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Kasumi

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Overview

Kasumi is an outspoken, literal-minded oracle with teal twin tails. Her current route includes automatic brothel encounters, daily conversation, a Garden Walk date, recruitment as worker 20, a shared scene with Shadow, a performance reaction, a main-story skill reward, two crafted training upgrades, Queenstone bonding and Sirena Isle resort activities. This guide gives the playable requirements and answers without retelling her visions or the larger story.

Quick Stats

Attribute Value
Age / era / alignment 19 / Medieval / Neutral
Favorite stats Charm 80; Communication 70; Perception 76
Special relationship skill Spirit Communication; doubles applicable relationship rewards
Ordinary portrait Rose & Thorn Bar, 3–6 PM, every day
Talk 20 minutes; 1 base point; four per game day
Personal date Garden Walk, Friend, once
Heart-to-Heart Sunset Walk with Kasumi, resort Beach, daily
Worker number / initial shift 20 / 2–8 PM
Initial wage / worker skill 155 gold / Oracle
Worker specialty / starting clothing Reverse Cowgirl / level 1
Ordinary affection, worker-relationship points, NPC intimacy experience and player Erotic experience are separate values. The guide labels base, direct and final rewards accordingly.

Meeting and Recruitment

Visit the Rose & Thorn entrance for these one-time automatic scenes. Their plot definitions add no hour gate or minimum Kasumi affection. They require Kasumi home from vacation; the first also requires Elara home.
Scene Brothel reputation Relationship reward Additional completion reward
A Desperate Request 6 or higher 10 base Kasumi + 10 base Elara 500 gold paid to the player; 35 Kasumi NPC intimacy experience, missionary/doggie classifications
Haunted by Visions 8 or higher 15 base Kasumi 35 Kasumi NPC intimacy experience, missionary/doggie classifications
The Oracle's Choice 10 or higher 20 base Kasumi Activates worker 20; 35 Kasumi NPC intimacy experience, missionary/cowgirl classifications
Each scene uses its own reputation and completion check. The current registrations do not require the previous Kasumi scene's completion flag, and no reply defines a separate choice-point bonus. All offered replies reach the relevant completion. These scene rewards do not award player Erotic experience through their completion handlers.
After The Oracle's Choice, Kasumi is a found, active worker. Her Oracle worker skill and Spirit Communication relationship bonus skill are separate from the player's later Precognition reward.
Her ordinary portrait is at the Bar from 3–6 PM. The Bar must be built to at least room level 1 to be visible. Her character definition has no extra recruitment flag on that portrait schedule; the automatic entrance scenes and worker activation are separate systems.
  1. Raise brothel reputation to 6, 8 and 10, returning to the entrance for Kasumi's automatic scenes. Complete The Oracle's Choice to recruit worker 20.
  2. Build affection with four Bar Talks per day, 3–6 PM. Improve her favorite stats and use Spirit Communication if learned. Worker gifts and resort activities provide other affection sources after recruitment.
  3. At Friend, start Garden Walk from the Bar, 3–5 PM. Choose Funny all three times for its maximum 23 base points. This date later unlocks her Cowgirl upgrade.
  4. For Shadow Arts Apprentice, have Shadow Known and both Shadow and Kasumi active and home, then visit the Bar, 8 PM–midnight. Choose Supportive for 7 base points each.
  5. After Story Beat 38, with Kasumi active, visit the Bar, 3–6 PM for Story Beat 39 and the Precognition player skill. Choose Caring or Flirty in both rounds for the maximum Kasumi affection.
  6. Unlock Sirena Isle through Marina's boat route and send Kasumi on vacation. Use Walk with Kasumi at the resort Beach, 5–8 PM, to complete her repeatable Sunset Walk H2H. This unlocks the prerequisite for her Oral upgrade.
  7. At In Love, bring the appropriate crafted gifts to her Bar portrait, 3–6 PM, after bringing her home. Complete her two upgrades and, if you own the Queenstone, use daily Intimate Bonding.
Garden Walk, Shadow Arts and Story Beat 39 do not require a prior resort Sunset Walk. The resort walk is a separate activity and does not replace the Garden Walk completion needed by the Cowgirl upgrade.

Daily Talk and Reassurance

Talk costs 20 minutes, gives 1 base point, and allows four uses per game day. Its action definition has a zero placeholder, but the current Talk handler records one point. Further attempts record −1 and use the annoyed response. Favorite-stat, Spirit Communication and general modifiers affect final affection.
Once worker 20 is found, Reassure Kasumi can appear with her actual Bar portrait, 3–6 PM, while she is home. It costs 20 minutes, gives +1 Loyalty up to 100 and 1 base ordinary affection, and can be used once per day. It follows her portrait schedule rather than imposing an additional worker-shift requirement. Its allowance is separate from Talk.
She has no ordinary portrait gift or player-skill lesson. Gifts in her worker visit menu are described separately below.

Garden Walk Date

Start Garden Walk from Kasumi's Bar portrait, 3–5 PM, at Friend or higher. It costs 120 minutes and 20 Energy, with no money charge. It completes once, despite the action's daily-limit metadata. It has no explicit paid-version or supporter-code requirement.
The scene gives 8 base points plus three choice bonuses. For 23 base points, select Funny or Flirty in round 1, Caring or Funny in round 2, and Funny or Flirty in round 3. Funny all three rounds achieves the maximum.
Scene Highest base bonuses, in choice order
Garden Walk with Kasumi Funny/Flirty +5 → Caring/Funny +5 → Funny/Flirty +5


This is a date plot, not a Heart-to-Heart, and does not receive the shared H2H Romantic completion bonus. It does not teach a skill or activate the worker by itself.

Shadow Arts Apprentice

This one-time automatic encounter starts at the Bar, 8 PM–midnight, with Shadow Known, active workers 8 and 20, and both home from vacation. There is no additional Kasumi relationship-stage prerequisite.
Reply Kasumi base points Shadow base points
Supportive — “She's serious… Take her seriously.” 4 + 3 = 7 4 + 3 = 7
Funny 4 + 2 = 6 4 + 2 = 6
Flirty 4 + 2 = 6 4 + 3 = 7
Her daytime 3–6 PM portrait is not required for this automatic night scene. Its registration awards relationship points and completion; it does not teach the player Spirit Communication or a new thief skill.

Bar Performance Reaction

With a composed song, use Perform Song at the Brothel Bar. It costs 60 minutes and 30 Energy, and allows one performance per venue per game day. A guest reaction has a 25% base chance; Master Performer, Stage Presence, Musical Virtuosity, Storytelling and owning a Lute each add 5 percentage points, up to 50%.
A successful reaction roll selects one of seven Bar guests: Sherry, Elara, Gastoff, Poppy, Kasumi, Gandon or Blinky. Kasumi is not guaranteed, and her regular daytime portrait is not required for the performance reaction. Her reaction starts at 8 base points:
Reply Bonus Total Kasumi base points
Funny — “Wait until someone tells you I 'killed it'…” +4 12
Caring +2 10
Flirty +1 9
It can repeat on later performances and is separate from the four-Talk allowance. Other venues have different guest pools.

Story Beat 39 and Precognition

After Story Beat 38, visit the Bar from 3–6 PM, with worker 20 active, for Story Beat 39. The published progression's normal story checks also apply. The encounter gives 10 base Kasumi points, 5 Sashina and 5 Elara, before choices.
For Kasumi, Caring or Flirty adds 5 in each of two rounds, reaching 20 base points. Funny adds 2 in round 1 and 3 in round 2. All paths complete the encounter. Its completion advances 30 minutes and teaches Precognition.
Precognition gives a 10% base chance to avoid a dodgeable enemy attack, before the shared dodge-chance bonuses. It is a player combat skill. Kasumi's worker Oracle skill and her favorite relationship skill are distinct. The guide omits the revelation and vision details from this story encounter.

Worker Visits and Training

Visit worker 20 through the worker menu while she is active, home from vacation, not resting and within her assigned shift, initially 2–8 PM. This differs from her Bar portrait's 3–6 PM schedule. There is one worker visit per game day.
A visit costs 60 minutes, 60 Energy and 40 Calm. Active Time, Power and Focus buffs halve their respective costs to 30 minutes, 30 Energy and 20 Calm. Choose one training per visit.
Training starts at level 1, advances one level per completed training up to 8, and retains earlier options. The current game includes all eight of Kasumi's required training image pairs.
Level / option Worker stat increase Kasumi NPC intimacy experience
1 / Kissing Charisma +1 5, kissing
2 / Oral Intelligence +1 25, blowjob
3 / Missionary Appearance +1 25, missionary
4 / Cowgirl Stamina +1 25, cowgirl
5 / Doggie Ability +1 25, doggie style
6 / Special 1 Dexterity +1 25, reverse cowgirl
7 / Special 2 Two random primary stats +1 each 25, reverse cowgirl
8 / Special 3 Two random primary stats +1 each 25, doggie style
Completed training gives 50 player Erotic experience, plus worker experience and worker-relationship points scaled to the player's Erotic level. Those worker-relationship points are separate from ordinary portrait affection. Tantric Arts reduces training stress from 20 to 10 and adds worker experience; Sensual Mastery improves experience, Emotional Bonding improves worker-relationship points, and Pleasure Arts adds a random primary-stat increase. Stress above 100 damages the worker.

Worker Gifts and Clothing

Gift Worker-relationship points Ordinary Kasumi base affection Loyalty gain
Flowers, favorite 15 8 4–8
Ordinary gift 8 5 2–6
Wine, least favorite 3 3 1–3
Each consumes one item and uses the visit's gift allowance. These gifts are available through the worker visit menu, not an ordinary Bar gift button. Ordinary affection uses its usual modifiers, and Loyalty remains subject to its cap.
Potion gifts instead improve worker stats: Time +1 Dexterity; Power +1 Stamina; Shield +1 Loyalty; Focus +1 Intelligence; Desire +1 Ability; Cologne +1 Appearance; Luck +1 random primary stat. Antidote restores health and clears stress.
Kasumi starts at clothing level 1 and minimum room level 1. She has a Fernando's Creation fitting scene. Fernando's ordinary fittings are limited to two per worker; the separate MAX Worker Clothing service raises level 5 to 6. See Fernando for costs, clothing-prize options and fitting requirements.

Two Crafted Training Upgrades

At In Love, bring the exact crafted consumable to Kasumi's Bar portrait, 3–6 PM, while she is home. Each action takes zero minutes, consumes one gift, and completes once, with no extra money or affection award configured. All replies complete the respective upgrade; there is no choice-point bonus in these registrations.
Upgrade action Gift consumed Earlier requirement Permanent training effect
No Instructions Required Hexbound Rose Sachet Garden Walk completed Cowgirl worker experience ×2
The Future Can Wait Prismatic Spell Brooch Sunset Walk with Kasumi completed Oral worker experience ×2
The corresponding upgraded training includes its authored movie. The multiplier doubles worker experience for that matching training, not every affection, stat or intimacy award. Each completed upgrade also adds 0.5 to her worker-income multiplier: one = 1.5×; both = 2×.
Craft Hexbound Rose Sachet with Rose Arthur, using 4 Mutagenic Ichor, 3 Void-Touched Fang and 3 Soul Thread. Craft Prismatic Spell Brooch with Aziza, using 2 Soul Thread, 4 Shimmering Heartscale and 4 Gilded Heart. Each crafting action produces one gift, is available from Stranger at that vendor's own location and schedule, and gives no extra Kasumi affection. Ordinary Flowers or Wine do not substitute for these gifts.

Sirena Isle Vacation Activities

Unlock the vacation system through Marina's Boat to Sirena Isle action after Sashimi's vacation-island proposal. The boat action takes 120 minutes and 1,000,000 gold, requires paid access and the required subscriber code, and completes once. See Marina's and Sashimi's guides for their route prerequisites.
Use the Sirena Isle management panel to send active worker 20 to an available resort slot; she cannot be assigned as an apprentice at the same time. Bring her home through that panel when you want to use Bar actions or ordinary worker visits again.
At the resort, her portrait can appear at the Beach, Buffet, Bedroom or Spa from 7 AM–11 PM, depending on the arrival roll. The chance to get a vacationer's portrait is 25% per vacationing girl, capped at 100%, and a vacationer is then chosen. Leaving and returning to a resort presence location can produce another roll. Her Bar hours do not control this vacation schedule.
Activity Start location / window Time Reward / allowance
Resort Talk Current resort portrait 15 minutes 1 base point; six per day, shared across resort locations
Eat with Kasumi Buffet, 11 AM–4 PM 60 minutes 3 base points + reply; Satiation +100; once per day
Relax with Kasumi Beach, 8 AM–4 PM 60 minutes 3 base points + reply; Energy +50; once per day
Spa Night: Kasumi Spa, 7–11 PM 60 minutes 3 base points + reply; Energy, Health and Calm +25 each; once per day
Walk with Kasumi Beach, 5–8 PM 60 minutes Sunset Walk H2H below; once per day
Private Beach Time Beach, 10 AM–6 PM 60 minutes, 30 with Time buff 50 base affection; 25 Kasumi NPC intimacy experience, cowgirl; once per day
Eat, Relax and Spa favor Caring or Flirty +5 over Funny +4, for 8 or 7 base points. Recovery stops at normal caps. Private Beach Time has no separate money or Energy charge configured and grants no player Erotic experience through its resort video handler. Each activity has its own allowance. The resort menu adds no separate Friend, Crush or In Love gate to these activities.
Completed resort activities other than Talk give a 25% chance of one Sea Shell. An active Luck Potion retries one failed roll. Some overnight resort sleep appearances use Kasumi's prepared sleep artwork; this is separate from the daytime interaction menu.

Sunset Walk with Kasumi

Use Walk with Kasumi on her Beach portrait from 5–8 PM, while she is vacationing. This is a five-round H2H, repeatable once per game day, with no extra Energy or money charge. It is not a one-time conversation at the Bar.

Sunset Walk with Kasumi

Round Highest base-point choice Base points
1 The visions are learning. Reward them with the walk. 7
2 Outsound it some more. I will help. I can be loud too. 8
3 I like you back. Real version. The bit is welcome but the rest is too. 9
4 Kiss her. 12
5 Same hour. More soft. The VOID will weep. Confirmed. 15


Heart-to-heart choice points accumulate and use the shared relationship calculation at completion. The listed points are base values, not guaranteed final affection gains.
The best ordinary answers total 51 base points. Round 1 also accepts “I came on time. Tell the vision it scored a hit.” for the same seven points, and round 3 accepts “Past the bit there is a whole person. I came for that one.” for the same nine. Round 4 records 5 Kasumi NPC intimacy experience, kissing. With the player's Romantic skill, shared H2H completion adds 25 final affection after the ordinary calculation. The first completion also satisfies the Sunset Walk prerequisite for The Future Can Wait.

One-Time Resort Group Encounters

These 22 factory-registered automatic scenes require all named workers active and vacationing together, in the listed location and window. Each gives 3 base points per participant, plus Caring or Flirty +5 or Funny +4, and a Sea Shell opportunity, once. They do not require her ordinary Bar portrait to appear.
Scene Location Start window Participants
Quiet Enough Sirena Isle Spa 7 PM–11 PM Elara, Kasumi
Safe Loud Sirena Isle Spa 7 PM–11 PM Sophie, Kasumi
Small Good Futures Sirena Isle Spa 7 PM–11 PM Honey, Kasumi
Do Not Break the Leg Sirena Isle Spa 7 PM–11 PM Sandra, Kasumi
Flickering Is Not Failing Sirena Isle Spa 7 PM–11 PM Grace, Kasumi
Safe Rules Sirena Isle Spa 7 PM–11 PM Raven, Kasumi
Quiet Forecast Sirena Isle Spa 7 PM–11 PM Shadow, Kasumi
Signal Before Impact Sirena Isle Spa 7 PM–11 PM Valkyra, Kasumi
Two and a Half Predictions Sirena Isle Spa 7 PM–11 PM Ava and Eva, Kasumi
Probability Weather Sirena Isle Spa 7 PM–11 PM Jade, Kasumi
Chaos Forecast Sirena Isle Spa 7 PM–11 PM Brandy, Kasumi
Gentle Forecast Sirena Isle Spa 7 PM–11 PM Willow, Kasumi
Reading the Unreadable Sirena Isle Spa 7 PM–11 PM Vixen, Kasumi
Roots in Tomorrow Sirena Isle Beach 8 AM–4 PM Kasumi, Audrey
Future Snacks Sirena Isle Buffet 11 AM–4 PM Kasumi, Momosagi
Prophecy and Proclamation Sirena Isle Spa 7 PM–11 PM Kasumi, Maize
Two Strange Maps Sirena Isle Beach 5 PM–8 PM Kasumi, Pepper
Uncertain Forecast Sirena Isle Spa 7 PM–11 PM Kasumi, Lindia
Threat Assessment: Shells Sirena Isle Beach 5 PM–8 PM Raven, Shadow, Kasumi
Tiny Royal Feast Sirena Isle Buffet 11 AM–4 PM Kasumi, Momosagi, Maize
Probability of Peace Sirena Isle Spa 7 PM–11 PM A.R.I.A., Kasumi
Tomorrow's Dessert Sirena Isle Buffet 11 AM–4 PM Pixie, Kasumi


Queenstone Bonding

At In Love, carry the Queenstone key item and select Intimate Bonding with Kasumi at the Bar, 3–6 PM. It takes 60 minutes, raises the stone's level by 1, and can be used once per game day. It does not consume the stone and has no configured money, Energy, Calm or direct affection award.
The Queenstone provides +1 maximum Health per stone level while owned. This bonding action upgrades an existing stone; it does not grant the first Queenstone or teach Spirit Communication.

Troubleshooting

  • Kasumi missing from the Bar: check 3–6 PM, Bar room level 1+, and whether she is vacationing. Her worker shift is a different schedule.
  • Recruitment missing: use the entrance at reputation 10+, with Kasumi home, and complete The Oracle's Choice. Garden Walk does not recruit her.
  • Night Shadow scene missing: visit the Bar, 8 PM–midnight, with Shadow Known and workers 8 and 20 active and home. Her daytime portrait is not required.
  • Garden Walk missing: reach Friend, start 3–5 PM, and check whether the one-time date is already completed.
  • Worker visit unavailable: check active status, resting, vacation, assigned shift and today's visit allowance.
  • Crafted action missing: reach In Love, carry the exact gift, complete its Garden Walk or resort Sunset Walk prerequisite, and use the home Bar portrait from 3–6 PM.
  • Resort walk missing: send worker 20 on vacation and find her Beach portrait, 5–8 PM. Completing it on an earlier day does not permanently remove the repeatable walk.
  • Stone action missing: own the actual Queenstone, reach In Love and leave today's bonding allowance unused.
  • Looking for additional systems: Kasumi has no current apartment, Kupie, pregnancy or KTV/Nightclub invitation-date route configured. Her current private video activity is the resort's Private Beach Time.

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