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概览
Kasumi 她现在的路线包括自动妓院碰面、每日谈话、花园步行日期、招聘 工 作 工 工 员,与Shadow共享的场景,表演反应,主楼技能奖励,两个精心设计的训练升级,Queenstone confirming和Sirena Isle度假胜地活动,该指南给出了可玩性的要求和答案,而没有重述她的愿景或更大的故事.
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 19/中世纪/中立 |
| 最喜欢的数据 | Charm 80;通讯 70;观点 76 |
| 特殊关系技能 | 精神交流; 双倍适用关系奖励 |
| 普通画像 | Rose& Thorn Bar,下午3-6时,每天 |
| 说话 | 20分钟; 1个基点;每个比赛日4个 |
| 个人日期 | 花园漫步朋友,曾经 |
| 心对心 | 与 Kasumi 一起走日落度假村海滩,每日 |
| 工人人数/初班 | 20 /下午2时至8时 |
| 初始工资/工人技能 | 155黄金/甲骨文 |
| 工人专业/开始服饰 | 反向牛仔女孩/一级 |
普通的感情,工人与关系点,NPC亲密体验和玩家Erotic体验是分别的价值观,指南标注了基础,直接和最终奖励相应.
会议和征聘
访问 玫瑰索恩入口( T) 用于这些 一次性自动场景。它们的图案定义没有加时门或最小的Kasumi感情。它们需要Kasumi 休假回家;第一个也要求 Elara 家.
| 场景 | 黑人的名声 | 关系奖励 | 额外完成奖励 |
|---|---|---|---|
| 绝望的请求 | 6 或更高级 | 10个基地Kasumi+10个基地Elara | 500金付给玩家; 35 Kasumi NPC亲密体验,传教士/狗类分类 |
| 被幻影所笼罩 | 8 或更高级 | 15个基地Kasumi | 35 Kasumi NPC亲密体验.,传教士/狗类分类 |
| 甲骨文的选择 | 10 或更高级 | 20个基地Kasumi | 20; 35 Kasumi 国家计生委亲近经验,传教士/牛仔女孩分类 |
每个场景都使用自己的名声和完成检查. 不需要前一个 Kasumi 场景的完成旗,没有回复定义单独的选择点奖金。所有给出的回复都达到了相关的完成。这些场景奖励不会通过玩家的完成处理者授予玩家Erotic体验。
之后 甲骨文的选择,Kasumi是一个被发现的活跃工人。 甲骨文工人技能 和 沟通关系奖金技能 和玩家后来的分开 承认 赏金
她的普通画像在 下午3时至6时的酒吧。酒吧必须至少建成 第1会议室 她的性格定义在肖像表上没有额外的招募旗帜;自动入口场景和工人激活是独立的系统.
建议走过
- 提高妓院的声誉 第6、8和10条时,返回 进入 用于 Kasumi 的自动场景。 甲骨文的选择 征聘人员 工 作 工 工 员.
- 建立爱心 每天4次律师谈话, 下午3时至6时改善她最喜爱的数据统计,如果学会了《精神交流》,就使用《精神交流》。
- 时 朋友们开始 花园从酒吧走,下午3点到5点选择 这三次都很有趣 最高额 23个基点这个日期后来解锁了她的牛仔女孩升级。
- 为: Shadow 艺术学徒,已经 Shadow 已知 和 Shadow和Kasumi 活动和家庭,然后访问 酒吧,下午8点选择 辅助 (单位:千美元) 每个基点7个.
- 之后 Story第38话Kasumi 活动时访问 酒吧,下午3时至6时 (单位:千美元) Story 击败 39 页:1 识别玩家技能选择 在两轮比赛中照顾或放纵 Kasumi最大的爱。
- 解锁 西雷纳岛 通过Marina的船道,并在度假时发送Kasumi。使用 与 Kasumi 同行 现场 度假村海滩,下午5时至8时这解锁了口语升级的前提
- 时 在爱中带给她合适的礼物 酒吧肖像,下午3时至6时在带她回家之后 完成两次升级如果你拥有的话 皇后石镇时,每日使用 亲密的结合.
Garden Walk,Shadow Arts和StoryBeat 39不需要先行的度假胜地日落步行,度假胜地步行是另外一项活动,不会取代Cowgirl升级所需的花园步行完成.
每日谈话和保证
说话 费用 20分钟,给出 1个基点,并允许 每个游戏日有四种用途。它的动作定义有一个零占位符,但当前的 Talk 处理器记录了一点。进一步的尝试记录 −1 使用烦恼的反应。
一旦工人20是 已经找到, 保证 Kasumi 能够与她实际出现 酒吧肖像,下午3时至6时在她回家的时候这要花很多钱 20分钟,给出 +1 忠诚至100人 和 1个基础的普通感情,并可以使用 每天一次它遵循她的肖像计划,而不是附加工人轮班要求,其津贴与Talk分开。
她没有普通的肖像礼物或玩家技能课,其工人访问菜单中的礼物在下文中单独描述.
花园漫步日期
开始 花园漫步 从Kasumi's 酒吧肖像,下午3点到5点时, 朋友们 或更高的费用。 120分钟和20分钟,与 不收钱。它完成 一次,尽管动作的日限元数据。它没有明确的付费版本或支持码要求。
场景让 8个基点 加上三个选择奖金 23个基点选择 第1轮的滑稽或滑稽, 第2轮的照顾或有趣,以及 第3轮的滑稽或滑稽. 这三轮都很有趣 实现最大值。
| 场景 | 按选择顺序计算,最高基础奖金 |
|---|---|
| 花园步行与 Kasumi | 趣/趣+5 + 爱护/趣+5 + 趣/趣+5 |
这是一个约会情节,而不是心对心,也不获得共享的H2H浪漫主义完成奖金。它不教授技能或自行激活工人。
Shadow 艺术学徒
这个 一次性自动接触 开始于 酒吧,下午8点,与 Shadow 已知, 8和20名在职工人两者 休假回家。没有额外的Kasumi关系阶段先决条件。
| 答复 | Kasumi 基点 | Shadow 基点 |
|---|---|---|
| 辅助 她是认真的 认真对待她 | 4 + 3 = 7 | 4 + 3 = 7 |
| 真有趣,你这混蛋 | 4 + 2 = 6 | 4 + 2 = 6 |
| 调皮 | 4 + 2 = 6 | 4 + 3 = 7 |
她的日间时间 不需要3 -6 PM肖像 用于此自动夜间场景 。它的注册授予关系点和完成点;它不教玩家精神交流或新的小偷技能 。
列性能反应
与一个 编曲编辑 在Brothel酒吧表演歌曲费用 60分钟30 能量,并允许 每个比赛日每个地点一次表演。宾客反应有: 25%的基本机会; 表演大师,舞台表演,音乐艺术,故事和拥有Lute 每个都添加 5个百分点时,最多 50%.
一个成功的反应卷 选择其中之一 7名酒吧嘉宾: Sherry、Elara、Gastoff、Poppy、Kasumi、Gandon或Blinky. Kasumi 无法保证,她的常规日间肖像对性能反应不需要. 8个基点:
| 答复 | 奖金 | 共计Kasumi基点 |
|---|---|---|
| 真有趣,你这混蛋 - "等有人告诉你我杀了它..." | +4 | 12 |
| 照顾 | +2 | 10 |
| 调皮 | +1 | 9 |
它可以在以后的演出中重复,并且与四语津贴分开.其他场地有不同的客座游泳池.
Story第39节和承认
之后 Story第38话,访问 下午3时至6时的酒吧,与 20名在职工人,用于 Story 击败 39。所公布的进度的正常故事检查也适用。 10个基点Kasumi点, 5 Sashina 和 5 Elara在选择之前
用于Kasumi, 照顾或Flirty每两回合加5个时, 20个基点。有趣的补充 第1轮2次 和 第2轮3次。所有路径完成相遇。它的完成进度 30分钟 和教诲, 承认.
承认给予 10%的基本机会 避免敌人发动可躲避的攻击, 玩家战斗技能. Kasumi 工人甲骨文的技巧和她最喜欢的关系技巧是截然不同的,指南省略了这个故事遭遇中的启示和视觉细节.
工人访问和培训
访问 工 作 工 工 员 {\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}在她出生的时候{\fn黑体\fs22\bord1\shad0\3aHBE\4aH00\fscx67\fscy66\2cHFFFFFF\3cH808080}通过工人菜单 活动、休假回家、不休息和在分配的轮班内,初始时 下午2时至8时这与她的酒吧肖像不同 下午3时至6时 时间表。有 每个游戏日一次工人参观.
访问费用 60分钟,60个能量和40个平静活动 时间、权力和焦点 将各自成本减半 30分钟、30分钟、20分钟选择 每次访问一次培训.
培训始于 1级,将每期完成的培训提高一个级别,直到 8,并保留较早的选项。当前游戏包括所有8个Kasumi所需的训练图像对。
| 级别/ 选项 | 工人人数增加 | Kasumi NPC亲密体验. |
|---|---|---|
| 1次/亲吻 | 魅力+1 | 5亲吻 |
| 2 / 口头 | 情报+1 | 25口交时 |
| 3名传教士 | 外观+1 | 25,传教士 |
| 4个/牛仔女孩 | 结构+1 | 25奶牛女孩们 |
| 5号/狗仔 | 能力+1 | 25狗的风格 |
| 6/特别1 | Dexterity +1 数据 | 25倒车女 |
| 7/特别2 | 两次随机基本数据+1 | 25倒车女 |
| 8/特别3 | 两次随机基本数据+1 | 25狗的风格 |
完成培训 50名玩家 Erotic 体验,加上工人的经验和 工人关系点 缩放到玩家的Erotic关卡,这些工人关系点和普通肖像感情是分开的. 土木艺术 减轻培训压力 20至10岁 并增加工人的经验; 感官大师 改善经验, 情感结合 提高工人关系点, 快乐艺术 压力超过100 损害工人。
工人礼品和服装
| 礼物 | 工人关系点 | 普通 Kasumi 基本爱 | 忠诚增益 |
|---|---|---|---|
| 鲜花,最喜欢的 | 15 | 8 | 4–8 |
| 普通礼物 | 8 | 5 | 2–6 |
| 酒,最不喜欢的 | 3 | 3 | 1–3 |
每个消耗 一个项目 这些礼物可以通过工人访问菜单获得,而不是普通的酒吧礼物按钮。普通的感情使用通常的修饰符,而Loyality仍然受其封顶。
药剂赠送会改善工人统计: 时间+1 Dexterity; Power +1 Stamina; 盾牌+1 忠诚; 焦点+1 智能; 欲望+1 能力; 科隆+1 外观; 幸运+1 随机主统计. 消毒剂 恢复健康并消除压力。
Kasumi 开始于 服装一级和最低房间一级她有一个 Fernando的创造 Fernando的普通配件仅限于 每名工人两人; 单独 MAX 工人服装 增加服务 5至6级。见 Fernando 成本、服装配制选项和配装要求。
两次手工培训升级
时 在爱中,将精确的制成的消耗品带到Kasumi's 酒吧肖像,下午3时至6时在她回家的时候每一次行动都要 零分钟消费 一个礼物,并填写 一次,没有配置额外的金钱或情爱奖。所有答复都完成相应的升级;在这些注册中没有选择点奖金。
| 升级动作 | 消耗的礼品 | 较早所需经费 | 长期培训效果 |
|---|---|---|---|
| 无要求的指示 | 六边形玫瑰 | 花园步行完成 | 牛仔女工经历x2 |
| 未来可以等待 | Prismatic 拼写标记 | 与 Kasumi 一同完成日落行走 | 口服工作经验×2 |
相应的升级训练包括其编剧电影。倍数倍数 参加这种匹配培训的工人经验,并非每个爱心、统计或亲密关系奖。每个完成的升级也都增加了 0.5 她的工人收入乘数: 1=1.5×;两者均=2×.
工艺 六边形玫瑰 与 Rose Arthur,使用 4个诱变的Ichor、3个Void-触摸的Fang和3个灵魂线手工业 Prismatic 拼写标记 与 Aziza,使用 2号灵魂线,4号闪烁的心形和4号吉尔德心形。每次精心制作的动作都会产生一件礼物,请自 陌生人 普通花卉或葡萄酒不能代替这些礼物。
西雷纳岛休假活动
解锁休假系统通过 Marina的船到锡雷纳岛 动作 Sashimi的度假岛提案。船只行动 120分钟和100万金币,需要 付费访问和所需的订阅者代码,并完成一次。请参见Marina和Sashimi的路径先决条件指南。
使用 西雷纳岛管理小组 发送活动 工 作 工 工 员 她不能同时被指派为学徒。当你想再次使用律师行动或普通工人访问时,把她带回家。
在度假村她的肖像可以出现在 下午7时至11时在沙滩、布菲特、卧室或斯帕获得度假者肖像的机会 每个度假女孩25%,上限为100%,然后选择度假者。离开并返回度假地点可以产生另一卷。她的酒吧时间不能控制这个度假时间表。
| 活动 | 开始位置/ 窗口 | 时间 | 奖励/津贴 |
|---|---|---|---|
| 度假演讲 | 当前度假胜地肖像 | 15分钟 | 1个基点;每天6个,在各度假地点共享 |
| 与 Kasumi 一起吃 | 11时至4时,巴菲特 | 60分钟 | 3个基点+答复;满足+100;每天一次 |
| Kasumi 放松点 | 海滩,上午8时至4时 | 60分钟 | 3个基点+答复;能源+50;每天一次 |
| 斯帕夜:Kasumi | 斯帕,下午7时至11时 | 60分钟 | 3个基点+答复;能源、健康和平静+25;每天一次 |
| 与 Kasumi 同行 | 海滩,下午5时至8时 | 60分钟 | 日落行走H2H以下; 每天一次 |
| 私人海滩时间 | 海滩,上午10时至6时 | 60分钟, 30带时间布法 | 50个基本感情;25个Kasumi NPC亲密体验女牛仔们 每天一次 |
吃,放轻松,吃香肠 照顾或 Flirty +5 结束 有趣 +4 时,用于 8或7个基点。在正常状态下停止恢复。私人海滩时间没有配置单独的钱或能源收费,也没有通过度假胜地视频处理器给予玩家 Erotic 体验。每项活动都有自己的津贴。度假胜地菜单添加 没有分开的朋友,粉碎或爱的门 参加这些活动。
已完成的“Talk”以外的度假村活动 25%的海贝壳概率活动 运气重试一卷失败。一些夜间度假区睡眠外观使用Kasumi准备的睡眠艺术品;这与日间互动菜单是分开的。
与 Kasumi 一起走日落
使用 与 Kasumi 同行 在她身边 下午5时至8时的海滩画像在她度假的时候这是... 五轮H2H,可重复 每个游戏日一次没有额外的能源或钱费这不是在酒吧的一次性谈话
与 Kasumi 一起走日落
| 圆 | 最高基点选择 | 基点 |
|---|---|---|
| 1 | 视觉在学习,用散步奖励他们. | 7 |
| 2 | 再大声点,我会帮忙的,我也能大声点 | 8 |
| 3 | 我喜欢你 真实的版本欢迎但其他的也是 | 9 |
| 4 | 亲她 | 12 |
| 5 | 同一小时,更柔软,VOID会哭泣,确认 | 15 |
心对心选择点在完成时累积并使用共享关系计算. 列出的点是基础值,而不是保证最终的感情增益.
最好的普通答案总计 51个基点第1轮也接受 “我准时赶来, 同样的7分,第三回合接受 “过去有一个人,我是为了那个人而来的。” 同一九张,第四轮记录 5 Kasumi NPC亲密体验.亲吻 亲吻 玩家的浪漫技能,共享 H2H 补全 25个最后的爱 在普通计算后进行。第一个完成也满足了日落步行的前提条件。 未来可以等待.
一次性度假区小组会议
这些 22个工厂注册自动场景 要求所有已命名的工人 活动与度假,在列表位置和窗口中。 每个参加者3个基点外加时 照顾或 Flirty +5 或 有趣 +4 时和海贝壳的机会, 一次他们不需要她普通的酒吧肖像
| 场景 | 地点 | 启动窗口 | 与会者 |
|---|---|---|---|
| 安静 | 西雷纳岛 | 下午7时至11时 | Elara、Kasumi |
| 安全响亮 | 西雷纳岛 | 下午7时至11时 | Sophie、Kasumi |
| 小好未来 | 西雷纳岛 | 下午7时至11时 | Honey、Kasumi |
| 不要打断腿 | 西雷纳岛 | 下午7时至11时 | Sandra、Kasumi |
| 飞翔不是失败 | 西雷纳岛 | 下午7时至11时 | Grace、Kasumi |
| 安全规则 | 西雷纳岛 | 下午7时至11时 | Raven、Kasumi |
| 安静的预测 | 西雷纳岛 | 下午7时至11时 | Shadow、Kasumi |
| 撞击前的信号 | 西雷纳岛 | 下午7时至11时 | Valkyra、Kasumi |
| 两个半预测 | 西雷纳岛 | 下午7时至11时 | 艾娃和艾娃,Kasumi |
| 概率天气 | 西雷纳岛 | 下午7时至11时 | Jade、Kasumi |
| 混乱预测 | 西雷纳岛 | 下午7时至11时 | Brandy、Kasumi |
| 温柔的预测 | 西雷纳岛 | 下午7时至11时 | Willow、Kasumi |
| 读取无法读取的 | 西雷纳岛 | 下午7时至11时 | Vixen、Kasumi |
| 明天的根数 | 西雷纳岛海滩 | 上午8时至下午4时 | Kasumi、Audrey |
| 未来小吃 | 锡雷纳岛 | 上午11时至下午4时 | Kasumi、Momosagi |
| 预言和公告 | 西雷纳岛 | 下午7时至11时 | Kasumi、Maize |
| 两个奇怪的地图 | 西雷纳岛海滩 | 下午5时至8时 | Kasumi、Pepper |
| 不确定的预测 | 西雷纳岛 | 下午7时至11时 | Kasumi、Lindia |
| 威胁评估:壳牌 | 西雷纳岛海滩 | 下午5时至8时 | Raven、Shadow、Kasumi |
| 小皇家节日 | 锡雷纳岛 | 上午11时至下午4时 | Kasumi、Momosagi、Maize |
| 和平的概率 | 西雷纳岛 | 下午7时至11时 | Kasumi |
| 明天的甜点 | 锡雷纳岛 | 上午11时至下午4时 | Pixie、Kasumi |
奎恩斯通·邦丁
时 在爱中,随身携带 皇后石关键项目 选择 亲密的结合 与 Kasumi 一起在 酒吧,下午3时至6时。这需要 60分钟,提高石头的水平 1,并可以使用 每个游戏日一次它不消耗石头,也没有配置的资金、能源、冷静或直接的感情奖。
皇后石提供 +1在拥有时每石水平的最高健康水平这种结合动作提升了现有的一块石头;它不授予第一个王后石或教授精神交流。
解决问题
- Kasumi 栏中缺失的: 检查 下午3时至6时,酒吧室级别 1+还有她是否在度假她的工人轮班是不一样的
- 缺少招聘: 使用 以10+名声入门,在 Kasumi 家中,并完成 甲骨文的选择花园漫步不招募她。
- 夜晚 Shadow 场景缺失: 访问 酒吧,下午8点,与 Shadow 已知和在职工人8人和20人在家。不需要她的日间肖像。
- 花园行走缺失 : 到达 朋友们开始 下午3时至5时,并检查一次性日期是否已经完成。
- 无法访问工人 : 请检查access-date=中的日期值 (帮助)
- 缺少人工操作 : 到达 在爱中,携带确切的礼物,完成它的 花园步行或度假胜地 日落步行 先决条件,并使用 下午3时至6时的家庭酒吧肖像.
- 缺少 : 派20个工人去度假 找到她 海滩肖像,下午5点到8点。在更早的一天完成它不会永久消除可重复的行走。
- 石头动作缺失 : 拥有实际 皇后石镇将今天的联姻津贴用完
- 寻找新的系统: Kasumi没有目前的公寓、Kupie、怀孕或KTV/Nightclub邀请-日期路线。 私人海滩时间.
相关页面

Overview
Kasumi is an outspoken, literal-minded oracle with teal twin tails. Her current route includes automatic brothel encounters, daily conversation, a Garden Walk date, recruitment as worker 20, a shared scene with Shadow, a performance reaction, a main-story skill reward, two crafted training upgrades, Queenstone bonding and Sirena Isle resort activities. This guide gives the playable requirements and answers without retelling her visions or the larger story.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 19 / Medieval / Neutral |
| Favorite stats | Charm 80; Communication 70; Perception 76 |
| Special relationship skill | Spirit Communication; doubles applicable relationship rewards |
| Ordinary portrait | Rose & Thorn Bar, 3–6 PM, every day |
| Talk | 20 minutes; 1 base point; four per game day |
| Personal date | Garden Walk, Friend, once |
| Heart-to-Heart | Sunset Walk with Kasumi, resort Beach, daily |
| Worker number / initial shift | 20 / 2–8 PM |
| Initial wage / worker skill | 155 gold / Oracle |
| Worker specialty / starting clothing | Reverse Cowgirl / level 1 |
Ordinary affection, worker-relationship points, NPC intimacy experience and player Erotic experience are separate values. The guide labels base, direct and final rewards accordingly.
Meeting and Recruitment
Visit the Rose & Thorn entrance for these one-time automatic scenes. Their plot definitions add no hour gate or minimum Kasumi affection. They require Kasumi home from vacation; the first also requires Elara home.
| Scene | Brothel reputation | Relationship reward | Additional completion reward |
|---|---|---|---|
| A Desperate Request | 6 or higher | 10 base Kasumi + 10 base Elara | 500 gold paid to the player; 35 Kasumi NPC intimacy experience, missionary/doggie classifications |
| Haunted by Visions | 8 or higher | 15 base Kasumi | 35 Kasumi NPC intimacy experience, missionary/doggie classifications |
| The Oracle's Choice | 10 or higher | 20 base Kasumi | Activates worker 20; 35 Kasumi NPC intimacy experience, missionary/cowgirl classifications |
Each scene uses its own reputation and completion check. The current registrations do not require the previous Kasumi scene's completion flag, and no reply defines a separate choice-point bonus. All offered replies reach the relevant completion. These scene rewards do not award player Erotic experience through their completion handlers.
After The Oracle's Choice, Kasumi is a found, active worker. Her Oracle worker skill and Spirit Communication relationship bonus skill are separate from the player's later Precognition reward.
Her ordinary portrait is at the Bar from 3–6 PM. The Bar must be built to at least room level 1 to be visible. Her character definition has no extra recruitment flag on that portrait schedule; the automatic entrance scenes and worker activation are separate systems.
Recommended Walkthrough
- Raise brothel reputation to 6, 8 and 10, returning to the entrance for Kasumi's automatic scenes. Complete The Oracle's Choice to recruit worker 20.
- Build affection with four Bar Talks per day, 3–6 PM. Improve her favorite stats and use Spirit Communication if learned. Worker gifts and resort activities provide other affection sources after recruitment.
- At Friend, start Garden Walk from the Bar, 3–5 PM. Choose Funny all three times for its maximum 23 base points. This date later unlocks her Cowgirl upgrade.
- For Shadow Arts Apprentice, have Shadow Known and both Shadow and Kasumi active and home, then visit the Bar, 8 PM–midnight. Choose Supportive for 7 base points each.
- After Story Beat 38, with Kasumi active, visit the Bar, 3–6 PM for Story Beat 39 and the Precognition player skill. Choose Caring or Flirty in both rounds for the maximum Kasumi affection.
- Unlock Sirena Isle through Marina's boat route and send Kasumi on vacation. Use Walk with Kasumi at the resort Beach, 5–8 PM, to complete her repeatable Sunset Walk H2H. This unlocks the prerequisite for her Oral upgrade.
- At In Love, bring the appropriate crafted gifts to her Bar portrait, 3–6 PM, after bringing her home. Complete her two upgrades and, if you own the Queenstone, use daily Intimate Bonding.
Garden Walk, Shadow Arts and Story Beat 39 do not require a prior resort Sunset Walk. The resort walk is a separate activity and does not replace the Garden Walk completion needed by the Cowgirl upgrade.
Daily Talk and Reassurance
Talk costs 20 minutes, gives 1 base point, and allows four uses per game day. Its action definition has a zero placeholder, but the current Talk handler records one point. Further attempts record −1 and use the annoyed response. Favorite-stat, Spirit Communication and general modifiers affect final affection.
Once worker 20 is found, Reassure Kasumi can appear with her actual Bar portrait, 3–6 PM, while she is home. It costs 20 minutes, gives +1 Loyalty up to 100 and 1 base ordinary affection, and can be used once per day. It follows her portrait schedule rather than imposing an additional worker-shift requirement. Its allowance is separate from Talk.
She has no ordinary portrait gift or player-skill lesson. Gifts in her worker visit menu are described separately below.
Garden Walk Date
Start Garden Walk from Kasumi's Bar portrait, 3–5 PM, at Friend or higher. It costs 120 minutes and 20 Energy, with no money charge. It completes once, despite the action's daily-limit metadata. It has no explicit paid-version or supporter-code requirement.
The scene gives 8 base points plus three choice bonuses. For 23 base points, select Funny or Flirty in round 1, Caring or Funny in round 2, and Funny or Flirty in round 3. Funny all three rounds achieves the maximum.
| Scene | Highest base bonuses, in choice order |
|---|---|
| Garden Walk with Kasumi | Funny/Flirty +5 → Caring/Funny +5 → Funny/Flirty +5 |
This is a date plot, not a Heart-to-Heart, and does not receive the shared H2H Romantic completion bonus. It does not teach a skill or activate the worker by itself.
Shadow Arts Apprentice
This one-time automatic encounter starts at the Bar, 8 PM–midnight, with Shadow Known, active workers 8 and 20, and both home from vacation. There is no additional Kasumi relationship-stage prerequisite.
| Reply | Kasumi base points | Shadow base points |
|---|---|---|
| Supportive — “She's serious… Take her seriously.” | 4 + 3 = 7 | 4 + 3 = 7 |
| Funny | 4 + 2 = 6 | 4 + 2 = 6 |
| Flirty | 4 + 2 = 6 | 4 + 3 = 7 |
Her daytime 3–6 PM portrait is not required for this automatic night scene. Its registration awards relationship points and completion; it does not teach the player Spirit Communication or a new thief skill.
Bar Performance Reaction
With a composed song, use Perform Song at the Brothel Bar. It costs 60 minutes and 30 Energy, and allows one performance per venue per game day. A guest reaction has a 25% base chance; Master Performer, Stage Presence, Musical Virtuosity, Storytelling and owning a Lute each add 5 percentage points, up to 50%.
A successful reaction roll selects one of seven Bar guests: Sherry, Elara, Gastoff, Poppy, Kasumi, Gandon or Blinky. Kasumi is not guaranteed, and her regular daytime portrait is not required for the performance reaction. Her reaction starts at 8 base points:
| Reply | Bonus | Total Kasumi base points |
|---|---|---|
| Funny — “Wait until someone tells you I 'killed it'…” | +4 | 12 |
| Caring | +2 | 10 |
| Flirty | +1 | 9 |
It can repeat on later performances and is separate from the four-Talk allowance. Other venues have different guest pools.
Story Beat 39 and Precognition
After Story Beat 38, visit the Bar from 3–6 PM, with worker 20 active, for Story Beat 39. The published progression's normal story checks also apply. The encounter gives 10 base Kasumi points, 5 Sashina and 5 Elara, before choices.
For Kasumi, Caring or Flirty adds 5 in each of two rounds, reaching 20 base points. Funny adds 2 in round 1 and 3 in round 2. All paths complete the encounter. Its completion advances 30 minutes and teaches Precognition.
Precognition gives a 10% base chance to avoid a dodgeable enemy attack, before the shared dodge-chance bonuses. It is a player combat skill. Kasumi's worker Oracle skill and her favorite relationship skill are distinct. The guide omits the revelation and vision details from this story encounter.
Worker Visits and Training
Visit worker 20 through the worker menu while she is active, home from vacation, not resting and within her assigned shift, initially 2–8 PM. This differs from her Bar portrait's 3–6 PM schedule. There is one worker visit per game day.
A visit costs 60 minutes, 60 Energy and 40 Calm. Active Time, Power and Focus buffs halve their respective costs to 30 minutes, 30 Energy and 20 Calm. Choose one training per visit.
Training starts at level 1, advances one level per completed training up to 8, and retains earlier options. The current game includes all eight of Kasumi's required training image pairs.
| Level / option | Worker stat increase | Kasumi NPC intimacy experience |
|---|---|---|
| 1 / Kissing | Charisma +1 | 5, kissing |
| 2 / Oral | Intelligence +1 | 25, blowjob |
| 3 / Missionary | Appearance +1 | 25, missionary |
| 4 / Cowgirl | Stamina +1 | 25, cowgirl |
| 5 / Doggie | Ability +1 | 25, doggie style |
| 6 / Special 1 | Dexterity +1 | 25, reverse cowgirl |
| 7 / Special 2 | Two random primary stats +1 each | 25, reverse cowgirl |
| 8 / Special 3 | Two random primary stats +1 each | 25, doggie style |
Completed training gives 50 player Erotic experience, plus worker experience and worker-relationship points scaled to the player's Erotic level. Those worker-relationship points are separate from ordinary portrait affection. Tantric Arts reduces training stress from 20 to 10 and adds worker experience; Sensual Mastery improves experience, Emotional Bonding improves worker-relationship points, and Pleasure Arts adds a random primary-stat increase. Stress above 100 damages the worker.
Worker Gifts and Clothing
| Gift | Worker-relationship points | Ordinary Kasumi base affection | Loyalty gain |
|---|---|---|---|
| Flowers, favorite | 15 | 8 | 4–8 |
| Ordinary gift | 8 | 5 | 2–6 |
| Wine, least favorite | 3 | 3 | 1–3 |
Each consumes one item and uses the visit's gift allowance. These gifts are available through the worker visit menu, not an ordinary Bar gift button. Ordinary affection uses its usual modifiers, and Loyalty remains subject to its cap.
Potion gifts instead improve worker stats: Time +1 Dexterity; Power +1 Stamina; Shield +1 Loyalty; Focus +1 Intelligence; Desire +1 Ability; Cologne +1 Appearance; Luck +1 random primary stat. Antidote restores health and clears stress.
Kasumi starts at clothing level 1 and minimum room level 1. She has a Fernando's Creation fitting scene. Fernando's ordinary fittings are limited to two per worker; the separate MAX Worker Clothing service raises level 5 to 6. See Fernando for costs, clothing-prize options and fitting requirements.
Two Crafted Training Upgrades
At In Love, bring the exact crafted consumable to Kasumi's Bar portrait, 3–6 PM, while she is home. Each action takes zero minutes, consumes one gift, and completes once, with no extra money or affection award configured. All replies complete the respective upgrade; there is no choice-point bonus in these registrations.
| Upgrade action | Gift consumed | Earlier requirement | Permanent training effect |
|---|---|---|---|
| No Instructions Required | Hexbound Rose Sachet | Garden Walk completed | Cowgirl worker experience ×2 |
| The Future Can Wait | Prismatic Spell Brooch | Sunset Walk with Kasumi completed | Oral worker experience ×2 |
The corresponding upgraded training includes its authored movie. The multiplier doubles worker experience for that matching training, not every affection, stat or intimacy award. Each completed upgrade also adds 0.5 to her worker-income multiplier: one = 1.5×; both = 2×.
Craft Hexbound Rose Sachet with Rose Arthur, using 4 Mutagenic Ichor, 3 Void-Touched Fang and 3 Soul Thread. Craft Prismatic Spell Brooch with Aziza, using 2 Soul Thread, 4 Shimmering Heartscale and 4 Gilded Heart. Each crafting action produces one gift, is available from Stranger at that vendor's own location and schedule, and gives no extra Kasumi affection. Ordinary Flowers or Wine do not substitute for these gifts.
Sirena Isle Vacation Activities
Unlock the vacation system through Marina's Boat to Sirena Isle action after Sashimi's vacation-island proposal. The boat action takes 120 minutes and 1,000,000 gold, requires paid access and the required subscriber code, and completes once. See Marina's and Sashimi's guides for their route prerequisites.
Use the Sirena Isle management panel to send active worker 20 to an available resort slot; she cannot be assigned as an apprentice at the same time. Bring her home through that panel when you want to use Bar actions or ordinary worker visits again.
At the resort, her portrait can appear at the Beach, Buffet, Bedroom or Spa from 7 AM–11 PM, depending on the arrival roll. The chance to get a vacationer's portrait is 25% per vacationing girl, capped at 100%, and a vacationer is then chosen. Leaving and returning to a resort presence location can produce another roll. Her Bar hours do not control this vacation schedule.
| Activity | Start location / window | Time | Reward / allowance |
|---|---|---|---|
| Resort Talk | Current resort portrait | 15 minutes | 1 base point; six per day, shared across resort locations |
| Eat with Kasumi | Buffet, 11 AM–4 PM | 60 minutes | 3 base points + reply; Satiation +100; once per day |
| Relax with Kasumi | Beach, 8 AM–4 PM | 60 minutes | 3 base points + reply; Energy +50; once per day |
| Spa Night: Kasumi | Spa, 7–11 PM | 60 minutes | 3 base points + reply; Energy, Health and Calm +25 each; once per day |
| Walk with Kasumi | Beach, 5–8 PM | 60 minutes | Sunset Walk H2H below; once per day |
| Private Beach Time | Beach, 10 AM–6 PM | 60 minutes, 30 with Time buff | 50 base affection; 25 Kasumi NPC intimacy experience, cowgirl; once per day |
Eat, Relax and Spa favor Caring or Flirty +5 over Funny +4, for 8 or 7 base points. Recovery stops at normal caps. Private Beach Time has no separate money or Energy charge configured and grants no player Erotic experience through its resort video handler. Each activity has its own allowance. The resort menu adds no separate Friend, Crush or In Love gate to these activities.
Completed resort activities other than Talk give a 25% chance of one Sea Shell. An active Luck Potion retries one failed roll. Some overnight resort sleep appearances use Kasumi's prepared sleep artwork; this is separate from the daytime interaction menu.
Sunset Walk with Kasumi
Use Walk with Kasumi on her Beach portrait from 5–8 PM, while she is vacationing. This is a five-round H2H, repeatable once per game day, with no extra Energy or money charge. It is not a one-time conversation at the Bar.
Sunset Walk with Kasumi
| Round | Highest base-point choice | Base points |
|---|---|---|
| 1 | The visions are learning. Reward them with the walk. | 7 |
| 2 | Outsound it some more. I will help. I can be loud too. | 8 |
| 3 | I like you back. Real version. The bit is welcome but the rest is too. | 9 |
| 4 | Kiss her. | 12 |
| 5 | Same hour. More soft. The VOID will weep. Confirmed. | 15 |
Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best ordinary answers total 51 base points. Round 1 also accepts “I came on time. Tell the vision it scored a hit.” for the same seven points, and round 3 accepts “Past the bit there is a whole person. I came for that one.” for the same nine. Round 4 records 5 Kasumi NPC intimacy experience, kissing. With the player's Romantic skill, shared H2H completion adds 25 final affection after the ordinary calculation. The first completion also satisfies the Sunset Walk prerequisite for The Future Can Wait.
One-Time Resort Group Encounters
These 22 factory-registered automatic scenes require all named workers active and vacationing together, in the listed location and window. Each gives 3 base points per participant, plus Caring or Flirty +5 or Funny +4, and a Sea Shell opportunity, once. They do not require her ordinary Bar portrait to appear.
| Scene | Location | Start window | Participants |
|---|---|---|---|
| Quiet Enough | Sirena Isle Spa | 7 PM–11 PM | Elara, Kasumi |
| Safe Loud | Sirena Isle Spa | 7 PM–11 PM | Sophie, Kasumi |
| Small Good Futures | Sirena Isle Spa | 7 PM–11 PM | Honey, Kasumi |
| Do Not Break the Leg | Sirena Isle Spa | 7 PM–11 PM | Sandra, Kasumi |
| Flickering Is Not Failing | Sirena Isle Spa | 7 PM–11 PM | Grace, Kasumi |
| Safe Rules | Sirena Isle Spa | 7 PM–11 PM | Raven, Kasumi |
| Quiet Forecast | Sirena Isle Spa | 7 PM–11 PM | Shadow, Kasumi |
| Signal Before Impact | Sirena Isle Spa | 7 PM–11 PM | Valkyra, Kasumi |
| Two and a Half Predictions | Sirena Isle Spa | 7 PM–11 PM | Ava and Eva, Kasumi |
| Probability Weather | Sirena Isle Spa | 7 PM–11 PM | Jade, Kasumi |
| Chaos Forecast | Sirena Isle Spa | 7 PM–11 PM | Brandy, Kasumi |
| Gentle Forecast | Sirena Isle Spa | 7 PM–11 PM | Willow, Kasumi |
| Reading the Unreadable | Sirena Isle Spa | 7 PM–11 PM | Vixen, Kasumi |
| Roots in Tomorrow | Sirena Isle Beach | 8 AM–4 PM | Kasumi, Audrey |
| Future Snacks | Sirena Isle Buffet | 11 AM–4 PM | Kasumi, Momosagi |
| Prophecy and Proclamation | Sirena Isle Spa | 7 PM–11 PM | Kasumi, Maize |
| Two Strange Maps | Sirena Isle Beach | 5 PM–8 PM | Kasumi, Pepper |
| Uncertain Forecast | Sirena Isle Spa | 7 PM–11 PM | Kasumi, Lindia |
| Threat Assessment: Shells | Sirena Isle Beach | 5 PM–8 PM | Raven, Shadow, Kasumi |
| Tiny Royal Feast | Sirena Isle Buffet | 11 AM–4 PM | Kasumi, Momosagi, Maize |
| Probability of Peace | Sirena Isle Spa | 7 PM–11 PM | A.R.I.A., Kasumi |
| Tomorrow's Dessert | Sirena Isle Buffet | 11 AM–4 PM | Pixie, Kasumi |
Queenstone Bonding
At In Love, carry the Queenstone key item and select Intimate Bonding with Kasumi at the Bar, 3–6 PM. It takes 60 minutes, raises the stone's level by 1, and can be used once per game day. It does not consume the stone and has no configured money, Energy, Calm or direct affection award.
The Queenstone provides +1 maximum Health per stone level while owned. This bonding action upgrades an existing stone; it does not grant the first Queenstone or teach Spirit Communication.
Troubleshooting
- Kasumi missing from the Bar: check 3–6 PM, Bar room level 1+, and whether she is vacationing. Her worker shift is a different schedule.
- Recruitment missing: use the entrance at reputation 10+, with Kasumi home, and complete The Oracle's Choice. Garden Walk does not recruit her.
- Night Shadow scene missing: visit the Bar, 8 PM–midnight, with Shadow Known and workers 8 and 20 active and home. Her daytime portrait is not required.
- Garden Walk missing: reach Friend, start 3–5 PM, and check whether the one-time date is already completed.
- Worker visit unavailable: check active status, resting, vacation, assigned shift and today's visit allowance.
- Crafted action missing: reach In Love, carry the exact gift, complete its Garden Walk or resort Sunset Walk prerequisite, and use the home Bar portrait from 3–6 PM.
- Resort walk missing: send worker 20 on vacation and find her Beach portrait, 5–8 PM. Completing it on an earlier day does not permanently remove the repeatable walk.
- Stone action missing: own the actual Queenstone, reach In Love and leave today's bonding allowance unused.
- Looking for additional systems: Kasumi has no current apartment, Kupie, pregnancy or KTV/Nightclub invitation-date route configured. Her current private video activity is the resort's Private Beach Time.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
