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Chronoromancer 财富指南
整个三个时代赚钱的完整参考。 包括零星的街头工作、兼职工作、熟练的职业、赌博、地牢抢劫、投资以及妓院被动收入帝国。
概览:财富进步梯子
Chronoromancer 中的钱来自许多来源,每个解锁在您角色发展的不同阶段。这里是粗略的阶梯:
- 第1天 突破但意志的工作 - 市中心公共汽车或飞车销售
- 10-15个非全时工作 14个不同的当代工作
- 15个专家职位 - 跳伞、跳伞搭档、救生员(薪酬、统计/定时)
- 职业技能 你的主要长期收入工作与你的熟练程度挂钩
- 投资 ——50家咖啡店到数百万元企业的被动收入.
- 敦煌掠夺 ——胸,头骨瓦片,宝藏堆,情景奖励.
- 赌博游戏( M) - Vera的酒吧游戏,钓鱼
- 布罗瑟尔 你的末日被动帝国
大部分的中场比赛都看起来像: 晨间熟练职业轮班 午后地牢或训练 晚间妓院管理 每日投资现金退出这就是你的财富引擎
第1天 收入:公共汽车和飞机
你一到就有两个工作 市区街道 (免费旅行地点,没有安全门):
Busking— 街头音乐用于提示
地点 : 市区街道
小时 : 24/7可用(无时间门)
时间成本: 60分钟
能源/碳成本: ~30 能量,~30 平静
公式 :
Creativity × 2 + random(1, 10)技能奖金 :
Master Performer 双倍 创意乘数 (×2 × 4)在创造十号没有主演: 大致 $21-30 与主表演者: $41-50 创造力20,技能: $81-90 每届届会。
从主演开始: 音乐家的熟练程度始于这一技能。其他人必须通过巴德斯协会学习(更多在后期)。如果你是音乐家,公交车是一个真正强大的早期收入来源。
数学提示 : 每点创意=每个会场基数+2美元,+4美元与主演,尽快在音乐工作室培训创意.
分发传单——零要求工作
地点 : 市区街道
小时 : 上午8时-下午8时
时间成本: 45分钟
能源/碳成本: -20 能量, -15 平静
公式 :
Communication × 1 + random(1, 8)技能奖金 : 无
来文10:大致 $11-18 这是你的地板,它存在,所以你从来没有真正破损。不光彩,但你可以每天做5 -6班,挣到60 -100美元,完全没有统计门。
第1天战略
- 音乐家能力: 整天忙,你比其他第1天赚得更多
- 其他专业: 副机长和布斯京,直到你的核心状态 点击10,然后切换到兼职工作。
- 总是断: 飞行器是你的安全网没有安全数据要求就意味着它随时可用
2-非全时工作(10-15年统计)
一旦你的核心统计数字之一达到10, 整个层次的兼职工作就会开始。 14个非全时工作 分散在Uptown和Downtown Present Era地点,每个地点都与特定的统计站相连.
非全日工作通用公式:
Stat × Multiplier + random(min, max).有些人的技能奖金为×1.5。全部共享 :
- 60分钟时间成本
- 能源/计算成本各不相同(见表)
- 没有增长机会(这些是纯收入,不是培训)
上城非全时工作
| 任务 | 地点 | 雷克语Name | 小时 | 能源/碳 | 公式 | 技能奖励 |
|---|---|---|---|---|---|---|
| 股票舍尔夫 | 方便仓库 | 体育场 10 | 上午7时至11时 | −25 / −10 | sta × 1 + r(3,12) | — |
| 图书馆助理 | 城市图书馆 | 情报 | 上午8时至8时 | −15 / −10 | 单位×1 + r(2,10) | — |
| 市场助手 | 农民市场 | 烹饪 10 | 下午6时至5时 | −25 / −5 | Cook × 1 + r(3, 10) | 烹饪食品×1.5 |
| 社区志愿人员 | 社区中心 | 来文. 10 | 上午9时至5时 | −15 / −15 | 通讯×1+r(2,8) | 同情心×1.5 |
| 学生 | 大学教室 | 情报 | 上午8时至6时 | −20 / −20 | 单位×1 + r(5,15) | 研究×1.5 |
| 救生员职责 | 城市海滩 | 第15条 | 上午8时至6时 | −30 / −5 | sta × 1 + r( 5, 12) | 游泳×1.5 |
市中心兼职工作
| 任务 | 地点 | 雷克语Name | 小时 | 能源/碳 | 公式 | 技能奖励 |
|---|---|---|---|---|---|---|
| 零售 | 购物商场 | 魅力十号 | 上午9时至9时 | −20 / −20 | 车×1+r(3,12) | 时装×1.5 |
| 食品法院服务器 | 食品法院 | 能力 10 | 上午10时至9时 | −25 / −15 | Abi × 1 + r(2,10) | — |
| 洗涤器 | 餐厅 | 体育场 10 | 上午10时至10时 | −30 / −5 | sta × 1 + r( 3, 10) | 烹饪食品×1.5 |
| 数据条目 | 办公室 | 技术 10 | 上午9时至5时 | −15 / −20 | 技术×1+r(3,12) | 系统黑客X1.5 |
| 退后栏 | 市中心酒吧 | 体育场 10 | 下午5时至2时 | −25 / −10 | sta × 1 + r( 3, 10) | — |
| 参赛伙伴 | 道场 | 斯特尔15号和阿比15号 | 上午10时至7时 | −35 / −5 | Str × 1 + r( 5, 15) | 武术×1.5 |
| 弹跳 | 夜总会 | 强 力 15 | 上午9时至3时 | −25 / −15 | Str × 1.5 +r(5,15) 键 | 恐吓存在x1.5 |
主要意见
邦斯特是报酬最高的兼职工作. 这是唯一一个有x1.5统计乘数的兼职。 $57-67 每班一次 和酒吧对等 晚上全程报道
夜间工作 —— Bar Back(5PM-2 AM)和Bouncer(9PM-3 AM)如果你的熟练生涯只工作白天时间,那就是至关重要的.
每个核心数据库都有兼职工作 无论你的建筑如何,都有工作,即使是低档角色也可以通过Dishwasher或Stock Shelves获得.
非全时工作没有增长趋势。 他们是纯收入,在健身房,大学等单位分别培训你的统计数据.
3 - 熟练职业(30岁以上)
一旦你的初等数据 达到30,你的 熟练程度 解锁——这些都是你真正的长期收入工作.
通用公式 :
random(stat, stat × 2) + 15时间成本: 60分钟
能源成本: - 30(无平静费用)
稳步增长的机会: 每班8%(+1至初级统计)
技能奖金 : ×2.0 能力的关键技能乘数
职业能力表
| 熟练程度 | 履历 | 地点 | 初点 | 小时 | 技能(x2) |
|---|---|---|---|---|---|
| 图像构建器 | 个人教练员 | 运动 | 强度 | 默认 | 贝塞尔克Rage |
| 学者 | 老师 | 大学教室 | 情报 | 默认 | 材料科学 |
| 推销员 | 汽车推销员 | 汽车交易商 | 通讯 | 上午9时至6时 | 谈判 |
| 魔术师 | 幻想主义者 | 神秘好奇心 | 神秘 | 上午9时至6时 | 幻想织造 |
| 计算机专家 | 信息技术专家 | 计算机实验室 | 技术 | 默认 | 量子计算 |
| 音乐家 | 制作人 | 音乐工作室 | 创意 | 下午12时至11时 | 歌曲写作 |
| 武术家 | 老师 | 道场 | 斯塔米纳 | 上午10时至7时 | 武器掌握 |
| 玩家 | 推动者 | 夜总会 | 魅力 | 上午9时至3时 | 名誉管理 |
| 游戏大师 | 游戏机 | 拱门 | 运气 | 下午12时至10时 | 骗人 |
| 运动员 | 教练 | 篮球场 | 斯塔米纳 | 默认 | 领导 |
收入预期
没有技能奖金 :
- 标注30:
~$45-75每班数 - 点50:
~$65-115每班数 - 点80:
~$95-175每班数
熟练技能(x2.0乘数): 双倍的这些。 在Stat 50 + 技能:~每班130-230美元,这是货币停止成为制约的真正断点.
所有交易惩罚的杰克
如果你选择 所有行业的杰克 作为你的熟练,你得到一个巨大的解锁——你可以工作 所有熟练职业 一旦你具备了数据要求,但有一个结果:
全行业的杰克在所有熟练职业中收入为正常收入的70%. 因此,一个Stat 30班,将支付45 -75 通常支付31 -52一个杰克字符。
副路口: 那个 缓冲优化 升级(Patreon-加注内容)可完全取消这一处罚。
为什么选杰克呢? 灵活性。如果你想运行 3 - 4 不同的 Stat 构建在一次播放中, Jack 允许您切换职业而不被锁定在一个熟练的工作上。对于大多数玩家来说,这是一个取舍,而不是一个内脏。
非专业性普遍职业
另有两项职业级别的工作不需要任何特定的熟练程度:
主厨(Restaurant,下城):
- 要求:烹饪30+
- 小时:上午10时至10时
- 相同的公式 :
random(Cook, Cook × 2) + 15 - 技能:创造性烹饪×2.0
- 独特的 perk:每班都填充到 MAX 的满意度 你每次在这里工作都会节省食物费用,在高水平的烹饪统计中,这是游戏中最好的工作.
经纪人(投资规划,办公大楼):
- 要求:商业30+
- 小时:上午9时至5时
- 特殊公式 :
random((Charm + Communication), (Commerce + Intelligence)) + Luck - 技能:市场分析×2.0
经纪人有 游戏最高收入上限. 四个不同的统计数据输入公式,加上运气。所有四个统计数据都是50加运气30:收入范围大致是
$130-230 在X2 技能奖金之前。 $260-460 每一班 游戏后期赚钱的国王商业技能也促进了投资 单独(见第6节)——经纪是单一的最具协同性的职业道路.
4— Vera 的 Bar Mingames (创收)
那个 市中心酒吧 是一个流行的晚上点 由 Vera 她开着四个不同的迷你游戏你可以用来赚钱
- 直接收入 当您赢了(或者您没有输的时候)
- Vera的浪漫之门 在特定净得分阈值下触发
- 纯娱乐 它们设计精良的迷你游戏
这四个都是纯粹的可选内容。如果赌博不是你的风格,你可以完全跳过此节 。
四场比赛
骗子的酒
- 经典的虚张声势的骰子游戏——每个5个骰子,1个算作狂野
- 工资等级:从低价临时(只是饮料)提高到10美元/25美元/50美元/75美元/100美元
- 更高的赌注=更聪明 Vera AI. 100美元她真的很难虚张声势
- 双或无 可以在中场比赛中出现大风险/奖金悬殊
- 实用技能: 骗人 和 阅读者 提高你的机会
飞镖(369)
- 基于技能的投掷游戏——比赛从369降到0,必须双打完成
- 每局固定赌注,不选择赌级
- 纯节奏迷你游戏(基于时间的点击), 改进练习多于统计器
- Win给与Vera的钱和关系点;损失费用Vera关系
圣诞 抱住他们
- 扑克变种——小丑狂野
- 基于大麻的——赌注通过抬高积聚,强手可以支付数百美元
- Vera有一个固定的银行卷——完全排水会触发一个特殊的场景
- 产前等级:10美元/50美元/100美元(低/中/高)
21点
- 典型的21国反对Vera作为经销商
- 标准21点规则
- 基于手工结果的资金流动
Vera的浪漫门(Net Winnings tracked)
游戏跟踪您 所有四场Vera比赛的累计净胜/败 单曲
vera_net 在特定的门槛,浪漫图解锁:| 净元 | 绘图触发 |
|---|---|
| +$800 | "告诉" |
| +$1,200 | "烂夜" |
| +$1,800 | "横线" |
| +$4,000 | "最后一张卡"(要求浪漫舞台+前H2H) |
这是一个独特的浪漫之路——大多数NPC都是通过谈话/赠品磨练而成门的,但是Vera却是通过赌博技巧而成门的,如果你喜欢这些迷你游戏,你就会同时有效地进步两件事.
战略说明
- 赌博是差异,不是可靠的收入。 别赌租钱
- 开始小。 玩低温的"骗子的骰子"和"飞镖",以学习图案后再扩大规模.
- 飞镖没有钱底 ——不能因为糟糕的飞镖而破门而入——每场比赛赌注固定.
- 圣诞节 抱住他们是最大的赢家 ——耗尽Vera的全资是大薪日.
- 帮助赌博的技能: 银舌ue,读书人,手滑(在神秘好奇中学习),欺骗,欺骗.
- 后场 Vera 随着她关系加深,还教授亲密交流和相关技能.
5——渔业:稳定的补充收入.
地点 : 钓鱼场(中世纪外裙、钓鱼村)——目前时代的一些捕鱼活动也可进入钓鱼场。
要求: Marina(第一次辅导)的渔业课
钓鱼是一种小型游戏,通过水航行,收集代表渔获量的环。它主要是一种小型游戏,但它能产生真正的收入。
捕鱼收益如何
- 每条鱼都有一个 罕见 (常见,稀有,史诗)
- 鱼在渔场出售,或按其市场价值直接向Marina出售。
- 稀有和史无前例的渔获量比普通鱼多得多
- 传说中的鱼类(包括 利维坦语Name() 支付重大一次性奖励
渔业进步
- 第一,上钓鱼课 从Marina (Finshing Hut, 4 AM-5 PM)
- 使用钓贝 (神秘物品)作为早期提高捕获率
- 船舶升级 从Marina(分摊费用:5 000美元_15 000美元_50 000美元)增加捕鱼速度和范围
- 实用技能: 贝特主(较罕见/幼鱼),炸鱼(烹饪食物的渔获量)
何时利用捕鱼赚取收入
钓鱼不是你的主要收入策略——它每分钟的工资比熟练职业要低。但当:
- 你放松了在更大的活动之间
- 你的斯麦纳/卡尔姆在标准工作上耗尽了
- 你想被动地训练感觉和运气
- 你在养养10个物种 教学查询奖励(+400财富奖金)
对大多数玩家来说,钓鱼是一种"乐趣休息"的收入补贴,而不是核心策略.
6— Dungeon Crawling: Loot, Gold, 和宝藏
地牢(通过中世纪修道院的脚本进入)是游戏中最富有的财富来源之一——但也是危险的。预计5-10楼每跑200-500+美元,随着你更深处的推力而急剧上升。
敦煌财富的来源
宝胸
- 每层的胸口都锁着
- 需要进行强度或能力检查以强制打开,或 锁定技能 绕行
- 黄金奖励表,下限(深度=更多黄金)
- 挑锁是最有价值的地牢技术 -在小偷协会学习
骷髅板
- 测试你运气的拖牌
- 成功检查 = 一次性宝物相当于胸膛
- 检查失败 =您接受损坏或丢失数据
- 感觉 22+ 技能: 查看警告标志
珍宝披风
- 大型楼层藏宝
- 感知 22+ 避免此瓷砖的陷阱版本
- 运气检查是报酬的两倍 - 建筑幸运在这里得到回报
龙币
- 在瓷砖和场景奖励上发现的高价货币
- 在地牢商人中度过(在水面商店无法使用)
- 用于稀有消耗品、技能和高级设备
青色( 绿色 / 黄色 / 蓝色)
- 踩到他们随机奖励
- 滴水包括:消耗品、工艺资源、龙币、小黄金
- 免费抢掠,无风险
情景奖励
- 随机情况(每步触发率为8%)可以授予黄金、统计数据、龙币或关键项目
- 那个 吸血鬼魔戒场景 给予永久的"1环"关键项目(+1给所有关系收益)——不是黄金,而是无价的
- 高曼场景 (Floor 5+)——讲故事技巧解锁主要黄金的对话路径.
Dungeon 收入预期
| 楼层 | 每笔支出( 下) |
|---|---|
| 1-2 | 50-150美元+基本资源 |
| 3-5 | 150-300美元+普通/稀有材料 |
| 6-10 | 300-500美元加胸罩和假想 |
| 11-20 | 每深层运行500-1,000美元+ |
实际金额取决于RNG——一个有多个胸部,头骨获胜的幸运运行,好的情景卷很容易将这些数字增加一倍.
Dungeon 策略提示
- 先学选锁 不要错过一个胸口。
- 将运气建为 25+ 在推深之前——宝物堆积,头骨瓦片,以及情景卷卷所有利益.
- 带食物来 能量的消耗 中敦吉恩结束你的运行。
- 完美的代谢技巧 (未来时代)减少食物消费——对马拉松跑道有用.
- 强壮的老板在特定楼层 ——参见"早期游戏漫游"主版第7节 迷你boss-by-miniboss细节.
7——投资制度:被动财富规模
地点 : 投资规划(下城) 办公楼 投资规划台
投资系统是真正的财富所在。 现有50项投资,每个投资有5个升级等级,从50美元咖啡店到1 000 000美元的空间采矿业务不等。 被动日收入 在你玩耍的时候积累起来的,你只是参观桌子然后兑现。
如何运作
每日收入公式 :
Daily Income = (Total Cumulative Cost Invested) ÷ 50每一笔投资在50天内都还清全部累积成本。过去,它永远是纯粹的利润。这就是为什么投资在数学上总是值得给予足够的时间的原因。
例子——咖啡店:
- 第1级:50美元 ~ 1美元/日
- 第二级:50美元+75美元=累计125美元 + 美元2.50/天(第一级,每日收入随着升级而增加)
- 第3级:125美元+110美元=累计235美元 + 美元 4.70/天
- 第5级 最大: 单项投资总额650美元~每日13美元
风险等级和差异:
| 风险 | 每日收入范围(基数) |
|---|---|
| 低级 | 80% - 110% |
| 中型 | 60% - 140% |
| 高级 | 0% - 200% |
高风险投资在很多天里平均与低风险投资相同——但单个天数可以是0美元或2×大奖。在规划日常现金流量时牢记这一点。
启动投资菜单(最早期购买)
| 投资 | 费用(L1) | 风险 | ~每日(L1) |
|---|---|---|---|
| 咖啡店 | $50 | 低级 | $1 |
| 交付公司 | $60 | 中型 | $1.20 |
| 食品卡车 | $70 | 中型 | $1.40 |
| 理发店 | $80 | 低级 | $1.60 |
| 洗衣机 | $100 | 低级 | $2 |
| 书店 | $130 | 中型 | $2.60 |
| 健身股份 | $150 | 中型 | $3 |
| 宠物修饰 | $180 | 低级 | $3.60 |
拇指规则: 尽快购买1级的每一笔低风险投资,它们是可靠的基础,然后开始升级.
叠叠的乘数
四分奖金乘以投资收入:
| 奖金 | 效果 | 来源 |
|---|---|---|
| 投资超常技能 | 所有投资费用折扣15% | Portia(Villa公寓H2H,需要深层关系)或Arestes(Thieves Guild Hide Chamber, Known+, Intelligence 19,500美元) |
| 市场分析技能 | 将MIIMUM差异提高20%(减少坏日子) | 经纪人职业技能或教练 |
| 商务统计 | +0.1%,每个商务点(商业 + 1000倍) | 商业培训 |
| 缓冲优化 (Patreon) | 每日收入的+5% | Patreon主 perk |
商务数学检查:商务50=+5%收入,商务100=+10%,不是很大,而是堆积了一切.
投资优先级: 两种途径—— Portia的别墅公寓H2H (深浪漫弧,需要600+关系和之前的H2H完成) OR Arestes (Thieves Guild Hide Chamber, Just needs Known+ relations, Intelligence 19 and 500. ) Arestes 是一个更快速的以财富为重点的建设路线; Portia如果你已经在迷恋她的话,那就是这条路线。不管怎样,每次投资购买的15%的折扣都是巨大的。在游戏后期投资的100美元上,节省了15,000美元。对于任何认真的财富玩家来说,绝对的首要技能。
按阶段分列的投资战略
早期游戏(第1-20天):
- 买咖啡店(50美元)和巴伯店(80美元)作为你的首笔投资
- 在购买新设备前将其升级到2-3级
- 被动收入:5-10/天
中场比赛(第20-50天):
- 最大所有低风险投资到5级
- 现金盈余时添加中等风险
- 被动收入:50-150美元/日
后期游戏(第50天+):
- 推动大板投资(10k+).
- 考虑高风险的反向差异(如果你能负担0天)
- 被动收入:500-5 000美元+/日
投资现款
游戏时收入会被动积累。访问投资规划台并点击Cash Out来收取。 让它积聚是没有惩罚的 只有精神/UI提醒定期检查。
8— The Brothel:你的晚货财富引擎
地点 : 中世纪— 国王的德米斯尼— Brothel
解锁 : 完成7步的 Brothel 查询链(参见早期游戏行走第 6 节)
一旦你拥有妓院,它就会成为游戏中最大的被动收入来源。 工人为客户服务,你收取夜间收入,而缩放乘数会随着时间推移而增加。
Brothel收入如何运作
每天晚上,你分配到一个房间的每个工人 都根据以下原理产生收入:
- 工人统计 (Charisma, Stamina, 情报影响收入)
- 工人的忠诚 (更忠诚=表现更好).
- 房间升级级别 (1至5级房间,收入按比例摊派)
- 装饰升级 (装饰品5级收入最高+25%)
- 清洁性 (低于60%的坦克收入——雇佣女佣!).
- 名誉级别 (20级乘数)
- 服务室学徒 (每人+5%,最多3名学徒,合计+15%)
- 圣诞花环 装饰(+5%)
- 缓冲优化 / Patreon主 (+5%)
声望放大——最大倍数
Brothel 拥有20个声誉等级,每个等级都会增加你的收入乘数。在10+等级,经营良好的妓院在游戏中会忽略任何手工收入来源。在15-20等级等级,一个晚上的收入可以超过全天的熟练职业工作。
如何建立声誉:
- 成功客户满意度
- 保持房间清洁
- 工人的种类和质量
- 晋升级别(独立于信誉)乘以增益率
- 特别活动(圣诞节、情人节等)
关键投资入门
按粗略优先排序 :
- 购买后立即聘请女佣. 脏房=收入损失 长期清洁是新妓院老板输钱的原因
- 先提升房间容量,然后装潢. 更多的工人服务 = 更多的收入。然后装饰缩放踢入。
- 招聘高端工人. 更好的统计=更好的每个客户收入。请查看招聘路径(Honey、Fernando的服装图案,例如工人的服装图案)的特征。
- 构建服务室学徒 。一次性解锁、持续奖金。
- 保持声誉势头。 每个客户都服务得很好 = 代表人数少 = 代表人数少 = 满意人数少 = 代表人数少
溴化战略流程
购买后第1周:
- 雇用1-2女佣清洁
- 开始工作的工人被分配到一级房间
- 日常工作:检查清洁、更新用品、分派工人
第2-4个星期:
- 将第1会议室升级为第2-3级
- 开始通过他们的探险线招募有名的工人
- 注意工人忠诚——低忠诚工人表现不佳
第2个月+:
- 扩大至更多房间
- 在签名室将装饰推到3-5级
- 10级+=严重收入
- 开始从妓院利润中购买高价投资
长期:
- 20多名工人,所有5级装饰室,15+
- 夜间收入:3 000-10 000美元+,视规模而定
- 再加上最大投资额和经纪人的班次:你赚的钱比你能花的多
有用的Brothel-邻近技能和系统
- 领导 技能提高工人的业绩
- 商业 影响妓院经济决策
- 工人项目系统 通过战士协会征途获得的工人装备
- 特定房间奖金 ——一些房间有独特的客户类型,薪资表也独一无二.
- 每日活动系统 ——定期活动可以增加或损害某一天的收入.
关于超出财富要求的全面妓院管理细节,请参考《妓院管理文件》。
9——日常战略:叠加收入流.
到中场,你应该跑 多种收入同时流这里有一个现实的每日时间表,它能最大限度地增加收入而不消耗任何单一的活动。
中关节样本(Stat 30+,Brothel own)
上午7时8分: 参观投资规划,一夜之间现金收入(50-500美元+)
上午8时10分: 熟练职业转变(或如果商业/烹饪建设)
上午10时至12时: Dungeon跑步——5-10楼,用于胸部、场景、头骨瓦片
下午12时1分: 进食/退食,材料收集后更新设备
下午1时至4时: 第二次职业转变或浪漫建筑(关系也贡献价值)
下午4时至6时: Brothel 管理——收取收入,检查清洁程度,进行升级.
下午6时至9时: 浪漫的进化, 教程的查询,故事的节奏
9点午夜: Bouncer OR Nightclub 推动者(晚间收入),或 Vera 的酒吧游戏
每日总收入(按: 500-2 000美元+取决于运气、妓院规模和投资
加上: 持续的统计增长、关系建设、故事发展
收入优先级
当决定如何赚钱时,请检查你的等级:
| 阶段 | 初级收入 | 时间到时间 |
|---|---|---|
| 第一天 | 劫车或飞机 | 即刻 |
| 第1个星期 | 非全日工作(Stat 10+) | 2-3天培训 |
| 第2-3个星期 | 非全职专家(15年统计) | 5-7天培训 |
| 第3-4个星期 | 熟练职业(Stat 30+) | 10-15天培训 |
| 第4周+时间 | 投资(首次购买) | 节省500美元后 |
| 第2个月+ | 敦煌跑得更远 | 设备建造后 |
| 第2-3个月 | Brothel( 7- 遗存链) | 中世纪时代的全部进步 |
| 3个月以上 | 经纪人职业(30岁以上) | 所需商业建设 |
| 3个月以上 | Brothel + 投资 | 合并所有先前的工作 |
效率提示
总是喜欢在可能的时候接受训练。 非全日工作没有增长,熟练职业占8%,这种差异在20多天的时间里大大增加。
堆积职业技能. 一个研究+材料科学的学者将他们的教师收入翻一番。每个熟练程度都具有匹配的×2技能— 学习第一机会。
别囤积现金 你口袋里的100块在Barbershop的投资里不到100块
"睡眠策略"提醒: 睡眠超过8小时,完全恢复了能量/量子。这就是8小时的投资收益,而你却“什么都不做。”每天有多个投资现款。
完美组合:主厨+满足. 如果你有30+的烹饪,主厨是唯一能填补你每班最满足的工作——节省20-50美元的食品成本,并腾出另一个时间档.
技能 每一个财富玩家应该学习
粗略优先级 :
| 技能 | 效果 | 来源 |
|---|---|---|
| 锁定 | 打开每个地牢的胸口 | 小偷协会(16岁以上) |
| 投资 | 所有投资折扣15% | Portia (Villa H2H) 或 Arestes (记者协会) |
| 你的熟练程度是×2 | 双倍职业收入 | 熟练程度 |
| 市场分析 | 推动投资 | 商务培训员 |
| 大师表演者 | 双倍公共汽车收入 | 音乐学院或音乐学院 |
| 贝特大师 | 更好的鱼产/鱼产 | Marina |
| 领导 | 妓院工人的表现 | 各种培训员 |
| 完美的代谢 | 减少粮食消费 | 未来纪元 |
| 创意烹饪 | 主厨收入 | 餐厅教练员 |
不做什麽
- 别在30号公路上打工 你的熟练职业要多付2到5分
- 不要赌 Vera 游戏,除非你有能力输。 它们是基于差异的。
- 别跳过投资萧条 15%的投资 永远是太好 放弃。
- 别让妓院的清洁度降到60%以下 你会损失更多的坏名声比女佣的工资成本。
- 别以捕鱼为主收入. 这是一项伟大的突破活动,但主要策略薄弱.
相关页面
Chronoromancer Wealth Guide
A complete reference for earning money across all three eras. Covers pocket-change street work, part-time jobs, proficiency careers, gambling, dungeon loot, investments, and the brothel passive-income empire.
Overview: The Wealth Progression Ladder
Money in Chronoromancer comes from many sources, and each unlocks at a different stage of your character's development. Here's the rough ladder:
- Day 1 broke-but-willing work — Busking or Flyer Distribution in Downtown
- Stat 10-15 part-time jobs — 14 different Present Era jobs
- Stat 15 specialist jobs — Bouncer, Sparring Partner, Lifeguard (better pay, stat/time-gated)
- Stat 30 proficiency career — your main long-term income job tied to your proficiency
- Investments — passive income from $50 coffee shops up to multi-million-dollar enterprises
- Dungeon loot — chests, skull tiles, treasure piles, scenario rewards
- Gambling & minigames — Vera's bar games, fishing
- The Brothel — your late-game passive empire
Most mid-game runs look like: morning proficiency career shift → afternoon dungeon or training → evening brothel management → daily investment cash-out. That's your wealth engine.
1 — Day 1 Income: Busking and Flyers
Two jobs are available the moment you arrive at the Downtown City Street (a free-travel location with no stat gates):
Busking — Street Music for Tips
Location: Downtown City Street
Hours: Available 24/7 (no time gate)
Time cost: 60 min
Energy/Calm cost: −30 energy, −30 calm
Formula:
Creativity × 2 + random(1, 10)Skill bonus:
Master Performer doubles the Creativity multiplier (×2 → ×4)At Creativity 10 without Master Performer: roughly $21-30 per session. With Master Performer: $41-50 per session. Creativity 20 with skill: $81-90 per session.
Who starts with Master Performer: The Musician proficiency begins with this skill. Others must learn it through the Bards Guild (more on that later). If you're Musician, busking is a genuinely strong early income source.
Math tip: Every point of Creativity = +$2 per session base, +$4 with Master Performer. Train Creativity at the Music Studio as soon as you can.
Distribute Flyers — Zero-Requirement Work
Location: Downtown City Street
Hours: 8 AM - 8 PM
Time cost: 45 min
Energy/Calm cost: −20 energy, −15 calm
Formula:
Communication × 1 + random(1, 8)Skill bonus: None
At Communication 10: roughly $11-18 per session. This is your floor — it exists so you're never truly broke. Not glamorous, but you can do 5-6 shifts in a day and earn $60-100 with no stat gates at all.
Day 1 Strategy
- Musician proficiency: Busk all day. You'll earn more than any other Day 1 option.
- Other proficiencies: Alternate Flyers and Busking until your core stat hits 10, then switch to part-time jobs.
- Always broke: Flyers is your safety net. No stat requirement means it's always available.
2 — Part-Time Jobs (Stat 10-15)
Once one of your core stats hits 10, a whole tier of part-time jobs opens up. There are 14 part-time jobs scattered across Uptown and Downtown Present Era locations, each tied to a specific stat.
Universal formula for part-time jobs:
Stat × Multiplier + random(min, max). Some have skill bonuses of ×1.5.All share:
- 60 min time cost
- Energy/calm cost varies (see table)
- No stat growth chance (these are pure income, not training)
Uptown Part-Time Jobs
| Job | Location | Req | Hours | Energy/Calm | Formula | Skill Bonus |
|---|---|---|---|---|---|---|
| Stock Shelves | Convenience Store | Stamina 10 | 7 AM-11 PM | −25 / −10 | Sta × 1 + r(3,12) | — |
| Library Assistant | City Library | Intelligence 10 | 8 AM-8 PM | −15 / −10 | Int × 1 + r(2,10) | — |
| Market Helper | Farmers Market | Cooking 10 | 6 AM-5 PM | −25 / −5 | Cook × 1 + r(3,10) | Cook Food ×1.5 |
| Community Volunteer | Community Center | Communication 10 | 9 AM-5 PM | −15 / −15 | Comm × 1 + r(2,8) | Empathy ×1.5 |
| Tutor Students | University Classroom | Intelligence 15 | 8 AM-6 PM | −20 / −20 | Int × 1 + r(5,15) | Researching ×1.5 |
| Lifeguard Duty | City Beach | Stamina 15 | 8 AM-6 PM | −30 / −5 | Sta × 1 + r(5,12) | Swimming ×1.5 |
Downtown Part-Time Jobs
| Job | Location | Req | Hours | Energy/Calm | Formula | Skill Bonus |
|---|---|---|---|---|---|---|
| Mall Retail | Shopping Mall | Charm 10 | 9 AM-9 PM | −20 / −20 | Cha × 1 + r(3,12) | Fashion ×1.5 |
| Food Court Server | Food Court | Ability 10 | 10 AM-9 PM | −25 / −15 | Abi × 1 + r(2,10) | — |
| Dishwasher | Restaurant | Stamina 10 | 10 AM-10 PM | −30 / −5 | Sta × 1 + r(3,10) | Cook Food ×1.5 |
| Data Entry | Offices | Technology 10 | 9 AM-5 PM | −15 / −20 | Tech × 1 + r(3,12) | System Hacking ×1.5 |
| Bar Back | Downtown Bar | Stamina 10 | 5 PM-2 AM | −25 / −10 | Sta × 1 + r(3,10) | — |
| Sparring Partner | Dojo | Str 15 AND Abi 15 | 10 AM-7 PM | −35 / −5 | Str × 1 + r(5,15) | Martial Arts ×1.5 |
| Bouncer | Night Club | Strength 15 | 9 PM-3 AM | −25 / −15 | Str × 1.5 + r(5,15) | Intimidating Presence ×1.5 |
Key Observations
Bouncer is the highest-paying part-time job. It's the only part-time with a ×1.5 stat multiplier. At Strength 20 with Intimidating Presence: roughly $57-67 per shift. Pair it with Bar Back for full evening coverage.
Night jobs exist — Bar Back (5 PM-2 AM) and Bouncer (9 PM-3 AM) are crucial if your proficiency career only runs daytime hours.
Every core stat has a part-time job — whatever your build, there's work. Even low-stat characters can get by with Dishwasher or Stock Shelves.
Part-time jobs have NO stat growth. They're pure income. Train your stats separately at the Gym, University, etc.
3 — Proficiency Careers (Stat 30+)
Once your primary stat hits 30, your proficiency career unlocks — these are your real long-term income jobs.
Universal formula:
random(stat, stat × 2) + 15Time cost: 60 min
Energy cost: −30 (no calm cost)
Stat growth chance: 8% per shift (+1 to primary stat)
Skill bonus: ×2.0 multiplier with the proficiency's key skill
Proficiency Career Table
| Proficiency | Career | Location | Primary Stat | Hours | Skill (×2) |
|---|---|---|---|---|---|
| Body Builder | Personal Trainer | Gym | Strength | default | Berserker Rage |
| Scholar | Teacher | University Classroom | Intelligence | default | Material Science |
| Salesman | Car Salesman | Car Dealer | Communication | 9 AM-6 PM | Negotiation |
| Magician | Illusionist | Mystic Curiosities | Mystic | 9 AM-6 PM | Illusion Weaving |
| Computer Expert | IT Specialist | Computer Lab | Technology | default | Quantum Computing |
| Musician | Producer | Music Studio | Creativity | 12 PM-11 PM | Song Writing |
| Martial Artist | Sensei | Dojo | Stamina | 10 AM-7 PM | Weapon Mastery |
| Player | Promoter | Night Club | Charm | 9 PM-3 AM | Reputation Management |
| Games Master | Gamer | Arcade | Luck | 12 PM-10 PM | Cheating |
| Athlete | Coach | Basketball Court | Stamina | default | Leadership |
Income Expectations
Without skill bonus:
- Stat 30:
~$45-75per shift - Stat 50:
~$65-115per shift - Stat 80:
~$95-175per shift
With proficiency skill (×2.0 multiplier): double all of those. At Stat 50 + skill: ~$130-230 per shift. That's the real breakpoint where money stops being a constraint.
The Jack of All Trades Penalty
If you chose Jack of All Trades as your proficiency, you get a massive unlock — you can work every proficiency career once you have the stat requirement. But there's a catch:
Jack of All Trades earns 70% of normal income on all proficiency careers. So a Stat 30 shift that would pay $45-75 normally pays $31-52 for a Jack character.
Bypass: The Buffer Optimization upgrade (Patreon-gated content) removes this penalty entirely.
Why pick Jack anyway? Flexibility. If you want to run 3-4 different stat builds in one playthrough, Jack lets you switch careers without being locked into one proficiency's job. For most players it's a trade-off, not a nerf.
Non-Proficiency Universal Careers
Two additional career-tier jobs don't require any specific proficiency:
Chef (Restaurant, Downtown):
- Requirement: Cooking 30+
- Hours: 10 AM-10 PM
- Same formula:
random(Cook, Cook × 2) + 15 - Skill: Creative Cooking ×2.0
- Unique perk: Fills your satiation to MAX every shift — you save food costs every time you work here. At high Cooking stats, this is the best job in the game.
Broker (Investment Planning, Office Building):
- Requirement: Commerce 30+
- Hours: 9 AM-5 PM
- Special formula:
random((Charm + Communication), (Commerce + Intelligence)) + Luck - Skill: Market Analysis ×2.0
The Broker has the highest income ceiling in the game. Four different stats feed into the formula plus Luck. At all four stats at 50 plus Luck 30: income range would be roughly
$130-230 before the ×2 skill bonus. With Market Analysis skill: $260-460 per shift. The late-game money-making king.Commerce skill also boosts investments separately (see Section 6) — Broker is the single most synergistic career path.
4 — Vera's Bar Minigames (Gambling Income)
The Downtown Bar is a popular evening spot run by Vera — and she runs four different minigames you can play for money. These serve three purposes:
- Direct income when you win (or losses when you don't)
- Vera's romance gates trigger at specific net-winnings thresholds
- Pure entertainment — they're well-designed minigames
All four are pure optional content. If gambling isn't your style, you can skip this section entirely.
The Four Games
Liar's Dice
- Classic bluffing dice game — 5 dice each, 1s count as wild
- Wager tiers: from low-stakes casual (just drinks) up through $10 / $25 / $50 / $75 / $100
- Higher wagers = smarter Vera AI. At $100 she's genuinely tough to bluff
- Double-or-nothing can appear mid-game for a big risk/reward spike
- Helpful skills: Cheating and Reading People improve your odds
Darts (369)
- Skill-based throwing game — race to zero from 369, must finish on a double
- Fixed stakes per game, no betting tier selection
- Pure dexterity minigame (timing-based click), improves with practice more than stats
- Win gives money and relationship points with Vera; loss costs Vera relationship
Christmas Hold'em
- Poker variant — jokers wild
- Pot-based — bets accumulate through raises, strong hands can pay hundreds
- Vera has a fixed bankroll — draining it completely triggers a special scene
- Ante tiers: $10 / $50 / $100 (Low / Medium / High)
Blackjack
- Classic 21 against Vera as dealer
- Standard blackjack rules
- Money flows based on hand outcomes
Vera's Romance Gates (Net Winnings Tracked)
The game tracks your cumulative net winnings/losses across ALL four Vera games combined in a single
vera_net figure. At specific thresholds, romance plots unlock:| Net Won | Plot Triggered |
|---|---|
| +$800 | "The Tell" |
| +$1,200 | "Bad Night" |
| +$1,800 | "Crossing the Line" |
| +$4,000 | "Last Card" (requires Romantic stage + prior H2H) |
This is a unique romance path — most NPCs are gated by talk/gift grinding, but Vera is gated by gambling skill. If you enjoy the minigames, you're effectively progressing two things at once.
Strategy Notes
- Gambling is variance, not reliable income. Don't bet rent money.
- Start small. Play low-wager Liar's Dice and Darts to learn the patterns before scaling up.
- Darts has no money floor — you can't go broke from bad darting — the stakes are fixed per game.
- Christmas Hold'em has the biggest upside — draining Vera's full bankroll is a big payday.
- Skills that help gambling: Silver Tongue, Reading People, Sleight of Hand (learned at Mystic Curiosities), Deception, Cheating.
- Late-game Vera also teaches Intimate Communication and related skills as her relationship deepens.
5 — Fishing: A Steady Supplemental Income
Location: Fishing Hut (Medieval Outskirts, Fishing Village) — also accessible at Present Era Docks for some fishing activities
Requires: The Fishing Lesson from Marina (first-time tutorial)
Fishing is a minigame where you navigate a boat through water, collecting rings that represent fish catches. It's primarily a minigame, but it produces real income.
How Fishing Pays
- Each fish caught has a rarity (common, rare, epic)
- Fish are sold at the Fishing Hut or directly to Marina for their market value
- Rare and epic catches pay significantly more than common fish
- Legendary fish (including the Leviathan) pay major one-time rewards
Fishing Progression
- First: Get the Fishing Lesson from Marina (Fishing Hut, 4 AM-5 PM)
- Use Fishing Bait (mystery item) as an early boost to catch rates
- Boat upgrades from Marina (scaling costs: $5,000 → $15,000 → $50,000) increase fishing speed and range
- Helpful skills: Master Baiter (better rarity/spawn rates), Fry Fish (cook catches for food)
When to Use Fishing for Income
Fishing is not your primary income strategy — it pays less per minute than a proficiency career. But it's excellent when:
- You're relaxing between bigger activities
- Your Stamina/Calm are depleted for standard work
- You want to train Perception and Luck passively
- You're farming the 10-species Tutorial Quest reward (+400 wealth bonus)
For most players, fishing is a "fun break" income supplement rather than a core strategy.
6 — Dungeon Crawling: Loot, Gold, and Treasure
The dungeon (accessed via Medieval Monastery Scriptoria) is one of the richest sources of wealth in the game — but it's also dangerous. Expect to walk out with $200-500+ per run by Floor 5-10, rising sharply as you push deeper.
Sources of Dungeon Wealth
Treasure Chests
- Locked chests spawn on each floor
- Requires a Strength or Ability check to force open, OR Lockpicking skill to bypass
- Gold reward scales with floor level (deeper = more gold)
- Lockpicking is the single most valuable dungeon skill — learn it at the Thieves Guild
Skull Tiles
- Trapped tiles that test your Luck
- Successful check = one-time treasure equivalent to a chest
- Failed check = you take damage or lose stats
- Perception 22+ skill: see the warning signs
Treasure Piles
- Large floor-level treasure stashes
- Perception 22+ avoids a trap version of this tile
- Luck check doubles the payout — building Luck pays off here
Dragon Coins
- Premium currency found on tiles and from scenario rewards
- Spent at dungeon merchants (not usable at surface shops)
- Used for rare consumables, skills, and high-tier equipment
Glow Tiles (Green / Yellow / Blue)
- Step on them for random rewards
- Drops include: consumables, crafting resources, Dragon Coins, small gold
- Free loot with no risk
Scenario Rewards
- Random scenarios (8% trigger rate per step) can award gold, stats, Dragon Coins, or key items
- The Vampire Ring scenario gives the permanent "1 Ring" key item (+1 to all relationship gains) — not gold, but priceless
- Goldman scenario (Floor 5+) — Storytelling skill unlocks a dialogue path for major gold
Dungeon Income Expectations
| Floor | Per-Run Payout (rough) |
|---|---|
| 1-2 | $50-150 + basic resources |
| 3-5 | $150-300 + common/rare materials |
| 6-10 | $300-500+ with chests and scenarios |
| 11-20 | $500-1,000+ per deep run |
Actual amounts depend on RNG — a lucky run with multiple chests, skull wins, and good scenario rolls can easily double these figures.
Dungeon Strategy Tips
- Learn Lockpicking first. Never miss a chest.
- Build Luck to 25+ before pushing deep — treasure piles, skull tiles, and scenario rolls all benefit.
- Bring food. Running out of energy mid-dungeon ends your run badly.
- Perfect Metabolism skill (Future Era) reduces food consumption — useful for marathon runs.
- Strong bosses on specific floors — see the main Early Game Walkthrough Section 7 for miniboss-by-miniboss details.
7 — The Investment System: Passive Wealth at Scale
Location: Investment Planning (Downtown → Office Building → Investment Planning desk)
The Investment System is where wealth becomes real. 50 investments are available, each with 5 upgrade levels, ranging from a $50 Coffee Shop to a $1,000,000 Space Mining operation. Once purchased, they generate passive daily income that accumulates while you play — you just visit the desk and cash out.
How It Works
Daily Income Formula:
Daily Income = (Total Cumulative Cost Invested) ÷ 50Every investment pays back its full cumulative cost in 50 days. Past that, it's pure profit forever. This is why investments are mathematically always worth it given enough time.
Example — Coffee Shop:
- Level 1: $50 → ~$1/day
- Level 2: $50 + $75 = $125 cumulative → ~$2.50/day (Level 1 daily income increases with upgrade)
- Level 3: $125 + $110 = $235 cumulative → ~$4.70/day
- Level 5 max: ~$13/day from a single $650 total investment
Risk Tiers and Variance:
| Risk | Daily Income Range (of base) |
|---|---|
| Low | 80% - 110% |
| Medium | 60% - 140% |
| High | 0% - 200% |
High-risk investments average the same payout as Low-risk over many days — but individual days can be $0 or 2× jackpots. Keep this in mind when planning daily cash flow.
Starter Investment Menu (best early buys)
| Investment | Cost (L1) | Risk | ~Daily (L1) |
|---|---|---|---|
| Coffee Shop | $50 | Low | $1 |
| Delivery Co | $60 | Medium | $1.20 |
| Food Truck | $70 | Medium | $1.40 |
| Barbershop | $80 | Low | $1.60 |
| Laundromat | $100 | Low | $2 |
| Bookstore | $130 | Medium | $2.60 |
| Gym Shares | $150 | Medium | $3 |
| Pet Grooming | $180 | Low | $3.60 |
Rule of thumb: Buy every Low-risk investment at Level 1 as fast as possible. They're the reliable foundation. Then start upgrading.
Multipliers That Stack
Four separate bonuses multiply your investment income:
| Bonus | Effect | Source |
|---|---|---|
| Investment Savvy skill | 15% discount on ALL investment costs | Portia (Villa apartment H2H, requires deep relationship) OR Arestes (Thieves Guild Hidden Chamber, Known+, Intelligence 19, $500) |
| Market Analysis skill | Boosts the MINIMUM variance by 20% (reduces bad days) | Broker career skill or trainer |
| Commerce stat | +0.1% per Commerce point (Commerce ÷ 1000 multiplier) | Commerce training |
| Buffer Optimization (Patreon) | +5% to all daily earnings | Patreon Master perk |
Math check on Commerce: Commerce 50 = +5% income. Commerce 100 = +10%. Not huge, but it stacks with everything.
The Investment Savvy priority: Two paths — Portia's Villa apartment H2H (deep romance arc, requires 600+ relationship and prior H2H completions) OR Arestes (Thieves Guild Hidden Chamber, just needs Known+ relationship, Intelligence 19, and $500). Arestes is the faster route for a wealth-focused build; Portia is the route if you're already romancing her. Either way, the 15% discount on every investment purchase forever is enormous. On $100k in late-game investments, that's $15,000 saved. Absolute top-priority skill for any serious wealth player.
Investment Strategy by Phase
Early game (Day 1-20):
- Buy Coffee Shop ($50) and Barbershop ($80) as your very first investments
- Upgrade them to Level 2-3 before buying new ones
- Passive income: $5-10/day
Mid game (Day 20-50):
- Max all Low-risk investments to Level 5
- Add Medium-risk if you have cash surplus
- Passive income: $50-150/day
Late game (Day 50+):
- Push into big-ticket investments ($10k+)
- Consider High-risk for upside variance (if you can afford $0 days)
- Passive income: $500-5,000+/day
Investment Cash-Out
Income accumulates passively while you play. Visit the Investment Planning desk and click Cash Out to collect. There's no penalty for letting it accumulate — only a mental/UI reminder to check it periodically.
8 — The Brothel: Your Late-Game Wealth Engine
Location: Medieval Era → King's Demesne → The Brothel
Unlock: Complete the 7-step Brothel Quest Chain (see Early Game Walkthrough Section 6)
Once you own the brothel, it becomes the single largest source of passive income in the game. Workers serve clients, you collect nightly revenue, and the scaling multipliers compound over time.
How Brothel Income Works
Each night, every worker you've assigned to a room generates revenue based on:
- Worker stats (Charisma, Stamina, Intelligence affect earnings)
- Worker loyalty (higher loyalty = better performance)
- Room upgrade level (Level 1-5 rooms with scaling income)
- Decor upgrades (up to +25% income at Decor Level 5)
- Cleanliness (below 60% tanks income — hire maids!)
- Reputation Level (20 tiers of scaling multipliers)
- Service Room Apprentices (+5% each, up to 3 apprentices, +15% total)
- Christmas Wreath decoration (+5%)
- Buffer Optimization / Patreon Master (+5%)
Reputation Scaling — The Biggest Multiplier
The Brothel has 20 Reputation Levels. Each level increases your income multiplier. At Reputation 10+, a well-run brothel dwarfs any manual income source in the game. At Reputation 15-20, a single night's earnings can exceed a full day of proficiency career work.
How to build reputation:
- Successful client satisfactions
- Room cleanliness maintained
- Worker variety and quality
- Promotion Level (separate from Reputation) multiplies gain rates
- Special events (Christmas, Valentine, etc.) boost reputation
Key Investments Into The Brothel
In rough priority order:
- Hire maids immediately after purchasing. Dirty rooms = lost income. Chronic cleanliness is the #1 reason new brothel owners lose money.
- Upgrade room capacity first, then decor. More workers serving = more revenue. Then decor scaling kicks in.
- Recruit high-stat workers. Better stats = better per-client earnings. See the character walkthroughs for recruitment paths (Honey, Fernando's clothing plots lead to workers, etc.).
- Build Service Room Apprentices to max (+15% total). One-time unlocks, ongoing bonus.
- Keep reputation momentum. Every client served well = small rep bump. Every failed satisfaction = rep loss.
Brothel Strategy Flow
Week 1 after purchase:
- Hire 1-2 maids for cleanliness
- Starting workers get assigned to Level 1 rooms
- Run daily routine: check cleanliness, refresh supplies, assign workers
Week 2-4:
- Upgrade room 1 to Level 2-3
- Start recruiting named workers via their questlines
- Pay attention to Worker Loyalty — low-loyalty workers underperform
Month 2+:
- Expand to more rooms
- Push Decor to Level 3-5 in signature rooms
- Reputation Level 10+ = serious income
- Start buying high-ticket investments from brothel profits
Long-term:
- 20+ workers, all rooms at Decor Level 5, Reputation 15+
- Nightly income: $3,000-10,000+ depending on scaling
- Combined with maxed investments and Broker shifts: you're earning more than you can spend
Useful Brothel-Adjacent Skills & Systems
- Leadership skill boosts worker performance
- Commerce affects brothel economic decisions
- Worker Item System — equipment for workers, earned via Fighters Guild quests
- Room-specific bonuses — some rooms have unique client types with unique pay scales
- The Daily Events System — periodic events can boost or harm a given day's income
For comprehensive brothel management details beyond what wealth requires, refer to the Brothel Management Documentation.
9 — Daily Strategy: Stacking Income Streams
By mid-game, you should be running multiple income streams simultaneously. Here's a realistic daily schedule that maximizes earnings without burning out on any single activity.
Sample Mid-Game Day (Stat 30+, Brothel Owned)
7-8 AM: Visit Investment Planning, cash out overnight earnings ($50-500+)
8-10 AM: Proficiency career shift (or Broker/Chef if Commerce/Cooking build)
10 AM-12 PM: Dungeon run — Floor 5-10 for chests, scenarios, skull tiles
12-1 PM: Eat/rest, upgrade equipment if materials gathered
1-4 PM: Second career shift OR romance building (relationships also contribute value)
4-6 PM: Brothel management — collect revenue, check cleanliness, make upgrades
6-9 PM: Romance progression, Tutorial Quests, story beats
9 PM-Midnight: Bouncer OR Nightclub Promoter (evening income), or Vera's bar games
Total daily income (rough): $500-2,000+ depending on luck, brothel scale, and investments
Plus: Continuous stat growth, relationship building, story progression
Income Priority Ladder Recap
When deciding what to do for money, check your tier:
| Stage | Primary Income | Time-to-Implement |
|---|---|---|
| Day 1 | Busking or Flyers | Immediate |
| Week 1 | Part-time job (Stat 10+) | 2-3 days training |
| Week 2-3 | Specialist part-time (Stat 15+) | 5-7 days training |
| Week 3-4 | Proficiency career (Stat 30+) | 10-15 days training |
| Week 4+ | Investments (first purchases) | After $500+ saved |
| Month 2+ | Dungeon runs for larger sums | After equipment built |
| Month 2-3 | The Brothel (7-quest chain) | Full Medieval-era progression |
| Month 3+ | Broker career (Commerce 30+) | Commerce build required |
| Month 3+ | Scaled Brothel + Investments | Combines all previous work |
Efficiency Tips
Always prefer stat-training when possible. Part-time jobs give no stat growth — proficiency careers give 8%. The difference compounds massively over 20+ days.
Stack career skills. A Scholar with Researching + Material Science doubles their teacher income. Every proficiency has a matching ×2 skill — learn it first chance you get.
Don't hoard cash. Idle money earns nothing. $100 in your pocket does less than $100 in a Barbershop investment.
The "Sleep Strategy" reminder: Sleeping passes 8 hours and fully restores energy/calm. That's 8 hours of investment earnings accruing while you "do nothing." Multiple investment cash-outs per day.
Perfect combo: Chef + Satiation. If you have Cooking 30+, Chef is the only job that fills your satiation to max per shift — saving $20-50 in food costs and freeing another time slot.
Skills Every Wealth-Focused Player Should Learn
In rough priority:
| Skill | Effect | Source |
|---|---|---|
| Lockpicking | Opens every dungeon chest | Thieves Guild (Ability 16+) |
| Investment Savvy | 15% discount on all investments | Portia (Villa H2H) OR Arestes (Thieves Guild) |
| Your proficiency's ×2 skill | Doubles career income | Varies by proficiency |
| Market Analysis | Boosts investment min variance 20% | Commerce trainer |
| Master Performer | Doubles busking income | Bards Guild or Musician proficiency |
| Master Baiter | Better fishing spawns/rarities | Marina |
| Leadership | Boosts brothel worker performance | Various trainers |
| Perfect Metabolism | Reduces food consumption | Future Era |
| Creative Cooking | Doubles Chef income | Restaurant trainer |
What NOT to Do
- Don't grind part-time jobs past Stat 30. Your proficiency career pays 2-5× more.
- Don't gamble on Vera games unless you can afford to lose. They're variance-based.
- Don't skip Investment Savvy. 15% off investments forever is too good to pass up.
- Don't let the brothel drop below 60% cleanliness. You'll lose more to bad reputation than maid wages cost.
- Don't fish as primary income. It's a great break activity but a weak main strategy.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
