring scenario, any floor)
- [ ] Collected enough common/rare materials for L3 sword and armor
- [ ] At least Strength 25, Stamina 25, Armor/Sword L3
Hit all those and you've built a character ready for the rest of the game's content.
Section 7 complete. Continue to Section 8 for romance walkthroughs — Jessie, Dr. Akira, Emily, and Bella.
Section 8 — Romance Routes (Free Version)
Chronoromancer's relationship system is deep. Each NPC has unique favorite stats, a favorite skill that doubles points, preferred gifts, and individual dialogue/scenes at every stage. This section gives you focused progression paths for four romance routes you can meaningfully pursue without Patreon: Jessie, Dr. Akira, Emily, and Bella.
Patreon note: All four routes have additional late-stage content, H2Hs, dates, and intimate scenes gated behind Patreon. This walkthrough gets you to the furthest free-version point — typically Close Friend, Crush, or Romantic depending on the character.
Route 1 — Jessie (The Rebound Roommate)
Jessie is a unique romance that plays out inside your apartment. She's introduced via a scripted sequence, moves in as a roommate, and her arc centers on helping her through a bad breakup.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 24 |
| Era | Present |
| Where found | Cafe Exterior (trigger), then Jessie's Room in your apartment |
| Favorite stat | Stamina (for the gym recognition) |
| Dialogue triggers | Post-breakup, vulnerable, rebuilding |
Jessie — The Progression Path
Step 1 — Post the Apartment Listing (Day 1)
Inside your apartment, use the "Post Apartment Listing" one-time action. This sets the jessie_apartment_listed flag. Nothing immediately happens — you have to physically visit the trigger location next.
Step 2 — "A Girl in Need" Plot (Cafe Exterior)
Travel to Present Uptown → Cafe Exterior (outside the cafe, not inside). The plot auto-triggers once you arrive with the listing posted. Jessie is sitting there — she's just been kicked out by her ex. She asks about the room. You agree. She moves in.
Reward: +10 Jessie base. Plot flag: jessie_cafe_encounter_completed.
Step 3 — Build Gym Clout (to 10)
Visit the Gym in Uptown. Do training actions (Treadmill, Button Masher, No Pain No Gain) — each gives some gym clout. You need a total of 10 gym clout before the next plot triggers.
Each major gym action gives 1-2 clout, so expect 5-7 training sessions.
Step 4 — "Jessie Notices Your Gains" Plot
Once you hit 10 gym clout, visit Jessie's Room in your apartment. The plot auto-triggers. She comments on your physical changes and the relationship deepens.
Reward: +15 Jessie. Flag: jessie_gym_recognition_completed.
Step 5 — Reach Friend Stage
Build Jessie to Friend via repeated visits. In her room you can:
- Talk daily
- Give small gifts
- Spend time together
Her favorite skill doubles all points — check the relationship screen with Networking.
Step 6 — "What Jessie Really Needs" Plot
At Friend stage, visit Jessie's Room again. Auto-triggers. She opens up about her rebound needs — she wants you, but she needs alcohol to lower her inhibitions, and she needs to know you can handle it (i.e., you need the Alcohol Tolerance skill).
Reward: +30 Jessie. Flag: jessie_rebound_request_completed.
Step 7 — "Jessie's Rebound" (the big one)
Requirements:
- Previous plot completed
- Alcohol Tolerance skill learned (required)
- 1 Wine in inventory (bought at Downtown Bar or Medieval General Goods)
- Time: 7 PM - 10 PM
What happens: Visit Jessie's Room during the evening window. Auto-triggers. You share wine, she opens up, things happen. The romance's main content beat.
Reward: +40 Jessie.
Learning Alcohol Tolerance: There are multiple sources — some bar interactions, certain dungeon scenarios, and the Player proficiency sometimes teaches related skills. The most reliable path: visit Vera at the Downtown Bar and complete her gambling encounters (the "Bad Night" and "Crossing the Line" plots eventually teach it), or check the skills glossary for a direct learning location.
Jessie — Post-Rebound
After the Rebound Night completes, Jessie continues to be available for daily interactions, Talk actions, and gifts. Her relationship continues climbing naturally. Free-version gameplay typically caps Jessie around Crush-Romantic — further stages and scenes are Patreon-gated.
Total relationship points earned from plot chain alone: +95 Jessie. That's most of a full ladder done through scripted content.
Route 2 — Dr. Akira (The Burned-Out Doctor)
Akira is a scientist romance driven by a 7-plot research chain. She becomes obsessed with analyzing your biologically unusual samples, and the relationship thaws from clinical detachment to genuine affection across her story arc.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 32 |
| Era | Present |
| Where found | Akira's Office (Uptown Hospital), 6 AM - 7 PM daily |
| Favorite stats | Intelligence 45, Technology 45, Perception 45 |
| Favorite skill | Researching (doubles all points) — Scholar starts with it |
| Favorite gift | Book |
| Least favorite gift | Flowers (ironic — still accepts) |
Akira — The Progression Path
Akira's entire arc is the 7-plot research chain described fully in Section 4 (Tutorial Quest #1). Here's the ladder with relationship stage requirements:
| Plot | Stage Req | Reward (base) | Content |
|---|---|---|---|
| Request Exam | Stranger+ | +1 | Manual action to launch chain |
| The Results | — (auto next day) | +3 | Biological impossibility revealed, first video scene. Unlocks Sample Collection action |
| Controlled Experiment | Known | +6 | Butterscotch compounds, oral examination |
| Unexpected Findings | Acquaintance | +10 | First full intimate scene |
| Clinical Trials | Close Friend | +17 | Second intimate scene |
| Peer Review | Crush | +14 | Emotional reveal about her burnout |
| Published Findings | Romantic | +20 | Final scene, Akira commits to "just Akira" |
Plus choice rewards: Each plot has dialogue choices awarding up to +5 additional points per choice. Total potential from full chain: ~125+ Akira relationship points from plots alone.
Supporting content:
- Sample Collection — Unlocked after "The Results." Repeatable daily (+10 base, full multiplier stacking). Also completes Tutorial Quest #1.
- Transfer Protocol H2H — Unlocked at Close Friend. 60 min, −30 energy. 4 rounds of intimate content (+45 relationship, +140 erotic XP).
- Zoo Date — Friend+, 9 AM-2 PM, $100, 120 min. Rich character moment — she opens up about wanting to be a veterinarian.
- Farmers Market Date — Close Friend+ with Zoo completed. Similar cost. She reveals her mother's death, vet school acceptance.
Akira — Efficiency Strategy
- Day 1-2: Visit the Hospital. Use Request Exam. Also use Talk (3×/day daily limit).
- Day 2-3: The Results auto-triggers on second visit. Sample Collection unlocks — use it every day thereafter (+10 base, also +200 wealth from Tutorial Quest #1 on your third sample).
- Daily routine: Sample Collection + 3× Talk + occasional Book gift (at Friend+). Her romance grows fast.
- Build Intelligence to 45 at the University early. That's one of her favorite-stat thresholds, adding +1 per action.
- Learn Researching (Scholar starts with it, or University Campus — see Section 2). Doubles her points. This is the single biggest boost you can give Akira's route.
- Target: Close Friend gets you Transfer Protocol H2H and Zoo Date. Both packed with content. That's your free-version sweet spot.
Free-version realistic endpoint: Most players reach Romantic or In Love with Akira in free play — her chain is almost entirely free content. Only some peripheral scenes may be gated.
Route 3 — Emily (The Cafe Waitress)
Emily is a bubbly cafe waitress with a hidden melancholy streak. She's been the face of the Uptown Cafe since Day 1 and is one of the most straightforward romance routes — but also one of the most rewarding.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 20 |
| Era | Present |
| Where found | Cafe Interior (Uptown), 7 AM - 3 PM daily. Also the Uptown Park, 7-9 PM on even days (after Close Friend) |
| Favorite stats | Charm 35, Stamina 50, Attractiveness 30 |
| Favorite skill | Entrepreneurship (doubles all points) |
| Favorite gift | Lingerie (late-stage gift) |
| Least favorite gift | Book (she's not bookish) |
Emily — The Progression Path
Emily is a pure daily-grind romance — no plot chain, just consistent visits. Her content gates by relationship stage and by a "points threshold" flag system.
Stage 1: Stranger → Known (first few days)
- Tip Emily ($10, available until Acquaintance) — +1 base. Use all 4 daily tips to start.
- Talk to Emily (20 min, Acknowledged+) — +2-5 base depending on stage.
Stage 2: Acquaintance → Friend
- Give Chocolate (consumable, daily 1) — +5 base.
- Service & Emotion Tips (Communication 20+, one-time) — +8 relationship AND permanent +1 Charm.
- Continue Talk daily.
Stage 3: Friend → Close Friend
- Zoo Date (Friend+, 9 AM-2 PM, $100, 120 min) — major scene, one-time.
- Continue gifts and talks.
- Need ~160 total points for the next unlock.
Stage 4: Close Friend — Unlocks the Park (big one)
Once you reach Close Friend, Emily becomes available at the Uptown Park (7-9 PM on even days) as a new location with its own actions:
- Talk in the park — +5 base (romantic setting).
- Give Flowers — +20 base (much higher value than other locations).
- Romantic Walk (60 min, Crush+) — +35 relationship, a date-tier action.
- Heart to Heart (120 min, 300+ points required) — Emily's dreams/hopes conversation.
Stage 5: Crush → Romantic
- At Crush stage, "Knock on Emily's Door" unlocks as a remote action from the Housing Block (7-11 PM, 1 to 3 daily). Major content piece.
- Invite to Beach (requires 160+ points) — H2H conversation at the beach.
- Give Flowers in the park for max returns.
Stage 6: Intimate (700+ points)
- Intimate with Emily park action — quick intimate video scene (+25 relationship).
Emily — Efficiency Strategy
- Build Charm to 35 and Stamina to 50 early. Those are her two big stat thresholds.
- Attractiveness to 30 via Fashion Forward (Tutorial Quest #14) — the +2 alone contributes half that.
- Learn Entrepreneurship if possible (it's an Economic Skills category skill) — doubles all her points.
- Alternate days: Cafe during the day (Tip + Talk + Chocolate), Park in the evening once unlocked.
- Don't forget Service & Emotion Tips — the one-time +1 Charm reward is a permanent stat boost.
- Zoo Date and Heart-to-Heart eat most of a day each — schedule them around other Story Beats or Tutorial Quests.
Free-version realistic endpoint: Most Emily content is free. You can reach Crush-Romantic easily and most of her park/apartment-adjacent content is accessible. Some late-stage intimate scenes and dating extras may be Patreon-gated.
Route 4 — Bella (The Shy Librarian)
Bella is an introverted bookworm who works at the Uptown Library. She's fascinated by fantasy literature and — crucially — becomes utterly enchanted by the player's "creative storytelling" when you describe real medieval/future experiences in detail. Her romance is intellectual and slow-building but has tremendous depth.
Character quick reference:
| Attribute | Value |
|---|---|
| Age | 25 |
| Era | Present |
| Where found | Library (Uptown), 8 AM - 6 PM daily, plus 7-9 PM on even days |
| Favorite stats | Intelligence 35, Creativity 30, Charm 50 |
| Favorite skill | Storytelling (doubles all points) |
| Favorite gift | Book |
| Least favorite gift | Technology-based items |
Bella — The Progression Path
Like Emily, Bella is a daily-grind romance with tiered content based on stage and point thresholds. But her special hook is the Medieval Era dialogue.
Stage 1: Stranger → Known
- Donate to Library ($10, Stranger-Acquaintance) — +1 base, generous 6 daily limit
- Talk to Bella (20 min) — +2 base
- Talk about Medieval Era (45 min, Acknowledged+, 1/day) — a short H2H conversation where she gushes about your "creative medieval knowledge"
Stage 2: Acquaintance → Friend
- Books vs Technology one-time action (Communication 24+) — +8 relationship AND permanent +1 Perception
- Give Chocolate (Acquaintance+, 1/day) — +5 base
- Continue Talk and Medieval discussions
Stage 3: Friend → Close Friend
- Give Flowers (Friend+, 1/day) — +5-25 base (scales with stage; 25 at romantic+)
- Zoo Date (Friend+, 9 AM-2 PM, $100, 120 min) — one-time, major content
- Invite to Woods H2H (160+ points required) — "Whispering Woods" conversation, 3 hours
Stage 4: Crush (300+ points)
- Give Ancient Manuscript — H2H conversation using a Book item (300+ points required). Deep literary connection.
- Find Bella after hours at the library (Crush+, remote action, 7-11 PM, 1 to 3 daily) — after-hours library visits
Stage 5: Intimate (700+ points)
- Private Library Moment — intimate video scene (19-21h on even days, 30 min, +25 relationship)
Bella — Efficiency Strategy
- Build Intelligence to 35 early (University Campus). That's her primary favorite stat.
- Creativity to 30 — busking, music studio, Scholar proficiency actions.
- Charm to 50 — Community Center, social jobs. Her biggest stat gate.
- Learn Storytelling skill — doubles all points. Kent teaches it (Storytelling teacher) or check the skills glossary.
- Save books as gifts. Books are her favorite — base +15-30 points depending on stage. The Library also has books, and the Bookstore at the University sells them.
- The "Medieval Era" conversation is infinite value — 1/day, Acknowledged+, gives base relationship points. Use every day.
- Both Emily and Bella overlap with the Mall (one shared lingerie scene at Close Friend+ for both of them — a fun bonus plot).
Free-version realistic endpoint: Bella has a lot of free content. Expect to reach Crush or Romantic in a normal playthrough. Late intimate content likely Patreon-gated.
The Emily + Bella Shared Plot
Trigger: Both Emily AND Bella at Close Friend stage.
Location: Present Uptown Mall → Clothing Store.
What happens: "Unexpected Shopping Encounter" — you bump into both of them lingerie shopping. Awkward, funny, potentially steamy. +5 to each.
A nice little reward for keeping two routes parallel.
General Romance Efficiency Tips
Stack multipliers:
- Favorite stat thresholds = +1 per action per met threshold
- Favorite skill = × 2 on total
- Attractiveness roll = chance for +1 per action
- 1 Ring key item (Vampire Ring scenario) = +1 per action
- Cologne buff = +1 per action
- Buffer Optimization (Patreon) = +1 per action, but plenty of free stacking is available
A fully stacked action on a character with Researching + 3 met favorite stats + 1 Ring + Cologne can give 2× (base + 3 + 1) + 1 = 2× (base+4) + 1. For a base 7 wine gift, that's ~23 points per use — massive compared to unoptimized ~8-10.
Rotate routes daily. Each NPC has a daily-limit action stack (3 Talks, 1 Chocolate, 1 Flowers, etc.). You cap out on one character's daily gains quickly. Use remaining energy on other routes. Running 3-4 concurrent romances is efficient.
Plan around time windows. Akira 6 AM-7 PM, Emily 7 AM-3 PM + 7-9 PM even days, Bella 8 AM-6 PM + 7-9 PM even days, Jessie evening. A well-planned day hits 3-4 characters.
Don't sleep on one-time +stat actions. Emily's "Service & Emotion Tips" (+1 Charm) and Bella's "Books vs Technology" (+1 Perception) are permanent stat boosts. Do them the moment you can.
Section 8 complete. Continue to Section 9 for other early-game activities — fishing, caterpillars, seasonal events, minigames.
Section 9 — Other Early-Game Activities Worth Doing
Beyond the tutorial quests, story beats, brothel, dungeon, and romance routes, Chronoromancer has dozens of smaller systems that reward regular attention. This section covers the ones worth prioritizing as a free-version player.
Redeem Codes
Chronoromancer supports redeem codes that unlock extra content. Enter codes at Seraph's Sanctuary (Future Fringe Zone) or Lillian's Lair (Medieval Demesne) via the "Enter Redeem Code" action. Codes are case-sensitive.
Two codes that are safe to use for the free version:
- VALENTINE — Unlocks the Kupie character in your Attic and starts the Kupie Love Training minigame (see below). Also completes Tutorial Quest #4 (+1 Sylph).
- HALLOWEEN — Unlocks the Haunted Mansion map with 36 locations, 21 collectible spirit entries, and an entire side-questline with its own NPC (Friday).
More codes exist — some are community rewards from the developer's Discord, others unlock Patreon-only content. This walkthrough doesn't list them; join the official Discord if you want to see what's available.
The Kupie Love Training Minigame (VALENTINE)
Once you redeem VALENTINE, Kupie appears in your Attic (access from your Present Uptown Apartment). This unlocks:
- Kupie as a relationship NPC with her own progression (Talk, Give Chocolates, Give Wine)
- The Love Training idle/clicker minigame — assign Sylph workers to generate Hearts and Charms
- 6 Kupie plot scenes spread across her relationship progression
- NPC dating tracks inside the minigame — each game NPC has levels, date scenes, and milestone rewards
- Hidden Sylph collectibles scattered on every map — find them to expand your Sylph workforce
- The Sylph Shop — spend in-game currency for upgrades like Hermes Shoes (2× speed), Cupid's Wings (4×), Divine Blessing (6×)
- Crystal rewards at milestone progression points
Why do it: Kupie's minigame runs passively while you do other things. Assigning Sylphs in the morning generates resources throughout your day with zero time cost. Several NPC dating tracks inside the minigame also give Crystal rewards at key milestones — meaningful Doomsday timer extensions for basically free.
Start point: Once redeemed, visit the Attic to launch the minigame. Follow the in-game tutorial from there.
The Haunted Mansion (HALLOWEEN)
Redeeming HALLOWEEN unlocks access to the Haunted Mansion — a separate multi-room map with its own systems.
What's inside:
- 36 locations to explore, many with unique puzzles or encounters
- 21 collectible spirit entries scattered through the mansion (the Attic Twins currently add two Soul Jar units)
- Piano puzzle — musical puzzle for a reward
- Hangman minigame — word puzzle for rewards
- The Bride Mystery — a multi-room investigation plot chain
- Friday (the Soul Collector) — a full romance NPC with her own relationship progression, introduced via the mansion's foyer soul jar
- 2 possible Crystal rewards — one from the final soul ceremony and one from completing all 25 Hangman phrases
- Ornate Locket key item — awarded for completing Friday's arc (all 21 souls)
Why do it: The Haunted Mansion is extremely content-rich relative to a single redeem code unlock. Its two Crystals and Ornate Locket are valuable, Friday is a meaningful romance option, and the puzzles/minigames are fun changes of pace. Also: this content is not time-gated — unlike real-world Halloween, you can play it any time of the year.
Start point: After redeeming, the mansion becomes accessible from the map. The Foyer is your entry — Friday introduces herself there via the soul jar encounter.
Fishing (Marina's Minigame)
Fishing is a full minigame that also completes Tutorial Quest #12 (+400 Wealth for 10 species) and builds Marina's romance.
How to start:
- Warp to Medieval Outskirts → Fishing Village → Fishing Hut (interior) (4 AM-5 PM)
- Meet Marina for her first encounter plot
- Take the "Fishing Lesson" — she teaches you the mechanics
- Fishing becomes available as a regular action
Mechanics:
- You navigate a boat on a stylized water map
- Fish rings appear in three rarities: common, rare, epic
- Collect rings to catch fish
- Each catch is logged in the Fishing Ledger by species
Income potential: Varies by species and rarity. Rare and epic fish sell for significantly more than common. Selling at the Fishing Hut or Marina directly gives the best prices.
Long-term rewards:
- Boat upgrades from Marina (Close Friend+, $5,000, then $15,000, then $50,000) — increases fishing speed and range
- Leviathan reward — catching the massive Leviathan triggers a major plot + bonus
- Sashimi encounter — a water-themed worker can be recruited via fishing content at high progression
Tutorial Quest #12: 10 different fish species caught = +400 wealth. Fish variety is tied to in-game time of day and weather — run fishing at different times of day to vary your catches.
Caterpillar Collecting
Caterpillars are a passive collectible system completing Tutorial Quest #11 (+5 Comet Moths for 10 species).
How to start:
- On your early visits to the Uptown Forest, Seraph's Caterpillar Tutorial auto-triggers, introducing the system
- Use the caterpillar-specific search actions at compatible locations
- Track discoveries in your Caterpillar ledger
Where to find them:
- Uptown Forest — Butterflies, common moths
- Medieval Mountain Foothills and Hunting Grounds — Fantasy species
- Future Artificial Nature Preserve — Genetically modified species
- Coastal/Beach areas — Water-type caterpillars
Long-term systems:
- Caterpillar Habitats — Build and stock habitats for breeding and research
- Caterpillar Research — With Researching skill, research runs faster
- Crystal rewards — Certain discovery milestones award Crystals
- Marina's Caterpillar Bait quest — Collect a large number of caterpillars for a key plot (advanced content)
- Moth Lady Blessing — Rare species can trigger special scenes
Efficiency tip: Rotate between all three eras while exploring — different species spawn in each, making the 10-species tutorial goal much faster.
The Cucker Chucker Minigame
A carnival-style minigame that awards a Crystal for hitting 500 cumulative Cuckers across all plays.
How to play:
- Complete The Cuckers Return, then visit the Rural Farm in the Medieval Village Outskirts from 8 AM to 7 PM
- Throw projectiles at the Cucker targets, each hit counting toward your total
- Score points and collect rewards
Rewards:
- 500 total Cuckers: +1 Crystal (major Doomsday extension)
- Cucker Slayer Recognition plot triggers — bonus scene
Play this as a quick break between bigger activities. Each play only takes a few in-game minutes.
Rat Extermination (Easy Crystal)
One of the simplest Crystals in the game:
- Warp to Medieval Demesne → Back Alleys
- Use the search/fight actions. Rat encounters will appear.
- Kill 50 rats total (counter carries across visits).
Reward: +1 Crystal + the Ratmen Exterminator Recognition plot scene.
You can easily do this alongside Tutorial Quest #6 (Lillian 3 Talks) since both are in the Back Alleys.
Vera's Bar Minigames (Downtown Bar)
The Downtown Bar (evenings) has three gambling minigames against Vera, plus her entire romance arc unlocks through winnings:
The games:
- Liar's Dice — Dice bluffing. Depends on reading your opponent. Perception and poker-face skills help.
- Darts — Straightforward accuracy game. Ability and Perception affect performance.
- Christmas Hold'em — Poker variant against Vera (available during Christmas event or after specific unlocks).
Why play:
- Direct income when you win (can lose if unlucky)
- Vera's romance gates by net winnings:
- +$800 net won triggers "The Tell" plot
- +$1,200 triggers "Bad Night"
- +$1,800 triggers "Crossing the Line"
- +$4,000 triggers "Last Card" (needs Romantic stage + an H2H)
Vera is a Crush/Romantic level romance option through gambling rather than gifts. A unique progression path worth exploring if you like the minigames.
Skills that help: Silver Tongue (second roll chance), Reading People (+10% to bonus rolls), Sleight of Hand (learned at Mystic Curiosities), Deception. Vera also teaches Intimate Communication and related skills at high stages.
Archery (Medieval Archery Range)
The Archery Range in Medieval Outskirts hosts:
- Archery minigame — Aim-and-shoot mechanic. Scores tied to Perception and Ability.
- Robin (the NPC) — Romance + skill teacher (Animal Care at Perception 20+, Known+ relationship)
- Robin's Hunting Lodge at 6 PM-midnight (evening content)
- Story Beat 26 (The Warning) auto-triggers here at 9 AM-6 PM
Good spot to train Perception passively while building Robin's relationship.
The Dance/Yoga Studio (Downtown)
At the Downtown Dance Studio (12 PM-5 PM):
- Dance training actions — boosts Creativity and Ability
- Dance Studio Confrontation plot auto-triggers at 10+ dance studio clout with Lucy and Abby
- Dance Victory Reward plot follows if you beat Abby in the challenge
- Meet Lucy (full romance available) and Abby (challenging rival)
Fighters Guild Quests (Medieval Demesne)
The Fighters Guild has a 10+ sequential quest chain led by Lyra. Each completed quest earns gold, Fighters Guild clout, and occasionally:
- Crystals at specific milestones
- Maid items usable in the brothel
- Access to Tutorial Quest #5 (the Caravan Defense auto-trigger happens during one of these quests)
Quest types:
- Kill quests — hunt specific enemies in the dungeon (guaranteed tiles placed per floor)
- Bounty hunts — find specific NPCs in the world
- Protection quests — escort/defend at specific times
- Ore collection — dungeon-based resource gathering
Free-version access: Quests 1-10 are free. Quests 11-15 (the "Succubus Tier") are Patreon content tied to deeper floors. Plenty of free content here.
Worth doing: Yes. Guild quests provide steady gold, Crystals, and combat practice. They pair well with dungeon runs since many objectives are in the dungeon anyway.
Thieves Guild (Medieval Demesne)
A parallel questline to the Fighters Guild, led by Kalb (and Shadow after her discovery plot):
- Initiation — the Thieves Guild welcome quest
- Rank progression — 7+ rank quests advance your guild standing
- Noble Quarter heists — break into wealthy estates for big payouts (starts with surveillance plots)
- Gilded Row — an advanced area unlocked through the guild
- Shadow recruitment — at high Perception + Thieves Guild rank, Shadow becomes accessible. She's a unique NPC with Shadow Step skill teaching.
Start point: Visit the Thieves Guild in the Demesne, meet Kalb, take the Initiation quest.
Worth doing: Yes, especially if you have good Perception. Heist rewards scale with Perception and Lockpicking skill. The Shadow arc is unique content.
Other Minigames Worth a Look
Brief coverage of smaller minigames you'll encounter:
| Minigame | Location | Purpose |
|---|---|---|
| Gym Button Masher | Uptown Gym | Best Stamina + Strength source in the early game |
| Neural Targeting | Future Era | Target-shooting minigame, technology-themed |
| Space Shooter | Future Era | Combat strategy minigame |
| Dance timing games | Dance Studio + various | Creativity/Ability tests |
| Rhythm timing games | Music-related NPCs | Creativity tests |
| Monster timing games | Various (monster girl encounters) | Related to monster girl capture system |
| Sandra's Singing Game | Bards Guild / Brothel | Musical performance minigame |
| Piano puzzle | Haunted Mansion | Music-based brain teaser |
| Hangman | Haunted Mansion | Word puzzle |
Most of these are discoverable on visit; nothing is truly missable.
Investment System Deep Dive (Worth Revisiting)
Once you have the Brothel and steady income, invest aggressively:
Tiers to prioritize:
- Low-risk investments (80-110% return): Reliable passive income. Always max these first.
- Medium-risk (60-140%): Better returns if you can afford some variance. Upgrade low-risks first, then add these.
- High-risk (0-200%): Gambling-tier. Only use surplus cash you don't need.
Key tip: Pick up the Investment Savvy skill — 15% discount on ALL investment purchases. On a $5,000 investment that's $750 saved. On a $100,000 late-game investment that's $15,000. Essential. Learn it from Portia (deep Villa apartment H2H) or Arestes (Thieves Guild Hidden Chamber, Known+ relationship, Intelligence 19, $500). Arestes is much faster — Portia is the romance route.
The 50-day return rule: Every investment recovers its total invested amount over 50 days. This means in the long run, investments always pay themselves back and continue generating profit indefinitely.
Skill-Learning Priorities Revisited
Once you're past the early game, a useful second-tier skill list to acquire:
| Skill | Source | Why Learn |
|---|---|---|
| Master Performer | Musician proficiency (free) OR Bards Guild | Doubles busking income |
| Inner Peace | Monk's Temple (Mystic 30+) | 10% calm penalty reduction |
| Endurance Training | Athlete proficiency OR Knight's Training | 10% energy penalty reduction |
| Iron Constitution | Future Human Performance Lab (Strength 30+) | 10% health penalty reduction |
| Healing Touch | Sashina (various shrine locations) | Dungeon self-healing, romance boost |
| Animal Care | Robin (Archery Range, Perception 20+, Known+) | Doubles Foxy's points, dungeon wolf encounter wins |
| Sleight of Hand | Mystic Curiosities Shop (Ability 16+) | +2 dungeon gambling wins, goblin merchant steals |
| Lockpicking | Thieves Guild (Ability 16+) | Opens chests, dungeon scenario rewards |
| Inner Peace + Master Wizard | Monk's Temple + Gandon | Unlocks magic builds |
Don't try to learn every skill — focus on the ones that match your build and the characters you're pursuing.
What to Do After Completing This Walkthrough
If you've finished everything in this walkthrough (all 15 Tutorial Quests, Story Beats 1-10, the Brothel, dungeon Floor 10, and meaningful progress with Jessie/Akira/Emily/Bella), here's what's still available in the free version:
- Dungeon Floors 11-20 — more minibosses (Lyssa at 15, Ravenous at 20), harder combat
- Fighters Guild Quests 1-10 — the full free-version quest chain
- Brothel expansion — recruit more workers, upgrade more rooms, build reputation
- More romance routes — Marina, Sashina, Rachel, Mindy, Ghost, Esperanza, Vera, Robin, Foxy, and many more
- The Haunted Mansion if you redeemed HALLOWEEN
- Kupie's Love Training minigame if you redeemed VALENTINE
- Seasonal events — Christmas brings Holly, Noella, Ginger, and a full Christmas Village
- Mod content — third-party community mods expand the game further
Brief Note on Patreon Content
While this walkthrough focuses on free-version play, it's worth mentioning what Patreon supporters access:
- Story Beats 11-35 — the continuation of the main story
- Dungeon floors 21-30 — Infernal Depths and Overgrown Depths
- Additional brothel workers — Brandy (#17), Honey late-stage, Sherry, and others
- Future-era characters — Glitch, Artemis, Riki, EPOM get expanded content
- Intensive Training — Patreon Master proficiency with +1 to all stats action
- Extended H2H scenes — many late-stage scenes for NPCs
- Skill-locking content — Blink spell and some advanced magic
- Valentine/Goblin Girl premium content — expanded minigame and NPC options
If you enjoy the game and want to support continued development, Patreon unlocks all of this. But everything in this walkthrough — including meaningful progress on 4 romance routes, the brothel, 10 dungeon floors, and 10 main-story beats — is genuinely accessible free of charge.
Section 9 complete. This concludes the Chronoromancer Early Game Walkthrough.
Good luck, have fun, and remember: the game is a sandbox. This walkthrough is a roadmap, not a rule. Skip sections you're not interested in, pursue routes that speak to you, and enjoy the ride across three eras.
Section 10 — Hidden Map Collectibles: Free Flowers and Gold
This one's a secret most new players miss entirely: many location backgrounds have invisible clickable spots that give you free flowers, free gold, or other rewards. Some respawn every 6 days, some are one-time finds. There are dozens of these scattered across all three eras.
How it works: While standing at certain locations, click around the background (especially corners, benches, planters, dumpsters, and behind objects). If there's a hidden pickup there, a short message appears and the reward goes straight to your inventory or wealth. If the spot is empty or already collected, nothing happens — no penalty for missing.
Two types:
- Flowers (respawning) — Most common. Every 6 in-game days the spot regenerates. Free gifts for Emily, Bella, and every romance NPC who takes Flowers.
- Gold stashes (one-time) — $50 to $150 per spot. You only get each one once, but 40+ of them exist across the three eras. That's a potential $3,000-4,000 in free early-game wealth if you find them all.
Why this matters enormously for early-game players: Flowers are worth +20 relationship points with most romance NPCs at Close Friend+. Buying them from shops costs money. Finding them for free is pure value. And the early-game gold stashes alone can fund your first few Gastoff upgrades and investment purchases.
Priority Early-Game Flower Locations
Flowers respawn every 6 days, and each location usually has 2-5 separate spots. These are the best routes to regularly farm:
Present Era — Park Uptown (4 spots) — The easiest early-game flower farm. All four spots respawn weekly. Check around the flower beds, the bench area, and the grass patches.
Present Era — Park Downtown (4 spots) — Two of the spots give 2 flowers at once instead of 1. Check near the fountain, along the paths, and in the garden beds.
Present Era — Cafe Exterior (2 spots) — Planters and the window box. Perfect — you're visiting the Cafe Exterior anyway for Jessie's encounter.
Present Era — Waterfall Uptown (3 spots) — You're already here at 7-11 AM for Story Beat 9. Check the waterfall mist area, riverside, and base cliffs.
Medieval Era — Castle Garden (8 spots!!!) — The flower paradise. Several spots give 2-3 flowers each. This is the single best flower farm in the game. Access it through the Castle Courtyard. Visit weekly.
Medieval Era — Mystics Meditation Grove (2 spots) — Purple flowers near ancient stones.
Future Era — Mutated Botanical Preserve Prime (4 spots) — All four give 2 flowers each. Genetically enhanced roses and crystal tree flowers.
Bonus after you own the Brothel — Brothel Courtyard (5 spots) — Two of the spots give 2 flowers each. Once the brothel is yours, this becomes another routine flower stop.
Rough math: A weekly "flower sweep" of Park Uptown + Park Downtown + Waterfall + Castle Garden nets you roughly 20-25 flowers every 6 days, entirely free. That's 400-500 relationship points worth of gifts per week at Close Friend+ stages.
Priority Gold Stashes for Early-Game Funding
These are one-time pickups, so grab them when you visit. Listed roughly by walkthrough relevance:
Present Era — best early hits:
- Library Uptown — $100 tucked in a book. You're here for Bella anyway.
- Gym Uptown — $80 behind the dumbbells. Grab it during Tutorial Quest training.
- Back Alley Downtown — $75 near the dumpster. Sweep on your way in for Story Beat 6/10.
- Beach Uptown — $110 in a waterlogged wallet. While at the beach for Story Beat 2/5 or Emily/Summer.
- Nightclub Downtown — $120 under the DJ booth. Biggest Present-era stash.
- Restaurant Downtown — $90 uncollected tip. During Story Beat 13.
- Spa Downtown — $85 by the lounge chair.
- Dojo Downtown — $75 behind the mats. During Tutorial Quest 3.
- Arcade Downtown — $50 in a jammed coin return.
- Metro Station — $50 on the bench.
- Food Court (Mall) — $65 under the table.
- Convenience Store — $50 behind the counter.
- Basement Apartment — $70 in your own couch cushions! (Easy free money on Day 1.)
- Bar Downtown — $60 under a barstool.
- City Street Downtown — $55 blowing along the sidewalk.
Medieval Era — best hits during your brothel chain:
- Thieves Guild — $150 from the thieves' stash (biggest Medieval find).
- Throne Room — $140 tucked behind a pillar. Grab it during the brothel chain visits.
- Black Market — $130 from a loose gemstone.
- Bandit Hideout — $120 unlocked stash.
- Grand Ballroom — $110 noble's coin purse.
- Underground Catacombs — $100 ancient coins.
- Caravan Rest Stop — $90. During Tutorial Quest 5.
- Medieval Back Alleys — $85 behind a barrel. During Tutorial Quest 6.
- Barn Interior — $80 in hay.
- Blacksmith Shop — $75. During Gastoff upgrades.
- Travelers Inn — $70.
- Rowdy Alehouse — $65 from a drunk patron.
- Village Market — $60.
- Monastery Scriptoria — $55.
- Peasant Huts — $50.
Future Era:
- Void Central Command — $150 confiscated chip (biggest Future find; advanced access).
- Synergy Corp Tower — $140 corporate expense card.
- Resistance Hideout — $130 from the old resistance fund.
- Glitch's Den — $115 glitched chips. During Story Beat 22.
- Neural Entertainment Complex — $100 unclaimed jackpot.
- Waste Processing Zone — $95 in the scrap. During Story Beat 19.
- Parking Complex — $80 on the deck floor.
- Unregistered Housing — $75. While doing Creative Cooking (Tutorial Quest 7).
- Surplus Distribution Center — $70. During Story Beats 16/18.
- Transit Nexus — $60 on the bench.
Practical Tips for Finding Them
- Click everywhere the first time you visit any location. Corners, planters, dumpsters, benches, under furniture, behind pillars — that's where they hide.
- Respawning flowers don't reset until day 6 after you pick them. No point revisiting sooner.
- One-time gold stashes are gone once collected. Don't rush away from a new location without sweeping it.
- There's no indication on the screen that a collectible exists — that's intentional. Keep it fun by exploring.
- A reward message confirms a find. If nothing happens when you click, either nothing's there, or you've already collected it (for one-time), or it hasn't respawned yet (for flowers).
- Your apartment basement has $70 in the couch cushions. Go check right now. Seriously.
Section 10 complete. This concludes the walkthrough additions.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
