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概览
Shelly 运行 西雷纳岛礼品店她现在的行走方式是对话,收集并支出海贝壳,以及11次与度假工人的一次性会面。她是一个永久的岛屿居民,所以你不需要招募或派她去度假。
快速状态
| 属性 | 数值 |
|---|---|
| 年龄/时代/调整 | 24 / 中世纪/好 |
| 地点和肖像时间 | Sirena Isle礼品店,每天早上8点到9点 |
| 最爱的 Stat 奖金 | 商业88;魅力84;创意86 |
| 特殊关系技能 | 评估;如果已经学习过,则给予感情奖金 |
| 目前的个人行动 | 说话 |
去她的店铺
解锁到 西雷纳岛经过Marina的船道,然后使用 到礼品店 从度假村的入口,店里的旅行 没时间了 和要求 有偿使用启用 进入 回到岛中心。 Marina 对船的先决条件。
Shelly的肖像和 浏览礼品店 可用 上午8时至9时房间本身没有开放时间限制,因此在9点之后进入房间并不能保证任何一项行动都可以使用。
谈话和关系进展
说话 带 20分钟 并给出 1个真爱 它的配置是: 每天50次正面会谈但没有金钱、能源或平静的成本,也没有爱的前提条件。
除了正面的津贴, 处理者记录了负面的感情。 等待新的一天而不是继续。 Shelly 的普通 Talk 计数器与度假工人使用的通用 Talk 计数器是分开的 。
列出的关系奖励是基础值. 最喜欢的STAT在达到阈值时会增加奖金,特殊的关系技巧会在共享随机卷前将调整的基数增加一倍. 设备,buffs和对齐可以进一步改变最终的奖励. 提高爱心不会取代追求旗帜或更早的心跳.
Shelly目前没有赠送礼物的动作,技能课,心与心,日期,公寓对话,工人招聘或NPC亲密画廊资产. 提升她普通的感情不会在目前的建筑中打开额外的编剧浪漫场景. 评估 是她特殊的关系奖金 而不是她现在教的技能
收集海壳
海贝壳是商店的货币 完成符合条件的度假胜地活动 找到一枚炮弹的概率为25%活动 运气 重试一次失败的卷子; 有两个独立的卷子,总的机会是 43.75%,而成功的活动则会给出一个贝壳。
符合条件的活动包括: 放松,巴菲特,斯帕,日落步行和私人海滩时间 每个同伴的活动和日常限制在他们的性格页面上描述。普通谈话没有活动贝壳卷。
商店购买不会将普通的黄金换成贝壳。在浏览前收集货币 。
礼品店采购
使用 浏览礼品店,它不需要时间,也不需要黄金。购买会减去低于准确的外壳价格,没有配置额外的时间或感情奖励。不需要Shelly关系门槛。
| 项目 | 海贝费用 | 效果 | 可用性 |
|---|---|---|---|
| 西雷娜·维布斯 | 50 | 合格工人的忠诚度没有下降;+1 忠诚度每天高达150 | 重复购买 |
| 克劳 | 50 | 怪物工具:+10 驯服奖金和驯服上限提高到150 | 单个自有副本 |
| 海洋的心脏 | 75 | +50 最大健康、能源和平静 | 关键项目; 单一自有副本 |
| 海洋断层 | 60 | 在爱的上方加上1 与中立的NPC | 关键项目; 单一自有副本 |
| 钟壳 | 50 | +1 有效装甲水平 | 关键项目; 单一自有副本 |
| 波塞冬三叉戟 | 100 | 15%的机会,将基本物理攻击损害倍于其他修改器 | 关键项目; 单一自有副本 |
| 美人鱼魔法 | 100 | 15%的机会将攻击性魔法损伤 倍于其他修饰者 | 关键项目; 单一自有副本 |
| 海洋的批准 | 60 | 配备的女仆给+1有效的装饰和+1有效的升级 | 单个自有副本 |
| 珍珠颈带 | 120 | 配备的工人每天获得+2个客户和2x收入 | 单个自有副本 |
| 蜗牛史莱姆 | 10 | 皇后石级+1 | 可重复服务; 需要拥有 Queenstone |
Ocean Fragrance改进了可能的爱情卷,而不是角色的整体关系盖. 它适用于中立的国家PC;Shelly是好的. 海洋的心脏 提高最大统计值,而不是承诺重新填充您现在的酒吧。工人和女佣物品需要配备相关的管理特性才能产生效果。
已经拥有的不可重复的物品仍然可见,但显示为已出售/无法出售。 西雷娜·维布斯 明确可重复,允许为不同的工人复制。 蜗牛史莱姆 只在 皇后石镇 它立即提高现有石材的含量,不消耗石材,也没有设定每日津贴或水平上限。它是一种服务,而不是库存消耗。
购买商店商品不给普通的Shelly亲情或NPC亲情体验.
共享假期相会
访问 8时至9时之间的礼品店 而名单中的同伴是: 在锡雷纳岛度假. Shelly 不需要是度假者,每次碰面都是自动和一次性的,没有额外的关系阶段要求.
| 场景 | 休假工人 |
|---|---|
| 无牙库存 | Elara (# 1) |
| 小奇缘 | Sophie (#2) |
| 便携式商品 | Shadow (#8) |
| 不可断裂的苏维埃 | Valkyra (# 11) |
| 美丽事物的价格 | Jade (第15号) |
| 安静的海床 | Pixie (#16) |
| 苏维尼规则 | Brandy (# 17) |
| 小东西花园 | Audrey (#23) |
| 手、腿和选择 | Sashimi (# 27) |
| 地狱评估 | Maize (# 28) |
| 帮助的大陆架 | Pepper (# 29) |
所有11人使用相同的机械奖励: 3 完成基+5 照料或 Flirty = 8 最佳基调 既爱 Shelly 也爱工人的NPC 特性有趣地给了我们 每个7个。每个已完成的场景也获得上面描述的共享贝壳卷。这些对话没有配置的玩家或NPC亲密体验奖励。
自动共享场景使用自己需要的度假伴侣,并不要求该伴侣赢得随机度假胜地肖像选择. Shelly仍然是固定的店员.
建议的进展
- 去锡雷纳岛,去店里看看 上午8时至9时.
- 当您想要发展Shelly的普通关系时进行交谈,使用她最喜爱的高调阈值,并在有现成的评价奖金.
- 完成日常的岛屿活动以收集海贝壳.
- 购买符合您当前作战或管理需要的物品,然后根据需要为工人/女佣购买设备。
- 带符合条件的在职工人度假,并重访店铺进行一次性Shelly碰面.
- 一旦你拥有皇后石,使用 蜗牛史莱姆 当你有十枚炮弹 想要另一个石层。
解决问题
- Shelly 或浏览礼品店丢失: 检查当前时间,他们的窗户在晚上9点结束,即使你可以留在房间里。
- 我买不起东西,尽管有Gold: 店里用海贝壳
- 蜗牛史莱姆缺席: 拥有Queenstone作为关键物品;它是一种升级服务,而不是获得石头的方法.
- 海洋断裂并没有增加一个保证的亲情点: 它提高中立的NPC的上随机约束;它不是每个相互作用的固定奖金.
- 我的工人购买似乎不活跃: 仅仅拥有并不影响设备的作用。
- 共享店面不会触发: 时间必须是早上8点到9点,
- 没有浪漫菜单出现 之后,爱增加: Shelly目前作者的内容是上面的个人谈话,商店和分享的遭遇.
信用和当前范围
对照当前 Shelly 数据、 商店购买逻辑、 实际项目效果、 岛屿旅行、 贝壳奖赏处理器以及所有十一次工厂碰面。 使用了现有的画廊肖像和wiki 房子风格。主要的故事结果和未执行的内容被省略 。
相关页面

Overview
Shelly runs the Sirena Isle Gift Shop. Her current walkthrough is about conversations, collecting and spending Sea Shells, and eleven one-time encounters with vacationing workers. She is a permanent island resident, so you do not need to recruit or send her on vacation.
Quick Stats
| Attribute | Value |
|---|---|
| Age / era / alignment | 24 / Medieval / Good |
| Location and portrait hours | Sirena Isle Gift Shop, every day 8 AM–9 PM |
| Favorite stat bonuses | Commerce 88; Charm 84; Creativity 86 |
| Special relationship skill | Appraisal; an affection bonus if already learned |
| Current personal action | Talk |
Getting to Her Shop
Unlock travel to Sirena Isle through Marina's boat route, then use To Gift Shop from the resort entrance. The shop travel takes no time and requires paid access. Use To Entrance to return to the island hub. See Marina for the boat prerequisites.
Shelly's portrait and Browse the Gift Shop are available 8 AM–9 PM. The room itself has no opening-hours restriction, so being inside after 9 PM does not guarantee either action remains available.
Talk and Relationship Progress
Talk takes 20 minutes and gives 1 actual base affection at every relationship stage. Its configured allowance is 50 positive talks per day, though the opening window and available time limit how many fit into an ordinary day. It has no money, Energy or Calm cost and no affection prerequisite.
Beyond the positive allowance, the handler records negative affection. Wait for a new day instead of continuing. Shelly's ordinary Talk counter is separate from the generic Talk counter used by vacationing workers.
Listed relationship rewards are base values. Favorite stats add bonuses when their thresholds are met, and the special relationship skill doubles the adjusted base before the shared random roll. Equipment, buffs and alignment can further change the final reward. Raising affection does not replace quest flags or earlier heart-to-hearts.
Shelly has no current gift-giving action, skill lesson, heart-to-heart, date, apartment conversation, worker recruitment or NPC intimacy gallery assets. Raising her ordinary affection does not unlock an additional authored romance scene in the current build. Appraisal is her special relationship bonus, rather than a skill she currently teaches.
Collecting Sea Shells
Sea Shells are the shop's currency. Completing eligible resort activities gives a 25% chance of finding one shell. An active Luck Potion retries one failed roll; with two independent rolls the overall chance is 43.75%, and a successful activity gives one shell.
Eligible activities include the authored Relax, Buffet, Spa, Sunset Walk and Private Beach Time activities where a character has them, plus the shared island encounters. Each companion's available activities and daily limits are described on their character page. Ordinary Talk has no activity shell roll.
Shop purchases do not exchange ordinary Gold for shells. Collect the currency before browsing.
Gift Shop Purchases
Use Browse the Gift Shop, which takes no time and costs no Gold to open. A purchase subtracts the exact shell price below, with no configured extra time or affection reward. No Shelly relationship threshold is required.
| Item | Sea Shell cost | Effect | Availability |
|---|---|---|---|
| Sirena Vibes | 50 | Equipped worker's Loyalty does not decrease; +1 Loyalty daily up to 150 | Repeatable purchase |
| Claw | 50 | Monster tool: +10 taming bonus and taming cap raised to 150 | Single owned copy |
| Heart of the Ocean | 75 | +50 maximum Health, Energy and Calm | Key item; single owned copy |
| Ocean Fragrance | 60 | Adds 1 to the upper bound of affection rolls with Neutral NPCs | Key item; single owned copy |
| Jock Shell | 50 | +1 effective armor level | Key item; single owned copy |
| Poseidon Trident | 100 | 15% chance to double base physical attack damage before other modifiers | Key item; single owned copy |
| Mermaid Magic | 100 | 15% chance to double base offensive magic damage before other modifiers | Key item; single owned copy |
| Sea's Approval | 60 | Equipped maid gives +1 effective Decor and +1 effective Promotion | Single owned copy |
| Pearl Necklace | 120 | Equipped worker gets +2 daily clients and 2× income | Single owned copy |
| Snail Slime | 10 | Queenstone level +1 | Repeatable service; requires owning Queenstone |
Ocean Fragrance improves the possible affection roll, not the character's overall relationship cap. It applies to Neutral NPCs; Shelly is Good. Heart of the Ocean raises maximum stats rather than promising to refill your current bars. Worker and maid items need to be equipped on the relevant management character for their effects.
Already-owned nonrepeatable items stay visible but are shown as sold/unavailable. Sirena Vibes is explicitly repeatable, allowing copies for different workers. Snail Slime only appears when Queenstone is in your key items. It immediately raises the existing stone's level, does not consume the stone, and has no configured daily allowance or level cap. It is a service rather than an inventory consumable.
Buying shop goods does not give ordinary Shelly affection or NPC intimacy experience.
Shared Vacation Encounters
Visit the Gift Shop between 8 AM and 9 PM while the listed companion is active as a worker and currently vacationing on Sirena Isle. Shelly does not need to be a vacationer. Each encounter is automatic and one-time, with no additional relationship-stage requirement.
| Scene | Vacationing worker |
|---|---|
| Inventory Without Teeth | Elara (#1) |
| A Shelf of Small Wonders | Sophie (#2) |
| Portable Merchandise | Shadow (#8) |
| Unbreakable Souvenirs | Valkyra (#11) |
| The Price of Pretty Things | Jade (#15) |
| The Quiet Shelf | Pixie (#16) |
| Souvenir Rules | Brandy (#17) |
| Garden of Little Things | Audrey (#23) |
| Hands, Claws, and Choices | Sashimi (#27) |
| Infernal Appraisal | Maize (#28) |
| The Helpful Shelf | Pepper (#29) |
All eleven use the same mechanical reward: 3 completion base +5 Caring or Flirty =8 best base affection to both Shelly and the worker's NPC character. Funny gives 7 each. Each completed scene also gets the shared shell roll described above. These conversations have no configured player or NPC intimacy experience reward.
The automatic shared scenes use their own required vacationing companion and do not require that companion to win the random resort portrait selection. Shelly remains the fixed shopkeeper.
Recommended Progression
- Reach Sirena Isle and visit the shop 8 AM–9 PM.
- Talk when you want to develop Shelly's ordinary relationship, using her high favorite-stat thresholds and Appraisal bonus when available.
- Complete daily island activities to collect Sea Shells.
- Buy the item that serves your current combat or management needs, then equip worker/maid purchases where required.
- Bring eligible active workers on vacation and revisit the shop for their one-time Shelly encounters.
- Once you own Queenstone, use Snail Slime whenever you have 10 shells and want another stone level.
Troubleshooting
- Shelly or Browse the Gift Shop is missing: check the current time. Their window ends at 9 PM even if you can remain in the room.
- I cannot afford an item despite having Gold: the shop uses Sea Shells.
- Snail Slime is absent: own Queenstone as a key item; it is an upgrade service, not a way to obtain the stone.
- Ocean Fragrance did not add a guaranteed affection point: it raises the upper random bound for Neutral NPCs; it is not a fixed bonus on every interaction.
- My worker purchase seems inactive: equip the item on that worker. Possession alone does not apply its equipment effect.
- A shared shop scene will not trigger: the named worker must be active and currently vacationing, the time must be 8 AM–9 PM, and that scene must not already be completed.
- No romance menu appears after increasing affection: Shelly's current authored content is the personal Talk, shop and shared encounters above.
Credits and Current Scope
Verified against current Shelly data, shop purchase logic, actual item effects, island travel, shell reward handler and all eleven factory encounters. The existing gallery portrait and wiki house style are used. Major story outcomes and unimplemented content are omitted.
Related Pages
Text adapted from the community-maintained Chronoromancer Wiki under CC BY-SA 4.0.
